Work In Progress / Sweatbox
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5,158 topics in this forum
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Hi guys/gals! Well, I've re-vamped my chess set a bit. Adjusted materials and rendered an indoor scene to showcase it. So many changes were made I thought I needed a new topic.
Last reply by Zaryin, -
- 20 replies
- 2.3k views
Hi guys, I started working on my kids book that I have been planning about Aug of 09.. This is Howie he's the main character and the sun is his guide or guardian; This is what I have so far am mainly trying to get a comfortable appearance/overall feel that will be standard for the entire series... I would really like ur feedback on if the characters are appealing and if not how to improve them so kids would enjoy and relate to them more.....
Last reply by itsjustme, -
- 1 follower
- 20 replies
- 2.3k views
Takin a small break from pokemon to make Saber from Fate Stay Night. I've got a cash offer from someone to make her so i'm doing my best. Here's what i've got so far, tell me if you can see if there's anything i should change.
Last reply by Rodney, -
- 28 replies
- 2.3k views
Building a bathroom for a short animation piece. Still plenty of work to do--the stalls don't even have toilets in them yet, among other things. Not really going for photorealism here; I'll be blurring and re-touching the finished render in Photoshop to create a "painted" backdrop for my toon characters.
Last reply by Mr. Jaqe, -
- 1 follower
- 22 replies
- 2.3k views
I finally added hair to this model. What do you think?
Last reply by mtpeak2, -
- 19 replies
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Well all I can say is I am really growing to hate modelling in A:M. lol Its just too long winded and so easy to botch up. In my opinion. Maybe It will get easier and more intuative. PLEEEAAASE. Still trying to find my way of modelling within it. This started out as a comic little girl.?!?! No idea at what point it went wrong I ended up trying to stitch the eyes and nose area which was difficult and perhaps impossible as you can see. The only reason it looks as smooth is because I used the porcelain material. I have ordered the 2002 A:M book to see if it clarifies anything. Cheers Mike R
Last reply by Srmjr, -
- 3 followers
- 16 replies
- 2.3k views
Hi all : D Here is a link to the finished desert eagle .50 cal handgun on Turbosquid, just in case you are interested. Thanks alot Ben http://www.turbosquid.com/FullPreview/Index.cfm/ID/288218
Last reply by bedheadben, -
- 4 replies
- 2.3k views
Yea I'm running the contest. But it doesnt mean I can't animate...or try to... This is my first roughing in. Jump_Over_a_Wall_Pass_1.mov
Last reply by Ilidrake, -
Pegasus WIP
by Guest mrsl13- 7 replies
- 2.2k views
Here are two short clips in Mov QT format Sor3 codec (appx 3 to 4 mbs each) of an animation test of a project Im working on...for those who saw my topic in General about "Model Building ethics" this is the model in question it was originally the Toon Horse off the AM 2003 CD...I modified it to where it now looks like the horse in this clip (pegasus horse that is) the original model properties had no created by credits but did have a last modified credit by Cabbot Sanders. direct links below, I hope... First clip is a closer shot ,second clip is a wide shot . Pegasus close shot Pegasus wide shot Hope they are direct links... Mike
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- 1 follower
- 18 replies
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this is the continuation of this topic I can't open a new poll in it then I had to create this new topic thanks for voting ... Well, you had 2 weeks for voting. The choice car to be modeled was the BMW 7 Sedan. I posted a new poll, regarding of the value to be paid for the tutorial. Your answer is quite important. The modeling of a basic mech model, in a direct way, uses all the beginnigs that are used in an advanced mech model. You understanding how works the parts and splines, you will be apt to model any type of car... The tutorial will cover : - Modeling - Texturing - Lighting
Last reply by the_black_mage, -
- 1 follower
- 21 replies
- 2.2k views
Has anyone here had one of their models converted to a physical object using a 3D printer? William posted a while back about doing that: http://www.hash.com/forums/index.php?showt...&hl=printer If he's converted some of your models, let's see the result. I was in talks with him, but he never got back to me after we started discussing details.
Last reply by Eric2575, -
- 1 follower
- 30 replies
- 2.2k views
Hello, everyone! I'm not sure if this is asking too much, but I'm hoping there's someone out there who would be willing to help for the fun of it, or who knows where I could find one. I love A:M's easy to use choreography interface and finding staging and animating very intuitive, but a modeler I am not. To be honest, between writing the script, teaching myself how to greenscreen, research, etc etc, building a model from scratch is something I'm not having a lot of time left to dedicate to. If you are interested in jumping onboard, please contact me. I'm looking for a realistic as possibe Rebel A-Wing. All the 3DS models out there import very poorly to A:M.
Last reply by PurpleDingo, -
- 16 replies
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Andreas Deja recently returned from vacation and posted a pretty cool set of animated crowd sequences by Milt Kahl. These were cut from Disney's 'The Rescuers' but luckily are still available to us. In only seven seconds Milt conveys so much material I simply had to study them. Amazing stuff. But... I also wanted to dig deeper into some areas of A:M as well... 2D analysis tools/rotoscoping being two of those things... and so this oddity is the result. This analysis consisted mostly of quickly placed five point patches (the circles) and a few four pointers (picture frames, nose and bench) with the whole sequence re-lit in post via the Merge and Mix Post Effects in…
Last reply by Rodney, -
- 27 replies
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I'm currently working on a project for school where I have to make some kind of room, in this case I'm making it an expensive condo in hawaii. I want it to look as photorealistic as I can. I'll have pictures very soon, I'm really happy with how its turning out! Anyways, I just have a quick question, one of the props is a wine bottle. I have the model all laid out now I'm working on the materials. I cant get the light to refract right through the glass! Is there any way to do this? I've tried the refraction and density setting, but they just dont cut it.. has anyone dealt with this before? Thanks! ::EDIT:: Alright I want to start this off with a picture, so …
Last reply by -TC-, -
i have this character here i'm working on taking a break from some of my other projects here is a sample of a few images i've done so far.
Last reply by Alien_Films, -
- 23 replies
- 2.2k views
another walking machines only this one has five legs and it builds the tripods heres are some pics of it [attachmentid=17355] comments and suggestions are appreciated
Last reply by the_black_mage, -
- 2 followers
- 28 replies
- 2.2k views
i´ve made my first female character lately ( can´t believe it took me years to finally model a woman ), and i wanted to let her sing, somehow i always wanted to model a girl and see her sing.. so i took one of my favorite minnie riperton songs and started animating. it´s just a short break from my "alive in the attic" project, which is all dark and spooky, and this one is bright and sunny... the only intention i have with this project is that it should look beautiful and light, and of course to learn stuff i didn´t know before. so far i´ve learned tons of stuff from it, i´m sure there´s more to come. i´m pretty proud of my rendertimes on this one... i´ve alwa…
Last reply by TheSpleen, -
- 1 follower
- 17 replies
- 2.2k views
Letting all those who may be interested in viewing my second part to Vibro Man. Just click on the link http://vibro-man.tripod.com
Last reply by the_black_mage, -
- 13 replies
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I did some more work with Instant Meshes program. It appears the -align to boundaries- button helps to get the output quads where you want them. This is especially helpful when you want to -copy/flip/attach- later in A:M. Attached are two pictures and a short .MOV that I made with an imported .OBJ of a spaceman. I can see that the models are not pretty, but because they are small and smooth, you can get useful results. The whole process of importing an .OBJ into Instant Meshes, outputting the reconfigured .OBJ and importing it into A:M only takes a minute or two. The pictures show the original .OBJ on the left and the Instant Meshes version on the right. …
Last reply by RS3D2, -
Hi Guys! Please anybody show me a/(more) good action(s) and please to mark offset,anticipation,follow through,overshot,squash and strech application in it! I will be happy, that you can help me in this topic and you can offer a good rig for my models ,because maybe I can learn the animation much more and I may can make my projects better!! I'm waiting Your answer and thanks before! Can you help me and tutor in the animation topic? Sharky!
Last reply by Sharky, -
- 8 replies
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I'm working on a continuous 2 min. "shot from a drone" clip of my locomotive traveling for 1 mi.(1.6 km) to check for smoke and steam dynamics/densities and various lo-res cheats on the stone ballast that embeds the railroad tracks. It begins as a long shot, moving to a close-up and ending as a "running along beside" medium shot. The surrounding countryside is made up of twenty-one instances of the same one tenth of a square mile mesh arrayed along either side of the track. To add variety to each landscape instance I plan on applying a different pose to each one. The left ten instances shown already have some poses applied. While I was styling another pose, mostly usin…
Last reply by robcat2075, -
- 2 followers
- 27 replies
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Here is the first shot of the new character I am working on. I borrowed NimmieAmmee eyes for the time being just to get placement. What I would like to do is build the character from concept, rig, texture and have you guys critique along the way. I will have updates this week. I hope you guys don't get bored with this caharacter. Steve
Last reply by Shelton, -
- 30 replies
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If you'll pardon me for a moment of indulgence; I made this image and it made me laugh out loud, so I thought I'd share it. It might be funnier to me since they're wearing my kids' clothes. Oh, and if you know anything about camera matching (to a still photo), please watch this space. I'm gonna need help putting these guys into my house.
Last reply by seven, -
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OK well heres my FIRST EVER EXTRUDED MODEL! Ok here are two pictures. the first non wire framed picture has a different head shape then the wired frame, because I tried something. Well I want to create the rest of the neck and the back of the head. Can somone help me?
Last reply by robvmonte, -
- 1 follower
- 15 replies
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Hi all First off I want to thank you for the votes that was given to my image on the contest. Im very proud of winning the contest. This image started of as an personal project/challenge with no goal. After I had done the head If figured; why not try to make this an entry (I don't regret that now..lol). I've also posted this image on CGTalk I do consider donating this project to the Extra DVD Any comments or crits is highly appreciated Best regards Stian [attachmentid=18186] and here is a shaded wireframe:) [attachmentid=18187]
Last reply by agep, -
- 11 replies
- 2.2k views
I got a chance to do a test to try to win some 3D work, I had 1 day to show I can do a pre-designed Female groundhog for the national 'Miss Dig' campaign. A:M got me from spline1 to finished render in about 7 hours... modeling, texturing, rigging (TSM2) animating and rendering(with FastAO). Sure- there's room for improvement, but I think a test like this in 1 day is 'spankin' !!! MissDig_1_Day_TEST.mov
Last reply by John Bigboote, -
- 2 followers
- 23 replies
- 2.2k views
Been a while since I posted a WIP, so here is a render from a short I'm working on. I'm digging on hair and new and improved displacement maps, which I'm using here instead of bump maps. http://www.dinocarl.com/velociraptor.jpg Comments welcome! Carl
Last reply by dinocarl, -
Finished! After lots of work with modelling a dragon for the image contest I just finished it, and here it is. Hope you like it.
Last reply by Eos, -
Game Scene
by KenH- 1 reply
- 2.2k views
Here's a scene from a pda adventure game I'm working on. All work done in AM with a little help from Photoshop. The car was inspired by pictures in this very forum! C and C welcome.
Last reply by lazarter, -
- 17 replies
- 2.2k views
Hi all, I am thoroughly enjoying my A:M apprenticeship and have now completed my final lesson (not yet accepted by my Mentor though). Here it is: http://higginsdj.250free.com/downloads/Lesson6.mov Note that you may have to navigate to my gallery (theatre) page and access it there as 250Free may not allow direct linking (see below) My other efforts can be seen here: http://higginsdj.250free.com/theatre.htm This was by far the most complex animation I have ever done as it comprised 3 Chors (3 Shots) each with up to 5 blended actions overloaded with Chor Action. If nothing else I have learnt a lot about blending actions in A:M http://higginsdj.…
Last reply by higginsdj, -
- 23 replies
- 2.2k views
I made a Flash presentation for the author of a book I've been helping to illustrate that showcases all the models I made for the reconstruction of the East Pediment of the Parthenon. The book is called The Parthenon Code: Mankind's History in Marble. These models are textured and in color! This was alot of work but well worth it http://www.holmesbryant.com/east_ped/
Last reply by HomeSlice, -
This just a simple glock 9mm working on. I need to tweak it a little bit and texture it.
Last reply by itsjustme, -
- 28 replies
- 2.2k views
Does anybody by chance have a puffy cloud smoke emitter for a cartonny car, that he could post here for me to examine and use? Thanks a lot
Last reply by Paul Forwood, -
- 18 replies
- 2.2k views
Hi gang, Here's a new lipsync I've been working on. This one has more extreme emotion to show what this setup is capable of. This clip is a render from the action window (Quicktime, Sorenson 3, 1.7MB) http://www.scc.net/~mbs/Yosemite27.mov This one is a wireframe that includes the onscreen interface I use for animating this critter. About 90% of the lipsync was done using the "slider interface" and the remaining 10% was tweeking the individual pose sliders. (DivX 5.1.1, 2.1MB) http://www.mstrohbehn.lunarpages.com/Videos/Yosemite26.avi Let me know what you all think. Thanks!
Last reply by JBarrett, -
Hi I am working on something for fathers Day. I want to make an animation of my dad playing conga drums and singing babaloo if I can finish it in time. My friend jin kazama is making the conga drums. I started the head today. I was just gonna make a simple round head and put glasses and hair on it but my friend jin kazama encouraged me to push it more and I'm glad he did, I am happy with how it's coming. I should be busy learning a software package right now but I wanted to do this. Attached is the head. I will update later.
Last reply by Gerry, -
I've been working on this guy for about a week in my free time, which is never (paradox). I still need to smooth him out and rig.Maybe add some sorta doo-dad ear covers.
Last reply by starwarsguy, -
- 23 replies
- 2.2k views
I just bought, downloaded, and installed v16.0a. I have been using AM since 95, and have never had this problem. I have, but it's been manageable. To summarize, it simply crashes. To be more specific, I am using Windows Vista SP1 x64. I am running it on a HP dv4 Entertainment Notebook PC. I am downloading, but haven't installed the latest graphics driver as well as SP2. However, I don't think the version of Windows is the problem. I have gone into the tools>options>global and tried to change my real time drivers but i only have one option: OpenGL. I am bewildered that this computer's graphics drivers only support that and not Direct3D as well, but it is what it is. …
Last reply by hostler, -
- 1 follower
- 26 replies
- 2.2k views
Hi, I'm a 'rusty' old 'old timer' but I'm back and trying to animate and get some video of a bunch of models (space ships for the most part) created for my last AM project (a book trailer for my sci-fi book). To give credit where due, some models were created by AM users from all around the world. I'm using V14 NetRender (I plan to upgrade shortly), however, so far, I've only tried rendering right out of AM. I'm encountering a problem I've not seen before and it's happening on all three of the scenes I've tried to render (so that means 3 different sets of prj files, model files, etc). Things are 'shimmering' on finals renders (this best description I can come u…
Last reply by rusty, -
Mysteryman
by KenH- 30 replies
- 2.2k views
Can ye guess who it is yet...."Tie Me Kangaroo Down Sport...." Thanks to Colin Freeman for his great face tutorial. Incidentally, does anyone know how to adjust the colour of a "Printscreen" grab. I mean so it grabs the right colour.
Last reply by KenH, -
- 27 replies
- 2.2k views
OK so for the past few months i been all over the place just working on different things. i thought i might try something a little bigger than the usual rock or screwdriver. so i picked a car that i wish to have some day down the road. this is what i got so far about a month in. im just stumped a few lines. if you think you can give me a few idea what to do next let me know. been stuck here for 3 week lol. im going to go pretty detailed with this. so going to build engine and interior as far as i got so far how i set up the rotos the car from the front car from the side so take a look and let me know what you guys think
Last reply by mouseman, -
- 22 replies
- 2.2k views
FFF animation victim_mpeg2.zip
Last reply by Rodney, -
- 1 follower
- 16 replies
- 2.2k views
Here's the intro of a my demo reel. The link to view the clip Hope you guys enjoy it, and let me know what you think. Cheers. My Webpage My specialty
Last reply by josema, -
- 30 replies
- 2.2k views
I should be working on TWO stuff right now but... Okay, so I happened to come upon a picture of this action figure of Wolverine and decided that it really needed to be modeled Here's the torso so far... [attachmentid=22727] again I really want to get that cool look that Blur studio gets. Is that kind of look achievable for A:M? What do you think? Lee
Last reply by the_black_mage, -
- 1 follower
- 32 replies
- 2.2k views
Hello thought I start out working on the twin Gecko I'm not going to let whip me this time I got a plan for him when I get done with him he won't be able to sale insurance.....LOL Just Kidding.
Last reply by tbenefi33, -
- 13 replies
- 2.2k views
I am using Cooper tutorial and have started my first non AOAM model of a sargent character I want to animate. I am not sure what I am doing and I am just going for it and well learn from my misstakes I guess. This is what I have so far.
Last reply by higginsdj, -
- 4 replies
- 2.2k views
Decided to Do a little Fan Art Model of one of my favorite characters from Dragon's L.
Last reply by Rodney, -
- 1 follower
- 18 replies
- 2.2k views
And now, from the people who brought you, "Design Critique's Please =^.^=" comes an exciting new thread that's sure to please the entire family.... A tutorial video on doing something in Hash A:M similar to booleans in other 3D softwares: Booleans in Hash A:M Ok... the nitty gritty: It's long, winding, grievously compressed......... and it's mine. So here's your chance to take a pot shot at it and see if you're on target. No really, I want you to tear this thing apart. I want it to turn out well in final production. I've already got a boatload of notes on changes to make, but I need to hear your impressions and observations. Remember, I ask…
Last reply by psyborg, -
- 12 replies
- 2.2k views
Been working a lot with video for Christmas gifts for family and got to thinking, Oh ya I bet AM will work with it. I made a few animations in AM, did a green background and then chromakeyed it out in FinalCut. It seemed to work fairly well. What do you all think? Sorry the files are a lil big......... ChaseUFO1.mov DinoRabbitscaled.mov
Last reply by Darkwing, -
Cluedo
by DCLeadboot- 1 follower
- 16 replies
- 2.2k views
I am studying a BA in Digital Media. So far, so good. I've got through the first two years. Now, when I start my third and final year, one thing we have been warned of in advance is a Specialised Study project. We've got plenty of time to plan and I want to make the most of it. I have decided to make an interactive Macromedia Director based project, based on the well-known game of Cluedo. Influenced by Hasbro Interactive games, you get to solve the mystery by actually searching the rooms for clues, questioning the suspects and viewing flashbacks of previous events. I plan to make it a parody, calling it Crazy Cluedo and making it funny. The suspects have the mo…
Last reply by DCLeadboot, -
- 1 follower
- 11 replies
- 2.2k views
Hey everybody, It's time once again to post my latest work in progress, a T rex skeleton. For anyone who knows me (or even my handle), this won't come as the slightest bit of surprise. Several years ago, I completed a T rex skull, and I always wanted to complete the skeleton, especially since Joe Cosman's Albertasaur is such an amazing model and has long been a wonderful bit of inspiration. So here we go: The goal at this point is get as many pieces made and in place. I am going for fidelity to my source material, but not extreme levels of detail. This is obviously a subjective standard, so I apologize in advance for inconsistencies along the way. However, becau…
Last reply by dinocarl,