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Hash, Inc. - Animation:Master

AMAR

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    Every thing dealing with Performance, Fine, Media, and Digital Arts.
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    Dell Laptop 3 ghz, 256mb of ram, and 64mb Ati Radeon 9700, Dell 1.6, 1 gb of ram, 16mb Ati and 64mb NVidia video card, G4 500mhz (frankenstein) Mac, with 768 mb ram, 8mb video card, 600 mhz amd, 512mb ram, 32mb ati video card

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    Amar Brisco
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    Chicago, IL

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  1. I need to see this female model from the back so I can see how you modeled dat azz.

    Look at how juicy dat iz.:-)

  2. That's some great animation!!!!!!!!!!!!! Wonder how a mocap system like that works with hash cost. Oh? I did notice the right arm passing through as the head turned but I think this was more a demonstration of how realistic you can have a character in Hash move. Great job I need one of those systems that would be a great tool to use and play with.
  3. that can also be done with a reg gaussian blur and a layer mask going from dark to light using the default color settings with black first and white second. You can tweak the midpoint slider to determine were the lighter diffusion of the blur will occur.
  4. Here's is the 360 animated view simatest1.mov
  5. Hey, Hashers Here's an update of my character with some clothes on I got to finish her costume and of course the rig......oh and give her a wig. This is the img update and I have 360 animated view of her also. Comments are welcomes........be brutally honest. My goal is to finish a model that will rival some of the high density models you see on CGTALK. Thanks for the coments so far. P.S. I'll probaly use three techniques for the hair (1. wig and texture, 2. Hair mat and texture and 3. Use the v.11 hair stylize feature with textures once I get 11 sometime in july. )
  6. Mack Thanks, you're right. I have already corrected that area and i starting planning for the costume design tomorrow or tonight i'll post an update with the changes and a costume.
  7. Here's a pic for sample costumes which one should i put on her guys............HELP ME GIVE ME AN IDEA WHAT WOULD LOOK GREAT IN ANIMATION.
  8. Thanks Frank for the complement but even in those truths you say I still find error and i'm sure others can that's why I posted it. Thanks maybe when I texture her and add the costume I'll get ruffle from the bushes. by the way let me post those costume possiblities. P.S. again i like your fred.
  9. thanks for the comments guys. I'm fixing up her waist to hip area now and since she's a hero type trying to figure out an outfit I got some ideas I'll post the pics in a sec. But i'm open to suggestions and if you see any thing else that stands out maybe i can correct it. Since the face is of someone i know the textures have been already started.
  10. You to huh? Yes they were pretty intimidating as a child. With hash new hair feature might be an idea or a challenge to recreate one or something like it in 11.
  11. here is the spline view. She only 2700+ patches but i know about a 1000 or so will be added for teeth and accessories.
  12. HI, all I'm posting this new model i'm completing and i'm look for critiques. The head I did almost 6 months or so ago The body i started this week. She a little bottom heavy maybe for some but perfect for me. Here the image
  13. clean character.........very Jim Henson Muppet looking. So that means he's going to be a humorous fellow?
  14. The only thing also I see you added was Hair patches that increase the count the approach was similiar. You ended up with 3000+pacthes which is still good and I 2600+ patches. Which was due to me adding the pencil and the bandaid. I still think the approach was great and still it turned out very clean. I'll post an image now
  15. hey that's really good modeling. I just completed working on that model also and I like how yours turned out better. Yours look more mature and has a bit more character. I did recreate some quick rotos to getter a better perspective of the character. I going to refer this link to him if your interested, I'll post a pic in a bit. I'm emailing him now and I'll refer this link.
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