Work In Progress / Sweatbox
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A:M Stills (86,679 visits to this link)
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Works In Progress (WIP) (59,281 visits to this link)
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5,155 topics in this forum
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There's been alot of talk about hair, so I've been playing around with it lately. Here's some test renders.
Last reply by Rodney, -
- 24 replies
- 1.9k views
Just as a quick break from modeling the Daedalus, I decided to model a somewhat simpler model, any guesses?
Last reply by Darkwing, -
- 1 follower
- 24 replies
- 1.5k views
please see the attached project below and see if you can narrow down what is causing the render lines.
Last reply by jason1025, -
Hello, it's my new work. there is textures, rigging to do. it's a start. there must be a weapon to stage.
Last reply by thefreshestever, -
- 23 replies
- 2.5k views
Hi to everybody, this is my first time in WIP so I hope to recibe your comments. I´m working with my new character, I Think it looks like serious so I want to do some amasing short animations whit him, this model has no textures, no decals, no group colors only some ligth efects. I´m working with the skeletal sistem and the decals...I ´ll show to you later.. COMMENTS WELCOME...THANKS
Last reply by nino banano, -
- 23 replies
- 2.1k views
Hi all, just wanted to share the results of my current project. Color of hair in generated by a bitmap. The Hairsystem is so cool, but after working a while with it, i would love to have som additional tools/options: It would be great to group/hide control splines. Brushing seems to affect only tle last controllpoints on a spline :-( If i highlight a cp in one view and change to another, the selection is gone :-( aside from that ... cool stuff! Cheers Heiner
Last reply by ruscular, -
I've been working on this guy for about a week in my free time, which is never (paradox). I still need to smooth him out and rig.Maybe add some sorta doo-dad ear covers.
Last reply by starwarsguy, -
- 23 replies
- 2k views
I made a Flash presentation for the author of a book I've been helping to illustrate that showcases all the models I made for the reconstruction of the East Pediment of the Parthenon. The book is called The Parthenon Code: Mankind's History in Marble. These models are textured and in color! This was alot of work but well worth it http://www.holmesbryant.com/east_ped/
Last reply by HomeSlice, -
New Creature
by Guest mrsl13- 23 replies
- 1.3k views
Hello Working on a creature for my son and thought Id post a pic or two or three...still a long way to go with it to get it to animate. arms look terriable so I may go without them and the body may look to thick for the wings..etc etc. Mike
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- 23 replies
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Plymouth WIP Building the round gas cap cut-out in the curved rear fender must have been the most time-consuming modeling I've ever done in A:M. It's still not realistically smooth but I've decided that adequate is sufficient.
Last reply by KNBits, -
- 23 replies
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I finally freed up some time in my schedule and began updating the "Ed's head" model for the 2005 CD. I wanted to share my progress and get feedback as I went so here is the first update: project render (the animation is horrible but that's beside the point) My goal before submitting the final model is (as well as general clean up) to include some sliders for the hair style. I have no idea how hard this is yet but I guess I'll find out. But if there's anything else you think might be helpful, let me know. I'll see what I can do before the CD is mastered. BTW, I did the hair after reading through the excellent Colin's Loft Cooper hair tutorial. Go throu…
Last reply by Zaryin, -
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- 23 replies
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Well, no thanks to the Rant's and Rave's forum I'm making some progress on my second model. I kind of scrapped that first one because he really wasn't constructed very well. Anyway, I'm somewhat happy with the way he is coming along but I have a few problems maybe you can all help me with. 1. I originally had a 'toon mouth but it didn't look right. I kind of want to put a straight line mouth where the light green line in the picture is indicated. I'm not sure how to break into the head and make this so that the mouth will actually work - do I need to remodel the whole head? (The eyes are not attached). 2. I actually have TSM2, but I'm working on rigging …
Last reply by pixelmech, -
- 1 follower
- 23 replies
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I spent some time staring at the mirror... lol... its a good thing i can laugh at myself... because its hard to be taken serious when your mother finds you in your room drawing on your face with eyeliner... ... yeahhh... its to study the lines of my face mom.... seriously.... lol.. anyways... this is what i have so far this afternoon.... i'll post some wires soon...
Last reply by Gerry, -
Finished! After lots of work with modelling a dragon for the image contest I just finished it, and here it is. Hope you like it.
Last reply by Eos, -
This suprisingly took me about 8 hours to make (i normally spend a few days on a Project). i am quite pleased with it. but the only thing i need help on is the background. Here is the site i used for a guide. Sci-Fi models and animations Any comments would be appreciated.
Last reply by nerrazzi, -
- 1 follower
- 23 replies
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I'm into rapping (if some of you didn't know) and I've decied to use AM to make the cover image...here it is so far...how could I blend the microphone in so it has the same detail as the rest of the model? Make it more realistic?
Last reply by jamagica, -
- 1 follower
- 23 replies
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This started out as a rig test for David Simmons Squetchy Thom rig. It pretty much uses all the S&S features of the rig. A fun rig to work with if you haven't checked it out yet! Anyways I just added the eyes and animation over the last couple of weeks. Hopefully the link will work, OK. I don't have my webspace right now. You have to click on the "320" under the animation for proper size. Eggs.mov Thanks David
Last reply by micheldani, -
- 23 replies
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Here is a birds eye view of the latest scene I'm working on. David birdseye_11_8_05_low_rez.mpg
Last reply by teh1ghool, -
- 1 follower
- 23 replies
- 2.1k views
Here's a model I made today. It's a japanese Katana with a wave inlaid blade and a lion insignia. Let me know what you guys think.
Last reply by DanCBradbury, -
- 23 replies
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Parrot: -Parrot [attachmentid=14012] [attachmentid=14013] Simple - Yes! but less is more and small is beautiful - hoping on some good response - some nice comments! To give you a clue: http://www.oup.com/us/catalog/general/subj...a&ci=0199279403 Humans never run out of things to say. We explain, we cajole, we gossip, and we flirt--all with the help of language. But how in the space of several million years did we evolve from an ordinary primate that that could not talk to the strange human primate that can't shut up? Everyone of us have got some ideas - illusions? - we have to express. We believe in something - parrots do not belive in …
Last reply by fredfrid, -
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I moved this from http://www.hash.com/forums/index.php?showtopic=17591&st=40 because it started to take on a life of it's own. Here is the latest render of this WIP. I read a post a while back that mentioned double patches between a light source and an object you want shielded from the light. I did this on the inside of the fireplace, but it still seems to let the light through. Can someone refresh my memory on how to block light to the inside of the chimmney? Comments and critique welcome.
Last reply by Eric2575, -
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another walking machines only this one has five legs and it builds the tripods heres are some pics of it [attachmentid=17355] comments and suggestions are appreciated
Last reply by the_black_mage, -
- 23 replies
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I'm working now on a character from Invader zim. Any comments ,tips ect. to how the character should look like tell me. I want the character to look just like in the cartoon.
Last reply by Viper GTX2.0, -
- 23 replies
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Well, I know it's been a while since I've been really visible on the boards, but I just wanted to show you guys some things I've been working on. First off, I was inspired by the Batman Animated series to create this 4 minute animation that I posted on youtube: Here's a quick environment test I did afterwards: Next is a test I did involving the Batman animated series style again. This time, I imagined what the "Knightfall" Jean Paul Valley batman would look like in this style. [attachmentid=21318] I also made models of The Riddler and Robin from the Animated Series. [attachmentid=21320] [attachmentid=21319] Third, I found some great reference of Marvel…
Last reply by LeeAnderson, -
- 2 followers
- 23 replies
- 2k views
I've been rather ill lately, and have not had the concentration to work on the real project at hand (our Mountain film) so I built a 3-D model of my roomate's head. It's kinda creepy without ears and hair and the neck is incomplete, but it was a fun challenge to build a realistic head for a change. (We may use it in an animated version of him to introduce his architecture portfolio in the future, but no immediate plans.)
Last reply by phatso, -
- 2 followers
- 23 replies
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hi all, I'm quite new to A:M and still learning the ropes but it just wondered what you thought of my new logo for my company 'EmeraldStorm' Here is the link: Click Here It may take a while to load and you need quick time player. Please can you add comment's to it on my website. Thanks Elliot
Last reply by entity, -
I think Victor Navone's Alien song is such an inspiration that I decided to make my own alien. Here is what I have so far.
Last reply by totlover, -
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Thought I'd post a thread here since the NX-03 is still a work in progress. I tried to use several different techniques in making this model. One of them I used for the first time and now I wonder how many possibilites this opens up - boolean cutters. I used booleans to cut out the shuttle bays on the left and right side of the saucer and again to cut out the sections that have the aft thrusters. The shiny metallic look is accomplished with spec intensity and spec size maps. I was surprised at how much I had to crank up the values to get that effect. There are also several normal maps to get the plate line definitions and of course the model is composed of several …
Last reply by Darkwing, -
- 1 follower
- 23 replies
- 2.1k views
So here's the story... I do these play posters for my brother's community theater down in VA. The latest one is one of my favorites, Deathtrap. So I had originally planned to just do the whole concept for the poster using photoshop and royalty free images from my photo CDs. However during the layout and research stage I totally goofed up. I needed a pair of vintage handcuffs (if you know the play you know why) for the title on the poster. I found the perfect pair... ON THE FREAKING WEB! I used the darn thing through the whole creation all the way to the final and had completely forgotten it was a copyrighted image and I really couldn't legally use it. It was sor…
Last reply by dougwills, -
- 1 follower
- 23 replies
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OY! I recently was handed a storyboard for a local retail chain which showed a 'monolithic' gigantic thing covered by a silk-like fabric blowing in the wind. I was at a sales meeting with some of my fellow animators who use Maya. The question was put forth: "Can YOUR software do this type of effect???" The Maya team said they had an excellent cloth simulator but that none of them had ever experimented with it and then put forward a 'pie-in-the-sky' number ($40,000 which meant they didn't want to go near it) to do the job. I said I would like to do a test and after a day of dinks came up with this: http://www.youtube.com/watch?v=cTE4nCHGwNo This SOLD th…
Last reply by leander, -
- 2 followers
- 23 replies
- 1.9k views
Been a while since I posted a WIP, so here is a render from a short I'm working on. I'm digging on hair and new and improved displacement maps, which I'm using here instead of bump maps. http://www.dinocarl.com/velociraptor.jpg Comments welcome! Carl
Last reply by dinocarl, -
- 23 replies
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hi @ all, here are some screenshots, renderings and a short qt-movie from the actual project i´m working on. please tell me what you think about the characters, lightning, etc, i´m sure you can find some critical points i haven´t thought of yet. i have a few questions: 1. the forces setting: i want to have a slow breeze flowing through the grass and the tree... the movie is my very first attempt with forces, i know it´s much much too fast etc... but i was wondering if anyone of you could give ma advice about the settings on the force and the hair-materials. sure, i could figure it out by try and error, but maybe some of you guys figured some good settings…
Last reply by Nuba X, -
- 23 replies
- 1.8k views
This is my second attempt at making a ninja model. My first was ok but the proportions weren't completely right. This is looking a lot better. Any comments or criticism are welcome. Please help me make this the best it can be.
Last reply by mtpeak2, -
- 23 replies
- 2.4k views
Over the next two months or so i am going to be creating objects to be used in a game online. All of the objects are going to be objects from times of empires and kings times. I will say now that i do not play this game but a few of my friends do. Which is who helped me get this project. So now i am going to be making objects and showing you guys my progress. The game is called War of Empires... and you can check it out here if you would like to. None of the artwork on this site is mine though. Im not sure where my work will go if its used. The work will be created from a certain angle of each of the models so none of the shots are final. but my first …
Last reply by totlover, -
- 1 follower
- 23 replies
- 1.8k views
it´s the mascot of my favorite club in my hometown where i use to party... i know the owners and they asked me to do some animations of the cat, maybe we´ll even make a cinema-spot with it. it´s not really a paid job, i´m more like getting paid in beverages... so here´s the first demo vid, just a walk- and a runcycle and a short 5sec animation. hope you´ll like it... kittycams.mov
Last reply by serg2, -
- 23 replies
- 2k views
I don't think I need to tell ya who this is. Still needs work and cleaning up. Like around the neck there. But a good start I think. Big snake around his neck will help too.
Last reply by TheSpleen, -
- 23 replies
- 1.2k views
This is a model Im working on with the light rig ,still got some smart skinning to do but I think its nearly there.The rig works well .I will try particle hair aswell soon w.test_2.mov
Last reply by robcat2075, -
- 23 replies
- 1k views
I'm playing with IBL and placing an object in a scene with reflection ala Stian's tutorial. First I render out the background image which I then use as a camera rotoscope. Next the ground is set to Front Projection "on" in order to receive shadows, then I import a sphere with reflectivity set to about 35%. That's when I run into problems. The sphere, although it is not set to Font Projection "on", has a transparent image of the rotoscope on it. It's supposed to have the reflection of the environment sphere on it, not the rotoscope. What am I missing here? When I remove the rotoscope from the camera, the sphere has the correct reflections, but off course the ground i…
Last reply by Eric2575, -
- 4 followers
- 23 replies
- 2.4k views
....
Last reply by Shelton, -
- 23 replies
- 2k views
I just bought, downloaded, and installed v16.0a. I have been using AM since 95, and have never had this problem. I have, but it's been manageable. To summarize, it simply crashes. To be more specific, I am using Windows Vista SP1 x64. I am running it on a HP dv4 Entertainment Notebook PC. I am downloading, but haven't installed the latest graphics driver as well as SP2. However, I don't think the version of Windows is the problem. I have gone into the tools>options>global and tried to change my real time drivers but i only have one option: OpenGL. I am bewildered that this computer's graphics drivers only support that and not Direct3D as well, but it is what it is. …
Last reply by hostler, -
- 23 replies
- 1.6k views
Sorry all but its me again with more questions. The model I'm working with at the moment has a few short chains of bones in the hair and breasts with Dynamic Constraints to give it some "free" secondary motion as she moves. This motion is determined by A:M based on how fast the model moves in real time. Faster, more motion, slower less. Just like in the real world. To capture this motion for NetRender to use, a scene needs to have the Dynamics baked first. However when baking, A:M plays through the scene, making keyframes for the Dynamics as it goes, much slower than in realtime. And it is at this slower speed that A:M now calculates the amount of motion on an…
Last reply by markw, -
- 23 replies
- 2.8k views
........
Last reply by steve392, -
- 23 replies
- 3.2k views
I did not want to make a new topic but I had to get this question answered. I am trying Homeslice's simple animation rig and I am trying to fix this Thanks in advance.
Last reply by Dpendleton77, -
- 23 replies
- 11.5k views
The other night my youngest announced that she had a great idea for a Christmas short. She told the story of a Christmas tree that really wanted to go home to spend the holiday with a family of it's own, but was ultimately left in the tree lot all by itself. I liked the story, we chatted, and came up with a quick outline. I tasked Nicole to compose the soundtrack and I would start work on the models. We might not make it by the holidays, since the story has grown to include a lot of elements, one of which is the delivery truck below. Hopefully in a day or so I can put an animatic together to post up here. We could use some help if anybody wants to lend a hand in the story…
Last reply by Rodney, -
- 23 replies
- 4.4k views
Its been a long time since I modeled anything and I needed an excuse to model something - Anna from Frozen is as good an excuse as any..... So here is my WIP - progress thread.
Last reply by Clipping Path Specialists, -
- 23 replies
- 4.3k views
So here's my 1st tutorial Not sure if this file will show up in my post or not. It is attached though. KeeKat0.tga
Last reply by Fuchur, -
- 23 replies
- 6.2k views
hello, I work on a simple model is an ax with skulls. For skulls, I created a model voxel. Then I use the retopo in AM. It's very easy to use. And finally, 3DCoat serve me to create textures. it is a true Photoshop for 3D objects. the ax is modeled using rotoscope. in 3DCoat, one can also create rotoscope if not love working with retopo. it is also very useful and simple. Here are the drawings. in 3DCoat, one can also create rotoscope if not love working with retopo. it is also very useful and simple.
Last reply by Fuchur, -
- 2 followers
- 23 replies
- 13.8k views
Steve Shelton created this character for a project he and Chris Dailey and I are working on. This is an initial experiment with fitting a simcloth shirt on him.
Last reply by itsjustme, -
- 22 replies
- 2.3k views
Heyope, Here's a clip of Edna (aka - Mogina) walking around in circles. The second half has some academic nudity so, if you're upset by that, be forewarned. It's pretty tame, though. Anyhow, Edna was started in v.8.5 and then got abandoned until 10.5. Now I've dusted her off, completly re-rigged her and almost completely re-modeled her. Gave her some do-dads and made some jangly bits jangle (if you know what I mean). She's, more or less, a finished model, if there is such a thing but; if anyone has suggestions/comments on the model or the animation, I'd love to hear them. I hope this link works. My faith in how my ISP public folders work is shakey. I suggest…
Last reply by Mike Hart, -
Here's a second (and much shorter) piece of animation I'm working on with the same character as before. An evening's work so far. QT, Sorenson3, 900kb All comments and crits are welcome as usual.
Last reply by Parlo,