Work In Progress / Sweatbox
Subforums
-
Showcase (56,559 visits to this link)
-
- 530
- posts
-
A:M Stills (85,175 visits to this link)
-
Works In Progress (WIP) (58,444 visits to this link)
-
- 3.1k
- posts
5,143 topics in this forum
-
- 53 replies
- 2.6k views
Hi everybody, I've been working a lot on modeling and other things for my animation. I'd love it if you went to my website and checked out the updates as well as the story. Input on anything is always appreciated! The link: http://mvandeweghe.ath.cx/
Last reply by williamgaylord, -
- 13 replies
- 2.6k views
I raised this last time I used AM and got nowhere. The 3DConnexion *standard* axis for Spin and Roll are swapped in AM. Last time I raised this (years ago) I was told this was what certain AM users wanted and it wouldn't change. Would a request to add a user option to use the 3DConnexion *default* axis be considered? Cheers
Last reply by higginsdj, -
- 21 replies
- 2.6k views
Hi all, here a picture i made completly with animation master. Hope you like cubism. I´m realy realy interested what you think. Greetings Frank PS: The picture is called "at the see"
Last reply by KenH, -
- 1 follower
- 51 replies
- 2.6k views
I'm working on my employer's animated company greeting again and I'll be posting some renders here as I progress. Thus far I've taken the Santa Lion model from the cd and made him into a "real" Santa, and modeled his sled and bag of presents. here's a still. I'm still detailing things but I wanted to get something up here to get a thread started. More later! Gerry
Last reply by Darkwing, -
- 2 followers
- 36 replies
- 2.6k views
Hi all, here is the last shortfilm I've been working on during the last nine months. It was a lot of fun and I hope you like it. http://www.josemruiz.com/Movies/Writing%20with%20Celine.mov (16.5Mb)
Last reply by Manta, -
- 1 follower
- 28 replies
- 2.6k views
Kind of doing a version of Pipe Dreams but using archery. I'm kind of making it up as I go. Will the bow(s) be wood or metal? We'll see as the months go on. I have started school again https://www.cs.clemson.edu/dpa/msindpa.html Most of my time is being taken up with work, school, and Uber, so I am not sure how much time I am going to be able to devote to this. Attached is the beginnings of a bow. Next comes bones and movement.
Last reply by thumperness, -
- 9 replies
- 2.6k views
I've reached the point were I need to learn how to use the function curves to edit the ease in and out after the keys have been set. This is something avoided for a long time but, have to learn some time. I have a figure hitting a tree top and that then bends down with the weight and force of impact. It bends over to the point were its going to snap back and launch him upwards. I'm reasonably happy with the keys but would like to adjust the curves so that there is a chance for the facial expressions to read. There are five bones on the tree. If I open up the graph editor which are the axis that I need to edit, x, y, or Z and what is it that needs to be adjus…
Last reply by Rodney, -
- 38 replies
- 2.6k views
We are in the process of gathering our sources to create a portfolio. Our company doesn't specialize in 3D stuff. However, we use A:M quite often in our pipeline of work. We hope to have the process finished in a month. I thought I'd share some of those clips. Here's one, more to come, and eventually the final edit. CREA_MEDIUM.mov
Last reply by KNBits, -
- 32 replies
- 2.6k views
Hello folks, I'm a new A:M user, just getting used to how A:M works so there is MUCH I don't have a handle on yet, but I thought I'd unveil my first WIP. About half the facial poses are finished. Texturing will come later. So far I'm very impressed with A:M, and am looking forward to joining you all here. Best regards, Mark Strohbehn 9/30/04 10 second Lipsync test on page 3
Last reply by Paul Forwood, -
- 34 replies
- 2.5k views
I thought I might post a little water test I did. It looks very promising. I used an animated displacement and bump map (you can see the line where the bump map begins). I used the babbage patch tutes to help me out. Anyway, just thought people might be interested. Cheers Shaun water_displacement.mov
Last reply by John Bigboote, -
- 26 replies
- 2.5k views
It's been sitting there for a year now but I've never tried Bullet Soft Body Dynamics. It works very well! Here is the PRJ if you want to try. RubberDonuts05 unsimmed.prj in the Chor and Choose simulate Bullet DonutDropAO1500.mp4
Last reply by ruscular, -
- 1 follower
- 47 replies
- 2.5k views
Hello all. Just upgraded to SynthEyes 2006 and decided to fool around a bit. This is definitely not final, for obvious reasons, but I thought I'd share it anyway. No snide comments on the awful walk cycle, please. frankensteinShaggy_small.mov
Last reply by arkaos, -
- 32 replies
- 2.5k views
Hi! I decided to move this over here so that it would actually be in the right subforum. Here is the link to the original: http://www.hash.com/forums/index.php?showtopic=34739 So continuing, I finished everything for the most part. The render problem I had had fixed itself* so I double checked everything and did the final touches, tree here rock there. *NOW, my rendering problem is that every 4th pass won't render. What I mean is that everyother pass is about 47minutes (3000x1600) and the 4th (4 out a 5pass) just keeps on chuggin for about nine hours. Stuck on rendering hair..... SO... I guess I'll just setup a AA render and call it a day. Here are some more s…
Last reply by photoman, -
Heres where I'm at now. I hope to get on surfacing by Tuesday. I still need to build the bathroom first though...
Last reply by Eric2575, -
- 31 replies
- 2.5k views
I can probably guess the answer but I have to ask; will SimbiontAM, atx & trb files that work in A:M v13, also work in A:M v16 64 bit?
Last reply by R Reynolds, -
I did this as a sketch from a Molly Hatchet ticket stubb my brother had about 20 years ago. Since I have been building my collection of models I figured I would give it a try. I would like any input, especially how one would create a velvety appearance for the fur. Here's the concept. The sketch was brought into the computer and I was "painting it in PSP (kinda doing that with all my old traditional art) but AM seems a better effort hence the model.
Last reply by bentothemax, -
- 2 replies
- 2.5k views
Just a little animation I did this holly week!trim.5E83DB85_52AB_4B52_BC8C_0B435B4AD8AA.MOV
Last reply by robcat2075, -
- 1 follower
- 27 replies
- 2.5k views
the start of a long road ........ so what does everyone think so far......
Last reply by aj2, -
- 2 followers
- 26 replies
- 2.5k views
Well its time again for my annual student film. This year "turtles & dominos (or dominoes)" with a title still in the works. So far the story about a turtle who is finishing a large domino setup when his nephew is dropped over for a visit. Based on an encounter with my own nephew. The rules: as 2nd year students we are abided to.... - not exceed 3 min - allowed to have selective color - dialouge - sync sound A relatively up-to-date "nephew" wire render. Enjoy.
Last reply by the_black_mage, -
- 3 followers
- 33 replies
- 2.5k views
Hello All, I wasn't going to post anything for quite some time on our developments or productions (and so on) but I couldn't wait to show you the beginnings of our developments on our short film. Mind you this is still a work in progress and there are a few things to tweak, add or modify. This is just a simple test of how the main character is coming along. The designs are mine but since I am not able to model due to lack of time and of course it would take me a hell of a lot longer then someone who actually eats, poops and sleeps modeling, I had to use the services of others. Special thanks goes to Stian Ervik Wahlvåg for offering up his skills on modeling…
Last reply by dimos, -
- 2 followers
- 45 replies
- 2.5k views
So...I'm doing this basics..posing. Over the course of the next week or so I'll simply be posing scenarios with a simple generic character and I need your input on them..The first one is "victory" I can already see that I need more spine curve exaggeration and the raised arm needs to be extremed some more..what else?
Last reply by jamagica, -
- 41 replies
- 2.5k views
I got a quick gig modeling a statue of Athena. Yippee! The head and helmet is almost done, just have to add more hair and a few details. Then on to the rest of the body. I've spent three days on it so far. I'm going to try to finish this by next Sunday. Wish me luck.
Last reply by Jeetman, -
- 1 follower
- 38 replies
- 2.5k views
Needs mucho work - but I like the way it's progressing. Been playing around with creating a model with hair, and trying to get something that might have reasonable rendering times for animation - - so I've been keeping the density low (lower than I'd really like) - And hoo-Boy have I been struggling with the grooming (yikes what a spaghetti nest of string!), resorted to fakey lighting, shadows, 1 pass, etc... BUT this image at 640 x480 rendered in 37 secs! I could live with that...(I'm really really impatient) Will be working on cleaning up the face (too confusing - image wise) - fixing the bald spots... comments welcome
Last reply by Gerry, -
- 1 follower
- 43 replies
- 2.5k views
Here's a quick still of my holiday animation so far; still working on the layout. It will all be "white" (or grayscale anyway), and the three candles shoot off like roman candles, then snow drifts down over everything. Hopefully it will go quick as I don't have a lot of time this year.
Last reply by steve392, -
- 1 follower
- 22 replies
- 2.5k views
(Split this off another topic so as not to hijack that thread) The trick... to old style Locks of Hair... is to apply the Material to a single spline that drives the hair. Note: I am only assuming this still works in current versions of A:M. Will have to test to be sure. Still works! Here's a basic write up on the process: Locks_of_Hair_Project.pdf
Last reply by sb4, -
- 22 replies
- 2.5k views
Hi all! I was inspired by a recent post by David Dustin of Dustin Productions to attempt modeling and animating a bicycle chain moving around sprockets. So here it is!! I've attached screen shots which you can click to view larger images. Thanks David for the inspiration, and you're welcome to use my project if you have any use whatsoever! BTW, I'm a little nervous, this is my first post to the Showcase, so here goes...but don't be afraid to criticize. (I hope my links show up correctly!) My technique was to create a pose in which each chain link was constrained to path, with a different ease with keyframes at 0%, 50% and 100%. Then the sprockets were syn…
Last reply by Kamikaze, -
- 7 replies
- 2.5k views
Hello all- Just a quick question. I was checking out the UCLA Lab of Neural Imaging and came across a cool picture of a brain. I was trying to duplicate it in AM. I even thought that there was a Dark Tree shader that approximated x rays but couldn't find it. Anyway, in AM I took 2 spheres, crumpled the bigger one slightly and made it transparent. Added a color map and high specularity and came up with something that doesn't look even remotely what I intended. Any ideas how to achieve the effect on the left? Many thanks! Tom
Last reply by Rodney, -
light test
by Xtaz- 30 replies
- 2.5k views
greetings!!! after a long period that I passed inactive in the forum, with pleasure I am returning... I passed 6 months learning php and mysql as well as, configuration of linux servers, and with that I had to move away of the 3d world for a period ... whats up docs ???? to verify how rusty I am, I made a small illumination test .....
Last reply by Xtaz, -
- 1 follower
- 42 replies
- 2.5k views
If you've found something newly broken in V16, now's the time to ask about it here on the forum and confirm it and then report it to AMReports. Not feature requests, but things that actually worked before and suddenly stopped. I say that because Steffen is starting on V17 already and before long it will be impractical to put fixes into both both v16 updates and the v17 betas. So it's "speak now or hold your peace until v17." There shouldn't be much to find since v16 was in beta for more than a year. No, i don't know when the first v17 beta will surface or what new wonders it will contain.
Last reply by jo b., -
- 8 replies
- 2.5k views
i was watching the UFC and tought about making A MMA Octagon. was looking for how to make chain link fence i could not find any thing.Is this possible. this is what i have got done
Last reply by Maniac, -
- 43 replies
- 2.5k views
I just got this in the mail! I can't believe this. It must be a practical joke. Thank (insert deity here) I just got cable last month! The film, by the way, is this one.
Last reply by dworkin, -
- 40 replies
- 2.5k views
Hello y'all! Been inspired recently to pickup an old project of mine. So imagine a summer day, a breeze whispering to the trees and creating paths through the grass on the hills, gently spinning the windmill that time and nature have left behind. Thats my scene in a sentence. Ive gotten started on the modeling of the windmill. I plan to "try" and create my own procedural rusty metal shaders but may resort to decals or a darktree shader. I will also use hair for the golden grass and leaves on the oaktrees. I may model a barn or some other point of interest too. More coming Photoman
Last reply by Eric2575, -
- 5 replies
- 2.5k views
Here is my xmas card for this year enterrely made in the same magnificent program. Merry xmas and a happy 2014 to all of you! Feel free to use this card if you like it !
Last reply by ovni1, -
- 1 follower
- 48 replies
- 2.5k views
I watched iRobot the other night and decided to give it a go with a little cartoony look added. Not sure what to do with the face but it was fun to do a quick model. I used the 2008 rig. It's easy to install and has great instructions to follow, plus it gave the right amount of control for this character. The only CP weight blending I had to do was in the palm of his hands so the joints would stay connected using the hand controls. It needs some work but it's a start.
Last reply by largento, -
- 1 follower
- 23 replies
- 2.5k views
I spent some time staring at the mirror... lol... its a good thing i can laugh at myself... because its hard to be taken serious when your mother finds you in your room drawing on your face with eyeliner... ... yeahhh... its to study the lines of my face mom.... seriously.... lol.. anyways... this is what i have so far this afternoon.... i'll post some wires soon...
Last reply by Gerry, -
- 35 replies
- 2.5k views
Hello! This is my first post. I thought I needed some motivation because I've been very unmotivated lately. Alas I am forced to show my unfinished model. I want the good people of Hash users to comment on the model as I may not realize the flaws of my work because I have never shown it to anyone. You have to excuse the texture because the bump mapping isn't finalized yet. Also it hasn't been lighted yet. It's just s render preview from an Action window. Any constructive comments and suggestions would be greatly appreciated. By the way,I am using AM 8.0. here's a preview: Preview
Last reply by Rodney, -
- 41 replies
- 2.5k views
I know that's a bit vague, but I've never baked hair before. I'm trying to bake the hair (tree leaves mostly) in that opening aerial shot in TWO. It's a big shot and it will take many minutes to compute the particles all the way to the last frame if I'm just scrubbing the timeline, but should baking the scene take much longer?
Last reply by robcat2075, -
- 2 followers
- 36 replies
- 2.5k views
here is a short animation done in AM. comments welcome http://rrca.com/panetta/catwalk.mov
Last reply by nerrazzi, -
- 44 replies
- 2.4k views
I've been modeling a guitar over the past few days. And I also made a cartoon character to go with it. Here they are .
Last reply by robcat2075, -
- 1 follower
- 14 replies
- 2.4k views
--
Last reply by robcat2075, -
- 1 follower
- 25 replies
- 2.4k views
I'm working on a scene that has quite a bit of hair in it. The hair is actually leaves, ivy that is hanging on a wall. Can I render that out separately, and what about the shadows the leaves cast on the wall? Eric
Last reply by robcat2075, -
- 29 replies
- 2.4k views
The dancing girl - For an advertising movie
Last reply by camzilla, -
- 32 replies
- 2.4k views
Hi all, Here's something I've been working on in my spare time. I'm trying to go a little more realistic to see what I can do with the v11 hair. It's a pretty boring hairstyle at the moment, but I hope to give it some shape eventually. Jim
Last reply by Sharky, -
- 1 follower
- 29 replies
- 2.4k views
Mewtwo! Me and Ian are hoping to make all 150 pokemon. I wanted to be a rebel so i started with mewtwo. Anyone game for helping us out? please don't say you want to do voltorb... hahah...
Last reply by d34th5t4r, -
- 2 followers
- 33 replies
- 2.4k views
Hello, I thought I would take a chance and show a model I have been working on. I'd welcome critiques on his appeal and the modeling. I have been working to rig him with the TSM2 rig. I am referencing Caroline's tut on the TSM2 rig and it has helped impove my previous attempts. I am still having trouble at the shoulder. When I move the arm forward the chest wants to push in a bit too much but looks pretty good when moved up and down. I have not tried smart skin yet. How much smart skinning should be required if I have the fan bone and CP weighting right? I'm having a hard time knowing how much of each solution is the right amount. Any opinions and c…
Last reply by TNT, -
- 2 followers
- 27 replies
- 2.4k views
Ok. I needed to get my animation that I had started 1 year ago, off my plate so that I could move on. (Gawd. ONE YEAR AGO???...Are you serious?) One month ago, I noticed there was a music video contest advertised on Talenthouse.com, sponsored by the band The Cataracs, in which they were inviting people to animate to their little ditty "Undercover". The music "sorta" fit with Ida & Lothario's already started dance routine. The music clip was only 1 minute long. I had 45 secs or so already done. I missed the entry date by 1 day (confoooosion on my part, very confooosing due date for their contest which only got 6? entries). Boo Hiss Lame. BUT t…
Last reply by Roger, -
- 1 follower
- 33 replies
- 2.4k views
Just thought I would post some shots of how my new model project is coming along. I have been asked to do some shots for a Star Wars Fan film (for free of course). 5 shots each revolving around a babies head - so I need a babies head model (very specific since they already have shots of the baby I need to duplicate the real one......) and it needs to be rigged for basic baby facial work. Unfortunately I have only a front roto to work from so I have to 'wing it' somewhat. So I will welcome comment/recommendations about how it's working out as I progress. For those wanting to learn how to model a face - I highly recommend "Model a Face with Bill Young" c/- Anzo…
Last reply by djr33, -
- 1 follower
- 46 replies
- 2.4k views
I saw a redesigned 1701 on the web created by a very talented Star Trek fan and wanted to recreate it in Animation Master. I'll have to find the original web site in order to credit the author, but for now I'm just gonna post my progress. I know it's been done upteen times, but I'm a space junkie and always wanted to try my hand at the old girl. Enjoy.
Last reply by Rodney, -
Hello, Animasters! Here is my new work. I'm tring to improve my modeling skills. Now I'm working on feet! I would like to know that You think.
Last reply by Grubber, -
- 3 followers
- 43 replies
- 2.4k views
Hi all I was just wondering what you think of these backgrounds. If you notice, my web page is only set up to show the images at this time. I set up the images with one of the copies with a fog, to get the feeling of a misty coast line. Any critical comments are welcome also. I've always wanted to so some stories with these stylized backgrounds. http://dwaynejensen.shawwebspace.ca/
Last reply by NancyGormezano,