robcat2075 398 Posted February 16, 2020 Share Posted February 16, 2020 I took the famous Nefertiti OBJ with 2 million polygons, put a gradient on it to render a displacement map and put that map on a flat card in A:M. Overhangs like behind the cheekbones and at the side of the nose are impossible to project off a flat card but overall I'm impressed at how the OpenEXR displacement map captures all the tiny details of the original OBJ. full screen to see detail... NeferTurnH_3K.mp4 The displacement map looks like this... 1 Quote Link to post Share on other sites
Tom 15 Posted February 16, 2020 Share Posted February 16, 2020 So..is that entire modeling being achieved with a displacement map? If so, very impressive... Tom Quote Link to post Share on other sites
robcat2075 398 Posted February 16, 2020 Author Share Posted February 16, 2020 2 hours ago, Tom said: So..is that entire modeling being achieved with a displacement map? Yes, all of that shape is driven by the displacement map. Crazy, huh? Quote Link to post Share on other sites
Tom 15 Posted February 16, 2020 Share Posted February 16, 2020 cool...... Quote Link to post Share on other sites
robcat2075 398 Posted February 16, 2020 Author Share Posted February 16, 2020 I put some color on it and tried clipping the edge off with a transparency map... NeferTurnJ_2K.mp4 Quote Link to post Share on other sites
Xtaz 16 Posted February 19, 2020 Share Posted February 19, 2020 amazing.... Quote Link to post Share on other sites
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