Jump to content
Hash, Inc. - Animation:Master

Great SSS image?


Recommended Posts

  • Hash Fellow

Does anyone have or can anyone suggest a great example of A:M Subsurface Scattering.

 

Something that, as soon as you see it, clearly demonstrates SSS (and looks great).

 

I want to stick it in a tutorial video on "Rendering"

Link to comment
Share on other sites

  • Replies 35
  • Created
  • Last Reply

Top Posters In This Topic

Does anyone have or can anyone suggest a great example of A:M Subsurface Scattering.

 

Something that, as soon as you see it, clearly demonstrates SSS (and looks great).

 

I want to stick it in a tutorial video on "Rendering"

 

My all time favourite is: Alien.

It was done by Zaryin (Jeff Bolle).

 

See you

*Fuchur*

Link to comment
Share on other sites

  • Admin

This one kind of goes against the primary purpose of demoing SSS but it does illustrate that there is more than one way to achieve an effect in A:M.

 

Remember this result after Elm (from Soulcage Dept) posted about 'faking SSS' in a render? (You rendered it)

 

post-544-1339778781.jpg

 

Here's the link to that discussion.

Link to comment
Share on other sites

Matt Bradbury posted his analysis of SSS.

 

Here's the whole topic (with useful information): LINK

 

Wow! That's a great thread. Explains SSS like nowhere else, & probably should be included in some documentation, if that effort is still alive, and if still true for recent versions. I don't remember ever seeing it. Even with that info, still seems like SSS requires much experimentation, tweaking based on model geometry, chor lighting, and model's size.

Link to comment
Share on other sites

  • Hash Fellow
Matt Bradbury posted his analysis of SSS.

 

Here's the whole topic (with useful information): LINK

 

Wow! That's a great thread. Explains SSS like nowhere else, & probably should be included in some documentation, if that effort is still alive, and if still true for recent versions. I don't remember ever seeing it. Even with that info, still seems like SSS requires much experimentation, tweaking based on model geometry, chor lighting, and model's size.

 

That is a great thread. Too bad those Bradbury boys went off to college...

Link to comment
Share on other sites

  • Hash Fellow
i have done pretty decent results with SSS. what exactly were you trying to show? maybe i can render an example for you.

 

Something that is an obvious example of SSS and looks good for it. I realize that's vague.

 

I like Jeff Bolle's Alien but it also has many texturing details that are not specifically SSS so it's hard to hold it up for 3 seconds and say "that's SSS" without further explanation.

 

That's the problem.

Link to comment
Share on other sites

i have done pretty decent results with SSS. what exactly were you trying to show? maybe i can render an example for you.

 

Something that is an obvious example of SSS and looks good for it. I realize that's vague.

 

I like Jeff Bolle's Alien but it also has many texturing details that are not specifically SSS so it's hard to hold it up for 3 seconds and say "that's SSS" without further explanation.

 

That's the problem.

 

What about the fish?

It is a good example how SSS can create a wet-look / nicer look from a model.

 

See you

*Fuchur*

Link to comment
Share on other sites

  • Admin

RE:

post-6746-1357164956_thumb.jpg

 

This image would work pretty well as an intermediately difficult example of SSS excepting there are three areas that seem to be lacking:

- The evidence of bones underneath skin (this can be seen primarily in the jaw and forearm areas)

- The hand (while perhaps in the right position) doesn't look correctly positioned

- The spine/back appears to be deformed

 

Adding bones would probably push this well into the 'too complicated' arena.

 

All for what it is worth here...

Link to comment
Share on other sites

  • Admin
i was going more for the wax look.

and i was going for a happy middle since rob doesnt know what he want yet, but i think this comes close.

 

Knowzing Robert'z exzacting standardz mez knowz itz gotz tooz beez perfectz. ;)

Link to comment
Share on other sites

  • Admin

The late great Paul Forwood was doing some pretty magical stuff with SSS, FakeAO and such.

I sure wish he was still here to answer our questions.

 

post-183-1292438161.jpg

 

Here's an example of Paul's experiment with FakeAO, SSS, 3 Point Lighting and Raytraced Shadows:

 

http://www.hash.com/forums/index.php?act=a...st&id=53708

Link to comment
Share on other sites

  • 2 weeks later...
I'm not sure what I really want, it may not be do-able.

 

Mark's ear suggestion is a promising one. Is there a head with good ear on it that would lend itself to SSS?

 

 

Robert, there's a couple of nice looking ears in this thread. This post by Bill Gaylord has a good one.

Link to comment
Share on other sites

  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...