Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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- 15 replies
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Hi there, This is a funny rabbit character i am working on right now. Modeling was done in two sessions, first session about 2hrs second session about 3hrs, but almost a year later. Cheers, Heiner
Last reply by trajcedrv, -
- 15 replies
- 1k views
Hello, I decided to play with hair in preperation for a project that calls for using the hair system. I'm really liking the results I get, but I'm hitting just one snag right now. The character in the image is Dodger the Squirrel. His fur seems kind of poofy, but squirrel fur in general is mostly flat for the main body and head. I think I may have flattened the hair guides as much as they are going to go. So what else can I do to flatten the hairs more? Right now, he seems to have cute kitten fur.
Last reply by nyahkitty, -
- 11 replies
- 1.2k views
Furniture I made for an architectural walkthrough. The plan is to create a complete library, but it's going to take a while
Last reply by JohnArtbox, -
- 26 replies
- 2.3k views
A 2 piece suite. I have done a quick 'Wink' tutorial on creating dirtMaps for the chair that I have just posted a link to in the Software Tutorials section. A bit of a cheat but it works
Last reply by Dalemation, -
- 13 replies
- 1.2k views
Well, here's a little progress on my fury little monster I've been working on. It's actually my first model in AM, damn splines...lol. I guess I'm starting to get a hang of the splines. Still needs legs and some other work. I like him so far without an actual nose but that might change once I start animating him. Will post when I get some more of him completed. Cheers Oh ya, need to have it where the PNG format can be used as an attachment here. I don't like JPG compression.
Last reply by J. Baker, -
- 3 replies
- 643 views
Just a model I am doing for fun... I am looking for any ideas or suggestions that you think might be on a bicycle from the future? (Not too futuristic...maybe 5-10 years from now). Thanks, Eugene
Last reply by nf1nk, -
- 44 replies
- 3.7k views
Hi! As usual I got nervous while texturing my cow so I made this car model. It's not finished, I am going to add more detail and maybe some guns. And wireframe:
Last reply by agep, -
- 3 replies
- 427 views
Hi, I haven't posted anything in forever and thought I'd share what I'm working on. This is one of a few types of spacecraft I'm modeling for a live action greenscreen comp. Basically, I'm pushing the envelope with what I'm capable of doing. This is going to eventually end up on a showreel. I've still got some nurnies to add and some textures and cockpit interiors and so on. I created a small avi turn around that I wasn't able to upload for some reason. Anyway, crits welcome. I'll create some better wireframe pics. Steve P.
Last reply by TheSpleen, -
- 21 replies
- 6.4k views
here is my never ending FW-190 lets see yours
Last reply by robcat2075, -
hypothec http://www.bee-s.com/~gggg/avi/g23.mpg strathspey http://www.bee-s.com/~gggg/avi/g24.mpg the others clips: www.gaba.ru Thanks!
Last reply by robcat2075, -
http://www.bee-s.com/~gggg/avi/g7.mpg
Last reply by johnl3d, -
- 9 replies
- 919 views
Its a WMV i made, over the weekend, let me know what you think! Gadren
Last reply by KingSalami, -
- 1 follower
- 32 replies
- 5.8k views
Hey everyone. A lot of you have been watching this in the WIP section, but now it's done!!! GAIL is a Spume-bot (sex android) that gains conciousness and uses her "talents" as a spy in the "Jed Lightsear" series that is part of the EVENT HORIZON comic book from MAMTOR press. EVENT HORIZON is a new Heavy Metal type comic that features all sorts of great comic tales. Here is my rendition of GAIL for a pin-up for issue #2 of the series. The model is based on the Lambrina model from the A:M CD (heavily modified) and uses photoreal textures for her skin. It was created in v11.1 on my Powerbook and my crappy PIII PC laptop and RADIOSITY rendered in 50 hours at…
Last reply by the_black_mage, -
- 4 replies
- 605 views
Nothing spectacular, but Gala takes the Suburban Flying Vehicle for a spin. SFV6.mov
Last reply by Glob Studios, -
- 16 replies
- 1.4k views
Well, for no real reason, I've decided to start building a galaxy class starship. I'm thinking about maybe doing a whole line of star trek vessels and then I don't know what! I know that I am going to use my Galaxy class to play with doing special effects like phasers and shields and warp and etc.
Last reply by Darkwing, -
- 23 replies
- 2.4k views
Over the next two months or so i am going to be creating objects to be used in a game online. All of the objects are going to be objects from times of empires and kings times. I will say now that i do not play this game but a few of my friends do. Which is who helped me get this project. So now i am going to be making objects and showing you guys my progress. The game is called War of Empires... and you can check it out here if you would like to. None of the artwork on this site is mine though. Im not sure where my work will go if its used. The work will be created from a certain angle of each of the models so none of the shots are final. but my first …
Last reply by totlover, -
- 20 replies
- 2.1k views
Sorry, no v11 hair or jiggly boobs here... just some plastic. I made this object several months ago for a Modeling Showdown but had to experiment with lighting quite a bit after that to make a nice render of it. Lots of specular-only lights. It's not an original design, it's modeled after one I have. Any ideas on a better way to do it?
Last reply by filipmun, -
- 16 replies
- 1.1k views
Thought I would give my brain a work out, still needs some small tweaks and textures but coming together.
Last reply by robcat2075, -
- 11 replies
- 1.1k views
Hello! Yet another project. My friend has asked me to do some graphic art and character animation for a game he is creator. Here is a character I have finished modeling: (Just needs a rig and textures) Cheers Photoman
Last reply by NancyGormezano, -
Game Scene
by KenH- 1 reply
- 2.1k views
Here's a scene from a pda adventure game I'm working on. All work done in AM with a little help from Photoshop. The car was inspired by pictures in this very forum! C and C welcome.
Last reply by lazarter, -
- 4 replies
- 664 views
I did this earlier in the summer but never thought to post it. It's a concept chess game that introduces the idea of fog of war. In this version you use a single GBA to play a mutiplayer game (sorry, no AI). http://www.gsddevelopment.com/chessplusplus_final.gba To run it you have to have a GBA emulator... http://www.gsddevelopment.com/VisualBoyAdvance.exe From "gee, let's do a GBA game" and knowing nothing about the hardware to completion took six weeks with only 2 guys working on the whole thing. I did all the art, design and voice acting (yes, even the women).
Last reply by delaney, -
- 45 replies
- 3.2k views
I never paid much attention to it, but now that I have a night scene, I wonder if I have to make adjustments so everyone can see all the intended details? It looks great on my monitor, will it look the same on everyone elses'?
Last reply by ypoissant, -
- 16 replies
- 1.8k views
It take me long time to make this.I needed a lots of help on it in school and so on but i did it. I still need to fix some thing. I should have put it in WIP then o well.
Last reply by Viper GTX2.0, -
just felt like making something while i had some free time this weekend some of the stuff is from the extras CD everything else was made by me
Last reply by oakchas, -
Garrett 1 2
by frosteternal- 53 replies
- 6.1k views
So, I am now in my last two quarters, and for my Senior Project (a 2 quarter course) I have been given the green light to re-make a very old animation I did years ago. The original piece (keep in mind, I was working on borrowed computers and living on a friend's couch at the time) is posted below: garrett.mov My original poem will remain the same, but I was never happy with the way this one turned out. My instructor is very excited about the piece. I'll be doing all the character work in A:M and building sets in Photoshop to composite in AE. My major is Visual Effects & Motion Graphics, so I do want to keep the animation somewhat stylized, but not quite so..…
Last reply by frosteternal, -
Hi Hashers! My last character - GarryK - for an advertising movie - test render with "Ambiance Occlusion" P4 2,8G RAM400 1G AM13Alpha5 720x576 - 30min There is no light source - only HDRIMAP Illumination Thank
Last reply by Dhar, -
- 5 replies
- 555 views
Here's something I've been working on for quite awhile, in my downtime. Still left to do is texturing (the hard, almost-black rubber and plastic of the mask) I have to finish the "eyes" (right now they're just flat panels with the pics decaled, which is pretty close to the final product, except the eye pics are going to be on torn pieces of paper instead of flat patches). I'll need to tweak the refractive properties of the glass in the eyepieces. Also, the lights, which are just kinda thrown inside the mask for these renders, will become permanent parts of the model. There will be a volumetric "lamp" inside the mask which will backlight the translucen…
Last reply by someawfulbridge, -
- 1 follower
- 13 replies
- 808 views
me and other members of gc productions are going to start working with mage to start his game to say the least warhammer will be a while so i will indeed take a break we will keep you posted on latest breaks models fx material but to say the least this is the start of one BAB *** company sry if i afended anyone with the *** part lol
Last reply by Jeetman, -
- 4 replies
- 853 views
I still have some more work but it is comming along
Last reply by jakerupert, -
- 0 replies
- 305 views
This is the profile of common "spur gear". The edge where a gear tooth will contact the tooth of a neighboring gear has a special curve called an "involute," designed to allow the gear teeth to smoothly slide over each other as their gears turn on their axes. This curve varies depending on how many teeth a gear has (and other factors) but the tooth overall tends to have six landmark points that are easily distinguished, which I have marked in red... A spline made with six points per tooth can approximate this shape. Here I have fit six points to one tooth and used the Duplicator wizard to copy that around the remainder of the gear... …
Last reply by robcat2075, -
Here is the pic. And <here> is the link. Its a pretty sweet model. VERY low patch count, custom materials and it even includes a walk cycle action! A:M was MADE for stuff like this.
Last reply by patsommer, -
- 1 follower
- 14 replies
- 1.1k views
Hey all, The rock band Rush is coming out with a new album soon. To show my appreciation -- and to pass the time while waiting -- I've started working on a little fanimation. Right now, I'm at the modelling stage. Here's what I've got so far: Feedback and constructive criticism are welcome. A:M's SSS feature rocks! Btw, I'm sorry if it's inappropriate to post this. a proud donor to Neil Peart's motorcycle gas money, Tai
Last reply by Tai Shan, -
- 38 replies
- 2.8k views
[formerly "GeazerBot] I'm dusting off a project I've neglected for over a year. I want to rig him up for animation, but need a somewhat simplefied or restricted motion given how he is constructed. His knee and elbow joints need to rotate about a single local axis as they are simple hinge joints. Anybody know how to restrict the movement accordingly? Same goes for the "toe" joints on his feet and most of the finger joints. Oh, yah...he also only swivels around one axis at his waist as well. All the other joints are ball and socket joints, so they can have a very wide freedom of movement accordingly. http://wjgaylord.brinkster.net/GeazerBot_f-b.jpg …
Last reply by robcat2075, -
- 4 replies
- 455 views
hee hee... this was fun... My turn John! Can vs. Extinguisher Models provided by Gene, available in the wip forum. Vernon "Ouch! Ouch... cold?" Zehr
Last reply by Vash, -
- 3 replies
- 421 views
Gene you forgot the brush and bottle top or it broke off then I tried to remove the cap and the polish evaporated 59k NailPolish.mov
Last reply by Gene, -
- 3 replies
- 530 views
Ta da! If you're wondering why I made him flat and didn't just make him 3D and toon render him, it's because I'm trying to capture the style from How the Sith Stole Christmas. Here he is. Now just gotta make a side version, a back version, caped versions, shadow versions, and a 3D version for hard shots. Phew. LOL. I need some C and C. And by the way, Merry Christmas everyone!
Last reply by starwarsguy, -
- 2 followers
- 67 replies
- 7.3k views
I don't know whats really been going on lately.. I have projects that are going no where and seem to not understand what to work on.. So basically for the past few months I have had nothing to do.. So i wanted to get back to the animation I love.. even if its just for my own fun.. I decided to go with General Grievous.. a model I've been wanting to do since i just started my star wars movie project (a movie sadly to say may never be done...). but I wanted to go a different way with it this time.. as many of you may notice.. when I do WIP's I usually show you a LARGE chunk of the model done.. then minor tweeks.. or just finished parts of the model till the whole thin…
Last reply by largento, -
- 8 replies
- 976 views
Hi guys I thought I would share some WIPS along the way to creating my soldier fish........It was a very tricky concept for me to do but am happy with the results....... it's interesting how ur model changes as u tweak over time......made me chuckle a bit..... * His body texture is ALL A:M Materials......... * Only his helmet has texture maps...... * Total patch count is 1008........ [attachmentid=10760][attachmentid=10761][attachmentid=10762][attachmentid=10763][attachmentid=10764][attachmentid=10765][attachmentid=10767] I want to express my many thanks to the guys @ #hash3d IRC channel for there unlimited help.......
Last reply by DarkLimit, -
- 6 replies
- 2.2k views
I felt like playing around tonight and modeled this generic character. I was thinking that I'd rig it up and donate it to our Contributor's board. The idea I'm playing with is that when it's rigged, there would be bones that could be used for customizing the character. The practical bit being that a user could create an action, import things like hair, nose, eyes, etc. and then constrain them to the customizing bones. Folks could contribute those custom elements (noses, etc.) that the user could choose from to create their own custom character. Kind of Mr. Potato-like. Would there be an interest in something like this?
Last reply by largento, -
- 0 replies
- 404 views
Hi All, Some time ago, I could have sworn there was a Generic Woman Model that possibly entity had put up. I have the Generic Man model, but I just can't find the Woman model. Can anyone help me out? Thanks, Eugene
Last reply by Gene, -
- 18 replies
- 1.5k views
One of the things I like about A:M is how we can develop our own approaches to things and extend the tools that we already have. Considering recent discussion on hair I thought I'd explore some of the area I hadn't pressed into yet with hair based on splines shapes. One of the primary reasons to use particles for hair is to gain some dynamic capability and to prevent intesections and pass throughs of the hair. With geometry based hair one approach to would be to use Simcloth to prevent the inter-penetration of each hair. Attached are a few of my tests as proof of concepts: Further refining the geometry and adding patch images or decals of hair to the actu…
Last reply by Simon Edmondson, -
- 1 follower
- 19 replies
- 1.6k views
http://www.gentlechifitness.com/images/skulls_and_bone.wmv This project made me wish for the new NLE capability in ver 15 BTW It cost me $2 to fill my tank with gas. Are people really paying $50 for a tank of gas????? I made 2 clip with flame and without flame then played with the transparency control in the animation. The paper being burn made the edge too sharp. Any suggestion on how to make paper burn more realistic?
Last reply by Mohammad, -
- 12 replies
- 1.2k views
Had some time over Christmas break so I thought I'd give shot at creating something. This is my second scene that I've tried to make in AM. Feel free to comment if you like. Nathan
Last reply by Zaryin, -
- 0 replies
- 471 views
this is a 1st draft model of a german world war 2 grenade, the name of which i cannot pronounce
Last reply by Clone Reject, -
- 1 follower
- 16 replies
- 4.6k views
Last night's Animation Showdown topic was "Get down from there!" Our characters had to carefully get down from a high spot. I had the character animation going at four hours but the version you see here adds three hours of work to animate the boxes all the way to the ground. QT Sorenson 3 204KB GetDown30.mov
Last reply by Tom, -
- 2 replies
- 639 views
No im using 10.5 so this isnt fur! i dont know what happened but i cant get it off! help. what button do i press! sorry but i coulndtd post anywhere else becasue it wont let me post pictures!
Last reply by mtpeak2, -
- 1 follower
- 16 replies
- 1.2k views
Needs work for sure lift.mov
Last reply by steve392, -
- 1 follower
- 2 replies
- 386 views
I am starting back on a character that I stopped last summer. Here is where I left off. The only thing I added was the new posable rig. So as I go I will update the process of installing the rig Steve
Last reply by Shelton, -
- 24 replies
- 2.4k views
Here's a sampling of my 'movie set' for a first animation, [if this looks to be CP heavy, well, I've been a polygon modeler for over 10 years] and my first two characters. All they will have to do is walk down a long, straight alley, down a set of steps, across a courtyard and emerge on the street near where the tank is parked. Then cross the street. Simple. [Yeah. Right!] Will they talk? In the process of learning to install bones, I'm sure I'll do the "Can You Say That?" tutorial, and by the time they can walk...well, maybe. I expect the boning procedure will not be a short one. I approach 'bones' with great trepidation. Tried them in Carrara. Never did get i…
Last reply by 3DArtZ, -
- 6 replies
- 579 views
Am I the only one who cant use a dope sheet? It just seems very clunky and anti-intuitive compared to keyframing the dialogue by hand... anyone think I should give learning the dope sheet another shot, or am I fine where I'm at here? dialoguetest.zip feedback muchly appriciated! (on anything but the ears.. I'm getting to that ... ) [A cookie to the first person who guesses what movie the sound clip is from!]
Last reply by higginsdj,