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Mechadelphia

Hash Fellow
  • Content Count

    260
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Mechadelphia last won the day on February 11

Mechadelphia had the most liked content!

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About Mechadelphia

  • Rank
    Rigging Masochist

Contact Methods

  • Website URL
    http://www.mechadelphia.com
  • ICQ
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Profile Information

  • Name
    Mack Chappelle
  • Location
    Philadelphia, Pennsylvania U.S.A.

Previous Fields

  • A:M version
    v18
  • Hardware Platform
    Windows
  • Self Assessment: Animation Skill
    Unfamiliar
  • Self Assessment: Modeling Skill
    Advanced
  • Self Assessment: Rigging Skill
    Advanced
  1. Mechadelphia

    Fall 2018 Image Contest! Dec 16 Deadline!

    Ok great! Thank you.
  2. Mechadelphia

    Fall 2018 Image Contest! Dec 16 Deadline!

    I'm not able to quantify how much. To be clear, I mean doing those things outside of A:M. It would not be anything that would misrepresent what an artist can do with A:M. The workflow would consist of compositing separate render passes (diffuse, specular, etc...) and enhancement of each of those passes if desired. I could see adding additional elements (for example: weather or atmospeheric effects). This is a standard workflow for many artists regardless of which software they use so I think that permitting this would be a reasonable allowance for this and future contests. Thanks.
  3. Mechadelphia

    Fall 2018 Image Contest! Dec 16 Deadline!

    HI Robert, Regarding the legalities: What are the usage rights being claimed by you or Hash Inc. for the images that we produce for this contest? Hash Inc. used to state them some time ago in previous Hash contests. What are they these days? Regarding rendering in A:M: As long as we model and render in A:M, is compositing and post processing allowed our entries? Thanks.
  4. Mechadelphia

    The Saucy Rig (Version 1.5)

    Gosh Robert, that would be useful but you're asking a lot from me already. 
 I was trying to work with you here but I guess I'm not working fast enough for you. 
 Before I continue let me post this here from my website:
 
 "I will advise you of this before you proceed (and to paraphrase Steffen Gross):
 
 This rig was originally designed as a working relief for me and, therefore, raises no claim or guarantee that it will work well for you (or even work at all). I will not offer any support for this work beyond what I have already posted or may post in the future by my own volition. You should use this rig at your own risk. Make sure you always have backups of your important work."
 
 So I'm tapping out now with that in mind. I'm not going to help you out with this.
 
 One of the goals of the Saucy Rig was to make it easy for people to install and use.
 
 Right now you're in "You should build your own rig." territory because what you are talking about isn't easy for the average person to do, it's time consuming for me, and you don't seem to appreciate that fact.
 
 You are certainly welcome to modify the Saucy Rig to suit your needs. If you study the rig for yourself you'll be able to see that the hierarchies are modular so you can make sense of it if you are committed to learning how it was done.
 
 Or... you can build your own rig from scratch.
 
 So I'm done with trying to help out with your project. I have my own to work to get back to. Maybe others here will be willing to help you out with this. 
 I sincerely wish you the best of luck.

  5. Mechadelphia

    The Saucy Rig (Version 1.5)

    No problem. I have some time and I am working on it now. It won't be easy to add but it should not be terribly difficult either. This will have to be a new rig but I am shooting for the same kind of install automation that we are used to with with the current rig. I am thinking of putting together something for you to review with your Eggbot before I go too deep into this. That way, I'll know if I am on target with what you need (I think that I am but I just need to make sure). I don't have a timetable for when you could expect that yet. If that is alright with you then I will PM you the file once I rig it.
  6. Mechadelphia

    Community Model- AManda

    Thanks Matt for your comprehensive post! I tried to understand the hair system long ago but it just seemed so complicated to me that I gave up. For example, understanding what all of those settings that you mentioned actually do is daunting to me. Every time I see your results though I reconsider trying to learn about it again. I'll let you know what I learn for sure. It may not be much at first but I'll share what learn anyway.
  7. Mechadelphia

    The Saucy Rig (Version 1.5)

    I never said that the Saucy Rig has the leg scaling that you need right now I said that the Squetch Rig does. (by David Simmons... AKA "itsjustme") Go here: Squetch Rig download files. Download the file named "v13s_Squetchy_Sam_07_19_2017_with_sleeves_and_switches.zip " Use Squetchy Sam for your exercise. Problem solved.
  8. Mechadelphia

    Community Model- AManda

    Hi Matt. Are you disappointed with your hair results? It looks fine to me. Were the solutions that you came up to address your earlier problems practical ones or do they seem to be more trouble than they are worth? Thanks for the demonstration model. I am gong to have a look at it and try to learn more about A:M's hair system.
  9. Mechadelphia

    The Saucy Rig (Version 1.5)

    No. I made the Eggbot long ago and pulled it out because I knew it had the leg-scaling which is something I wanted to include in the exercise. Hmmm… So I am actually being asked to add a feature to my rig, that you guys have not even tried in this scenario, to address a problem that you are having in a completely different rig. I see. As I said before, the Squetch Rig has what you need right now for your situation (Leg Scaling and Soft IK). It’s a great rig so consider trying that out for now. You could even use the Squetchy Sam example character which is pre-rigged to complete your exercise. In the meantime, I will continue to work adding leg scaling to the Saucy Rig on my end. I’ll take more time to add or tweak a few other things that I’ve been thinking about while I’m at it. I’ll post here again when I have completed the update.
  10. Mechadelphia

    The Saucy Rig (Version 1.5)

    Ok. I thought about that more and I understand what you are saying about that not being a bug. I meant to ask this before but forgot to: Your video showed what happened with your model rigged with the TSM Rig. Did you guys try the Saucy Rig in the eggbot model at all? If so then what were the results with the walk cycle?
  11. Mechadelphia

    The Saucy Rig (Version 1.5)

    This end user found it wasn't easy. Scaling the leg and then reverse scaling the foot compensate is probably tricky to get so exact that the foot never changes. Oddly enough, I was actually able to figure out a way to counter scale the foot with a driver. The real problem though when scaling along a bone's Z axis is that its children get skewed and distorted when they are rotated. I mentioned that in post #91. I suppose that may be one of several reasons the TSM and Squetch rigs were designed the way that they were. I am guessing that the skewed bone phenomenon is a bug. Anyway, since I'm here I'd like all of your thoughts on the following: The TSM Rig's limb bones are subdivided into two bones each so a thigh and lower leg bone are comprised of a total of 4 bones. The Squetch Rig's are subdivied into 4 bones so a thigh and lower leg bone are comprised of a total of 8 bones. Each approach is fine but I find the Squtech Rig 4 bone sudivisions leaves the door open to more options for the limb if desired. I am leaning heavily towards doing a 3 bone subdivision. It is a compromise between the two aformentioned approaches to me. That may not really mean very much to you if you are not familiar with rigging but for those that are familiar with it, what are your thoughts about these 3 different approaches? Thanks.
  12. Mechadelphia

    The Saucy Rig (Version 1.5)

    Hi Robert. I have the file now. Thank you. With the Squetch Rig, I just meant that you would need to install that rig into your model to get the functionality that you are looking for. It is already capable of performing the functions that you needed to have available to you in your video. I will keep you posted...
  13. Mechadelphia

    The Saucy Rig (Version 1.5)

    Thank you for that detailed explanation Robert. Just so you know, I don't think that scaling solution is cheating at all. Now that I understand your dilemma a bit more I'll make some time to work on this today and this coming weekend(s). Is the model (or a proxy of it) from your video one that you can you can send to me for my testing? If so then you can post it here or e-mail it to me at mack@mechadelphia.com? (That's right, I'm not worried about spammers ) In the meantime: The Squetch Rig's functionality can address all of the issues that you covered in the video (with scaling and Soft IK). Thanks. I will update you when I make any notable progress.
  14. Mechadelphia

    The Saucy Rig (Version 1.5)

    Ok, so I took a look at this. I can do it but, because of the way A:M handles bone scaling, I would need to fundamentally change this rig by subdividing the limbs in the same way that David Simmon's Squetch Rig and Anzovin's The Setup Machine Rig does. I tried to do it with my current setup but there were some really bad distortion problems when rotating the limb. So... if I were to do this then this would be more of a Saucy Rig 2.0 and without any relatively simple rig upgrade path like there was from v1 to v1.5. I don't know what your production schedule is but this would take me some time to put together so you should not wait for me to put this together. I think that I will circle back and do this but I don't know when yet. What issue are you trying to address that a leg scaling would help with?
  15. Mechadelphia

    Animation bootcamp interest?

    I'm definitely interested. How long do you anticipate the boot camp would last if you move forward with it?
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