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Hash, Inc. - Animation:Master

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I enjoyed it. Nice style. Not bad for a quickie inspiration.I think you got a winner. Kinda like the male version of Dora :D

Thanks, glad you liked it.

He's very much me, but a bit more "valley-guy/goth". I swear I'm not that dumb. I don't think so anyhow. LOL

And I *hate* ceramic garden animals. They are evil.

 

It just makes me laugh.

 

ps..who's "Dora"?

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and you did the voice? I like!

 

If you do an additional pass or two concentrating only on the hands I think that would enhance his performance tremendously.

 

The eyes are facinating. A few good blinks in there but if you run another pass concentrating on the dialogue a few more strategic blinks to emphasize vocal articulation would be sweet.

You've done really great thus far with the eyes. Its quite a challenge to properly animate decalled eyes.

Maybe a little anticipation and movement of the pupil with any added blinks.

 

...you look like you are already moving there... so I'll shut up now.

 

Great Job.

 

I wanna see more!

 

Edit: Looking again I should have said 'fingers' as you actually have some great arm and hand movement already. Moving a few fingers at strategic places would add even more to it. For instance in the frame below a slight extending of the index finger might be nice.

fingers.jpg

Edited by Rodney
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and you did the voice? I like!...

...The eyes are facinating...

...You've done really great thus far with the eyes. Its quite a challenge to properly animate decalled eyes.

Maybe a little anticipation and movement of the pupil with any added blinks...

 

Yeah, the voice is me. Thanks!

 

I might throw in some more vocal-linked blinks, as I can see a few places that would totally enhance it.

 

As far as pupil movement, he was rigged for it, but for some reason, I didn't like it. When I first sketched him, he was of my class of characters with staring eyes. For some reason the pupils moving destroyed his "look".

 

So he shall only blink, for now. :lol:

 

Thanks for the comments, when I re-open this project (after my main project, this was a bit of a sidetrack), I will probably fine-tune him, particularly the fingers as you suggested.

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