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GAngus

Craftsman/Mentor
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About GAngus

  • Rank
    Craftsman
  • Birthday 07/03/1941

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    TTabby@AOL.com
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  • Interests
    All the Arts, Music (Guitars Acc & Ele, midi keys) Read/Write/Compose all forms of music. 3D Graphics and Cadd (Vector Works)<br />Day Job; Contractor & Mechanic In Building Trades 40 yrs.<br />Mostly Painting & Wallpapering & some Faux Painting Now too.
  • Hardware Platform
    Mac/Win
  • System Description
    Mac Dual G4 1.4 MGz CPU, Tiger 10.4.11 & OS 9.2.2 ATI 9600 Pro, 1.75 gig RAM Compaq PC Laptop XP

Profile Information

  • Name
    Gerald Angus
  • Location
    Long Island, New York
  1. OK, cool, got it now… thanks so much.
  2. Wow Rob, this is so interesting and helpful… but... (Perhaps, I am doing something wrong) but, when I download the Prj.zip file , all I get is a "BlueHorizon.tga" picture file and no project file.
  3. GAngus

    The Robcat tutorials

    Yes indeed, a wealth of A:M information. I should think a link to this should be made prominently available in the New Users Forum. Thanks Robert.
  4. I very often get this too, when first applying a decal. Actually this is with v18.0, I have not d'loaded 18.0a yet. It's like old clipboard garbage, with signs of something else I was working on before in there. Although, there are times when it does not happen at all. Yes, they always seem to render properly, so I never mentioned it before, but it is annoying. Might just be a 'Mac thing'. Not necessarily an A:M / Mac thing but a Mac / Mac thing, and the way it keeps the clipboard memory clean? Just an un-educated guess, mind you. The decal here is a JupiterMap
  5. GAngus

    A:M fix for Mac OS "Mavericks"

    :) Yes, I too, am saddened to read the news about the Mac versions of A:M. I fully appreciate Hashs' situation and am happy to have been using A:M all these years and I still have most of the CD/DVD versions back to 2002. I have an old G4 PowerMac MMD (2003 vintage) that I use A:M with, but they dropped the PowerMac support at about Vers.14c, at which time I kept current for a while with A:M on an old windows Laptop with WinXP. I would be considered a hobbyist at best, but I find this type of software quite fascinating and still enjoy working with A:M and a few other CAD/3D Apps. I visit the forums daily to keep up with things and do apologize for not participating that much. My day job keeps me hopping and at 72 it gets harder and harder getting up on those ladders every day. I do exterior house painting, 45 years now. I finally treated myself to a new iMac this summer and Hash was nice enough to allow me to transfer my current PC subscription over to it without any additional charge. A:M works quite well on OSX Mountain Lion (10.8.5). It even loads most of my old A:M Models/Projects from many years ago. I chose to hold-off on the latest Apple update and glad of it, with the thousands of posts I see on the Apple forums. Although, it seems, that there are even many thousands more, who have been totally successful with the upgrade. Mostly those with newer machines. Actually, I plan to get an external drive and dual-boot Mavericks for a while and migrate over to it over time, after they get some of the bugs fixed, and there are definitely a few in there. After all, it is a XX.0 release and it should be expected. I plan to use any Mac A:M versions that remain available to the end. Long Live Hash & A:M. P.S. Yay Stephen
  6. Inkscape allows you to also "export" (save) bitmap files. It uses the .png format, which A:M will recognize as an image file. So you can create a nice design (perhaps a spiral) or scene in Inkscape and then bring THAT into A:M as a image, and use it as a decal or a rotoscope for further use.
  7. GAngus

    Flattening for Decal

    I was able to dig them out over here.. Seems to be 4 of them.. 1,2,3a, & 3b FLATTEN_1.mov.zip FLATTEN_2.mov.zip FLATTEN_3a.mov.zip FLATTEN_3b.mov.zip
  8. GAngus

    Squetch Rig downloads

    You import the rig as a model into the model. So right click and select Import->Model and then go to the posable rig in the Rig Along With Me/Models folder (that you download from the "Getting Started" thread.) OK, thanks for that Largento. That works for me here. That gets me back on track with the "Getting Started" tut. I'm still curious about which InstallRig.hxt version I should have installed for 13s or B2 with my Mac. I have since discovered a 3rd one dated 11-14-05 which I think was in the Rig_Along_With_Me downloaded folder. Perhaps its as simple as I should just use the newest one, and leave it at that. right ? Again, can any Mac users confirm which vers. they are using (date?) Thanks EDIT- sorry I inserted this in the wrong thread.
  9. GAngus

    Squetch Rig downloads

    I hope this is a good place for this question, anyway, here goes.... OK, I am getting started on The "Rig Along with me thread/project". I have downloaded all the "steps" and started a new project using "Rig_Along_With_Me" using "JD_no_bones". One of the first steps is: "Right click in a blank space in the modeling window and import the "13s_Posable_Five_Finger_Squetch_Rig_04_29_2007_installation" rig. I got to this point in wizards/plugs and nothing happens. Nothing. I would expect I would have to point AM to someplace on my hard drive where the rig was and allow it to load or some thing but I get NO response at all here. Please note, I am using a Mac OSX 10.4.9 and for information sake I have in my HXT folders: AM 13.0s InstallRig.hxt Created-Modified-& Last opened 1/23/07. (from 2007 Hash CD)? also, but have not tried it, I have in HXT folder... AM 14.0 Beta 2 InstallRig.hxt Created-Modified-& Last opened 4/11/07 Today, I downloaded another HXT from the WIKI with dates: 1/31/06. So, David, can you help me here, (?) OR, if any OSX users see this post, and have been successful with this up to now, could you please let me know what version you are using ? thanks. JA
  10. GAngus

    Fire Light flicker

    "you'll apply a sin curve animation to the first bone you want to animate. You'll apply something like this... Sin(GetTime()*2)*50 ... to the RotateY transform." Ah, that's what I wanted. Thanks ... that demystifies it a bit and gives me a place to start. On ... what I am sure, will be an interesting adventure into the math part of how to control bones to animate a model. I find this truly fascinating somehow but am not really a math-head but then probably just a wannabee, a little. Will give a shot.... later tx
  11. GAngus

    Fire Light flicker

    "a cobra animated with expressions" !!! Oh-man... Colin, I have just been working on a snake model too, only just with bones and doinking away with it in a chor but... using expressions !!!??? How does one even begin to do such a thing? I mean, do we still need bones in the model and if so, how are they refrenced by the expressions ? What links the model to the expression, is what I guess is what I am asking ? thanks for any clue or link(s). jerry a
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