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yoda64

Developer
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About yoda64

  • Rank
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  • Website URL
    http://www.sgross.com/
  • ICQ
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Profile Information

  • Name
    Steffen Gross
  • Location
    Goeppingen,Germany

Previous Fields

  • A:M version
    v18
  • Hardware Platform
    Windows
  • System Description
    Intel , Mac
  • Self Assessment: Animation Skill
    Familiar
  • Self Assessment: Modeling Skill
    Familiar
  • Self Assessment: Rigging Skill
    Familiar
  • Programmer
    Yes

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  1. yoda64

    Hallo Elmar

    Darf ich die MatCap Shader und Texture Plugins in die A:M Distribution mit integrieren ?

     Gruesse Steffen

     

    1. Show previous comments  2 more
    2. yoda64

      yoda64

      Zu 1.

      Dann brauch ich mal den Source und ein moeglichts minimales Beispiel. Dann kann ich mich mal auf die Suche machen , ob da was machbar ist .

      Zu 2.

      Ja , ich bin the "only one" , der noch für A:M programmiert und ja ehrenamtlich ist richtig , bekomm kein Geld dafuer und kauf sogar jaehrlich die Subscription fuer den Intel Compiler selbst . Hat aber den Vorteil , das ich machen kann , was ich will 🙂 Wobei ich sagen muss , dass ich im letzten Jahr das zeitliche Engagement fuer A:M aus gesundheitlichen Gründen stark zurueckgefahren habe . Nach einem Burnout und Herzinfarkt innerhalb von 2 Jahren setzt man dann doch mal die Prioritaeten anders ...

      Bzgl Matcap, das Texture Plugin funktioniert doch , oder seh ich da was falsch ?

      Gruesse Steffen   

    3. Elm

      Elm

      Hi!

      Willi wird Dir nochmal seperat schreiben - ist deine emailadresse noch die "alte"?

      Bzgl. der gesundheitlichen Angelegenheiten - hört sich krass an.. Wir wünschen Dir auf jeden Fall alles Beste, und natürlich komplette Genesung!

      Komisch, dass Du nicht mal Deine Auslagen erstattet bekommst für die Arbeit , die Du darein steckst. Das ist echt nicht in Ordnung. Hast Du denn Kontakt mit Martin Hash, oder macht das Alles der Jason, oder wie läuft das so ab?

      Gruss,

      Elm.

    4. yoda64

      yoda64

      Ja, die email ist immer noch diesselbe .

      Laueft alles ueber Jason , von Martin hab ich schon seit Jahren nix gehoert . Naja , hat aber auch einen Vorteil. Ich kann machen , was ich will 🙂 

      Gruss Steffen

  2. yoda64

    Play range information

    GetPlayRange/SetPlayRange is added for the next version . Plugins in this case not backward compatible.
  3. yoda64

    Play range information

    At this time not
  4. From the changes.txt - changed all AI import can be find now under "Plugins->Import" (before at "Plugins->Wizards")
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  8. Visual Studio 2015 (recommended also for plugins now) + Intel 2016
  9. yoda64

    Open GL error after windows 10 update

    If this hadn't help , download the attachment and run this (cmd line program) and attach the created file (glewinfo.txt) I have now buildnumber 10586.589 installed and hadn't the problem You've described glewinfo.zip
  10. yoda64

    Open GL error after windows 10 update

    First thing come in my mind Please try to reinstall Your gpu driver . I must install this update first , before I can say more ....
  11. yoda64

    getting error message ---issue fixed

    For such things please open a bugreport . It was only luck that I've read this thread. (It was a failure in the installer build script , fixed for the next version)
  12. Sorry for the misleading information . I've looked today into the source and neymax is right there is no method for joining splines (AttachCP's doesn't work for this purpose) . It's now on the todo , but needs a update for V18 , otherwise it won't work .
  13. Should work with HModelCache *hmc; hmc->AttachCPs( cp1, cp2 ); where cp2 is attached to cp1
  14. yoda64

    A:M fix for Mac OS "Mavericks"

    Not yet , V18 will also be avaible for OSX , what I mean is , that a upcoming OSX version after 10.9 may be not longer supported , when Apple removing frameworks which are needed for A:M and no workaround exists (and I wouldn't spent so much time as yet to find a workaround) .
  15. yoda64

    A:M fix for Mac OS "Mavericks"

    After a week I have spent for trying to solve the problem with Maverick , I have a solution , but I'm not happy with this solution ,it's in my eyes a dirty hack ..., but nothing other has worked This solution will be integrated in the installers , but they are not up to date yet . So I have made temporary fix , which You can download After unpack this file , open a terminal window (/Applications/Utilities/Terminal.app) , navigate to the directory , where you have unpacked the archive and type "./install_libs" , then Your password is asked , type it in , and the needed libaries are installed in the correct place (/opt/local/lib) . I have tried to make this more userfriendly with Platypus , but this program doesn't work correct on Maverick too . A general word about the future for the mac version (from my point of view). After I have read the posts in this thread , my personal conclusion "end of life for the mac version" . I wouldn't spent more time on it ,I don't recreate around 200 xcode projectfiles, which where needed to compile A:M under 10.9 (the XCode version I'm using yet doesn't run on 10.9 -> Kernel panic ) , no'r I'm switching to Clang/LLVM (the apple favoured compiler), no'r buying a new mac (which would be necessary for the next osx version, I assume in the next year ...) . If there is another developer , who would maintain the mac version in the future , all changes are in the svn ...., good look . Regards Steffen Added: Jason has posted the fix/update for Mac OS Mavericks here for downloading: v17g+ Note: There is no change to the Windows version from v17 to v17g+.
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