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Showing results for tags 'particles'.
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Always something with me. Today it's hair. Trying to follow the tech ref manual re hair and most of it works, the grooming tools work well but am trying to achieve color variation along the length of the hairs as in the book but not any details of the numeric settings. Trying to get close to the 2nd enclosed pic. See last pic for my results. Any help appreciated.
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v190j.1 Windows 7 Followed the manual to the word for setting up sprite emitters for fire, smoke etc. but can't get any color in the sprites in spite of setting up the rgb channels in Action as instructed. Can't find the "moron" mode switch. Been over the instructions a dozen times. (the one in the manual re fire, smoke and sparks) What am I missing? (I'm sure its something embarrassingly obvious. Any help appreciated greatly.
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My skies are boring. I would like to know how to make white fluffy clouds, storm clouds, cirrus clouds, pink apple blossom clouds, etc. Is there a tutorial that deals directly with this question?
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This is probably going to be too detailed for some but I'm trying to avoid the forgotten feature syndrome. I find that when I get comfortable with a new (to me) feature I tend to move on to the next thing with no documentation. When I want to re-use that feature sometime in the future (a month? a year?) I have to re-learn it all over again (I'm looking at you Stride Length). So this thread is mostly a tutorial for my future self. There's a zipped file at the end that some may find useful. In v19 Steffen added the ability to add a series of images to sprites so this seemed like an ideal tim
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I have several fires going in a picture. I want to make some minor changes in another part of the picture, but every time I make any move, the computer goes into calculating dynamics. It is taking almost forever to get the changes made. Is there any way to turn off the calculating dynamics until I am ready to render? Thanks.