Work In Progress / Sweatbox
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A:M Stills (86,463 visits to this link)
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Works In Progress (WIP) (59,016 visits to this link)
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5,145 topics in this forum
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Here is this afternoons work on one of a series of characters being developed ( working title of Blockheads ). The style of figure may be recognised ? Any feedback would be welcome, good, bad or please don't bother us again. I've still not learned how to smartskin so that will be the next stage. Points for spotting the sound clip source but, alas, no prizes. ( it was free... ). Thank you in advance for any comments. regards simonTest.mov
Last reply by Simon Edmondson, -
- 10 replies
- 949 views
I hope that I/you/he/she like good vision http://www.webalice.it/zeus1972/html/alien%20bastard.html
Last reply by zeus1972, -
- 1 follower
- 10 replies
- 949 views
Hey everybody. Whats goin on? I haven't posted much lately, last thing I was doing was working on my "jaguar xk" car but my computer crashed and I lost the file. Kindof a bummer, but I'll get over it. So, I was gettin kinda tired with just modeling and wanted to get to animating. So I made a basic character that'd be pretty easy to animate. Its all rigged and stuff but just with the TSM2 rig (no smartskin or fan bones or nuthin). I figured I'd put it up here for comments and critiques and if you guys want it later I could donate it to the forum or the next CD or somethin. K. Cool. Lemme know what you think. Later-
Last reply by itsjustme, -
- 11 replies
- 949 views
I'm trying some new techniques with this. My eventual goal is just to finish modeling, rigging, and texturing him. I just want to complete a character, for once. I didn't do any rotoscopes, I'm modeling everything on the fly. I started off with a rough proxy so that I had the proportions I want nailed down before I started: With the head, I did things a little different too. I made the eye and the mouth by lathing splines, and re-shaping them. The nose I started by lathing a nostril, duplicating it, attaching the two, and then modeling the bulb and bridge. I did the eye first, then the nose, and attached them, then the mouth. I'm sorry I didn't take …
Last reply by brainmuffin, -
- 14 replies
- 949 views
Alright, I haven't started on the face yet - I'm setting up the rig for the rest of the body first - but I thought I'd see if you guys have any comments. This will be my first full rig, and if you have any insight on face geometry, let me know! I've attached the facial geometry. I did set up a blink pose just to make sure it would work properly, but other than that the face is completely unrigged. Does the geometry look ok or are there going to be problem areas when I start animating? Thanks for your help! untitled.mov
Last reply by Meowx, -
- 14 replies
- 948 views
This doesn't quite fit here, and it doesn't quite fit in WIP. I've finished the animation, but I'm still rendering--and will be for some time! The story came from a sound project I did in college a few years ago. Today I realized that it's easy to add pictures to my posts, so this is my second one of the night. Comments/Crits welcome, but I can't change much at this point. I've rendered in multiple passes and composited in photoshop. I'm compositing the final in after effects. Cheers, Matt
Last reply by Zaryin, -
- 19 replies
- 948 views
Hey- I am making a 'GRANDSTAND' a lot of seats that will be viewed from afar but need to be there... I've made some simple geometry that holds a cookie cut decal, but when I go to render... every-other row of seats comes out fuzzy! I've tried rotating the image... checked normals... I can't figure out what causes this imperfection...?
Last reply by 3DArtZ, -
- 18 replies
- 948 views
Just thought I would show it new_girl_hair.mov
Last reply by Simon Edmondson, -
Character
by Guest jandals- 10 replies
- 947 views
I wanted to make a character on which I could use SimCloth. So here she is. I'm really unhappy with the head, though. There seems to be a wealth of things I don't yet know about the face and head. This one's an improvement over other faces I've modeled but I still can't get away from this gaunt, sunken look. I'm also working on ways to make the clothes more interesting (texturing and such). C&C invited. Rhett
Last reply by Dhar, -
- 9 replies
- 946 views
Hi folks Just curious, has anyone had any luck creating sky filling clouds using sprites? if so how did you do it? Or have I missed a tutorial somewhere? Thanks for any info, P.
Last reply by pugless, -
- 1 follower
- 17 replies
- 945 views
Last night, in the course of some quick, careless mouse-clicking, I blew off the main toolbar...the one with FILE>Open, and EDIT>Paste With Bones, VIEW, etc. I still have the iconic tools, but...can someone point the way back? Thanks.
Last reply by Kelley, -
- 1 follower
- 10 replies
- 945 views
This time I have a pretty unusual question. Its somehow from the field of packaging design. I have to prepare an existing circleshaped 2D illustration to be able to be glued onto a reallife halfsphere smoothly. So it will have to be distorted somehow and I wonder if AM could help me here to find out how this distortion will have to look like and/or how it can be achieved. Has anybody ever done something like that? Any ideas that could be helpfull?
Last reply by pixelplucker, -
paperface - hello world! [attachmentid=14188] [attachmentid=14189] paper01.mov
Last reply by the_black_mage, -
- 16 replies
- 944 views
So, just for fun and to see how well I could do this... here is my attempted model after only 2 hours work. Still working on getting the green goo to glow and decal of the CCs on the side. Critiques welcome... (Help with the materials too ) [attachmentid=17125]
Last reply by case, -
- 26 replies
- 944 views
I can no longer render!!!!!!!!!!! when I attempt to render I get this once this lovely screen appears all buttons lockup and I gotta shut down AM! Why????????????? Where is my normal render options???????????????????????? I already reset AM trying to fix it
Last reply by robcat2075, -
- 6 replies
- 943 views
Hello everyone. This is my first AM project, I bought the software last week and I can't put it down! Especially since I had previously purchased Truespace 6.6, what a waste of time and money! Well I guess it was a tought me to appreciate AM. He will eventually be a soccer player. Sugestions and critiques are MORE than welcome. I could use all the help I can get. Thanks! My Webpage My Webpage
Last reply by kat, -
- 12 replies
- 943 views
Hi, friends and enemas: Let me direct your attention to Door Number 3, where we find: Oscar vs. FBI Warning This is a piece I did as an intro for a client's demo reel a few months ago. Jeff Lee modeled the text and logo for me and the client provided the character, the "story," and a time limit of ten seconds which was promptly shattered. And don't tell anyone, but this is the first time I ever got paid to animate anything. What madness! Getting paid to do something this fun! Anyway, hope it brings a tiny smile to your eye, or possibly a tear to your lips...
Last reply by D.Joseph Design, -
- 0 replies
- 943 views
I was playing around with tune render and thought just how easy AM makes it to get something done with it ,heres one I done ,its a bit big but it suprised me how good it looked talky.mov
Last reply by steve392, -
- 16 replies
- 942 views
Here is the next installment of the A:M repository on the Turbo Squid site. It can be found at: http://www.turbosquid.com/FullPreview/Inde...ion/FullPreview Purchase it if you wish or just enjoy The nice render, if it strikes your fancy.
Last reply by NickHutson, -
- 11 replies
- 942 views
Here's my blocking pass for the 11 second clubs august competition. My first try and they decided to do it in spanish this time! anyway. I've got frame burn on in post effects but its not working. What did I do wrong? still using 14c. Aug11sec3rd.mov
Last reply by Tunames, -
- 26 replies
- 942 views
Ok. testing, testing 1 2 3 4 with this month's 11 second dialog problems I see: 1) rigging, modeling issues with arms, hands 2) lip sync for "yesterday I ate" starting around frame 155 3) hands penetrate around frame 95-96 4) ??? (not done with costuming, texturing) Comments welcome (and nooooo...ya won't have to go vote for me...unless you absolutely, positively want to wade thru 6 billion entries all with the same dialog) coccoonshiny8mpeg4medPCMhintedstream.mov
Last reply by robcat2075, -
- 10 replies
- 941 views
Could not help resist seeing what my latest model would look like if he were to join the incredibles!!! Just for fun people, so don't get legal on my arse! http://www.vrcops.com/Vids/WGIncrA.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 1 follower
- 14 replies
- 941 views
Here is the face of a new model I'm working on. I still have to add hair, that is why there are no ears. [attachmentid=18263] I used Virtual Media Studios tutorial on skinning- http://www.virtualmediastudios.com/tuts/mapping/ Any feedback appreciated Dan ( The eyes are closed)
Last reply by kashyyyk, -
- 15 replies
- 941 views
Occasionally when I'm animating the splines on my model will stop smoothly interpolating thru their CPs. Suppose several patches are twisted then straightened out. The CPs move to their correct places but the splines going thru them don't' quite adjust right it's as if the angles of intersection has frozen. like this. I've marked the corresponding angles with red green and blue arcs. So far, saving and reloading is the only sure remedy. Anyone seen this and know what causes it?
Last reply by detbear, -
- 1 follower
- 12 replies
- 940 views
Ok this will show my limited knowledge of AM and animating with AM. Some of the models for the short I am working on have 2500 patches all the way to 5500. There will be up to 7 characters in a scene at a time. There will also be a city scene with several buildings most of the items will be props as it were but still I can see a large patch count in the chor. So my questions are as follows. In other programs you can render layers at a time. Does AM have that capablility? For example, as the girls walks down the street she will only interact with the sidewalk and street with her shadows. can she be rendered from the chor and then other elements rendered seperate…
Last reply by Rodney, -
- 11 replies
- 939 views
Hi, This is a picture I just completed in Animation Master. Let me know what you think. Also is it possible to submit work to the AM gallery on ther hash site. Thanks
Last reply by MiddleKid, -
- 13 replies
- 939 views
Hi guys, I just did this scene for fun, had this idea for a while but only just got around to doing it.... I was after a nice simple cartoon look and feel.... am very happy with the results and thought I would share....
Last reply by DarkLimit, -
- 1 follower
- 2 replies
- 939 views
Boolean cutter great for cartoon efects [attachmentid=14511] cutter.mov cutter.zip
Last reply by KingSalami, -
- 12 replies
- 939 views
I did a test today that turned-out quite nicely with BIG help from our friend, Newton Dynamics... (attached 4mb QT) Basically, I made a 'beer-bong' (a funnel on top and a long tube) and set about 50 lathed 'Platelets' above it, set the gravity to -5%... and simulated! Afterwards, I wanted the animation to be slower and smoother- so I 'group-grabbed' all the simulated keyframes from the 50 Platelets and spread them out... I used a SYMBIONT material called 'Plush' to texture the platelet and the vein. The client wanted this to be a 'medical-meets-anime' look, so I toon-rendered and regular rendered and combined the 2 in After Effects. For a quick half-day test, n…
Last reply by Gerry, -
- 14 replies
- 938 views
And here he is! The star of my fanfilm is finally textured with the proper authority markings! The one, the only, Clone Commander:
Last reply by starwarsguy, -
- 7 replies
- 938 views
This is worth a look people.... Just another small addition by the talented Jow Williamson HunterDMC_MD.mov 18Mb (Amfilms) HunterDMC_TNY.mov 11Mb Its kind of mesmerising
Last reply by Dearmad, -
- 2 followers
- 11 replies
- 938 views
I love animating this guy...this time I just made a short 5 second clip of his threat...here's a screen shot: spider_threats.mov
Last reply by GAngus, -
- 11 replies
- 938 views
I hereby debut a vague, confusing, fragment of a tale in the process of creating itself. [albeit snippets have slipped out here and there]. The main character [bipedal and arthropoidal] is "EL Cucaracha". [Grammer, spelling and emphasis in the original]...a James Bond-style freebooter, now in the process of fleeing for his life, for reasons unknown, though those reasons are no doubt good ones. It's the confluence two idle, non-related thoughts suddenly recognizing each other. One: 'el bog' himself was the product of pushing elements around with no particular goal in mind, and, Two: what the world really needs is a locomotive that can run on a single wheel, a 'razor-r…
Last reply by Kelley, -
- 13 replies
- 937 views
OK, I'm going to tackle modelling a character. I've created some images in Poser and my plan is to use them as rotoscopes. The character will be used for toon renders. Are these pics OK for the rotoscoping process, or should I have done something differently? I don't want to make problems for myself before I start. Thanks Adam
Last reply by adamjames, -
- 1 follower
- 10 replies
- 937 views
A long time ago I seem to remember a thread that talked about blurring an object in motion. The trick was to have the middle to back of the object blurred with a trail in it's wake, but the front of the object was not blurred. Imagine a car or plane or fist in motion with the leading edge in focus and blurring the image as it goes by. I hope I'm explaining this right? MUFOOF may have been used, but I don't recall. Does anyone remember how to do this? Here is a pic that shows what I mean: Front relatively in focus as the rear blurs out inot the blurry background.
Last reply by mtpeak2, -
- 1 follower
- 8 replies
- 937 views
This is straight off the A:M screen, no further compositing done. I'm impressed. Here's the set up, just the dinosaur and shadow catcher and rotoscopes on the camera, and then 4 hours fiddling with settings.
Last reply by thejobe, -
- 7 replies
- 936 views
Well, this is my last Walk Cycle. Side Front Perspective Please, select "Save Target As..." ,and the videos are compressed with MP4, so you need Quicktime for view it. Thanks.
Last reply by Ernesto Esteso, -
- 12 replies
- 936 views
Hey, im getting animation master in a few days, and just thought id show off some of my previous work ive done. I thought this was pretty cool, and made it in about an hour. Starwarsguy and I are working on a halo one. Starwars is helping me when he isnt working on his incredible models of star wars. Hope ya like it: Oh and by the way, ignore the bike, its a test on the web site and I dont know how to get it off: Austins Spot
Last reply by Alli, -
- 1 follower
- 4 replies
- 936 views
Hello everone does anyone have any idea what happed to shaun freeman. The first and last I heard of shaun was form the hash demo sync he made for AM. His demo is the best and most realistic I have ever seen. But his Demo act has no dope sheet for the words. So I am guessing he must have used some other program to do the lip sync. His poses for the Lips and mouth have noe Phoneme, Mind you I think the dictionary needs to be edited. The C D G N R S TH Y Z dont real make the same lip poses nor dose M P B. I guess shaun realised this and has found some t other way to do the lip sync. I have re worked his modle to use the phonemes that hash uses but the effect is n…
Last reply by yardie, -
- 10 replies
- 935 views
A couple of images of the Haunted House set I`ve been working on. It`s almost completed now - just a few things to finish off and tidy up.
Last reply by nigeltheimpaler, -
- 15 replies
- 935 views
Hi everybody, here's a link to an animation I've been at the last couple days. Just something to go on my reel. Still need to do more with facial expression, comments welcome. http://media.putfile.com/June-entry-51 Thanks!
Last reply by NancyGormezano, -
- 11 replies
- 935 views
I 've been looking at some green screen tutorial on youtube and I thought I animation Gala doing the can can dance on my table. I done a short gala cancan dance and put the whole brackground in green then once the animation is done rendering I open made a short video clip of my table and exproted them into a chromakey software and this is what I came up with I'm still learning the other programe I was trying to see if this would be better then the motion tracking software. Gala_cancan_dance.mov
Last reply by Sacman, -
- 1 follower
- 15 replies
- 935 views
This is just a quick experiment doing a dolly shot. The background is a layer object ,as are the trees and the grass. There is a Sun light oriented to match the sun in the background (with lens flare). The rock in the foreground is the only geometry (it was a test on using props in the landscape, but it isn't lighting correctly so just ignore MATTE_TEST.mov
Last reply by zandoriastudios, -
- 12 replies
- 934 views
Before I talk about this, let's see if anyone can see it... I used a Divxavi compression. If it doesn't work, perhaps someone can help me make a file that will? NOTE NOTE NOTE NOTE NOTE NOTE NOTE I HAVE CHANGED THE ATTACHMENT TO SORENSON3, SO NOW MAYBE IT WILL WORK! RockBlast2.mov
Last reply by agep, -
- 10 replies
- 934 views
Just a mirror of the Water splashing thread on the main A:M forum, to allow me to post a QuickTime. This is a really fast and crude demo, but the blue patches are just small 2x2 grids and the cyan objects are spheres with the tops & bottoms truncated (have to do that, otherwise SimCloth tells you it's unsolvable.) Obviously, the model & SimCloth parameters would have to be tweaked to allow the "drops" to deform more naturally, but it looks like the idea of using SimCloth to simulate water might just be doable after all. Regards, Sev drops2.mov
Last reply by nflowers, -
- 25 replies
- 934 views
to keep me moving in trying to create new thing i moved on to creating office stuff first thing i made was a pen to keep it simple in the begining. will try harder things later on. jay pen.zip
Last reply by thejobe, -
- 12 replies
- 934 views
Design of an interior under the offered sketches
Last reply by serg2, -
Mac & Mallow
by xor- 8 replies
- 933 views
I've finished my latest project ('bout time I say). The 160 x 120 version is at AM:Films. http://amfilms.hash.com/search/entry.php?entry=850 For those with more bandwidth, there's a 320 x 240 video at this address: http://gutterbrothersllc.com/video/ I welcome all feedback, however I am finished with this project and will move on. So if you don't see your comments being used to fix the video, it's not that I didn't listen. In fact, I'll likely use everyones suggestions for future videos. Laters . . .
Last reply by xor, -
- 6 replies
- 933 views
>Wrom: ARHDMNNSKVFVWRKJVZCMHVIBGDADRZFSQHYUCDDJBLVLMHAALPTCXLYR >Sent: Friday, October 28, 2005 6:58 PM >To: steve@hash.com >Subject: image contest :-) > >I would thank you if you can tell me if arrived my image for the competition > >??? > >CONTEST TOPIC: 06 mascot > >I am not sure if it arrive > >Draco.jpg > > >thank you :-) ============================================== my image never arrives maybe next time
Last reply by cronos, -
- 1 follower
- 9 replies
- 933 views
Just threw a bunch of old, half finished models into a choreography and added some paths. All very rough and simple. Just a run cycle on a path. No bending into corners, no interesting antics, no nothin'... just a run cycle for the moment. Oh. It's only 320 x 240 and all hair/grass/foliage was turned off to get a fairly quick test render with just one pass.
Last reply by Paul Forwood,