Work In Progress / Sweatbox
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5,156 topics in this forum
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Hi guys/gals! Well, I've re-vamped my chess set a bit. Adjusted materials and rendered an indoor scene to showcase it. So many changes were made I thought I needed a new topic.
Last reply by Zaryin, -
Game Scene
by KenH- 1 reply
- 2.2k views
Here's a scene from a pda adventure game I'm working on. All work done in AM with a little help from Photoshop. The car was inspired by pictures in this very forum! C and C welcome.
Last reply by lazarter, -
- 2 followers
- 17 replies
- 2.2k views
One of my all time favourite TV shows when I was a kid was 'Lost In Space'. Loved Robert Kinoshita's design of the Jupiter 2, the spacecraft that was to get the Robinson family to Alpha Centauri. So here is my attempt to model the Jupiter 2 spacecraft. Head on view Top view showing NGS locations Lower view showing fusion core View of flight deck Animation showing the fusion core and EVA hatch opening and closing. jupiter2_.mov C&C always welcome... Al
Last reply by BrainLock, -
- 16 replies
- 2.2k views
Andreas Deja recently returned from vacation and posted a pretty cool set of animated crowd sequences by Milt Kahl. These were cut from Disney's 'The Rescuers' but luckily are still available to us. In only seven seconds Milt conveys so much material I simply had to study them. Amazing stuff. But... I also wanted to dig deeper into some areas of A:M as well... 2D analysis tools/rotoscoping being two of those things... and so this oddity is the result. This analysis consisted mostly of quickly placed five point patches (the circles) and a few four pointers (picture frames, nose and bench) with the whole sequence re-lit in post via the Merge and Mix Post Effects in…
Last reply by Rodney, -
- 2 followers
- 28 replies
- 2.2k views
i´ve made my first female character lately ( can´t believe it took me years to finally model a woman ), and i wanted to let her sing, somehow i always wanted to model a girl and see her sing.. so i took one of my favorite minnie riperton songs and started animating. it´s just a short break from my "alive in the attic" project, which is all dark and spooky, and this one is bright and sunny... the only intention i have with this project is that it should look beautiful and light, and of course to learn stuff i didn´t know before. so far i´ve learned tons of stuff from it, i´m sure there´s more to come. i´m pretty proud of my rendertimes on this one... i´ve alwa…
Last reply by TheSpleen, -
- 1 follower
- 15 replies
- 2.2k views
Hi all First off I want to thank you for the votes that was given to my image on the contest. Im very proud of winning the contest. This image started of as an personal project/challenge with no goal. After I had done the head If figured; why not try to make this an entry (I don't regret that now..lol). I've also posted this image on CGTalk I do consider donating this project to the Extra DVD Any comments or crits is highly appreciated Best regards Stian [attachmentid=18186] and here is a shaded wireframe:) [attachmentid=18187]
Last reply by agep, -
- 27 replies
- 2.2k views
Now when the Image Contest is finished I'd like to congratulate Colin, Noah, John and Mike. Very good work, indeed! To learn more, I also like everyone to tell me what's good and what's not so good with my entry. Don't be shy. I'd really like to improve the image and I think my ego can handle almost anything I'm interested in critique on everything: Lighting Composition Modelling (The full detailed engine took too long to render so I exchanged it with a proxy that has some issues that I'm aware of) The sky The ocean "Topic relevance" ... I'd really appreciate it if you gave it some time Thanks, /Anders
Last reply by Hutch, -
- 24 replies
- 2.2k views
Here's a project I've been working on in my spare time for the last week or so. My wife and I both love reading so I decided to make an ideal comfortable, rich environment to do just that in. I'm still working on drawing out the surroundings here there's still a lot of tweaking to be done on the textures and what not for this model, but thought I'd start a thread anyway. Feel free to blast away. Comments are always helpful.
Last reply by Odog2020, -
- 23 replies
- 2.2k views
another walking machines only this one has five legs and it builds the tripods heres are some pics of it [attachmentid=17355] comments and suggestions are appreciated
Last reply by the_black_mage, -
- 17 replies
- 2.2k views
Hi all, I am thoroughly enjoying my A:M apprenticeship and have now completed my final lesson (not yet accepted by my Mentor though). Here it is: http://higginsdj.250free.com/downloads/Lesson6.mov Note that you may have to navigate to my gallery (theatre) page and access it there as 250Free may not allow direct linking (see below) My other efforts can be seen here: http://higginsdj.250free.com/theatre.htm This was by far the most complex animation I have ever done as it comprised 3 Chors (3 Shots) each with up to 5 blended actions overloaded with Chor Action. If nothing else I have learnt a lot about blending actions in A:M http://higginsdj.…
Last reply by higginsdj, -
- 1 follower
- 21 replies
- 2.2k views
Has anyone here had one of their models converted to a physical object using a 3D printer? William posted a while back about doing that: http://www.hash.com/forums/index.php?showt...&hl=printer If he's converted some of your models, let's see the result. I was in talks with him, but he never got back to me after we started discussing details.
Last reply by Eric2575, -
- 20 replies
- 2.2k views
Hi guys, I started working on my kids book that I have been planning about Aug of 09.. This is Howie he's the main character and the sun is his guide or guardian; This is what I have so far am mainly trying to get a comfortable appearance/overall feel that will be standard for the entire series... I would really like ur feedback on if the characters are appealing and if not how to improve them so kids would enjoy and relate to them more.....
Last reply by itsjustme, -
- 12 replies
- 2.2k views
OK well heres my FIRST EVER EXTRUDED MODEL! Ok here are two pictures. the first non wire framed picture has a different head shape then the wired frame, because I tried something. Well I want to create the rest of the neck and the back of the head. Can somone help me?
Last reply by robvmonte, -
- 27 replies
- 2.2k views
I'm currently working on a project for school where I have to make some kind of room, in this case I'm making it an expensive condo in hawaii. I want it to look as photorealistic as I can. I'll have pictures very soon, I'm really happy with how its turning out! Anyways, I just have a quick question, one of the props is a wine bottle. I have the model all laid out now I'm working on the materials. I cant get the light to refract right through the glass! Is there any way to do this? I've tried the refraction and density setting, but they just dont cut it.. has anyone dealt with this before? Thanks! ::EDIT:: Alright I want to start this off with a picture, so …
Last reply by -TC-, -
- 2 followers
- 27 replies
- 2.2k views
Here is the first shot of the new character I am working on. I borrowed NimmieAmmee eyes for the time being just to get placement. What I would like to do is build the character from concept, rig, texture and have you guys critique along the way. I will have updates this week. I hope you guys don't get bored with this caharacter. Steve
Last reply by Shelton, -
- 23 replies
- 2.2k views
I made a Flash presentation for the author of a book I've been helping to illustrate that showcases all the models I made for the reconstruction of the East Pediment of the Parthenon. The book is called The Parthenon Code: Mankind's History in Marble. These models are textured and in color! This was alot of work but well worth it http://www.holmesbryant.com/east_ped/
Last reply by HomeSlice, -
- 1 follower
- 32 replies
- 2.2k views
Hello thought I start out working on the twin Gecko I'm not going to let whip me this time I got a plan for him when I get done with him he won't be able to sale insurance.....LOL Just Kidding.
Last reply by tbenefi33, -
- 1 follower
- 17 replies
- 2.2k views
Letting all those who may be interested in viewing my second part to Vibro Man. Just click on the link http://vibro-man.tripod.com
Last reply by the_black_mage, -
- 4 replies
- 2.2k views
Decided to Do a little Fan Art Model of one of my favorite characters from Dragon's L.
Last reply by Rodney, -
- 19 replies
- 2.1k views
Well all I can say is I am really growing to hate modelling in A:M. lol Its just too long winded and so easy to botch up. In my opinion. Maybe It will get easier and more intuative. PLEEEAAASE. Still trying to find my way of modelling within it. This started out as a comic little girl.?!?! No idea at what point it went wrong I ended up trying to stitch the eyes and nose area which was difficult and perhaps impossible as you can see. The only reason it looks as smooth is because I used the porcelain material. I have ordered the 2002 A:M book to see if it clarifies anything. Cheers Mike R
Last reply by Srmjr, -
- 12 replies
- 2.1k views
Been working a lot with video for Christmas gifts for family and got to thinking, Oh ya I bet AM will work with it. I made a few animations in AM, did a green background and then chromakeyed it out in FinalCut. It seemed to work fairly well. What do you all think? Sorry the files are a lil big......... ChaseUFO1.mov DinoRabbitscaled.mov
Last reply by Darkwing, -
- 2 followers
- 23 replies
- 2.1k views
Been a while since I posted a WIP, so here is a render from a short I'm working on. I'm digging on hair and new and improved displacement maps, which I'm using here instead of bump maps. http://www.dinocarl.com/velociraptor.jpg Comments welcome! Carl
Last reply by dinocarl, -
- 18 replies
- 2.1k views
Hi gang, Here's a new lipsync I've been working on. This one has more extreme emotion to show what this setup is capable of. This clip is a render from the action window (Quicktime, Sorenson 3, 1.7MB) http://www.scc.net/~mbs/Yosemite27.mov This one is a wireframe that includes the onscreen interface I use for animating this critter. About 90% of the lipsync was done using the "slider interface" and the remaining 10% was tweeking the individual pose sliders. (DivX 5.1.1, 2.1MB) http://www.mstrohbehn.lunarpages.com/Videos/Yosemite26.avi Let me know what you all think. Thanks!
Last reply by JBarrett, -
- 28 replies
- 2.1k views
Does anybody by chance have a puffy cloud smoke emitter for a cartonny car, that he could post here for me to examine and use? Thanks a lot
Last reply by Paul Forwood, -
This just a simple glock 9mm working on. I need to tweak it a little bit and texture it.
Last reply by itsjustme, -
- 30 replies
- 2.1k views
If you'll pardon me for a moment of indulgence; I made this image and it made me laugh out loud, so I thought I'd share it. It might be funnier to me since they're wearing my kids' clothes. Oh, and if you know anything about camera matching (to a still photo), please watch this space. I'm gonna need help putting these guys into my house.
Last reply by seven, -
- 13 replies
- 2.1k views
I am using Cooper tutorial and have started my first non AOAM model of a sargent character I want to animate. I am not sure what I am doing and I am just going for it and well learn from my misstakes I guess. This is what I have so far.
Last reply by higginsdj, -
- 1 follower
- 20 replies
- 2.1k views
Takin a small break from pokemon to make Saber from Fate Stay Night. I've got a cash offer from someone to make her so i'm doing my best. Here's what i've got so far, tell me if you can see if there's anything i should change.
Last reply by Rodney, -
- 23 replies
- 2.1k views
I just bought, downloaded, and installed v16.0a. I have been using AM since 95, and have never had this problem. I have, but it's been manageable. To summarize, it simply crashes. To be more specific, I am using Windows Vista SP1 x64. I am running it on a HP dv4 Entertainment Notebook PC. I am downloading, but haven't installed the latest graphics driver as well as SP2. However, I don't think the version of Windows is the problem. I have gone into the tools>options>global and tried to change my real time drivers but i only have one option: OpenGL. I am bewildered that this computer's graphics drivers only support that and not Direct3D as well, but it is what it is. …
Last reply by hostler, -
- 1 follower
- 16 replies
- 2.1k views
Here is a model I did a while ago and never got around to rendering it out. Thanks for who ever posted the keychain project, can't remember the name right now. It took 5 hours total for the model and about 657 patches. Comments welcome. Chad if anyone would like this model, let me know and I will get it packaged up in a zip for download.
Last reply by Pizza Time, -
- 5 replies
- 2.1k views
Here's my first blocking effort. Haven't decided if he makes it or not..... ClimbWall_0000.mov
Last reply by RS3D, -
- 1 follower
- 26 replies
- 2.1k views
Hi, I'm a 'rusty' old 'old timer' but I'm back and trying to animate and get some video of a bunch of models (space ships for the most part) created for my last AM project (a book trailer for my sci-fi book). To give credit where due, some models were created by AM users from all around the world. I'm using V14 NetRender (I plan to upgrade shortly), however, so far, I've only tried rendering right out of AM. I'm encountering a problem I've not seen before and it's happening on all three of the scenes I've tried to render (so that means 3 different sets of prj files, model files, etc). Things are 'shimmering' on finals renders (this best description I can come u…
Last reply by rusty, -
- 22 replies
- 2.1k views
FFF animation victim_mpeg2.zip
Last reply by Rodney, -
Hi Guys! Please anybody show me a/(more) good action(s) and please to mark offset,anticipation,follow through,overshot,squash and strech application in it! I will be happy, that you can help me in this topic and you can offer a good rig for my models ,because maybe I can learn the animation much more and I may can make my projects better!! I'm waiting Your answer and thanks before! Can you help me and tutor in the animation topic? Sharky!
Last reply by Sharky, -
Hi I am working on something for fathers Day. I want to make an animation of my dad playing conga drums and singing babaloo if I can finish it in time. My friend jin kazama is making the conga drums. I started the head today. I was just gonna make a simple round head and put glasses and hair on it but my friend jin kazama encouraged me to push it more and I'm glad he did, I am happy with how it's coming. I should be busy learning a software package right now but I wanted to do this. Attached is the head. I will update later.
Last reply by Gerry, -
i have this character here i'm working on taking a break from some of my other projects here is a sample of a few images i've done so far.
Last reply by Alien_Films, -
- 2 followers
- 23 replies
- 2.1k views
I've been rather ill lately, and have not had the concentration to work on the real project at hand (our Mountain film) so I built a 3-D model of my roomate's head. It's kinda creepy without ears and hair and the neck is incomplete, but it was a fun challenge to build a realistic head for a change. (We may use it in an animated version of him to introduce his architecture portfolio in the future, but no immediate plans.)
Last reply by phatso, -
Mysteryman
by KenH- 30 replies
- 2.1k views
Can ye guess who it is yet...."Tie Me Kangaroo Down Sport...." Thanks to Colin Freeman for his great face tutorial. Incidentally, does anyone know how to adjust the colour of a "Printscreen" grab. I mean so it grabs the right colour.
Last reply by KenH, -
I've been working on this guy for about a week in my free time, which is never (paradox). I still need to smooth him out and rig.Maybe add some sorta doo-dad ear covers.
Last reply by starwarsguy, -
Ones this projected started out by trying to find a way to do fast and fun animations. The character(s) had to be as easy as possible to animate. Why not use one cell - a one celled organism - the ones who started life on earth. I Googled on it and found: http://www.4to40.com/earth/geography/index...orldunderwater2 And they seemed to have some sexual life too: When the animal wants to have young, it simply splits into two, and each part goes its own way. And they were also dangerous some of them: Some of these flagellate animals can be a nuisance and may even be dangerous. Well they looked a bit like human beings our first ancestors: Some fl…
Last reply by seven, -
- 3 followers
- 20 replies
- 2.1k views
Can someone point me to a good UV Mapping tutorial? Thanks.
Last reply by Rodney, -
Finished! After lots of work with modelling a dragon for the image contest I just finished it, and here it is. Hope you like it.
Last reply by Eos, -
- 23 replies
- 2.1k views
I don't think I need to tell ya who this is. Still needs work and cleaning up. Like around the neck there. But a good start I think. Big snake around his neck will help too.
Last reply by TheSpleen, -
- 3 followers
- 18 replies
- 2.1k views
Happy New Years Everyone! 🎉 Just completed a Time-Lapse video been working on over December. Cheers
Last reply by Michael Brennan, -
- 1 follower
- 18 replies
- 2.1k views
And now, from the people who brought you, "Design Critique's Please =^.^=" comes an exciting new thread that's sure to please the entire family.... A tutorial video on doing something in Hash A:M similar to booleans in other 3D softwares: Booleans in Hash A:M Ok... the nitty gritty: It's long, winding, grievously compressed......... and it's mine. So here's your chance to take a pot shot at it and see if you're on target. No really, I want you to tear this thing apart. I want it to turn out well in final production. I've already got a boatload of notes on changes to make, but I need to hear your impressions and observations. Remember, I ask…
Last reply by psyborg, -
Cluedo
by DCLeadboot- 1 follower
- 16 replies
- 2.1k views
I am studying a BA in Digital Media. So far, so good. I've got through the first two years. Now, when I start my third and final year, one thing we have been warned of in advance is a Specialised Study project. We've got plenty of time to plan and I want to make the most of it. I have decided to make an interactive Macromedia Director based project, based on the well-known game of Cluedo. Influenced by Hasbro Interactive games, you get to solve the mystery by actually searching the rooms for clues, questioning the suspects and viewing flashbacks of previous events. I plan to make it a parody, calling it Crazy Cluedo and making it funny. The suspects have the mo…
Last reply by DCLeadboot, -
- 5 replies
- 2.1k views
I was goofing around with some of my characters to create a desktop image for my computer... just thought i'd share. Not sure if this post will go through as I seem to be having some problems with "timing out". original is at 1024 x 768. The hair on the guy is "inspired" by Adam Sessler for you XPlay viewers out there.
Last reply by Zaryin, -
- 1 follower
- 21 replies
- 2.1k views
In light of my coming in 4th for this month's image contest here is the link to a full body turn that I did a couple of weeks ago to see how the model was coming. On this version there was still some texturing to do but you can see a lot of the details. R2 Body Turn (2mb) Here's an early animation I did featuring 2-3-2 conversion. I know the movemtn is jerky bit I just wanted to see how things looked at the time. R2 2-3-2(2mb) Feel free to leave your C&Cs.
Last reply by Zaryin, -
- 27 replies
- 2.1k views
OK so for the past few months i been all over the place just working on different things. i thought i might try something a little bigger than the usual rock or screwdriver. so i picked a car that i wish to have some day down the road. this is what i got so far about a month in. im just stumped a few lines. if you think you can give me a few idea what to do next let me know. been stuck here for 3 week lol. im going to go pretty detailed with this. so going to build engine and interior as far as i got so far how i set up the rotos the car from the front car from the side so take a look and let me know what you guys think
Last reply by mouseman, -
- 28 replies
- 2.1k views
I have always wanted to see what doom 3 would look like if I rendered it with radiosity. The game engine does not have any baking for lighting, so every light is ray traced. I've used the editor to take measurements of the garage I wanted to recreate, and I'm using textures from Doom 3 for all of the surfaces. The entire geometry took me around twelve hours to input into A:M, but the results are already very cool. Here is a render that I did yesterday with photon mapping but with no texturing. [attachmentid=14610] Since the image was rendered, I have added railing, more pipes, wires in the back area, and a few textures. The animation shows the room a bit …
Last reply by MattWBradbury,