Work In Progress / Sweatbox
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A:M Stills (86,467 visits to this link)
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Works In Progress (WIP) (59,022 visits to this link)
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5,147 topics in this forum
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I just threw this guy together today based loosly on some drawings that a friend of mine did. I'm sure he'll go through a couple of revisions. I know I need to give him some arms and a way to get around. Plus I need to seriously texture him, but it's a start.
Last reply by DarkLimit, -
- 1 follower
- 12 replies
- 624 views
Recently I had the privilege of meeting Ken Baer and James Hash when they were in London for MacExpo. They mentioned that they are always looking for more promotional material so, when this came to mind while I was playing with some Loons, I decided to just do it. This is pretty rough but not bad for just over a days work on the animating. I hope to refine it, get rid of the camera motion, and add another 5 seconds at the end sometime. And of course there are no textures yet, except his eyes and eyebrows. The attached movie file is pretty low res.
Last reply by Paul Forwood, -
- 5 replies
- 624 views
Hi guys, if you like check out my first animation on the AM Films site, "Crazy 4 Daisy", and let me know!!!
Last reply by rago, -
- 7 replies
- 624 views
I was reading all the trash talk on the image contest and thought since my modelin is poor why not use hynotic suggestion So a used an expression to move a "great mechanical models" and animated the dot material for the hypnotic effect [attachmentid=15654] just kidding of course mec.mov
Last reply by Nosferatu, -
- 1 follower
- 6 replies
- 624 views
help me Thank you very much
Last reply by Gerry, -
- 7 replies
- 624 views
any c & C its welcome~~
Last reply by robcat2075, -
- 7 replies
- 623 views
I spent wednesday playing around on what you can do with hair, and just barelly getting into it. Selecting the mesh for hair emitter of my model (Erica) from my old V8.5 project. The new hair adds so much life into my model. Its almost like a barbie doll as someone pointed it out. The Hair emitter came with direct manipulation tool, and a comb, and lenghtener tool. I choose 3 point sectional hair, and in hindsight I would of maybe go for 5 for better shaping. I wanted to basically know how the toon render would be with the hair. For the life of me I had a couple of render that render the hair out to toon, and not really knowing what I did to make that render not render…
Last reply by ruscular, -
- 11 replies
- 623 views
I have been asked to speak on presentation design at the upcoming Answers in Genesis Creation College in West Harrison, IN. My talk title will be "Making Your Presentations Zing!" I'll teach graphic design principles, eye candy skills, dos and don'ts of design, and more. I'm going all out on this design and using Apple Keynote to present for its advanced multimedia technologies and awesome transitions. The gears and globe were modeled in Animation:Master. The globe will slowly rotate in the Keynote version. Cover (JPEG)
Last reply by KingSalami, -
- 2 replies
- 623 views
Hello folks, Recently I have embarked on working on my modelling and animation skills, so I decided I would produce some animations and models based off of something I'm big fan of. Basically this is a head of one of the robotic heroes (Toa) from the LEGO toyline "Bionicle". www.bionicle.com Enough about what it is, here it is! Its not much, but for a beginner modeller this is a big step up for me.
Last reply by Lewa11, -
- 1 follower
- 5 replies
- 623 views
This little problem is proving to be a right headache... Have a look at the frame below and notice the rendering time for the anti-aliasing. Over one hour for pass1 and over two hours for pass2 - this seems rediculous considering the frame before only took 8 minutes! The scene is using particles and volumetric lights but why the sudden jump in render times from one frame to the other???
Last reply by gazzamataz, -
- 1 follower
- 6 replies
- 623 views
I'm making a doll model (dont ask) and the hair looks really weird. Im using A:M v. 10 and i need to know how to get the hair off her face and pointing back. maybe a few bangs. ReallyImpossibleHardProject.prj
Last reply by Caroline, -
- 7 replies
- 623 views
Tips for make big textures an small tutorial multi texture 1 - is important you use more than one texture 2 - i recomend minimum 6 layers for optimus result 3 - i recomend (Color Map + Displacement map + Normal Map + Bump Map + specular map + reflection map) 4 - the Color Map and Displacement Map are the most important, you dedicate more time at it 5 - make big textures take some time you needed pacient 6 - minimum 1024 x 1024 Texture Size , Recomended 2048x2048 Texture Size 7 - Dowload an read TECHREF.pdf (ftp://ftp.hash.com/pub/docs/ ) pages 60 to 67 8 - CrazyBump to make nice Normal Map 9 - 3DPainter is great help to make big textures
Last reply by cronos, -
- 8 replies
- 622 views
Hello, all. I'm in the early stages of modeling a set for a short piece I'm working on, but I'm getting some strange artifacts that I can't seem to shake. I based my volumetric settings on this thread ( http://www.hash.com/forums/index.php?showtopic=3994 ), but I don't seem to be getting the same quality of render. Number one issue is the sharp diagonal banding on the light shaft. I've set my klieg width to zero, as instructed, but no dice. It's not the "quality" setting in the volumetrics, either--even at 99999%, the banding is as sharp as ever. Number two is the missing shadows behind the urinal pipes. What happened to them? Is it because of the Z-bu…
Last reply by filipmun, -
- 3 replies
- 622 views
Hi I would like to show you a picture I have made for the CGNetworks Machineflesh Challenge last year. C&C are welcome Russel
Last reply by Russel_Nash, -
- 5 replies
- 622 views
I've added some new renders to my A:M Stills gallery of astronomical art that I first announced in this thread nearly a year ago. Having found some improved textures, I've finally been able to finish modeling the Earth's moon and the seven major moons of Saturn. The Saturn moon maps come from Steve Albers' planetary map site. Titan was rendered with PlanetGlow, but it doesn't look exactly right. You shouldn't be able to see the horizon at all, but I can't think of any other solution that would work, except for vibrating the model really fast in multipass, but I'd rather not do that. I used a displacement map (16 bpc EXR file) to create the equatorial ri…
Last reply by NancyGormezano, -
- 1 follower
- 6 replies
- 622 views
I will post more info after I start making more progress. For now this is what I get when I fool around with the sweeper plugin after 5minutes of modeling, SSS, and AO. I recommend opening this image in Photoshop and viewing at 100%. There is some fine texture like detail generated by SSS that can only be seen at full res. On a side note I got that 010 error and it took raising the values in SSS to work around it. www.hdjibguy.com
Last reply by jason1025, -
So far only a foot. I spent hours today trying to clean up the area where the 3 'toes' join the leg. I learned a lot that I had missed in my attempts at inorganic. The biggest problem I ran into that I finally figured out is how the areas that I joined using splines weren't joining correctly. I tried many different ways to get it to correct but I would have one axis of the CP curving like it was supposed to and the other axis was not. So I tried to delete/break splines and replace them. I have been under the impression that the direction that your attachment spline is going is critical. However, this did not appear to be the case. What I finally had to do was disconnect t…
Last reply by modernhorse, -
- 2 followers
- 7 replies
- 621 views
The Dark Skull Productions team, Rich Jackson and John Hubickey have been working on the "TekNu" Project Sentinel character over the past couple of days and we want to share a high quality rendering. This character will be one of the bad guys in the upcoming "TekNu" mini sci-fi movie project. { warning, image 1.6 meg. 3900 x 3900 px } The Sentinel is approximately 10' to 12' tall, menacing, fast, and will do as commanded. Driven by the Core computer of the mechanical planet, the Sentinel is the robotic workhorse and will perform tasks such as moving heavy equipment, sentry duty and even destroying or killing anything or person the central computer finds a t…
Last reply by UNGLAUBLICHUSA, -
- 1 follower
- 10 replies
- 621 views
Alright in the past 2 days i have modeled this. i think i spent more time then i should have. but it doesnt matter cause i like how it turned out. but i think it could be better if i just knew how to make better lighting. i dont know though. so if you have any tips about lighting. how i should light it up. or any things you think should be changed its all being taken. i wanna know what yall think.. my intentions are to enter it in the heros image contest when the time comes. i expected it to take longer then it did.
Last reply by totlover, -
Dania MMV3
by Bill_Y- 3 replies
- 620 views
This is a WIP for the next mastering materials volume. Thought people would be interested in seeing a face made of 95% materials. There are only 4 image maps used and 3 are for hair control. The last is for an environment map.
Last reply by Haikalle, -
- 9 replies
- 620 views
I have a new movie on my webpage: http://www.campbellanimation.com illustrating A:M's 'boolean's' cababilty in motion. This was a test I did last summer during the Logo contest so I used the A:M logo (my entry that is) in the test. Basicly, there is geometry (like an egg, or football) that is cutting and revealing other geometry in motion (the A:M logo)...the light streaks were done in AfterEffects using the 'shine' filter as an afterthought. If there is interest or questions I'll be happy to elaborate. It's actually quite straightforward- I keep referring to various A:M features as 'powerful stuff'...partly because I have been listening to some old 'Fabu…
Last reply by steve392, -
- 5 replies
- 620 views
I am working on a short animation and am doing a run cycle for my character right now. How do I make a run cycle that looks believable? I want him to be running fast, but sort of hopping. He's pretty agile. Even a cycle sheet would be of help.
Last reply by starwarsguy, -
Hi Hashers! What contour is pleasant to you more? Thank!
Last reply by Kamikaze, -
- 15 replies
- 619 views
Folks, I'm working on a side project using this practice chanter. I wanted to dress it up and add a bump map to the chrome collar. But the tga image doesn't seem to create the definition I wanted. The decal was applied with as a cylindrical decal, type bump. Any ideas on how to best set up a bump map to get this decal to show as etched in the chrome?
Last reply by mtpeak2, -
- 8 replies
- 619 views
An experiment at making dragon style spikes with displacement mapping. Semi- successful. platesH264.mov
Last reply by robcat2075, -
- 5 replies
- 618 views
Here is my Osprey model so far from John's tutorial.
Last reply by racreel, -
- 17 replies
- 618 views
Hey Guys, Simon here... I haven't posted anything in a long time as I have been way too busy with my latest creation, 'Against The Author, The War of the Worlds'. I'm just posting to say that production of this A:M motion picture is going great and it will be expected to be released about Winter 2005, or at the very latest, Summer 2006. For anyone out there who has never really heard of Against The Author Before, here is a description: And, for anyone out there who doesn't want tor read all the post, here is a quick trailer we made for the movie a long time ago, it is probably out of date, but it gives you guys a chance to see it in action, so…
Last reply by guernseyfreak, -
Hi all! How do you guys think this looks? Crits are welcome. And yes I know about the line at the edge of the dome. //Korken
Last reply by steve392, -
I'm almost finished with renovating an old unpublished headmodel of myself . This was an nice texturing exercise and an exercise in modeling something non-mechanical I do not like the texture on the ear at the moment. Hopefully if I find the time in the near future I'll try to rig the face and try to do an lip-sync Comments and crits are highly appreciated Regards Stian [attachmentid=13888]
Last reply by dre4mer, -
- 7 replies
- 618 views
Well schools started and i'm preparing for the science fair, and i'm gonna use A:M for it, how? 'm gonna simulate realife situations, i'm goona take picture of diffrent rooms, and other places. then i'm gonna make a simplisitc verstion of those situations. and i'l make 3 diffrent renders of the situation one with all the actual lights that are in the room( or scene ) with no radiosity one with radiosity and one useing the real lights and other lights as well to simulate it. but i can't really start on it yet, you see theres some more info i need. 1. how is it suposed to be measured, my teacher said it would be ok to show how many lights i used or how many bounces the…
Last reply by always_a_kid, -
- 8 replies
- 618 views
This is something I'm doing for work. Its going to be used as a backdrop for one of the scenes. It has since been decaled. But it still needs lights. After I get to the lights I'll post it again.
Last reply by noober, -
I am gonna 'try' to make a 3d of a Doom screneshot yes, weird i know. Here is the screne shot added.
Last reply by Mohammad, -
I was incredibly bored today so i decided to make the whole entire Unown Alphabet from Pokemon. Try to read the message below before you look at my index, and post if you could read the whole thing. I'll get a few laughs myself out of this...
Last reply by Cross, -
- 10 replies
- 618 views
Got something not quite right here me thinks Untitled.mov
Last reply by steve392, -
- 12 replies
- 618 views
Hello all- Tried rendering some volumetric lighting and came across a weird anomaly in the rendering. An thin arc of black dots seems to be appearing in the rendered frames. Check out the image. Does anyone have an idea what might be causing this? Thanks! Tom
Last reply by Tom, -
- 15 replies
- 617 views
Is this what he's up to?
Last reply by heyvern, -
- 6 replies
- 617 views
Hi all! I have just finnished a fast model of my favourite fruit: The Peach. It lookes okey but comments are always welcome! [attachmentid=23247]
Last reply by Korken, -
- 7 replies
- 616 views
I'm starting to work on a shark head and I've gotten to the point when I'm sick of these "creases" appearing...(see screenshot below). How come this happens? The points are not peaked, so that wouldn't do it
Last reply by John Bigboote, -
- 10 replies
- 616 views
Hey all, I just wanted to share the progress on this character that I'm using for a personal project that I'm working on, based off of a children's book idea that I had. Feedback is welcome... thx- -N
Last reply by reddynamite, -
- 6 replies
- 616 views
The guys at animation mentor.com asked me to produce their mascot as a sculpture. They had the model originally produced in MAYA, but I used animation master for the prep work to get it ready for the mill to cut it out. You will find spike in the models section. Along with spike I posted a sculpture of the corpse head that I used for reference.
Last reply by william20, -
- 5 replies
- 616 views
I'm still really new to Animation Master, but so far, I've gotta say it's a really really fun program. I haven't posted anything in this forum yet, but I've just been messing around with various things, trying to learn my way around, and here's some of the stuff I've come up with. Let me know what ya think. I mainly did this to test the limits of my computer, and boy, did it struggle towards the end. It's a menger sponge, which are pretty nifty, with a depth of three. http://darklemur.com/menger3.jpg Recently I tried modeling some K'nex pieces that I found in the basement, and then I followed some instructions and build some variety of flying dealie. It's …
Last reply by Kamikaze, -
- 16 replies
- 616 views
Most of you probably already knew this was mine since I already have a topic going on it, but here it is again anyways
Last reply by Eric2575, -
- 4 replies
- 616 views
hello, its me again. not sure how many people remember a thread i started a while ago about a movie i wanted to make called metal invasion. well the movie is still canceled, but i didn't want to completely give it up, so i continued making models for it in hopes of one day i finally get to make the movie. anyway, i mention that i was having trouble coming up for a design for the combat droid. now i finally have a design and I'm nearly complete with it. I'm going off of a design my friend made i have the upper body, lower body and hands completed. comments/crit are welcome.
Last reply by itsjustme, -
- 5 replies
- 616 views
If you guys were going to attempt to model a garden with several hanging plants, ivy, and blooming flowers, what would your preferred method be? Hair maybe?
Last reply by NancyGormezano, -
- 9 replies
- 616 views
did this a few weeks ago, thought i´d post it here... every time i finish a new character i browse through some movie wav pages and pick a scene i´d like to animate... just to see him in action waitnono_clip_low.mov
Last reply by NancyGormezano, -
- 13 replies
- 616 views
I decided to finish my Alcatraz Model I need to add some paint and texture and work on the island part.
Last reply by Rodney, -
- 3 replies
- 615 views
Thought id show off my new model im working on. First time ive really played with color and especially bump maps. C and C definitely welcome! Thanks, SeanC. ps. that is just a temporary color map to ge tthe feel, not the final.
Last reply by pdaley, -
- 3 replies
- 615 views
I rendered this scene with v13 r5 with pixel displacement and global ambience. I discovered that Global ambience is key to having realistic looking clouds. I don't know how I lived without pixel displacement - I used it on the canyon walls and clouds. I know v13 is beta but I must say that decals with pixel displacement sometimes cause patches to tear. You can't see it in this picture because the trees cover it up but there is a tear in the canyon wall just below the rocks. The higher the displacement value, the greater the tear. Anyone know how to fix this? These are my global ambience settings: Global ambience type = color ambience color = white …
Last reply by ericsh6, -
- 1 follower
- 8 replies
- 615 views
Used very simple model, the terrain wizard in the beta , a few simbiot materials, and an animation on a layer. test.mov Nothing great but rendered nicely As Dhar said practice practice pratice...this took longer to render than setup
Last reply by zandoriastudios, -
- 5 replies
- 615 views
Just a little test for a bit I'm doing for someone else's project. Making book pages that don't turn like slabs of concrete: pageturntestMP4.mov the second shot shows the 4 bones the page mesh is attached to and the third shot shows the two bones that control the four bones. the first bone is animated directly the second Aims At the target bone the third and fourth bone are not pointed at the target, but are Oriented Like it 50% and 100% between the first bone and the target bone almost any page curve can be made. Only the middle page is rigged to turn like that. The others are just CP weighted around one bone to bend whichever way th…
Last reply by nino banano,