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JBarrett

*A:M User*
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About JBarrett

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    Pixel Relationship Counselor

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  • Website URL
    http://www.justinsbarrett.com/

Profile Information

  • Name
    Justin Barrett
  • Location
    North Texas

Previous Fields

  • A:M version
    wha?
  • Hardware Platform
    Macintosh
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  1. Robert: no idea what that movie reference is. There are plenty of popular movies I haven't seen, though.
  2. Sorry that I missed the session. I got wrapped up in some other activities. I did the assignments, though. Eclipse doesn't open a separate console window, so here's a screenshot of the console panel: ...and the variables assignment: Robert: I'm pretty sure the ASCII-art image reference is from 2001: A Space Odyssey. I'm not sure where the quote comes from, though. Is that from the same film? I tried watching that years ago when I was studying animation. I couldn't stay awake, though I don't know if that's because of the film or something else. Whatever the case I don't recall much about it.
  3. Sounds like a great plan! So now the challenge becomes: when do we meet? I gave my preferences above.
  4. May 1 sounds good to me. Re: a weekly meetup, Sundays are a no-go. Evenings and Saturdays are my best options. However, I sometimes work during those times, so I might not always be available.
  5. Indeed. I initially thought about Eclipse from a prior attempt to study C++ where that was one of the recommended IDEs, so it's pure serendipity that John is using it for his course. Getting the GCC compiler installed was a little more cumbersome than I thought. For some reason there's not a simple executable installer for it. Of the two Mac links provided on the GCC binaries page, I suggest going with the Homebrew option. Follow the link, copy and paste the provided command into a Terminal window, and let it do its thing to install the Homebrew system. Once that's done, stay in the terminal and execute this to install the latest version of GCC: brew install gcc Once that's done, download and install Eclipse. If you don't have a Java development kit in place (required by the Eclipse installer), then it'll prompt you to go get that. Once that's done, open the Eclipse installer and choose the C/C++ option. It'll likely try to put the .app file somewhere other than your Applications folder, so feel free to change that. Once Eclipse is installed, just open it and go. It should hook up with GCC on its own, as John indicates in his demo. I didn't have to do anything. Side note: I've always found it just a tad annoying that installing development software is often more cumbersome than installing just about anything else. You often need to install other helper apps (Homebrew, JDK, etc) before you can get to installing the primary application, and sometimes those helper apps are command line tools. It's almost like they assume that you're already a developer, so they dive straight into the deep end. I've been scripting/programming on the side for many years, and while I've seen enough of this stuff to get me through trickier installs without too many headaches, it still feels like they're almost intentionally trying to make it difficult to break into programming at a certain level. Anyway,I decided to dive in and start watching stuff in the course, and I'm up to Section 1, Lecture 4. There are some small differences in the latest version of Eclipse—John's demo was recorded in 2014 from what I can see—but overall it's flowing almost exactly as he demonstrates. I've gotta get back to some other stuff, so I probably won't go past S1L4 for now, but I wanted to throw this out there to help my fellow Mac users (if there are any in this group).
  6. I'm gonna tag along if that's okay. I don't use A:M any longer, but have thought about learning C++ for a while now, so this seems like a good way to go about it. On the IDE front, I'm going to take Eclipse for a spin. I'm on a Mac and could use Xcode, but from what I read it's a bit of a space hog, and space on my hard drive is low as it is. The Xcode download is over 5GB before extraction, whereas Eclipse is only 50MB, so my gut says I'll have an easier time running the latter on my system. I'm also not looking to create any iOS specific apps yet, so I don't really need the extra bulk of Xcode anyway. However, if an experienced Mac developer can point out some element I'm missing that makes Xcode worth the effort, I'm open to reconsidering it.
  7. This year is already full of surprises, the first one being pointed out by Robert: my account is still active! And on top of that, I somehow remembered the password! Thanks to Robert for being willing to start this thread on my behalf. I hope that Animate a Face will still prove useful to the community!
  8. Dang...nice can! And I don't say that to just any guy... Seriously, very well done. Great job on all fronts.
  9. Lookin' good, JT! Always an inspiration. One of these days I gotta take a crack at modeling...
  10. Any specific places in particular? The shampoo bottle works pretty well overall, partly 'cause he's so limited. Very nice work on lip sync for that character, although I'm not sure the "teeth" (when that extra shape pops into place for some nearly-closed-mouth shapes) works that well. Because it flashes on and off, it doesn't really feel like teeth coming together. The way he's constructed, I'd almost say it would be better to drop that element entirely. I think it might work just fine for the style to ignore his teeth completely. That's how the VeggieTales characters operate, pretty much. The teeth only appear when they need to do a toothy-grin, not during regular speech. Most of the cleanup is needed for the soap and sponge. I don't have time to dig in super deeply into specific segments, but I'll try to point out some global issues quickly... There are many places where acting choices could be better. One that jumps to mind is the "I can't believe my eyes" line from the soap bar. He's referring to seeing the shampoo bottle, but it feels a bit awkward 'cause he's not even looking toward the shampoo during that line. Some moves feel unmotivated. During that same line from the soap, some of his body motions put him in awkward poses. It almost feels like he's moving just to move at some points. Pick your poses carefully, making sure that they're motivated by what's going on. You can insert bits of "business" where appropriate, but even business should fit within the larger structure of appropriate, clear poses. Lip sync for both the soap and sponge is pretty good, but feels slow at times. Could be a bit snappier. And as with the shampoo, the flashing teeth don't really work that well. Because these two are more realistic in their facial design, they definitely call for more more realistic handling of their teeth. But the more I think about it, I think you could also get away with nixxing the teeth entirely. It could go either way. But the flashing doesn't really fit. Too jarring, distracting. Body movements could use a hair more snap in some places. Stronger holds. That's what jumps out at me right now, looking back through the first little bit and going from memory on the rest. One spot that works really well is the "hand" gag w/ the soap. Even though it's really obvious that the gag is coming up once the shampoo's line has been sung, the way you stage it makes it work well. You did a nice job conveying a sense that the soap character believed he actually had hands at first. Cool stuff! Just take a bit more time to spit and polish it. Not too much spit, though, or the soap will just turn into a pile of goo.
  11. Wow.....now THAT would've been a nearly instant win, methinks. Animation could used more polish, but the creativity and storytelling still make it a lot of fun to watch. Now, where's my hat.....oh yeah. It's already off. Kudos!
  12. I've tried getting to the "theatre" page several times, but keep running into "bandwidth exceeded" messages. I'll keep trying...
  13. Whoa...tough to read such a dark character against such a dark background. Start by cranking up your lights, and consider a lighter background as well.
  14. I'm glad you like the tute, Michel. Re: your clip, the lip sync feels way too soft and subtle overall. There's a lot of variety in the sound of the voice, but very little in your character's mouth shape creation. It shouldn't be super-duper snappy, but it definitely does need to be punched up a notch. It's a pretty good start, though!
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