Work In Progress / Sweatbox
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A:M Stills (86,679 visits to this link)
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Works In Progress (WIP) (59,281 visits to this link)
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5,155 topics in this forum
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This is turning out to be quite fun so far. For an upcoming scene , I need to make three police officer models. If any of you happen to have one handy, it would save quite a bit of time. Oh yes, in case you didn't recognize the old Arnie Head model, there it is Dinosaur.mp4 Stipid dinosaur.mp4
Last reply by ChuckGram, -
- 2 replies
- 11.4k views
I've been updating some of my old models including this wooden desk chair. The large image is from today, the small inset image was rendered on Dec. 20, 1997. If nothing else my colour sense seems to have improved.
Last reply by itsjustme, -
- 1 reply
- 11.3k views
In the technical manual, it states while in the chor, we can be looking through the camera view and hold down the shift or control key and move the mouse to change the camera view. Has this been disabled or is there something I am missing? Needless to say I can not get this to work Steve Edit Center mouse key plus either control or shift got it. Sorry
Last reply by Fuchur, -
Fire!
by robcat2075- 3 replies
- 11.3k views
Fire made with turbulence on a gradient material, no particles. fire09_B.mp4
Last reply by serg2, -
- 4 replies
- 11.3k views
Some more items was working on this past week, like the Dolphin Rider.. for modeling to be exported.
Last reply by Michael Brennan, -
- 1 follower
- 34 replies
- 11.3k views
Even though my previous thread for this model is gone, the model itself still progresses. I've added all the male actors and tweaked the light levels. The only thing that's left is charcoal suited guy's red-headed companion. For the sake of finishing and moving on, I may just have her off-camera while leaving behind some props to imply she'll soon return.
Last reply by Rodney, -
- 4 replies
- 11.2k views
the Cellular-Webbed turbulence combiner rotated within a cube of patches... CellMat003_H1500.mp4 PRJ... CellMAts003.prj
Last reply by robcat2075, -
- 90 replies
- 11.1k views
My Webpage The site sort of explains it all better than I can here. Not expecting reams of critical feedback on it, but if you're gonna be real thoughtful about it, then go ahead. Been working on this monster for over two years (since May of 01)- so 2.5 years. It's your typical one man, one machine (well two and needing a third for the final rendering) sort of thing. And in 2 and half years I FINALLY get to post an image from the actual production. So there's proof that STICKING TO IT WILL GET YOU THERE- oops, not done yet, I spoke too soon! Oh one other thing: My focus for this film isn't (oddly enough) animating. It's more on design, story…
Last reply by Dearmad, -
- 3 followers
- 75 replies
- 11.1k views
The modeling is 99% done but I'm going to see how much detail I can add with normal and bump decals. I'm really impressed with how well normal decal rivet heads hold up under fairly close scrutiny, as shown in the shot of the rear of the tender, even when they're next to the modeled rivet heads attaching the handrails and ladder. By modeling the decaled heads with a low profile their lack of self shadowing isn't obvious in sunlight at grazing angles. The only downside is you can't apply a left hand normal decal, mirror it and apply it to the right side since the "polarity" of the mirrored decal is wrong, as shown in the third image. So you have to generate left and r…
Last reply by itsjustme, -
- 90 replies
- 11.1k views
Yet another project to keep me from getting enough sleep...but lot's of fun nonetheless. This idea for a series was one I suggested as a project for the Atlanta AM User's Group. The idea was to use marshmallows as the characters and have all sorts of horrible and hilariously funny things happen to them "by accident". We would call the series the "Marshmallow Safety Films". Being such vulnerable creations, accidents are pretty easy to come by. Colin Freeman took a first crack at modeling one of the characters while I developed several story boards. Shortly thereafter Colin had to focus the Egyptian project he was doing at IBM, and we have not gotten the group togethe…
Last reply by williamgaylord, -
- 5 replies
- 11k views
Had an idea for a game for tablets/phones and was wondering if anyone here uses the Unity engine and can help produce it. Will need animators, texture artist, sounds. Idea is this: Zombie Taxi Driver. The idea is the player is the passenger, the driver is a zombie. You have a set amount of $$ that diminishes as time goes on (meter). You need to get from one end of a town to another before you run out of time/money. View would be inside in the back seat of the taxi and as you give directions the zombie would look in the rear view mirror and make a zombie groan. Controls would be slightly delayed since your directing which way to turn when to stop and whe…
Last reply by DZ4, -
- 1 reply
- 11k views
Here are some experiments with different skin shading These are all from my Ground Hog Day scene. They are all rendered with a slightly blue AO light and an orange-ish Sun light. This is a simple pink color for the Skin group... Same as above but with white Specular color. Width 500%, Intensity 60%... Same as before but with Specular Intensity down to 40% This next one uses the Pharr Skin diffuse plugin shader (Just "Skin" in A:M). The Pharr Skin Shader tries to reproduce some of the nuance of Sub Surface Scattering without the huge rendering time. Short version: instead of merely darkening a color as the i…
Last reply by robcat2075, -
Model of Venice 1 2 3
by Pitcher- 1 follower
- 125 replies
- 11k views
Some of my pigs from Donark are going to Venice to share donuts and recipes. I made a model where my pigs and the Venetians can interact. Unfortunately, it won't be a happy visit. I have attached a picture of my model. It's still in progress, and there will be some additions and tweaking. Among the changes will be creation of a population of Venetians and the arrival of a ship of Donark pigs. The pigs will have an adventure like they've never had before. (I also should note that this model is really Venice-y. It's not really a totally accurate depiction.)
Last reply by Pitcher, -
Franz Kafka short 1 2
by Tore- 5 followers
- 61 replies
- 10.9k views
Hi fellow virtual pupeteers! Just wanted to share some preview stills from "Trapez", a 5 minutes short I'm currently working on. The film is adapted from the short story "Der erste leid" by Franz Kafka. :-) Tore
Last reply by Rodney, -
- 1 reply
- 10.9k views
Is there a way to copy a relationship from model to model?
Last reply by robcat2075, -
- 1 follower
- 52 replies
- 10.9k views
Hey folks. Just wanted to pop by, in case anyone was wondering where I'd gone, or heard I'd switched to another app, or something. Rest assured I'm still plugging away, spending my nights and weekends in A:M, bringing "Ebon" to life. Here's a new lipsync test, for example: Six-second clip (1.6MB): http://ebon.org/images/forForums/lipsync_shot11-1.mov There are a number of reasons why I haven't been around much lately--one of them is simply that I've been posting my work-in-progress details on my own production blog instead of here. Nothing personal, honest! It's all part of the publicity-building machinery, laying the groundwork for even more ambitio…
Last reply by Dpendleton77, -
- 2 followers
- 79 replies
- 10.9k views
Hey Guys, after many years of building and animating practice, its time to put it into Action! we start our production today of our first short film Santa's Little Helper. its going to be a 3-4 min (now over 8 mins!) short about Santa as he tries to get toys ready for Christmas but is has some obstacles to overcome, Ninjas. sets are all designed by me and my friend BBB3D here on the forums,some characters are models found in the contributor cue (just modified a bit), we are shooting for a November release. Now June 2013! hey could go for christmas in july we will also be using this page as a guide so we remember where we are at on the production. Producti…
Last reply by thejobe, -
Political cartoon 1 2 3
by heyvern- 123 replies
- 10.8k views
Crappy quality. Low res WIP. Did it FAST! Comments... rants... raves... welcome. I can take it... I think. I am not an impersonator. That is the best John McCain I can do. And Cindy sounds like an wealthy chipmunk on heroin. themccains.wmv -vern
Last reply by robcat2075, -
- 9 replies
- 10.6k views
I'm currently working on an episode for Youtube. Running time will be around 6 or 7 minutes. Watch out for wampires! Bat Fail Low Res.wmv
Last reply by ChuckGram, -
New Project 1 2
by MasterFunk- 2 followers
- 86 replies
- 10.6k views
I have decided to make a short movie in order to better my skills as an animator, modeler and texturer. I centers around a ninja that has to complete an assassination. Right now I am working on the set. So far I have finished the bed and the table. Here they are. I look forward to the completion of this project and the criticism to help me make it better. Thanks in advance! MasterFunk
Last reply by MasterFunk, -
- 26 replies
- 10.6k views
Hello. I'm taking a short break on a personal project that I have been working on in Animation Master to work on this: I am almost finished with this but I still have a few things to go with it: * I need to finish the head by adding eyes, teeth and a tounge. * Finish the face. * Finish the hair. * Tweak the boots around the ankle area. * Tweak his butt. * Finalize his belt. * Rig it. * Model and rig his cape (I currently am using a rough stand-in now). * Add additional texture maps. I think that is it for now. My goal is to not get caught up in the details and finish this in another two weeks or so. I find that with my persona…
Last reply by Simon Edmondson, -
I'm getting back to my own projects for a while and making another character. This guy is going to get the works. I'm going to concentrate on his head first (and maybe last) and I'll be using 3DPainter to do his texturing and bump maps. I'm adament to make this my best character yet. So, here's the first stages of the head. I haven't got great references and so this thread is to ask if anyone has good ones I can use. Or knows of a good website.
Last reply by KenH, -
prison cell 1 2 3
by tbenefi33- 1 follower
- 101 replies
- 10.3k views
Hello everybody I'm working on a prison cell I got the jail cell done and I've made 4 copy of the cell when I copy all 4 at the same time it takes a long time to past them was wondering why does it take so long copy and past or do I have to copy and past a single jail cell ?
Last reply by Caroline, -
- 1 follower
- 81 replies
- 10.2k views
I just couldn't help myself. I took an Oz Map I painted in PS awhile back (#1). Then made a real quick, sloppy displacement map for it (#2). Then rendered (#3). It took about 16 minuted with 16 passes at this size to render. Original maps were 2000X3000. The "artifacting" you see in the mountainous areas is caused by the rivers gouging through them. Like I said, I didn't spend alot of time making the displacement map. I could probably make it look alot better, but just had to try out the new Displacement. Oh, and 1 patch was used.
Last reply by Zaryin, -
- 1 follower
- 18 replies
- 10.1k views
A brief test using SimCloth for Autumn leaves... YouTube version: BooH264.mov UPDATE... here is a shaded wireframe render of the full cloth simulation that takes place before the rendered portion above. Although "Show backfaces" is ON, the cloth patches only show their decal on one side in shaded mode. Not sure why. Boo Cloth Simulation.mov mp4 version: Boo Cloth Simulation.mp4 PRJ: OctoberSurprise.zip
Last reply by robcat2075, -
- 1 follower
- 75 replies
- 10k views
Hi Everyone, I' am working on an animation and just started modelling today... Here is a progress of the head after about 6 hrs. Mike
Last reply by Fuchur, -
- 1 follower
- 83 replies
- 10k views
Check out the new per pixel displacement in V13! Thanks, Martin!
Last reply by Fuchur, -
- 4 followers
- 91 replies
- 9.8k views
Woloshyniuk and I decided to make one topic for our whole film instead of making seperate topics each time we do something new. We will be posting all models and scenes in here, staring with my last recently made: Ki Adi Mundi's Jedi Starfighter Droid Starfighter Battle Droid Clone Trooper... I went ahead and gave the clone a colour design. id love to hear what you think of it. also, the legs i have there arnt done.. still need to smoth them out and finish them off.. but everything els you see is practicaly done
Last reply by clonewar12345, -
Here it is, the head of a dragon (so far). I've always admired the Ciruelo's fantastic art and 've always wanted to model a dragon. So i'm taking advantage of a few weeks of vacation to do it. Comments are welcome!
Last reply by Eos, -
Hi Hashers: I was thinking, and I decided to model my mascot, for some animation tests.. I intend do him with several skin types, to fit in the proposed animation, this first one, I sought something GOLLUM type, just for fun .... His name is Pzu .... I am having some small difficulties with TSM2.01and animation ( stills are perfects ), but as soon as possible I begin with the animation process ... all comments are welcome .... Peace Xtaz First pic ... shaded wireframe
Last reply by Paul Forwood, -
- 60 replies
- 9.7k views
The modeling for the upper floor is complete. It was tougher than expected to deduce the third dimension of things based on their shadows so I ended up just making educated guesses. (My thanks to Mark Largent for his link to a building in New York on Google Street View. That was really helpful.) And there's no way I can reconcile the angle of the sign extending from the left of window #3 and the length of its shadow. Hopper more or less got the perspective of every component correct except for that sign. But hey, I'm no artist. I'm sure he had a good reason at the time.
Last reply by John Bigboote, -
- 2 followers
- 40 replies
- 9.7k views
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Last reply by Rodney, -
Oz Contest WIP 1 2 3
by KenH- 106 replies
- 9.5k views
I'm posting my WIP for next months contest here as I think this is an exceptional one. The contest...not necessarily the model. It would be great if everyone started wips so that comments can be made to make each individual design the best it can be. So, here's mine which is based on Richards design located here: http://www.hash.com/forums/index.php?act=A...=post&id=106977 Comments/improvements welcome.
Last reply by Paul Forwood, -
- 1 follower
- 87 replies
- 9.5k views
Hey everybody! I've been working on a personal project (Dark_Jedi is also slated to start on this) lately that involves creating TONS of Star Wars character at medium detail as photo-realistic as possible. (Sorry Colin, no Lost World entry yet) All in all, there are about 30 characters that need to be modeled. Here's my old work (about 6 months ago) for the project (they're animated): I'm not 100% satistfied with these and I might go back to them New stuff: This project involves a lot of "speed modeling" which I LOVE! This guy was done in 3 1/2 hours: Newest WIP--one of my favorites I'll post as I get…
Last reply by Pizza Time, -
- 112 replies
- 9.4k views
I've decided to model a guitar. At first I wanted to model a car, but after several failed attempts, I decided to build something on a smaller scale to get used to the feel of the mechanical/organic style modeling used in both cars and electric guitars. I decided to model a fender Stratocaster a. Because I have a Strat knock off and b. Because strat's kick @ss I decided that I'd keep everyone informed on my progress and I'll make it into a mini-tute (I don't have the time to do an extremely in depth step by step). At some point I will probably compile it all and give it a permanent spot on my website. Remember that I'm not coming here as an expert, as much…
Last reply by zacktaich, -
- 1 follower
- 54 replies
- 9.3k views
I'll post my WIPs here An experiment with making a less flattish tree bark with A:M materials...
Last reply by robcat2075, -
- 1 follower
- 92 replies
- 9.1k views
Hi everybody, I'm a big fan of the rock band Rush and cannot resist using the boys as models with which to improve my skills. Attached is my latest effort to render (from left to right) Neil, Al, and Ged. Comments and criticism are appreciated. Feel free to rofl; I gotta toughen up my ego anyway.
Last reply by case, -
- 90 replies
- 9k views
I thought it would be relatively simple - but how wrong I was! But I have learned a lot so far; but I know that I have a long way to go. Side_View_Dust_v10_sphere.mov Front_View_Dust_v10_sphere.mov I am trying to weaponize it now. I found the tutorials on making an electric arc in a Jacobs Ladder and I thought this would serve as the output of the PPCs. Having trouble though.
Last reply by bubba, -
For anyone joining... Javier has agreed to assist with the transformation of of one of my (2D) characters to 3D. Thanks too much, Javier! I have agreed to donate the model to the A:M community and (also) donate to the Hash Fellows a sum of money toward plugin creation once the model is complete. We are posting progress here so that all may learn from the experience. I cannot speak for Javier, who most likely is doing the hard work here... but comments are welcome along the way... This is one of the pictures I created approximately 10 years ago. One other version of this same picture may exist that I colored but I don't have any leads on what box it …
Last reply by Rodney, -
- 1 follower
- 78 replies
- 8.5k views
Hi Friends..... Today I start a project, I want to accomplish since last year. This is an animation project I want to conclude by June 2012, to be presented at the 12th edition of Animamundi. The project is called "Trem do Pantanal 2020" and, of course, will happen in 2020. In the state where I live, is the largest flooded area in the world, a sanctuary of natural life, which houses hundreds of birds, mammals and a myriad of insects, this place is called the Pantanal. Had in past years, a train coming out of Campo Grande (capital) and went through this huge area bound for Santa Cruz de la Sierra in Bolivia (1500 km), his name was "Trem do Pantanal". Many attempts…
Last reply by robcat2075, -
- 3 followers
- 60 replies
- 8.4k views
Hello, It 2011 and V16.0 coming up I'm going to open a mascot contest. The dead line will be 01/31/2011 and voting will began soon after that and last about 2 weeks. You cane mail all data and entries to support@hash.com. We have some siggraph Hash, Inc. jackets that we can give out to the winners if they would like them. Rules: 1). All entries must be modeled and rendered in A:M. Third party paint programs like Photoshop can be used for painting texture decals 2). The images will be 480X640 in the splash screen, But i would like a image at least 1440x1920 so we have a high rez version for promo items and poster. 3). I will also need a render if just the c…
Last reply by jason1025, -
- 36 replies
- 8.3k views
Hi all, Working on a project featuring the character ROM and looking for critiques and ideas in some areas, specifically backgrounds; how do you get a background to look like an actual deep environment instead of a a middle-school play backdrop? Any ideas on camera movement, timing, etc. would be welcome. It's pretty much my first animation of any complexity, so I know there's a mile of room for improvement. Thanks, Rich romfall.mp4
Last reply by robcat2075, -
- 1 follower
- 35 replies
- 8.3k views
HAPPY NEW YEAR! all contributions welcomed! A new year - how will it turn out? Perhaps - you have got some idea? Make an animation and make a contribution. Here is my contribution. happy_new_year_30.avi
Last reply by JackDrama, -
- 4 followers
- 87 replies
- 8.2k views
The project that I am working on requires alot of dynamic interaction between layers of cloth and hair so I have been testing these features recently. I decided to start a thread to show what I find and hopefully get some answers on the way. I don't know if there are any differences between Sim Cloth in A:M 13 and A:M 14 but I am testing both. This is a 2 second movie, from A:M 14 Beta 4, which shows that Sim Cloth on Sim Cloth is possible: The missing patches on frame 0 is an A:M 14 bug, I think. It always has a render problem on the first frame of the QT movies that I have rendered from Beta4. I have noticed that when I render to Sorenson 3 format fr…
Last reply by entity, -
- 9 replies
- 8.2k views
A quick modeling test for something I've been itching to try: the "demon with squid-like wings", one of the many ghastly creatures in Michelangelo's painting "The Torment of St. Anthony" I tell ya, that guy must have been a saint to put up with all those demons chewing on him.
Last reply by Dpendleton77, -
- 2 followers
- 82 replies
- 8.2k views
It's been long and long since I posted anything -- heck, it's been awhile since I made anything . I have totally forgotten how to do the most simple of things within A:M, so this should be fun trying to get back in. But I'm really going to try to get back into it this time, and I thought what better way than to make my character from my friend's adventure. This character is named Connor. He is a twenty-four-year-old who looks no older than twelve. He has above average night vision, unusual strength for his size, and is skilled in martial arts. Since I'm not the greatest at drawing I decided to go with a sketchy look for my concept. I actually thought it tur…
Last reply by mouseman, -
- 73 replies
- 8k views
I am currently working on a pin-up for a Heavy Metal style magzine in the UK called "Event Horizon" from Mamtor Press. It's got great work from Liam Sharpe, Glen Fabry, Steve Niles, Brian Holguin, Ash Wood, and many others. I am working on a female android called Gail from one of the prose stories in the book. She's a sex android that gains awareness and uses her "talents" as a spy and a thief. Definately not one for the kiddies. Here is a WIP of the progress so far. I am tweaking the clothes and next up is a totally different hairstlye and more texture mapping (more seams like in her legs, and android things so she's not so human) Based on the La…
Last reply by patrick_j_clarke, -
- 26 replies
- 8k views
I have been working on this out of my head .I was going to sketch out pose of front,side top but thought to myself I no what I want so go at it see what happens. this is what I have so far.I have a few questions.First is the patch splines all right for rigging. The hands is there way to many splines/patches to rig .I really do not no what I am doing with this . Third stab at this Type modeling.I Have done mostly mechanical modeling. Thank you for the help in advance
Last reply by itsjustme, -
- 1 follower
- 68 replies
- 8k views
my 3d game art - Game Models made in AM http://www.youtube.com/user/CronosJalisco#...u/1/5er7B258NFM
Last reply by Fuchur, -
The original Nautilus I modeled was one of my first models I did in AM. This one is a new version I am working on that will be used to make a 4 foot scale model.
Last reply by nino banano,