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UNGLAUBLICHUSA

Craftsman/Mentor
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About UNGLAUBLICHUSA

  • Rank
    Jacob Marley was right, Mankind is our business!

Contact Methods

  • AIM
    unglaublich usa
  • Website URL
    http://HTTP://www.weebeastlings.blogspot.com
  • ICQ
    0

Previous Fields

  • Interests
    Sci-Fi, 3D computer modelling, drums, Drawing, Pen & Ink, Painting, Polymer Clay Sculpting, Gardening (decorative), comics & graphic novels, Rush, ELP, Blondie, Duran Duran, Ultravox, Enya, Clannad, Loreena McKennit, did I mention ELP...New Age music
  • Hardware Platform
    Windows
  • System Description
    AM VER. 13.J ON - HOMEBUILT WITH 1 GIG OF RAM, 100 MBHARD DRIVE plus a 20 MB HARD DRIVE B-UP, DVD-RW, ATI RADEON 256MB GRAPHIC ACCELERATOR (AGP) RUNNING WINDOWS XP OFTEN SEEN RUNNING A.M. OFF A PORTABLE HARD DRIVE AT WORK

Profile Information

  • Name
    MARK DAVIDSON
  • Location
    Streamwood, Illinois U.S.A.
  1. I liked the article and I think that any Animator is an Artist. But I think a better focus would be "Why the Animator should think like an Actor". I added my $0.02 to the comments section on this article.
  2. I modeled the major folds and need to add seam wrinkles and general warping of the fabric plus enhance the major folds (deepen).
  3. Does anyone have a link to a Photoshop Tut for making wrinkled Cloth Decals/Maps?
  4. The models look like they were splined with the fattest crayons that could be found. Now, I would be interested if they had a (insert your idea of a cool character here) or something that looked halfway decent that you could really ANIMATE and not just move the model from one point in X-Y-Z to another without and actual movement from the model. It looks like you can model a cartoony frog move the whole model from point A to points B, C & D - but it's just a stiff stuffed frog - no leg movement, no blinking, no puffing of air sacks, etc.. Software wise; it looks to still be a fetus, capable of only the most mundane tasks. It's aconcept that has not even hit puberty and needs a lot more development - I wouldn't even bother with it for free as I feel it would be a waste of time, better spent in AM or PhotoShop - working to complete an actual Project that actually made me feel proud. I would rather be able to export my AM Animations to VRML or XML than buy this...this.....thing. NOT that I', complaining that I can't - who knows - maybe I can but don't know how. IMHO Cheers! Mark
  5. Found a great tutorial for texturing: Photoshop Blending Modes
  6. Gerry - I know how you felt. I lost a shitload of stuff to a Trojan just after I discarded my back up disc thinking "I will do another this week end". Some stuff was just lost forever. Let it be a lesson to all - back-up every time on another drive or disc and then back-up your back up in another seperate location like a portable drive. I have had some attacks since the Trojan from hell (and I don't mean condom) but was able to recover painlessly from one or more of my back-up locations. Did I mention to back things up?
  7. I am reducing the files in size in AM then exporting to DXF and using "Other" software for my usable files. That said, I think there is an inherent problem if the convert to DXF OR OBJ plug-In's on their own, increase the 'real size' of the model. The Translation is taking 37.5 CM and making it 37.5 Inches - that is just not right and should be addressed.
  8. 1 of them is the native Autocad Format. I would have to look up what software my possible sources use that may take other formats. EDIT: Also - Solidworks, ProE, STEP, ParaSolid, ACIS, IGES.
  9. I need data for a CNC Machine to cut Plastic Injection Die Molds out of metal. What comes out of the mold - needs to be sharp edged in some areas and smooth in others. Curves need to be smooooooooooooooth. STL - even in ABS wouldn't be a strong enough demonstration piece.
  10. It's GOT to have rounded edges in some places - some parts must be smooth and not faceted. I can probably import the DXF into Autocad if I buy it......
  11. So it looks like I will have to remodel everything in another program....after I buy it?
  12. Hello and here is my scenario: I have developed MANY detailed models in A.M., V15 - that I want to have plastic Injection Molds made from. The Models are to Exact Scale because threaded Inserts will be needed and holes will need to be lined up and they need to interact with other components in the "Industry Standard" size. I am trying to convert one of the many files with little success. My Problems: 1. AM's MDL files are not supported except in Wings 3d (Old version). 2. When I export the model into a *.OBJ or *.DXF File - I lose my curved surfaces. I must have curved surfaces (I thought DXF supported that? No? How do Autocad users get their smooth models?). 3. I got help from someone very nice on the Forum with V16 to do an *.STL conversion....it has all hard edges as well. 4. No matter what way the file is exported, the model increases in virtual size from ~14" to 37 1/2" wide - Dude W.T.F. is A.M. doing that for? I need it to be exactly the same size I modeled it in. Anyone want to touch this with a 10 foot pole? Thanks in advance,
  13. Off-Off Subject. What part of germany are you in, my wife is from the Bavarian/Swabian region by Augsburg.
  14. See the Sculpture work of Aris Kolokontes - ggogle him. You should find plenty of good clay examples you can incorporate into your computer generated character.
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