Work In Progress / Sweatbox
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A:M Stills (85,919 visits to this link)
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Works In Progress (WIP) (58,754 visits to this link)
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5,143 topics in this forum
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- 26 replies
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A 2 piece suite. I have done a quick 'Wink' tutorial on creating dirtMaps for the chair that I have just posted a link to in the Software Tutorials section. A bit of a cheat but it works
Last reply by Dalemation, -
Wood
by Guest Wegg- 35 replies
- 1.9k views
Here is a nice Finished Chestnut wood. . . Probably really good for furnature. . . Can check it out <here>
Last reply by Wegg, -
- 30 replies
- 1.9k views
After i finished the model of the Norwegian searescuevessel: http://www.hash.com/forums/index.php?showtopic=10846 I started on a BIG project. The Images and the trailer is a bit outdated (from early december), but gives a clue of how I'm doing. I'll be grateful for any comment Just love AM (startet with AM october 2004) Trailer TROTG testrender (added 28.Jan.05) test (wmv) test (mov) Some screenshots: Have made every model myself from scratch except for the bouilding (heavily modified free model) the free model:
Last reply by Mr. Jaqe, -
- 21 replies
- 1.9k views
Hi, All I just finished this head, the hair are all used Hair Lock(Ver. 11a). Any comments are wellcome. Thanks Antonyw
Last reply by -TC-, -
- 31 replies
- 1.9k views
After the sucsess of my jedi starfighter, iv decided to go back and fix up some of my previouse models My old droid starfighter was badly done. i made in only one day. and didnt care about and detail. What i have so far on my new droid starfighter has taken me almost a week As usual, feel free to give any coments you wish and let me know if im doing anything rong. or if somehting can be better Before:_____________________________________After:
Last reply by Dark_Jedi, -
- 23 replies
- 1.9k views
Over the next two months or so i am going to be creating objects to be used in a game online. All of the objects are going to be objects from times of empires and kings times. I will say now that i do not play this game but a few of my friends do. Which is who helped me get this project. So now i am going to be making objects and showing you guys my progress. The game is called War of Empires... and you can check it out here if you would like to. None of the artwork on this site is mine though. Im not sure where my work will go if its used. The work will be created from a certain angle of each of the models so none of the shots are final. but my first …
Last reply by totlover, -
- 18 replies
- 1.9k views
thanks to all your great feedback during the WIP! Its now finished and for you to enjoy. If you have any comment please share! Nose2 (divx) Cheers /a.
Last reply by hypnomike, -
- 1 follower
- 29 replies
- 1.9k views
Hello people, This is a model of the one and only Yosemite Sam from Looney Tunes. There is no specific reason for the model i just wanted to practice. Not much is attached but his character doesnt seem very attached from the pictures.
Last reply by totlover, -
- 43 replies
- 1.9k views
Starting a new project and need many new characters for it. This is the first one, I am not happy with the color scheme right now so may change it.
Last reply by Paul Forwood, -
- 26 replies
- 1.9k views
panda character Using a Sub Surface Scattering rendering
Last reply by itsjustme, -
- 16 replies
- 1.9k views
Using the rig created to this machine I just modeled some emitters and playing with nulls I bring to you the Real Time Drawing System ..... pointless but funny. drawing_system.mov
Last reply by serg2, -
Magic Cube
by Xtaz- 22 replies
- 1.9k views
Hi Spliners : I was playing whit AM last night and i remember my old magic cube, then i resolved model and animate one, here is my attempt .... http://xtaz.com.br/projetos/xtazcube.mov (1.1 Mb Sorenson ) comments ?? sugestions ???
Last reply by Dark_Jedi, -
- 2 followers
- 25 replies
- 1.9k views
I decided to start a thread on some of my experimenting with outdoor lighting and rendering. So here is the scene I am going to be using: I designed/modeled it to have complex shadows, relfections, and have IOR somewhere (the water (1.33)) Here is a late afternoon lighting. I have updated that lighting setup slightly after the last render, I added 2 bulbs underwater (as suggested in this thread to give some shadow detail, and I also added a Lane T on the bottom of the pool. Ive been enjoying rendering to OpenEXR and using its high dynamic range (32 bit too) and buffers to get additonal tweakability. Next up is the midday daytime look! …
Last reply by Gerry, -
Teddy Bear
by chris- 29 replies
- 1.9k views
Hi all, Thanks again to those that helped trouble shoot the problems I was having with the shaders the other day. Now that it's working I was able to find time tonight to tweak some settings and get it MUCH closer to the look I was going for. Some of you may remember this model from a few years ago when I first created it, I'm really excited to be getting back into working with it again. Below is a screen shot of the new and MUCH improved look. Let me know what you think! I've also included a wire frame shot as well. Now for a little more trouble shooting, it looks as though I have a strange thing happening with one of the guide hairs. You can see …
Last reply by agep, -
- 21 replies
- 1.9k views
Hi, i try to give 3d live to a french comic character, i adore. I´m not sure if you know him. His name is Gaston. What do you think? Greetings Frank
Last reply by frankH, -
- 26 replies
- 1.9k views
So here's my WIP so far. I'm using this scene to test the Latimer model I have. This is a very rough blocking and I'm simply looking at the timing of it now. I would have used the frame burn post effect but it doesn't seem to be working. Anyway I'm looking for feedback on initail poses and how I could make them stronger and better. finishes_here.mov
Last reply by mouseman, -
- 26 replies
- 1.9k views
Taking a short break from organics and characters. I'm trying to work out some architecture now. Here's the dome for a cathedral. Fair quick to model using extrude and duplicate in several ways. The texture is a small patch-image, not intended to be definitive. This is the result of some 1 hour work so far. Comments welcome!!! Emilio Le Roux Mosca Films
Last reply by GibsonAV, -
- 4 replies
- 1.9k views
Decided to Do a little Fan Art Model of one of my favorite characters from Dragon's L.
Last reply by Rodney, -
- 33 replies
- 1.8k views
At least I hope it is. I was in the mood for doing a human-like character and he was just....there. I might even finish him too.
Last reply by starwarsguy, -
Re Modeling
by dude- 34 replies
- 1.8k views
I was Looking at My Main Character Model an Decided it looked like crud....so i remodeled it yesterday. I think it Looks alot better. Im Gonna Post A wire Frame In a seccond.
Last reply by always_a_kid, -
- 28 replies
- 1.8k views
This is my first attempt on something that I've done. I have gotten really addicted to Bioshock and love the Big Daddy's. Included i have a picture of a big daddy Front and side view of the original, and the front and side view of the one I'm doing. Please tear me away on your opinions and bashings. I haven't finished it yet, but what I have been doing *what you can see* has taken me around 7 hours more or less. Now as you can see, the base of the body isn't what it will actually be, it is just there to give me a general idea of where things will go. If you have any opinions that you would like private, or would like to help me, by making a 'little sister, or a splicer'…
Last reply by cuboos, -
Game Scene
by KenH- 1 reply
- 1.8k views
Here's a scene from a pda adventure game I'm working on. All work done in AM with a little help from Photoshop. The car was inspired by pictures in this very forum! C and C welcome.
Last reply by lazarter, -
- 2 followers
- 21 replies
- 1.8k views
Hi guys, I am currently working on a raven-model. What do you think? See you *Fuchur* turn_1.wmv
Last reply by robcat2075, -
- 1 follower
- 17 replies
- 1.8k views
Hey guys, remember that incredibles rip off I made over the summer? Well even if not, I had a model produced and painted over the summer but for some reason or another I never got around to posting. I built this in A:M, no duh! And had to export it and save as an stl file.... which was not as easy as you might think. I wound up using a box modeller app to seal up the geometry and save as an stl. color spec image http://www.vrcops.com/3dfile/IncGuy.jpg model images http://www.vrcops.com/3dfile/3dToy/Toy1.jpg http://www.vrcops.com/3dfile/3dToy/Toy2.jpg http://www.vrcops.com/3dfile/3dToy/Toy3.jpg http://www.vrcops.com/3dfile/3dToy/Toy4.jpg http://ww…
Last reply by Steve Pfann Jr., -
This is my latest model, of course I am looking of critisism and the usual
Last reply by Mr. Jaqe, -
- 14 replies
- 1.8k views
http://www.mediastation.tv/About/about.html My website not finished yet just put Avi onit Codec is divx http://www.divx.com model &animate by AM Composite by Aftereffect texture by photoshop and Painter 1 month render by amd 700 and cerelon 2.o os window Video card g-fore Charoensak watt TAMU(THAILAND animation master user)
Last reply by Gerry, -
- 35 replies
- 1.8k views
may_11_sec_29b_h264_framecounter.mov All major animation is complete. Still needs to be polished.... especially head and eye movements. Most of it is still in linear or stepped, with the body and arms splined. I can still make minor changes, but the major action will stay as is due to short time remaining. My character doesn't have eyebrows and I'm concerned it won't read as well as it should. The eyelids can be sculpted as if they're eyebrows, but I haven't done any of that. The render is very basic. I'd love to try Ambient Occlusion, but don't know if there's time since I don't have a clue about it. I'm curious to see if you all think the co…
Last reply by strohbehn, -
- 35 replies
- 1.8k views
I finally got my troll moving! Here's a 2MB WALK CYCLE There's something about his arms that I can't quite put my finger on so if you've any ideas...
Last reply by KenH, -
- 3 followers
- 33 replies
- 1.8k views
Just wanted to show a small short-idea of mine... Have fun with the plumpers (No offence meant... next time they will be called plompers...) (h264, mp4) *Fuchur* take_01_how_it_began.zip plompers_take_01.zip
Last reply by TheSpleen, -
- 18 replies
- 1.8k views
Hello smiley hashy people, I have just started a new wip of my friends head; I say friend but if he sees what im doing to him he might not be anymore! He's probably not the easyest subject as he has a broken nose, and i took the pictures after an evening of boozing so the rotos arent perfect but theyl do! I was aiming to get the concentric ring thing implemented, but im not sure its done quite right. heres a rendered image
Last reply by nixie, -
- 1 follower
- 30 replies
- 1.8k views
This is something I have been working on in my spare time. The model is finished but i will continue to work with the lighting. I really just want to see what kind of feedback I get on it.
Last reply by noober, -
- 1 follower
- 49 replies
- 1.8k views
I'm working on a character and was just giving him some abuse. I think i have a good start so far. any C&C's welcomed. bounce.mov
Last reply by Phil, -
- 27 replies
- 1.8k views
From: "D.Joseph Design" <Mail@DJosephDesign.com> Mail@DJosephDesign.com Date: 2004-1-29 09:45:41 It is finally done! My "March of the Rubber Duckies" animation has been rendered and output with music, sound effects, and enhancements. The opening animation for Bethel Baptist Temple's annual Year in Review video is now complete! Checkout my animation at www.DJosephDesign.com/3D/SecretWIP.php. Once the video premieres on Sunday, February 15 (rescheduled), my Works-in-Progress page will renamed to "WIP.php" and the animation will be moved to my animations page, www.DJosephDesign.com/3D/Animations.php. Please tell me what you think! I'm sur…
Last reply by ZachBG, -
- 11 replies
- 1.8k views
I am going to be making a CG trailer for my company The Backyard Games first released game Office Bowling. As of right now it is playable on Facebook and it will soon becoming to iOS and Android phones and tablets. It is being made with Unity 3d. All animations done in Animation Master. Modelling with Animation Master and 3ds Max and UV Mapped with 3ds Max. Every visual aspect of the game was done by me. Except, which seems very major, is the main character model and his main 4 skins that come with the game. I came onto the project after he had chosen to use this character. However, I did do all of the animations and rigged the character myself in Animation Master. And th…
Last reply by totlover, -
- 1 follower
- 24 replies
- 1.8k views
I am putting together a trailer to seek financing for a sci-fi project. These are in a sort of random order for now, until I shoot the talent stuff. Latest shot rendered http://content.clearchannel.com/jdunn/earth/takeoff_wm.wmv crash with Hash suit character http://content.clearchannel.com/jdunn/spacecrash.wmv various Hash shots combined with "real" suits http://www.zombiecult.com/colony.wmv Let me know what you think of this stuff. Jeff
Last reply by jdunn9999, -
- 27 replies
- 1.8k views
Well, the pot is not spout synched yet!
Last reply by Mr. Jaqe, -
- 1 follower
- 18 replies
- 1.8k views
Hello all I'm using this project as an excuse both to get a lot of A:M practice in and get some extra credit in my English class. I'm not on any deadline, I just thought it would be fun to make this poster. It depicts Bilbo's Journey from start to finish, with focus on the generic elements of a Hero's Journey (call to adventure, helpers, etc.). I've been working on and off on it since school started. Here it is about halfway done. I still have to put in the Eagles and/or a bear, the goblins, some background stuff, maybe Gollum, pose the Dragon, and anything else you all think of. I have a few questions about what I have so far. You can download the entire project (10…
Last reply by DanCBradbury, -
- 2 followers
- 31 replies
- 1.8k views
I am modeling a grand piano to exercise my modeling skills. Nothing fancy just a simple grand. Pretty much done just needs a seat and set! The aritfacts are from hooks, AO and hooks are not good friends. 8808 patches Photoman
Last reply by Tralfaz, -
- 22 replies
- 1.8k views
aight, so i decided to try out an Anime style character, dunno if i failed horribly http://www.streamload.com/roughy/shiponround10.mov http://www.streamload.com/roughy/purpleeyes.jpg it is supposed to look like i chick, but as it turns out, thats a hard thing to do. c&c welcome !
Last reply by Zaryin, -
- 5 replies
- 1.8k views
Here's my first blocking effort. Haven't decided if he makes it or not..... ClimbWall_0000.mov
Last reply by RS3D, -
- 10 replies
- 1.8k views
I just got Animation Master for Christmas, and this is the model I've first made. Its called Mix the Jester. The only problem is that I don't understand how to put a skeletal rig in it and make the hands work. I don't get how to make the hands work. So, if anyone could give me tips on how to rig it, I would greatly appreciate it. Thanks mix.mov
Last reply by lazz, -
- 23 replies
- 1.8k views
Parrot: -Parrot [attachmentid=14012] [attachmentid=14013] Simple - Yes! but less is more and small is beautiful - hoping on some good response - some nice comments! To give you a clue: http://www.oup.com/us/catalog/general/subj...a&ci=0199279403 Humans never run out of things to say. We explain, we cajole, we gossip, and we flirt--all with the help of language. But how in the space of several million years did we evolve from an ordinary primate that that could not talk to the strange human primate that can't shut up? Everyone of us have got some ideas - illusions? - we have to express. We believe in something - parrots do not belive in …
Last reply by fredfrid, -
- 2 replies
- 1.8k views
I liked the Sintel Character from Blender so much that I am converting a version for A:M. Sintel is Open Source so my version will be open source as well. The conversion proved better that I expected. So far the conversion had included various levels of additional deformation meshes as well as Proxy meshes and other layers. Its been a pain cleaning these out. Next will be to fix the few bad patches (not too many) then to add hair and the a rig.
Last reply by Vertexspline, -
- 22 replies
- 1.8k views
Heyope, Here's a clip of Edna (aka - Mogina) walking around in circles. The second half has some academic nudity so, if you're upset by that, be forewarned. It's pretty tame, though. Anyhow, Edna was started in v.8.5 and then got abandoned until 10.5. Now I've dusted her off, completly re-rigged her and almost completely re-modeled her. Gave her some do-dads and made some jangly bits jangle (if you know what I mean). She's, more or less, a finished model, if there is such a thing but; if anyone has suggestions/comments on the model or the animation, I'd love to hear them. I hope this link works. My faith in how my ISP public folders work is shakey. I suggest…
Last reply by Mike Hart, -
- 12 replies
- 1.8k views
Starting a character...
Last reply by NancyGormezano, -
- 5 replies
- 1.8k views
I was goofing around with some of my characters to create a desktop image for my computer... just thought i'd share. Not sure if this post will go through as I seem to be having some problems with "timing out". original is at 1024 x 768. The hair on the guy is "inspired" by Adam Sessler for you XPlay viewers out there.
Last reply by Zaryin, -
- 28 replies
- 1.8k views
Here's a great dragon model from the extra cd. The model was created by Eduardo A. Gutierrez (eos). I've always wanted to make a scene with a dragon, but was never good enough to model one. So, with the dragon model already available, I can start working on a scene. I made a few modifications to the model and now I'm ready to think about what kind of scene I want to do, I have a few ideas I want to do. Here's a pic of the dragon, I'm sure some of you remember this model.
Last reply by kwhitaker, -
- 2 followers
- 35 replies
- 1.8k views
Hi, I've been planning to complete several projects in AM but I can't seem to get things rolling at a good pace. So I figured that if I post some WIPs I might be spurred along by the forum and eventually complete something. I usually have a few things going on at once so its a little difficult to concentrate on one project through to completion. I will try to change that for the new year. Hopefully I can find some success by doing this. The project I'm currently working on is fairly complex with numerous characters and a very detailed background with lots of action. It will be a still. I am doing this only for my own amusement, especially since it would probably be ea…
Last reply by Hutch, -
- 20 replies
- 1.8k views
Now that my room scene is basically done, I have begun the animation phase of the opening for my last annual Year in Review video for my church. I'll post new animations from time to time, but for now, here's a cool frame from the animation.
Last reply by D.Joseph Design, -
- 21 replies
- 1.8k views
I've finally modeled and rigged something that works. He's not totally original I saw something like this somewhere and liked the look so I made my own. but the rigging is all mine. Thanks to Sonofpat for the tuts. in fact thanks to everyone that gave anyone any advice on modeling and rigging. I read these forums alot but I don't post much. If I have a ? usually someone has asked it before me. So anyway please check this guy out take him apart tell me how to make him better.Then I'm gonna start learning to animate! Get him here
Last reply by Tunames,