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About sb4

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  1. Every few years I take another stab at AM during the slow winter months using an old key disk version. I have the tin man disk (I think the one that updates to V14). However, I have lost track of the update files. Are they still archived somewhere by chance?
  2. Hi Martin you wild and crazy guy, I hope you make some movies with A:M and show us some stuff. I second your kudos and appreciation to Stefen Gross and Jason Simonds , I hope they are rewarded for their efforts. I want to see A:M continue to flourish.
  3. As far as the CD versions of A:M the one problem I'm aware of is that the copy protection can no longer run under Windows 10, rather than 32-bit issues. Once the above-mentioned registry maneuver is done the (32-bit) CD versions seem to run appropriately in my 64- bit Windows 7. For now, I'd say our A:M programmer is fully tasked in maintaining three current versions (MacOS + 32 and 63 64 bit Windows). V14 is so antique in the code that it has that maintaining it would probably be a huge extra effort with little return. The two-week free trial is Hash's nod toward the doubtful bu
  4. Thanks for those suggestions and tip on seeing my content -- it's been a while since I've been on this forum, I didn't remember that or it is new. (Maybe the last name explains the need to make a batch of choc chip cookies on a regular basis .) I'll start tinkering with the Windows 10 suggestions. I know the subscription solves such problems and I'll eventually do that, but I'm interested in proving something with the old A:M CD for the time being -- it fits my workflow best at this time. I would like to get as much info about the compatibility issues to help me. I'm guessing that
  5. I would like to try to get my A:M V13/V14 running under Windows 10. Any help would be appreciated. I have not been successful so far. Double-clicking the icon does not seem to launch anything. The CD is in the DVD reader. The install seemed to go OK, I checked the box to copy the software to the drive. I did install it on my D: drive instead of the default C: drive, not sure if that could be an issue. BTW: is there a way to search or show for all posts and threads I have participated in or posted? I can't seem to get any good info using the search. I also have a problem in that
  6. sb4

    5 FPS

    I'm interested in getting the look of 5 frames per second animation, with no interpolation. I'm wondering what is the most efficient way to do this. For example, I can set the FPS in A:M to 5 FPS and render an AVI file. I'm not sure what is in the AVI file -- is it just 5 frames of data per second of action, or is it translated to 30 frames per second for display purposes? Or is that a meaningless question. I guess to display my animation on TV, I need to make a DVD, which requires using a DVD-making program that will input an AVI file. I'm wondering if the 5 FPS avi file I m
  7. I have a named group for the "ear" and the properties show that does save a pivot, but the coordinates seem to be absolute (i.e. relative to the origin of the x y z axes). I suppose it would be difficult to make a pivot point "relative" to a group, since any deformation of the group would make the new pivot location ill-defined (unless you had a way to set the pivot point to the center of mass of the group, for example -- but even then the orientation would be ambiguous probably). So I guess it is a tool to be used as appropriate, and the author was pointing it out. Thanks,
  8. A question for anyone whose has worked through some of the exercises in "Animation:Master - A Complete Guilde" by Rogers, 2007: In chapter 4, "Action Basics", on animating the flour sack in an Action window, after you lay down the basic "hopping" animation, the author instructs you to refine the action using Muscle mode and doing some overshoot of the "ears". The idea is to use the "group" tool to select a single CP at the tip of the ear, and then use the "rotate manipulator" to lag the ear behind the fast motion of the torso. If I understand correctly, you are supposed to move
  9. OK, I read this a bit closer now. Force Keyframe, by default, will only force keyframes on things that already have a keyframe somewhere in the timeline. Holding down the SHIFT key while using Force Keyframe brings up an option window that can key EVERYTHING. This is risky to do. Have you seen my "keyframing basics" videos. I think one of them , at least, covers that. In the Screencams link in my signature. Great idea, I'll check it out. Wish there were more hours in the day to check all these great resources. -SB
  10. The "A" (Animate Mode) button is pushed in. So not a big problem, just caught me unawares -- maybe fixed in later versions... unless there is something I'm missing. All part of the learning curve. -SB
  11. Bizarre stuff keeps happening as I try to learn how to make an action with my flour sack (chapter 4 AM A Complete Guide). I made an action with the flour sack "hopping" which looks fairly OK when I play it. However, somehow the keyframes are "lost" to the toolbar -- pressing next or previous keyframe does nothing. And the action defaults to keyframe "1:00" when I load it -- when I play it, I see the counter jump to 0:00 then play to 1:00 where it stops, as expected. But I can't jump to any of the keyframes Now, I think something changed, because when I built the action, I was
  12. I'm finding if I create a new Action window with a model, and I like the model default pose for my first and last keyframe, I can't just press "Force KeyFrame" on frame 0, move to frame xx, press "Force KeyFrame" again, and get keyframes. They just don't "take". However, it seems if I perturb a bone once in a keyframe (such as keyframe 0), and do the same procedure as above, the keyframes are "recorded" -- meaning I can skip back and forth to the keyframes. I typically have the filters: Key Skeletal Translations, Scaling, Rotations active and the Key Bone filter activated, and the o
  13. For some reason I can't find an "Add-Lock" tool, or access it. I open a Model window, and see the "A+" tool (cursor with +), and I see a grayed out "Lock" (but no +). It is referenced in the AM V10.5 help, so I'm sure it should be somewhere, just can't find it. Any ideas? -SB
  14. You can select the CP and the >edit CP weights to see exact percentages. In modern version of A:M the pop-up display will also show that info Approximately so. It's only a rough indication. It will be divied (DIV-eed) up, based on distance again. They retain their default weight, usually to teh model bone. I'm not sure I yet have a good description of how the fall-off envelopes operate. It is not infinite. Cubic has a bell curve influence that falls off slowly in the center, more rapidly half-way out, then slowly again.. Linear i
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