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Hash, Inc. - Animation:Master

Malaclypse235

*A:M User*
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  • Interests
    Animation<br>Film Making<br>Psychology<br>Computer/Console games<br>Music (Mostly rock - Oldies, Alternative, Hard Rock, Metal, Punk)<br>Real Estate Development<br>Anime
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    Pentium 4 2.4 Ghz 1 gig ram Radeon 9200 video

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  • Name
    Brian McIndoo
  • Location
    Southern California

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  1. Even tho it's already been on the WIP forum a while back, here's mine (was my first non tutorial model). Mal
  2. If the image is small enough you can use the "file attachments" browse button right below where you are typing your post. If it is a file type that is not supported, or if it is too large to include you can link to the file on your website. Hit the "http://" button above where you are typing and put a link directly to your file in the box that pops up. The second box is the text that will be displayed for your link. I hope this helps.. Mal
  3. Jim, I also want to say that it looks great. I also am very happy that you and Colin explained about using a paint program after to soften the look of the model. It never occured to me before, and it was like a light going on in my head. It's so nice to have Masters around for us apprentices to learn from. Mal
  4. Wow, VERY nice! It's a very nice design and has a great hand drawn/painted look. Your link isn't working though. Would love to see the wireframe. Mal
  5. Hey Tom, I don't know if it's the "right" thing to do, but I hate having holes where they don't belong, so I rarely just shrink the circle of cps together. Instead I join them to make new patches and close it off. That's another way to solve you foot problem. While I don't know how it works, porcelain is supposed to be the best way to smoothe things out. I believe there is a tutorial on it's use at the resource matrix, or if not I bet someone has a link to the tut handy and could post it. As for making it plasticy... sorry, I have no idea on that one. Good luck, Mal
  6. Maybe not the best afterburner effect, but it looks like smoke trailing, and with a little tweaking you might be able to have a nice smoke effect to put on in addition to the afterburner Mal
  7. Niced tutorial... I just wish I had Photoshop For now I have posted it on my under construction website. Link to AI tutorial I'll leave it there for a while at least... Mal
  8. David, Don't doubt yourself so much. It's a cool animation. Almost surreal. It's much nicer than most logos you see on tv from small production companies. Well, that's just my opinion anyways. Mal
  9. It looks right then... I thought it looked like a (man-made) sattelite that had fallen into an atmosphere. Very nice work with the sprites. I tried using sprites once, but tweaking the settings kept crashing me and I couldn't get anything to look good. Mal
  10. This might not be too constructive, but it reminds me of the old arcade game "missile command" where you use a track ball to fire at incoming missiles. I liked that game. Interesting animation... I see potential... Mal
  11. Wow, the flame effect looks great so far! Are you using sprites? Mal
  12. I wish I had a record around to test this, but I don't so here is a theoretical idea that might be terrible. If you take a picture of a record using a bright light, it might bring out enough detail in the grooves for you to convert it to greyscale and use as a bump map. If it works it should be pretty quick and easy if you have a record and a digital camera lying around. Ok, I just found a (semi crappy) image of a record on the net. despite the picture's lack of quality I get fairly good results using it as a color and bump map. See below. I hope this helps some... Mal record_render0.tga
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