Work In Progress / Sweatbox
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5,155 topics in this forum
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I have begun my final project for Digital Film class. It is a humorous/macabre short entitled "Dogfood". The style is somewhat german expressionist, somewhat my own strange sensibilities. The man in it is tormented day and night by the barking dog in his neighbor's apartment, until he exacts his revenge. The man never actually sees the dog barking, so the script had called for a sillouhetted dog, rather than something too specific. Since I have no dog, much less one that would be willing to act in this part, I have opted to use a CG stunt dog. It doesn't need to be photoreal, just a suggeston of a dog. My digital film teacher has a vendetta against A:M th…
Last reply by frosteternal, -
- 15 replies
- 1.2k views
Hello Lady and Gent wow things have changed here since I've been here in awhile . I started working on this storage shed last night to see how much wood I would exactly need to build the real one. I'm about half way done. Here a couple of pics.
Last reply by tbenefi33, -
- 10 replies
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I read somewhere that there is a way to make a spiral, kinda like a screw. Is there a plugin for that or an easy way to do it? See the pic for what I am trying to accomplish.
Last reply by Eric2575, -
- 15 replies
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Hi guys I created this scene for fun, based on a little experience I had a few years back... *** Ever found urself in the wrong place at the wrong time? not a good feeling.. Sometimes it just best to turn right around and run!! Sang was hungry and went looking for food in a rough area of the ocean..Bumped into daddy!!! and baby worms and realized his stay should be short!!! *** I wanted a dramatic feel so I used a limited colour palette / textures and design... The bobbles were done by hand cuz my system can't handle particles... Done with A:M / The Gimp.... thanks for your feedback!!
Last reply by DarkLimit, -
- 11 replies
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Hey folks, I have been truly inspired by Mark's ocean rig, and Eric's Nautilus using the rig. So, thought I would give this a try as well. I've started modeling this submarine to use with the ocean rig and hope to have something that looks 1/10 as good as Eric's. Anyone able to guess which submarine this is? Al
Last reply by Darkwing, -
- 9 replies
- 1.2k views
NoNo and NaNa welcoming You to the UnderGround.
Last reply by Newbert_Zero, -
Hi Hashers : I would like to thanks the votes in my entry ... and show you the high resolution version of it ... CLICK HERE (1.4Mb - 2880x1800 pixels ) .... some informations : IBL - Amb.Int. = 180% / Amb.Occ. + 95% HDR - 640x640 / Rad = 800:1 Sun Light - Int.= 25% / Ray Casts = 5 / Darkness = 95% 25 passes render time = 98h 22m I will donate the project to Extra CD/DVD .... for now I put the robot ( full rigged ) model to download in my site ... comments are welcome as usual .... Thanks again
Last reply by Stuart Rogers, -
- 1 follower
- 21 replies
- 1.2k views
Just testing the face movement and a walk allso some breathing going on What you think so far test_000.mov
Last reply by TheSpleen, -
- 15 replies
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Hi animasters! It's been a very very very while I've posted here! But I didn't forget A:M! So Xmas is coming, and I have am planing to try to do something like post card. Here is candlestick model. I know it's looks a little bit strange. So c&c are very welcome, suggestions as well!
Last reply by starwarsguy, -
- 2 replies
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Hello: I am trying to rig a book I designed. I am wondering if I should be building it from a closed form then use a pose slider/precent to get the book to open pivoting on bones. I know that if I hold teh book up like you do when reading it and put the bone up/down the book spine and associate front cover CPs I can then rotate in Z axi to 'close' the book. but then I get stuck with the binding AND when I close the book, the PADDING page overlaps and doesn't close on top of the padding page. The front padding can be removed but being a dictionary book with the word definitions I ant being in the middle, I can't realistically have the middle of the dictionar…
Last reply by Larry J B, -
- 9 replies
- 1.2k views
I finally finished my Zoe the zombie model. This is a different version than I showed in the WIP forum earlier because I wanted a more "cartoony" look, and also she was reworked to use the 3DArtz cog rig. Hope you like it!
Last reply by PixelDust, -
Put my tank aside for a bit and started on this.
Last reply by Eric2575, -
- 20 replies
- 1.2k views
Hello ! I have found a new idea to get me going. I got my inspiration from the halls at my highschool. Here is where I am at now: 5pass 27min Im experimenting with lighting right now. The modeling is pretty much done as well. For texturing and shading I plan to use a lot of decals and one or two procedural shaders. I want the floor to have a slight bump to it and it to be reflective and very specular. The doors are wood, and the lockers peeling painted metal. The other walls are going to be a dry wall esq texture. Photoman
Last reply by HomeSlice, -
- 1 follower
- 10 replies
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This time I have a pretty unusual question. Its somehow from the field of packaging design. I have to prepare an existing circleshaped 2D illustration to be able to be glued onto a reallife halfsphere smoothly. So it will have to be distorted somehow and I wonder if AM could help me here to find out how this distortion will have to look like and/or how it can be achieved. Has anybody ever done something like that? Any ideas that could be helpfull?
Last reply by pixelplucker, -
- 13 replies
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Sorry, I don't know how to make link but my animation contest entry can be found at the hash.com, - > animation contest - > contest entries - > Trajce Taneski... Except for the theme which could be counted in the mood shot with a lot of tolerance, what do you make of it... please your thoughts, areas of improvement etc Thank you in advance Drvarceto EDIT: If I am not doing something wrong, this should be the link> http://www.hash.com/animationcontest/Q0205/05.mov
Last reply by trajcedrv, -
- 14 replies
- 1.2k views
I haven't been splining for a while so last night I decided to get some practice in. My motherboard on my modelling PC went south but I was able to salvage my model files by slaving the harddrive to my internet PC. I have been wanting to make a virtual reef aquarium. I made this lionfish in a few hour's but still have some tweaking to do as well as decaling. I thought it looked pretty good so far so I decided to start this thread and get some feedback. The color pics are mostly for reference and are what I could find on the web. And an anemone using an image file with hair. Can't seem to figure out how to get the tentacles (hair) to taper towards the tip like they sh…
Last reply by Scottj3d, -
- 1 follower
- 16 replies
- 1.2k views
Hi! I need to create a sphere whose surface moves (or appears to move) something like boiling water. Looking at animated materials--color-wise it will be black with purple specular so the material will just be 'bump' (I think 'displacement' would be too much render time). I could probably find an animated clip but decaling a sphere and getting it even would be hard no matter how you work it (unfolding sphere, spherical mapping and placement, etc). Any ideas, let me know! Thanks, Rusty
Last reply by rusty, -
- 14 replies
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It's funny how inspiration can take you where you didn't think you were going. Case in point, John's thread on his Kapsule characters. I found them to be very cute and creatively stimulating. I have this pair of grape characters that I thought about redoing, so I did. Only thing is that in the redoing, I created totally new characters and I'm kinda surprised at the results. These characters are "bitties" (there was this elderly african-american woman who would stop by the pet store I used to manage every easter for her "bitties" -- baby chicks. The name stuck with me and I'm delighted to be able to use it) and they are kinda elfin, sorta fairy-like people. …
Last reply by CRToonMike, -
- 16 replies
- 1.2k views
I'm working on my first model of a human figure, that kind of thing. But I've run across a problem. Could anyone help me? Here's the problem: when I copy flip attatch the half of my face that I've got, it comes out with missing splines, patches, and cp's that make it look normal. Here are some pictures. Maybe you could help me based on those? CAPTION: half of face. 2nd Caption below: After copy flip attatch.
Last reply by Vash, -
- 1 follower
- 12 replies
- 1.2k views
Hi Hashers Well I thought I would post a little segment from my latest 'Bella Bear' extravaganza. The finished flick itself is only a small segment from one of my stories and will only be just over a minute long when finished... When done I will post the whole thing (hopefully by the end of next month) - enjoy! Alf's Appearance
Last reply by gazzamataz, -
- 13 replies
- 1.2k views
Here are some renders of my attempt to model the eponymous prop from the new Stargate series. I started it based on some promo pics that came out before the series, so a couple of features need to be "reinterpreted" now that I've actually seen the show; but even so, I don't think it looks too bad. Click the thumbnails for full-sized pics. I've also got some "white renders" of the entire model, front and back.
Last reply by littleandy, -
- 10 replies
- 1.2k views
Hi all, like to show, what i´m doing in the moment. What do you think? Greetings Frank
Last reply by Godfrey, -
- 11 replies
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So this is the first time I've done an animated logo with AM. Turned out pretty good. The company sells Kettlebells which are used for building muscles. For those of you who don't know, muscles are things in your body that are slowly shriveling up as you sit in front of the computer for hours and hours with out moving anything buy your hands and fingers. This isn't the final version. It's a low res sample. The final is HD and doesn't have the orange glow.... man it looks SWEET. I'm watching the final render right now... still about 90 minutes to go. pkb.mov Here's what the final will look like: The zoom was just straight forward key framing wi…
Last reply by heyvern, -
- 9 replies
- 1.2k views
Hi fellow Hashers, Í've been awfully busy lately with my schoolwork but in my spare moments i managed to start the character that i was intetn on making when i bought A:M. His name is Richard Derry, he's a midle aged man who's depressed bc he has recently lost his wife. Here is the head WIP, i have yet to do the ears b finals are creeping up on me but i'll work on those as soon as summer vacation starts (june 16th). Meanwhile i would like to refine the face as much as possible before moving on. C & C are welcome. PS. i was in a rush so the shadows on the skylit render are only raytraced with one ray.
Last reply by pancho simpson, -
- 17 replies
- 1.2k views
In the attached image I have several different styles of simple "building" graphics all created from one model with several poses. Now... check out the short building and the tall building. I am using a "window" decal with a color image and a bump image with a repeat. For the tall building I increase the vertical repeat.. depending on the height I increase or decrease this value. My question is this... I am very lazy... would there be a way to "link" the Y repeat of one image in a decal to another image? ... or... for bonus points, would there be a way to link the Y repeat value to the value of the "height" pose? I would love to have the "windows"…
Last reply by heyvern, -
Nothing spectacular, but my first real attempt at "freeform" modeling. This was real good practice for my "splinesmanship" skills. Still needs some tweaking, but I'm pretty happy with it. Wireframe Shaded wirewframe Rendered
Last reply by emailtim, -
- 5 replies
- 1.2k views
Squirty Star Imitates Black Hole
Last reply by seven, -
- 2 replies
- 1.2k views
[attachmentid=16124][attachmentid=16125] Just trying sweeper with the Beta blocks.zip
Last reply by Gene, -
- 3 followers
- 13 replies
- 1.2k views
A brief test of a rigging notion I had: CarJump6H_.mov
Last reply by jimd, -
- 17 replies
- 1.2k views
This should be viewed as fan movie (characters and concepts are undoubtably copyrighed), byt I came out with the idea and I had to make it... I made the characters long time ago, but I had them re - rigged for the animation... I've animated first two sequences and then I had other things to do, sooooo, this post is probably the way to get things started again... As I finish the sequences I will post them, and of course everyone around here is invited for comment (PLEASE) So, first sequence comes your way! Drvarceto p.s. no voices, sound effects (or any sound for that matter) yet! MIKKE_1seq_HQ.mov
Last reply by thejobe, -
- 8 replies
- 1.2k views
Just a little programming note: This upcoming Sunday the 19th of September a program will premiere on The History Channel entitled "The Battle of Tripoli". I did just about all of the visual effects and broadcast graphics for the show, so it involves a lot of Animation:Master output. Namely, all of the maps, ship models, and some of the battle simulation were done using A:M. I believe it is in the prime time slot--it airs at 8pm (Pacific time) on our DirectTV, which may mean it also airs three hours before that (or 8pm eastern time)...but anyway, just check your local listings, if you are interested in taking a look. Thanks!
Last reply by Joe_Lunjen, -
- 11 replies
- 1.2k views
Hello kiddies. I've been a little busy of late cranckin' out covers for children's textbooks. This is my latest piece. The theme is "underwater fun". And I think that the greatest challenge was not making it look like "Finding Nemo". Not that it would be so easy to do anyway, but I think ya'll know what I'm talking about. Anyway, I had a lot of fun with this one, so I wanted to share. Please, let me know what you think.
Last reply by josema, -
- 13 replies
- 1.2k views
This is my entry WIP. mov 2 (still blocking) is the reflection that I want to import as Image Sequence into A:M and project it on the mirror surface. I have never done it before. How does it work? I import the image sequence in the Image folder (which it told me was too large ~ 380 frames) and then what? Adorable_lowres.mov Adorable_2.mov
Last reply by robcat2075, -
- 13 replies
- 1.2k views
Thanks to all who voted for my contest entry. Here is a wireframe of the pic entered. This was another great learning experience with lots of challenges. I also wanted to thank Robert Ballenger, aka Teh_Demon, for inspiring me to start this project. Cheers Eric
Last reply by case, -
- 13 replies
- 1.2k views
last night in a fit of boredom I decided to play around with simcloth. So I made a cube, and after tinkering with settings, I got this: Jello1.mov So I made more cubes, tweaked the choreography, and got this: jello2.mov
Last reply by paradymx, -
'Yote Tail
by smudge- 6 replies
- 1.2k views
Well, since I'm not on the mailing list (Dragon does happy dance over new forum! Yeah!), I thought I'd go ahead and post this here, even though it's been around. 'Yote Tail Since I've got several render versions up, I've linked to the html page so you can choose which would play best on your system. Comments and critics are always welcomed.
Last reply by micheldani, -
- 11 replies
- 1.2k views
I hereby debut a vague, confusing, fragment of a tale in the process of creating itself. [albeit snippets have slipped out here and there]. The main character [bipedal and arthropoidal] is "EL Cucaracha". [Grammer, spelling and emphasis in the original]...a James Bond-style freebooter, now in the process of fleeing for his life, for reasons unknown, though those reasons are no doubt good ones. It's the confluence two idle, non-related thoughts suddenly recognizing each other. One: 'el bog' himself was the product of pushing elements around with no particular goal in mind, and, Two: what the world really needs is a locomotive that can run on a single wheel, a 'razor-r…
Last reply by Kelley, -
- 1 reply
- 1.2k views
Experiment using cloth as gravel particles... GravelDrop1K.mp4
Last reply by fae_alba, -
- 13 replies
- 1.2k views
Well, here's a little progress on my fury little monster I've been working on. It's actually my first model in AM, damn splines...lol. I guess I'm starting to get a hang of the splines. Still needs legs and some other work. I like him so far without an actual nose but that might change once I start animating him. Will post when I get some more of him completed. Cheers Oh ya, need to have it where the PNG format can be used as an attachment here. I don't like JPG compression.
Last reply by J. Baker, -
- 15 replies
- 1.2k views
I've posted about this before, only then it was supposed to be a CGI film. It's live action now, and it is very CG heavy. I'm in desperate need of two or three volunteer modelers who are talented enough to create photo-real creatures and environments. You also need to be able to rig the models you creature. Basically, a lot of our sets will be digital due to the expense of building them in reality. There castles and medieval homes and things like that that will have to be digital due to cost. Also, I could use one or two people in the animating section, but that won't be needed until probably the end of 2007 or better. So, anyone up for the task? It won't b…
Last reply by SapphireAnimation, -
- 10 replies
- 1.2k views
Hey As you can see not quite done, but working on it... if anyone has a good place to get wood floor textures it would be much appreciated if you posted it C and C welcome, more to come this weekend. Ben
Last reply by bentothemax, -
- 11 replies
- 1.2k views
Hey, hi again, i'be been working in animating the ET, but i also invented this character. It's a mean french spider called Monsieur Gamalier (not related with the ET guy) i found it funny just to create it. Hope you like it, i'm buiding some textures now
Last reply by Ross Smith, -
- 14 replies
- 1.2k views
I like to balance a little good news with a little bad news... THE BAD: Here is an example of the 'render anomoly' where my shadows 'pop' and I am wondering if anyone gets this upon rendering animations. THE GOOD: BEER! I recently modeled and animated a nice glass of beer! TO SEE the GOOD and BAD: Roll over my avatar and you will see a button to play the avatar full quicktime. THE BEER: The cool stuff with the beer (still dinking with it) is the bubbles and the auto gravity pose and the empty pose. For the bubbles, I made two :15 animations in AdobeAfterEffects of rising bubbles with an alpha. I then applied those cookie-cut style to geometry cut an…
Last reply by SHADOWMASTER, -
- 12 replies
- 1.2k views
Design of an interior under the offered sketches
Last reply by serg2, -
- 14 replies
- 1.2k views
And here he is! The star of my fanfilm is finally textured with the proper authority markings! The one, the only, Clone Commander:
Last reply by starwarsguy, -
- 11 replies
- 1.2k views
So, it's raining in Asheville and I got inspired to revisit an old approach to making rain. This is done with a flock of animated rain drops. I't's just a proof of concept for this approach to rainmaking. test01.mov Here is the project. rain2.prj
Last reply by NancyGormezano, -
- 13 replies
- 1.2k views
Hi Guys! I have a little animation and I'm breaking the lip sync, because I couldn't position the lip sync pose correct. I interest it, how can you break down your track(words)? What poses do you use to it and where? Because the lip sync was be pop out for me! Can you help me, it's very important me! Thanks before! Sharky
Last reply by Sharky, -
- 10 replies
- 1.2k views
Hyello- Martin recently was mentioning the strengths of copy/pasting body parts to make your own characters. Not only is this a great way to learn but it is a speedy way to get custom characters on demand. The other day I did a test for a potential diet supplement advert where a woman who has 'recieved the benefits' of the diet supplement would be the central character in the spot. My potential clients needed a 'mock-up' for a meeting so they could sell their concept, and 'theoretically' if I made the art I would get the gig... (doesn't always work that way...) They initially wanted a 2D traditional animated character, but liked the idea of a 2D/3D look. I used …
Last reply by mtpeak2, -
- 18 replies
- 1.2k views
Congratulations to the Mascot Competition winners! Funnily enough I had made a start on a 'Sorcerer's Apprentice', themed entry also but ran out of steam and time. I was unable to get the look that I was after in the time that I had allocated so it got shelved. This is all that I achieved this time... Needed lots more work and the hair is not yet groomed.
Last reply by turbokitty77, -
- 9 replies
- 1.2k views
I haven't used AM too much since I still have 15j on the CD and 16 didn't offer any worth while stability fixes here. Wondering if 17 is coming out soon? If so is there big fixes on the windows version for display refresh and over all program stability? Attached is one of the files that died on me Lock.zip
Last reply by robcat2075,