Jump to content
Hash, Inc. Forums


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral


About yoda64

  • Rank

Contact Methods

  • Website URL
  • ICQ

Profile Information

  • Name
    Steffen Gross
  • Location

Previous Fields

  • A:M version
  • Hardware Platform
  • System Description
    Intel , Mac
  • Self Assessment: Animation Skill
  • Self Assessment: Modeling Skill
  • Self Assessment: Rigging Skill
  • Programmer

Recent Profile Visitors

920 profile views
  1. I don't have Enhance A:M (and the website doesn't exist longer), so I can't check if it will be possible to change the sdk back . Maybe I need only some wrappers , but without such a plugin ,no way.
  2. For clarification A 64bit version for the mac would need a complete rewrite (splitting the codebase ,Metal instead of OpenGL) and I don't have the manpower nor the knowledge nor the willing for doing this . And for the second , this is my personal decision . I won't buy a new mac and support Apple. My mac mini is from mid 2012 , has 16 GB memory and SSD drives. So there is no need for new hardware in my eyes. It is fast enough to compile A:M ... And if You have still installed 10.7 or 10.8 make a A:M bench with this version and OSX versions above 10.10 , You'll see a performance drop from around 5-10% (scene dependending) on the same hardware. Hint have a look in your logfiles and search for Spindump 😞 .
  3. yoda64

    Hallo Elmar

    Darf ich die MatCap Shader und Texture Plugins in die A:M Distribution mit integrieren ?

     Gruesse Steffen


    1. Show previous comments  2 more
    2. yoda64


      Zu 1.

      Dann brauch ich mal den Source und ein moeglichts minimales Beispiel. Dann kann ich mich mal auf die Suche machen , ob da was machbar ist .

      Zu 2.

      Ja , ich bin the "only one" , der noch für A:M programmiert und ja ehrenamtlich ist richtig , bekomm kein Geld dafuer und kauf sogar jaehrlich die Subscription fuer den Intel Compiler selbst . Hat aber den Vorteil , das ich machen kann , was ich will 🙂 Wobei ich sagen muss , dass ich im letzten Jahr das zeitliche Engagement fuer A:M aus gesundheitlichen Gründen stark zurueckgefahren habe . Nach einem Burnout und Herzinfarkt innerhalb von 2 Jahren setzt man dann doch mal die Prioritaeten anders ...

      Bzgl Matcap, das Texture Plugin funktioniert doch , oder seh ich da was falsch ?

      Gruesse Steffen   

    3. Elm



      Willi wird Dir nochmal seperat schreiben - ist deine emailadresse noch die "alte"?

      Bzgl. der gesundheitlichen Angelegenheiten - hört sich krass an.. Wir wünschen Dir auf jeden Fall alles Beste, und natürlich komplette Genesung!

      Komisch, dass Du nicht mal Deine Auslagen erstattet bekommst für die Arbeit , die Du darein steckst. Das ist echt nicht in Ordnung. Hast Du denn Kontakt mit Martin Hash, oder macht das Alles der Jason, oder wie läuft das so ab?



    4. yoda64


      Ja, die email ist immer noch diesselbe .

      Laueft alles ueber Jason , von Martin hab ich schon seit Jahren nix gehoert . Naja , hat aber auch einen Vorteil. Ich kann machen , was ich will 🙂 

      Gruss Steffen

  4. From the changes.txt - changed all AI import can be find now under "Plugins->Import" (before at "Plugins->Wizards")
  5. For such things please open a bugreport . It was only luck that I've read this thread. (It was a failure in the installer build script , fixed for the next version)
  6. Try the attached masterprefs . If this doesn't help too, You may try to install the normal version instead of the SSE4 . But I think the problöem is the Intel HD graphics , this is not tested on the mac , I don't know if this adapter support the needed opengl features . MasterPrefs.txt
  7. In general it looks like the installation is not complete , there must be much more plugins loaded . The first attempt Copy the file master0.lic to another place and make a clean reinstall A:M, than copy the master0.lic back . If this does'nt help , search for Masterprefs.ini in the installation directory (it's a human readable file) , open this and search for the token change the entry Driver Name to Driver Name = "OpenGL" and have a look if the packages OpenGl.gas and OpenGL3.gas are exist in the A:M directory . Regards Steffen
  8. What says the logfile ? (master.log located in the installation directory)
  9. Forces are affecting hair, but You need a very high magnitude for the force in V18 (values greater than 1000%) to see the effect, this will be fixed in the next version .
  10. Was a very old plugin from me , it's a long time included (I think V15 ) . Description can be found at http://www.sgross.com/plugins/old/plugin3/index.html
  11. I'm looking into the bug , but I'm not sure if I can fix it fast , because I'm going at saturday in my planned holidays (without computers ...), and after fixing it takes around one day to recompile all versions . It's look like only the windows versions are affectet , it can be, thats the cause is a compiler switch (Intel2015 to Intel 2016)
  12. I'm on this , Please file a bug report . And Nancy is right , it's a numerical problem ...
  13. Without a sample project I can't say what's going up here , nor fix if this is really a bug ...
  14. My mac development machine is a Mac mini (Mid2011) Core I7 , 8GB Radeon 6630M using OSX10.7.5 (the last version , where I'm able to compile A:M, newer versions won't work, due same framework incompatibilities)
  • Create New...