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animaster

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About animaster

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    Tireless Mailing Machine

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    (Animaster Mailing List)
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    Hash, Inc. Vancouver, WA
  1. From: Anzovins anzovin@rcn.com Date: 2004-7-7 12:09:40 We are working on The Face Machine, which will do exactly what you are talking about. No release date yet.... Steve Anzovin Studio > From: "gameboy" > Reply-To: animaster@hash.com > Date: Wed, 07 Jul 2004 14:50:30 -0400 > To: animaster@animationmaster.com > Subject: Re: TSM2 stuff > > > From: gameboy : : > > The new features of TSM look cool! > > @Steve of Anzovin Studios: I was wondering if at some point you might include > a facial bone setup for TSM (for us game makers that need animation tied to > bone movement - e.g. I use http://www.obsidiangames.com/products/amxtex/ for > Hash Animation Master and I think all vertex deformations must be tied to > bones for the animation information to export to DirectX)? > > @UNGLAUBLICHUSA: I also use Lightwave for modeling, and use a plug-in for > Animation Master by > http://www.geocities.jp/masashi_wolf_watan...nimationMasterP lugins > .html to import models into it from Lightwave. Awesome! > > *** View Entire Thread @ > http://www.hash.com/forums/index.php?showt...ew=3Dgetnewpost > > > > =3D=3D=3D Message generated by the Animaster Mailing list =3D=3D=3D === Message generated by the Animaster Mailing list == .
  2. From: "anzovin@rcn.com" anzovin@rcn.com Date: 2004-7-7 09:16:08 In any case, Anzovin Studio no longer develops a rigging solution for LW. LW is a very inferior tool for character animation. Steve Anzovin Studio >From: c-wheeler : Chris Wheeler : > > I switched to LW back at ver 9.5, but hated it. I did like sasquatch and the speed of the renderer though. AM 10/11 is much easier for animation > >*** View Entire Thread @ http://www.hash.com/forums/index.php?showt...ew=3Dgetnewpost >Hash, Inc. Forums http://www.hash.com/forums/index.php > >=3D=3D=3D Message generated by the Animaster Mailing list =3D=3D=3D === Message generated by the Animaster Mailing list == .
  3. From: Anzovins anzovin@rcn.com Date: 2004-7-7 03:26:03 We will have an upgrade program that will include free upgrades for recent purchasers. The exact cutoff date has not yet been set. --Steve Anzovin Studio > From: "Chris Wheeler" > Reply-To: animaster@hash.com > Date: Wed, 07 Jul 2004 04:34:04 -0400 > To: animaster@animationmaster.com > Subject: Re: TSM2 stuff > From: c-wheeler : Chris Wheeler : > > So if I've just bought TSM I can update to TSM2........Free? > > *** View Entire Thread @ > http://www.hash.com/forums/index.php?showt...view=getnewpost > === Message generated by the Animaster Mailing list == === Message generated by the Animaster Mailing list == .
  4. From: Alexey Morozov liosha@liosha.com Date: 2004-7-7 23:53:06 Just go to Objects/Your Model/Properties. On the properties tab you will find the User Properties - expand it and you will see all your sliders there. Right-click and delete away! I think almost everyone gets confused on this one. Alexey. At 03:12 AM 7/7/2004, you wrote: >From: Nosferatu : : > > Hello All, > >I can't seem to delete some pose sliders that I want to get rid of. I went >to "Relationships >>> User Properties Relationships" and deleted the >relationships there, but the sliders still show up when I insert the >character into a chor. > >I saw another post on this but the method didn't seem to work. > >Version 10.5r > >Thanks! > >Brian > >*** View Entire Thread @ >http://www.hash.com/forums/index.php?showt...ew=3Dgetnewpost >Hash, Inc. Forums http://www.hash.com/forums/index.php > >=3D=3D=3D Message generated by the Animaster Mailing list =3D=3D=3D >--- >Incoming mail is certified Virus Free. >Checked by AVG anti-virus system (http://www.grisoft.com). >Version: 6.0.707 / Virus Database: 463 - Release Date: 6/15/2004 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.707 / Virus Database: 463 - Release Date: 6/15/2004 === Message generated by the Animaster Mailing list == .
  5. animaster

    v11.0g

    From: "Bruce Del Porte" bdelporte@adelphia.net Date: 2004-6-18 20:06:47 Didn't we have "g" last week? Bruce Del Porte bdelporte@adelphia.net ----- Original Message ----- From: "Will Pickering" To: Sent: Friday, June 18, 2004 8:00 PM Subject: v11.0g > > From: WillP : Will Pickering : (Now Available) > > Windows versions can be found here: > http://www.hash.com/ftp/pub/updates/window...2004/am2004.exe > http://www.hash.com/ftp/pub/updates/window...004/net2004.exe > http://www.hash.com/ftp/pub/updates/window...004-nethasp.exe > > ftp://ftp.hashmirror.com/pub/updates/windows/Am2004/ > > http://www.hash.com/am2004 > > http://www.hash.com/htmlHelp/v11.0/Technical_Reference.htm > > V11.0 requires dongles to be programmed for year 2004. If you receive a hasp or "No Authorization" error you will need to have your dongle upgraded for the 2004 subscription. > > Contact upgrades@hash.com for more info. Run the http://www.hash.com/ftp/pub/updates/window.../rusinstall.exe to get your HASP ID#. After receiving an update code from support@hash.com you can use this utility to flash the HASP. > ----- Fixes since last version.Fixed hair crash with 100% length variation, or 0% length {Bill Y}.Fixed losing memory with hair and maps {Bill Y}Fixed magnet mode after modeling problem {Jon Keates}Collision detection on Rigid Body dynamics (Bowling Tutorial) works correctly. {Harun Wahab}Setting "Draw Particles/Hair" to OFF turns them OFF in reflections too. {Matthew Campbell}New technique for softening lengthened hair guides. May require different stiffness, and regrooming. {Stephen Millingen}Expressions can now be added to ON/OFF properties. {Mark Cromwell} > Will > *** View Entire Thread @ http://www.hash.com/forums/index.php?showt...view=getnewpost > === Message generated by the Animaster Mailing list == === Message generated by the Animaster Mailing list == .
  6. From: "johnl" johnl3dx@excite.com Date: 2004-4-30 08:06:22 From: Ganthofer : Glenn Anthofer : help with condition statement< John,< Now that you've got me interested in expresions. I found the functions (drop down from the expresion edit window), but where do I find the list of A:M values/variable (i.e. ChoreTime() I got most of my information which is rather limited to the propeller posting and this tutorial http://users.hol.gr/~sogou/animaster/expressions.htm there is some stuff in the online tech reference too Anyone else...????? http://www.hash.com/htmlHelp/v10.5/Technical_Reference.htm _______________________________________________ Join Excite! - http://www.excite.com The most personalized portal on the Web! .
  7. From: "johnl" johnl3dx@excite.com Date: 2004-4-29 23:41:46 as you suggested I'm not an "Expression expert", but you might try nesting IF statements if(Chortime()>.5,if( Chortime()<1,Chortime()*1000{,0})) thanks but get a syntax error.. johnl3d _______________________________________________ Join Excite! - http://www.excite.com The most personalized portal on the Web! .
  8. From: "Richard Harrowell" rickh@dodo.com.au Date: 2004-4-06 11:14:37 > > If you already have a fully sync'd 30fps sound track, just download > the free Audacity 1.2 (Windows, Mac OSX and Linux) and use it to > change the speed by 99.9%. I forgot to add the address. Audacity 1.2 is at http://audacity.sourceforge.net/
  9. From: "Richard Harrowell" rickh@dodo.com.au Date: 2004-4-06 10:56:29 If you already have a fully sync'd 30fps sound track, just download the free Audacity 1.2 (Windows, Mac OSX and Linux) and use it to change the speed by 99.9%. In case you are interested, the method used to convert 24 fps film to 25 fps PAL, the mian method used is just to play the movie at 25 fps and the sound track time is shrunk by 4% (usually done by varying playback speed on a DAT sound recorder. Audacity can do better then this becuase it allows you to change the tempo without changing pitch. Richard > > > > From: angelo panetta : angelo panetta : > > > > I'm working on an animated feature, where the work in being done > overseas. (russia) dialog is recorded and edited here in the US and > sent to the animator for lip sync. right now we're viewing the > animation in avi files. the final renders will be Tiff files, which > will be imported to premier or final cut and converted to 29.97 ntsc. > SO how do i RE SYNC the audio to the newly assembled animation? The > only thing I can think of is to have the russian team create a blank > frame up front with a corresponding beep on the sound track file. > > > *** View Entire Thread @ > http://www.hash.com/forums/index.php?showt...view=getnewpost > > > > > > == > Animaster Mailing list === Unsubscribe and other options @ > www.hash.com/support/maillist.asp ===
  10. From: "Bruce Del Porte" bdelporte@adelphia.net Date: 2004-4-5 08:32:06 If the avi they are syncing to was at 30fps and is time length identical, you should have no problem aligning it in Premier. Bruce Del Porte bdelporte@adelphia.net ----- Original Message ----- From: "angelo panetta" To: Sent: Saturday, April 03, 2004 9:18 AM Subject: sound syncing question for you. > > From: angelo panetta : angelo panetta : > > I'm working on an animated feature, where the work in being done overseas. (russia) dialog is recorded and edited here in the US and sent to the animator for lip sync. right now we're viewing the animation in avi files. the final renders will be Tiff files, which will be imported to premier or final cut and converted to 29.97 ntsc. SO how do i RE SYNC the audio to the newly assembled animation? The only thing I can think of is to have the russian team create a blank frame up front with a corresponding beep on the sound track file. > > *** View Entire Thread @ http://www.hash.com/forums/index.php?showt...view=getnewpost > www.hash.com/support/maillist.asp ===
  11. From: scuthbert@comcast.net sydney Date: 2004-3-26 18:14:09 Thanx, Steve. All things considered, if slightly longer download times are the worst thing we Hashers have to deal with, I think we're still light-years ahead of the game. For what it's worth, for all the packages I've sampled, and/or diddled around with, A:M comes the closes to the Holy Grail of one man, one machine, one movie. > ** Original Subject: RE: $$$ V11.0 Beta 4 $$$ > ** Original Sender: "Steven Sappington" > ** Original Date: Fri, 26 Mar 2004 23:09:42 +0000 > ** Original Message follows... > Don't forget about the ftp mirror: ftp.hashmirror.com it's much faster than ftp.hash.com > HOWEVER, I find out about the new versions the same time you guys do, and it takes the same time it > takes you guys to download it, to get it over to the mirror, so don't immediately run over to the > mirror, or you'll get the old version- > ----- Original Message ----- From: "Jeff Lee" > To: > Sent: Friday, March 26, 2004 2:30 PM > Subject: RE: $$$ V11.0 Beta 4 $$$ > > At 05:02 PM 3/26/2004 -0500, scuthbert@comcast.net wrote: > > > > >Does anyone know offhand why a cable hookup that regularly downoads around > > >300k or so defaults to roughly 15k when downloading the latest A:M > > >update? It's not a horrendous issue, instead of a minute or so it takes > > >15 to 20, but I was just wondering... > > > > Probably because a number of people are trying to get it simultaneously. I > > grabbed it immediately after I got the message, and the transfer rate > > dropped like a rock over the course of the download. > > > > > > -- > > Jeff Lee godfrey@shipbrook.com http://www.shipbrook.com/jeff/ > > > > "The only thing that helps me maintain my slender grip on reality > > is the friendship I share with my collection of singing potatoes." > >** --------- End Original Message ----------- ** Download NeoPlanet at http://www.neoplanet.com
  12. From: "Steven Sappington" steve@hash.com Date: 2004-3-26 15:09:38 Don't forget about the ftp mirror: ftp.hashmirror.com it's much faster than ftp.hash.com HOWEVER, I find out about the new versions the same time you guys do, and it takes the same time it takes you guys to download it, to get it over to the mirror, so don't immediately run over to the mirror, or you'll get the old version- ----- Original Message ----- From: "Jeff Lee" To: Sent: Friday, March 26, 2004 2:30 PM Subject: RE: $$$ V11.0 Beta 4 $$$ > At 05:02 PM 3/26/2004 -0500, scuthbert@comcast.net wrote: > > >Does anyone know offhand why a cable hookup that regularly downoads around > >300k or so defaults to roughly 15k when downloading the latest A:M > >update? It's not a horrendous issue, instead of a minute or so it takes > >15 to 20, but I was just wondering... > > Probably because a number of people are trying to get it simultaneously. I > grabbed it immediately after I got the message, and the transfer rate > dropped like a rock over the course of the download. > -- > Jeff Lee godfrey@shipbrook.com http://www.shipbrook.com/jeff/ > > "The only thing that helps me maintain my slender grip on reality > is the friendship I share with my collection of singing potatoes."
  13. From: Jeff Lee godfrey@shipbrook.com Date: 2004-3-26 17:30:58 --=======B87167D====== At 05:02 PM 3/26/2004 -0500, scuthbert@comcast.net wrote: >Does anyone know offhand why a cable hookup that regularly downoads around >300k or so defaults to roughly 15k when downloading the latest A:M >update? It's not a horrendous issue, instead of a minute or so it takes >15 to 20, but I was just wondering... Probably because a number of people are trying to get it simultaneously. I grabbed it immediately after I got the message, and the transfer rate dropped like a rock over the course of the download. -- Jeff Lee godfrey@shipbrook.com http://www.shipbrook.com/jeff/ "The only thing that helps me maintain my slender grip on reality is the friendship I share with my collection of singing potatoes." --=======B87167D=======--
  14. From: scuthbert@comcast.net sydney Date: 2004-3-26 17:02:24 Does anyone know offhand why a cable hookup that regularly downoads around 300k or so defaults to roughly 15k when downloading the latest A:M update? It's not a horrendous issue, instead of a minute or so it takes 15 to 20, but I was just wondering... > ** Original Subject: RE: $$$ V11.0 Beta 4 $$$ > ** Original Sender: "Will Pickering" > ** Original Date: Fri, 26 Mar 2004 21:44:57 +0000 > ** Original Message follows... > From: WillP : Will Pickering : (Now Available) > > Windows versions can be found here: > http://www.hash.com/ftp/pub/updates/window...beta/am2004.exe > http://www.hash.com/ftp/pub/updates/window...eta/net2004.exe > http://www.hash.com/ftp/pub/updates/window...004-nethasp.exe > > ftp://ftp.hash.com/pub/updates/windows/am2004/beta > > http://www.hash.com/am2004 > > http://www.hash.com/htmlHelp/v11.0/Technical_Reference.htm > > V11.0 Beta now requires dongles to be programmed for year 2004. If you receive a hasp or "No Authorization" error you will need to have your dongle upgraded for the 2004 subscription. > > Contact upgrades@hash.com for more info. Run the http://www.hash.com/ftp/pub/updates/window.../rusinstall.exe to get your HASP ID#. After receiving an update code from support@hash.com you can use this utility to flash the HASP. > ----- Fixes since last Beta version.Added option to turn off drawing selected cps on top, in > Tools:Options:Modeling Improved selecting cps and splines. Trys harder to pick from the front.Drivers decals' images work even if the project is moved to another driveFixed markers on the horizontal ruler in side views drawing with wrong sign > {John Henderson}Fixed crash rendering shadows with hair {Shaun Freeman}Fixed crash with more that 19 stamps per patch {Larry Hatfield}Fixed multi pass blobbies {Jeff Lee}Fixed group coloring hook patches {Joseph F}Removed perspective view option from material views {Jeff Lee}Fixed camera rotoscopes always drawing on top in shaded {Nancy > Gormezano}Fixed shadows of moving lights for animations or multipass renderings {Jeff > Lee}Fixed specular color and ambience color in material window.Fixed linked lights geting saved in files that don't need them after they are saved in files that do {Nancy G}Fixed changing light shadow properties take effect first render.Added to Registry "GeneralUseOldColorDialog" with a value of "ONOFF", > defaults to "OFF".Fixed a pass through problem with collisions on Dynamic Constraints.Added Clear Simulation Data to Action Menu.Collision detection and other Dynamic Constraint Properties added to hair > systems.Changing Dynamic Container properties on Action while action window is > open takes effect.Expressions involving powers of time properties work correctly. > Added "Spring Type" for targeting of dynamic constraints. This is for Beta > testing, and may be removed before release. {Joe Williamsen}Make key, and copy key create correct values for scale when a scale channel > already exists but has no keyframes. {Bill Young}Spherical limits work in conjunction with kinematic constraint as long as > Support Limits = ON {splinesmith}Path constraints controlled by paths whose bones are animating, do not lag > behind. This caused problems for KFM export. {Tyler Lybbert}Tangents which are controlled by bones scaled to zero are handled correctly. > {Tyler Lybbert}Bones who are constrained to others, whose parent bones are scaled to zero > are handled correctly. {Tyler Lybbert} > Will > *** View Entire Thread @ http://www.hash.com/forums/index.php?showt...view=getnewpost > >** --------- End Original Message ----------- ** Download NeoPlanet at http://www.neoplanet.com
  15. animaster

    v11.0 Beta

    From: "Bruce Del Porte" bdelporte@adelphia.net Date: 2004-2-20 19:37:54 Excellent, do you still want bug reports from the last Alpha? Bruce Del Porte bdelporte@adelphia.net ----- Original Message ----- From: "Will Pickering" To: Sent: Friday, February 20, 2004 6:37 PM Subject: v11.0 Beta > > From: WillP : Will Pickering : (Now Available) > > Windows versions can be found here: > http://www.hash.com/ftp/pub/updates/window...beta/am2004.exe > http://www.hash.com/ftp/pub/updates/window...eta/net2004.exe > http://www.hash.com/ftp/pub/updates/window...004-nethasp.exe > > ftp://ftp.hash.com/pub/updates/windows/am2004/beta > > http://www.hash.com/htmlHelp/v11.0/Technical_Reference.htm > > ----- Fixes since last Alpha version.Fixed crash trying to extrude un extrudable cps (cps not connected to other cps > in the group)Fixed non raytrace renderings of weathering {John Henderson}Fixed problems control dragging relationships {Jeff Lee}Fixed paste mirror in choreography's skeletal mode affecting model boneFixed click in model and chor window not selecting model or chor {Gregro}Fixed problems with attatch/break/delete splines when model is already > animated or bonedFixed smart extrude with new loops {ChrisThom}Fixed new smartskin with existing smartskin for non english versions 2/17/03Fixed loading objects from older version's choreographys > Improved rendering of camera rotoscopes with no scale or translation that are > at output resolutionAdded Relationship to SDKAdded Light Attenuation { Yves Poissant }Added Reflection Soft and Quality to Rendr Settings{ Yves Poissant }Added Freznel term to reflections { Yves Poissant }Fixed flicker in statusbar panesFix the Windows XP MDI interface flicker bug when changing documents using > the Windows menu.Added ability to jump between resizable panels in a tab-group or in the > auto-hide mode using Ctrl+PageUP and Ctrl+PageDown keysAdded ReflectiveBlend property to Surface Attribute Property { Yves Poissant > } > Will > *** View Entire Thread @ http://www.hash.com/forums/index.php?showt...view=getnewpost > www.hash.com/support/maillist.asp ===
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