Work In Progress / Sweatbox
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Works In Progress (WIP) (59,281 visits to this link)
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5,155 topics in this forum
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Orc
by littleandy- 42 replies
- 3.4k views
Alright, so I have this orc that I want to make. I haven't really sketched it out- I'm pretty much winging it this time. But that's ok at this point, because I know how I want the teeth to look. So that's what I've modelled so far. Problem: How do I texture them? I've done the basic geometry for the teeth and gums, and I've used naming conventions pretty carefully, so each tooth is it's own group and all that. Does anyone have suggestions for how to go about texturing? Do I need to do each tooth seperately? Ay, this is going to be a painful process if so... And if anyone has suggestions for the modelling at this point, this'd be a good time to tell me. P.S. …
Last reply by Alien_Films, -
- 32 replies
- 3.4k views
Here's two more: http://www.angelfire.com/film/noanoa/figure1.html http://www.angelfire.com/film/noanoa/figure2.html Let me know when you guys get sick and/or tired of seeing these : ) -Noah
Last reply by nyahkitty, -
- 6 replies
- 3.4k views
This is the movie I needed render help on a couple weeks ago. Unfortunately it's still large, 13megs, but it's two minutes and has sound. I could probably get it smaller, maybe with better audio compression. There are a number of rough edges but considering the circumstances I'm pretty happy with it. I may tweak it a little and re-render it for the reel but for now this is it. However crits are welcome. ISD Games promo movie
Last reply by Gerry, -
- 40 replies
- 3.4k views
Hi All, This is the start of a work in progress. I have been posting in the wrong forum, so I am putting those links here to start. The Carousel House I am making http://www.hash.com/forums/index.php?showtopic=20719 Subproject to Carousel "Light bulbs" http://www.hash.com/forums/index.php?showtopic=20799 Technodandy
Last reply by Technodandy, -
- 5 replies
- 3.4k views
v17.0 Public Beta 01
Last reply by Fuchur, -
- 1 follower
- 8 replies
- 3.4k views
Quick attempt to imitate the Mars surface seen in a recent Curiosity photo...
Last reply by robcat2075, -
- 44 replies
- 3.4k views
here is an image of the modified Cooper model I'm doing for the cd. Its sorta my version or Robin. My question is do you think he should have pupils? and do you like the style? Any comments are appreciated. Thanks in advance, C
Last reply by Mega, -
- 2 followers
- 27 replies
- 3.4k views
Started a project to test a working process. The narrative premise is a bit corny but, it was the working process I wanted to find out about.The basic idea is that the ingredients of a cake mix, indulge in a dance off before jumping in the bowl ready for mixing. What I wanted to do was to animate and render it in AM, but then work over the top in TVpaint so it looked hand drawn, in a cg setting, so as to get a mix of visual styles in the same piece of work. I've encountered some problems along the way but will cover them later. This was the first test, hand drawn, no references. decided it changed volume too much so needed to use AM to avoid that, Line Test 001.m…
Last reply by Simon Edmondson, -
- 1 follower
- 35 replies
- 3.4k views
Hey everyone. I've been reading this forum for a while, and asked a question here and there. I would love to answer some too, but usually I just don't know the answers to people's questions. Hopefully that will change over time, but I'm still a novice, for sure. I thought I could be somewhat useful though by sharing my project in the WIP section and describing my process a little bit. If this post gets any kind of response, I may continue to post updates or answer questions or more likely ask questions on how to overcome my latest technical problem as I continue working on this short. I've been working on my first animated short film on and off for several months. I …
Last reply by edlundart, -
- 26 replies
- 3.4k views
It's been sitting there for a year now but I've never tried Bullet Soft Body Dynamics. It works very well! Here is the PRJ if you want to try. RubberDonuts05 unsimmed.prj in the Chor and Choose simulate Bullet DonutDropAO1500.mp4
Last reply by ruscular, -
- 2 followers
- 45 replies
- 3.4k views
So...I'm doing this basics..posing. Over the course of the next week or so I'll simply be posing scenarios with a simple generic character and I need your input on them..The first one is "victory" I can already see that I need more spine curve exaggeration and the raised arm needs to be extremed some more..what else?
Last reply by jamagica, -
- 13 replies
- 3.4k views
Hey everyone, Started a new personal project. A while back I did an illustration of a creature (which can be found here http://i.imgur.com/KS5Ki4l.jpg) and I decided it would be cool to make a near photo realistic version in Animation Master. Still have a long way to go, but here is my start after a few hours. Texturing has always been my weak point (at least on organic things) so it should be a good process. Anyway let me know what you think! Ben
Last reply by kwhitaker, -
- 53 replies
- 3.4k views
Hi everybody, I've been working a lot on modeling and other things for my animation. I'd love it if you went to my website and checked out the updates as well as the story. Input on anything is always appreciated! The link: http://mvandeweghe.ath.cx/
Last reply by williamgaylord, -
- 33 replies
- 3.3k views
I have moved to the next stage of development of my Warhawk - making it turn. But I just can't seem to keep it from sliding or looking awkward. I sure could use some help. LowerhalfWarhawk.prj Warhawkturning1.mov Thanks.
Last reply by robcat2075, -
- 1 follower
- 47 replies
- 3.3k views
Hello all. Just upgraded to SynthEyes 2006 and decided to fool around a bit. This is definitely not final, for obvious reasons, but I thought I'd share it anyway. No snide comments on the awful walk cycle, please. frankensteinShaggy_small.mov
Last reply by arkaos, -
All Mixed Up
by MJL- 22 replies
- 3.3k views
I just started back up with A:M after my bump on the head. I'm modeling a mixer for an upcoming project. A simple thing. I "Photoshopped" out the fader nobs for a decal and will model the actual faders so they will slide with pose sliders. My challenge is this: I'd like to make the meter "lights" look like they are moving. For each meter light I'd like to use decals in series kind of like a GIF, with about 3 or 4 decals cycling, to make each meter look like the level is going up and down. Any ideas on the best way to go about this?
Last reply by MJL, -
- 3 replies
- 3.3k views
Ok, so. I'm assuming that somebody knows of the upcoming "space" animation contest. And I was wondering if anyone could help me out. I'm trying to have the camera zoom out in one part of the animation. Its supposed to start zooming out slowly, and then speed up. but, instead, before it starts to go faster, its zooms in. And I can't figure out why. its mind-boggling . So, if anyone could help, that would be really cool. Thanks, robert
Last reply by lazz, -
- 1 follower
- 28 replies
- 3.3k views
Kind of doing a version of Pipe Dreams but using archery. I'm kind of making it up as I go. Will the bow(s) be wood or metal? We'll see as the months go on. I have started school again https://www.cs.clemson.edu/dpa/msindpa.html Most of my time is being taken up with work, school, and Uber, so I am not sure how much time I am going to be able to devote to this. Attached is the beginnings of a bow. Next comes bones and movement.
Last reply by thumperness, -
- 42 replies
- 3.3k views
Hello, I tried to put a bump mapping with bake texture to work in 3dpainter. And I also tried using a projection, with the projection, it is correct. you can see that if I use the bake, bump mapping is not correct rendering. we see al the coat of the patch with bake texture. Bake is for me very great to work with complex texture. And if i use normal map the problem is greater
Last reply by ludo_si, -
- 1 follower
- 11 replies
- 3.3k views
So I am starting on a project and basing both character off some cartoon rotos I found on the interwebs. I don't know if they're from the same cartoon or not, I don't really care, haha. I just want them to look cool together. I am making each mesh from scratch, except for the hands which I took from my J.D. character. I might take more things from other models of mine, but I'm trying to remember how to do all this stuff - so making it again is the best way I'm thinking. Here's what I got so far of the Batman. Just the base body. Still have to add all the detail and fix stuff as I go along. I should also mention that this is just a screen grab. Thanks fo…
Last reply by aen916, -
- 1 follower
- 4 replies
- 3.3k views
Just finishing this bike model, all built on the Mac, it was crashing like a @!#$%^^ until I got the new 18j update, but still there is issues on mac when importing rotoscopes but we got there eventually ! Working on this fir Dylan from Momentum Animations Fame, now Perry Animations, looking forward to completing a short with him some time soon !
Last reply by a.quaihoi, -
- 43 replies
- 3.3k views
I just got this in the mail! I can't believe this. It must be a practical joke. Thank (insert deity here) I just got cable last month! The film, by the way, is this one.
Last reply by dworkin, -
- 3 followers
- 43 replies
- 3.3k views
Hi all I was just wondering what you think of these backgrounds. If you notice, my web page is only set up to show the images at this time. I set up the images with one of the copies with a fog, to get the feeling of a misty coast line. Any critical comments are welcome also. I've always wanted to so some stories with these stylized backgrounds. http://dwaynejensen.shawwebspace.ca/
Last reply by NancyGormezano, -
- 32 replies
- 3.3k views
Some of you might remember my robot that I made a while ago I'm working on the location for my animation with him, still lots to do Please don't mind the blue eyes, I forgot to hide his eyelids before rendering
Last reply by starving4rtist, -
- 32 replies
- 3.3k views
Hi there, It was suggested to me recently that I should do some more work to an image that I entered into a Hash comp. a while back so here it is: Here is the original: I hope that it is an improvement. Any crits are welcome. John
Last reply by gschumsky, -
- 31 replies
- 3.3k views
Ok I finally finished my character here he is! I was wondering if anyone new of good surface settings for the eyballs and also the body of this guy to make him look even better.
Last reply by MarkusAralius382, -
Hi all, I am new to 3d software period. AM is the software I plan to learn with and I just started to understand the modeling aspects of the software. This is a screen shot of a rotoscope of my head that I did this weekend. I am still learning to decal and have had limited success as I take the selected "face" into a pose window but cant for the life of me figure out how to flatten it to decal it but I'll get it. I have about 12 hrs on this one and suspect the spline count is too high and need to work on the spline connections at the nostrils and corners of the mouth but am still very happy that it actually looks like a face. I am used to clay and paint but this is addict…
Last reply by Iham Wrong, -
- 1 follower
- 41 replies
- 3.3k views
Here's a first render of the main character for my new short. I did this several weeks ago and now I feel guilty that I haven't done more! Just posting this to motivate myself to get back to it.
Last reply by Gerry, -
- 1 follower
- 34 replies
- 3.3k views
Answers in Genesis (AiG), Christian apologetics and creation science organization, as well as builders of Creation Museum in greater-Cincinnati, has redesigned their extremely popular website. A key feature of the redesigned site is a new "Get Started" section that features an introduction video ("About AiG") that includes one of my 3D animations that I created for them. www.AnswersInGenesis.org is the single most-popular Christian apologetics website, receiving over 50,000 unique visitors (not hits) every day, which is about 150,000 page views. In a month, the website reaches hundreds of thousands of unique vistors (again, not hits because that would register in the…
Last reply by D.Joseph Design, -
- 44 replies
- 3.3k views
I've been modeling a guitar over the past few days. And I also made a cartoon character to go with it. Here they are .
Last reply by robcat2075, -
- 1 follower
- 38 replies
- 3.3k views
Needs mucho work - but I like the way it's progressing. Been playing around with creating a model with hair, and trying to get something that might have reasonable rendering times for animation - - so I've been keeping the density low (lower than I'd really like) - And hoo-Boy have I been struggling with the grooming (yikes what a spaghetti nest of string!), resorted to fakey lighting, shadows, 1 pass, etc... BUT this image at 640 x480 rendered in 37 secs! I could live with that...(I'm really really impatient) Will be working on cleaning up the face (too confusing - image wise) - fixing the bald spots... comments welcome
Last reply by Gerry, -
- 9 replies
- 3.3k views
I pieced this guy together using various body parts littered throughout the internet. I had to modify almost every patch cuz most of the parts were modeled using the 3ds file format. frankenmodel.mdl
Last reply by higginsdj, -
- 34 replies
- 3.3k views
This is my newest character that will be starring in a short that I'm working on. I was going for a Pixar style of character, and he looks pretty close to me. But tell me what you think. His name's Ted. P.S. I'll post his wires as soon as I get the chance. Until then I'll be hard at work fitting his rig. P.P.S I also noticed after the render was complete that I did not run Gama conversion. The piece is probably light enough to avoid problems, but if there are any problems please say so.
Last reply by NickHutson, -
- 31 replies
- 3.3k views
I can probably guess the answer but I have to ask; will SimbiontAM, atx & trb files that work in A:M v13, also work in A:M v16 64 bit?
Last reply by R Reynolds, -
- 7 replies
- 3.3k views
So I've got a good start here on an old-school Christmas light. Not sure if I should add a point source light to it in addition to the glow material.
Last reply by robcat2075, -
- 1 follower
- 33 replies
- 3.3k views
This guy is inspired from the witch from T.W.O. Not done yet. There is creasing around the nostrils I need to fix and a whole lot of other things I want to add. Crits are always welcome though.
Last reply by Zaryin, -
- 7 replies
- 3.3k views
Here's a proof of concept test of a cityscape cobbled together quickly with copies of a single nondescript cube. The basic idea being to later replace that cube with a fully poseable master building capable of showing a variety of different details and facades. Similar variables might control details outside the building such as lampposts/lights etc. There are a few assumptions here: - Detail would (optimally) only be created where the camera needs to go (This might be directed through hot/active and cold/inactive zones) - Streets and sidewalks would be created after the primary city is generated and approved for detailing (conversely the building could be …
Last reply by Rodney, -
- 41 replies
- 3.3k views
I know that's a bit vague, but I've never baked hair before. I'm trying to bake the hair (tree leaves mostly) in that opening aerial shot in TWO. It's a big shot and it will take many minutes to compute the particles all the way to the last frame if I'm just scrubbing the timeline, but should baking the scene take much longer?
Last reply by robcat2075, -
- 14 replies
- 3.3k views
Thought I would try a fatter lady for a change .Im quite pleased with it fatgirl_walk__new_3.mov fatgirl_walk__new_3toon.mov
Last reply by steve392, -
- 1 follower
- 44 replies
- 3.3k views
So this is the character I will be using in the up and coming forum project.
Last reply by NancyGormezano, -
- 4 followers
- 31 replies
- 3.2k views
Hey Everyone, It gives me great joy to announce the release of my new Childrens video: ADVENTURES WITH BOOMER - Episode 1- Fishin' for Friends. You can visit the website and view the trailer here: Visit My Website It took me over 5 years to finish it with a bunch of side tracks and obstacles. I would like to thank those in the Hash community who were contracted to work on portions of the production....In no particular order: William Sutton Robert Holmén John Henderson Nancy Gormezano
Last reply by johnl3d, -
- 1 follower
- 7 replies
- 3.2k views
I'm still trying to improve this...it's my first attempt at a walk cycle. I used bits and pieces of this video as reference: https://www.youtube.com/watch?v=p55KOR2etlo Any critiques would be appreciated. Ham_05_20_2017_walk_test2.mp4 Ham_side_cycle_05_21_2017.mp4 Ham_front_cycle_05_21_2017.mp4
Last reply by itsjustme, -
- 4 replies
- 3.2k views
Have you ever spent hours and hours working on an image, tweaking the littlest things, changing them, changing them back... going through the entire process all over again... only to ask yourself, "Was there a point to all of that?" Here's an image that applies... for no good reason... I started tweaking rabbit... then hours went by...
Last reply by fae_alba, -
- 32 replies
- 3.2k views
Hi! I decided to move this over here so that it would actually be in the right subforum. Here is the link to the original: http://www.hash.com/forums/index.php?showtopic=34739 So continuing, I finished everything for the most part. The render problem I had had fixed itself* so I double checked everything and did the final touches, tree here rock there. *NOW, my rendering problem is that every 4th pass won't render. What I mean is that everyother pass is about 47minutes (3000x1600) and the 4th (4 out a 5pass) just keeps on chuggin for about nine hours. Stuck on rendering hair..... SO... I guess I'll just setup a AA render and call it a day. Here are some more s…
Last reply by photoman, -
- 1 follower
- 43 replies
- 3.2k views
Here's a quick still of my holiday animation so far; still working on the layout. It will all be "white" (or grayscale anyway), and the three candles shoot off like roman candles, then snow drifts down over everything. Hopefully it will go quick as I don't have a lot of time this year.
Last reply by steve392, -
- 1 reply
- 3.2k views
Hey, all. Been working on a face for a while. For some reason, all of a sudden, in shaded mode (with or without wireframe), the model looks as though it's gone into peak mode, bias handles don't work, and I can't figure out what I did to it. Wireframe mode, however, is smooth. Any ideas would be welcome. Thanks. Rich
Last reply by robcat2075, -
- 10 replies
- 3.2k views
I'm rendering a series of frames for the water spout in the current short. The sequence is being rendered as tga files with an alpha channel with the intention of compositing it within the scene. As the render goes through I noticed this strange effect in the shadow and wondered what might have caused it and how to avoid it future ? It appears to be showing the polys the splines approximate too ? The spline rings are far less substantial then the lines suggest. ( think there are 4 in the head of the spout. Multi pass on at 16, toon lines set to 0.2, bias at 20%, default surface properties. OSX 10.68 on Imac, V15. Any help gratefully received re…
Last reply by NancyGormezano, -
- 23 replies
- 3.2k views
I did not want to make a new topic but I had to get this question answered. I am trying Homeslice's simple animation rig and I am trying to fix this Thanks in advance.
Last reply by Dpendleton77, -
- 1 follower
- 38 replies
- 3.2k views
A diversion from shoveling snow Not explicit but mature subject matter, ask your mom if you can watch this? Hanging with Saddam
Last reply by jo b., -
- 2 followers
- 41 replies
- 3.2k views
I wanted to model a dog for a while. I was looking on the cd and found the Dalmatian. I started looked at it and I used it as a reference. I have completed the body and I going for a fun loving comical dog. Here it is! Steve Here is a wire frame. Still have to tweak the legs and other areas around head area.
Last reply by Shelton,