Work In Progress / Sweatbox
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A:M Stills (85,486 visits to this link)
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Works In Progress (WIP) (58,593 visits to this link)
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5,143 topics in this forum
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Hi i'm new here and have no idea if this is were to put this. I will be getting A:M soon and wanna introduce you to my dream project: Hey everyone. This is sorta a sneek look at what my movie will be like. Now I hope for my first chapter to be complete by august and my second by September, if not sooner. Here is what i have panned right now, other details are under raps until release. Chapter 1: I Am the Lard Knight (Pts. 1 and 2) Wario Wario works at "Mushnick's florist" , which never gets customers. While the place is burglarized by Rupert Thorne and his men, Batman is killed trying to save the shop and Wario disguises himself as b…
Last reply by WarioLoaf, -
- 0 replies
- 298 views
This is Penguin. How do you like it? mor eon the way will be posted here.
Last reply by WarioLoaf, -
- 6 replies
- 727 views
The music playing - suddenly it stops. The world is not the same. Who stopped the music? Who played the music? In a silent world we have to begin to think and feel trusting ourselves and each other. Sharing some warmth in a cold world. Why are all those questions about 911 unanswered still? http://whatreallyhappened.com/9-11BasicQuestions http://www.911truth.org/index.php And why not take one hour of your life to listen to David Ray Griffin's "historic April 18th speech to the "Muslim, Jewish & Christian Alliance for 9/11 Truth" at the University of Wisconsin in Madison is now available online. Broadcast by CSPAN and entitled "9/11 and the Am…
Last reply by seven, -
- 14 replies
- 1.2k views
Here my first female project working on for my Uncle. Is every thing portion right ?
Last reply by tbenefi33, -
- 19 replies
- 966 views
What's the best way to animate those bulbs? I'd like to get an effect of a gaseous substance swirling in the bulb. John3D I need you!
Last reply by Darkwing, -
- 1 follower
- 26 replies
- 1.3k views
I wanted to spiff up an old design of a space ship, so I selected one of mine from when I was in high school ('90 - '94). Unfortunately I lost the original concept sketches, so this is from memory. Fortunately, it started as a very basic design. Here's the start of the design:
Last reply by the_black_mage, -
- 2 replies
- 1.8k views
I liked the Sintel Character from Blender so much that I am converting a version for A:M. Sintel is Open Source so my version will be open source as well. The conversion proved better that I expected. So far the conversion had included various levels of additional deformation meshes as well as Proxy meshes and other layers. Its been a pain cleaning these out. Next will be to fix the few bad patches (not too many) then to add hair and the a rig.
Last reply by Vertexspline, -
- 7 replies
- 351 views
This was my attempt at speed modeling. WARNING: Splines in project file below are poorly built and illogical. These were Speed-Splines as I was timing myself to see how long this would take. (1.5hrs). Regards, Eugene
Last reply by starwarsguy, -
- 0 replies
- 225 views
emitstreaks.mov Would work better if I change the model to have the streaks in a small formation..will try making a smaller emit area might be easy to fix looks better ? edit_emitstreaks.mov emitstreak.zip v14
Last reply by johnl3d, -
- 13 replies
- 825 views
last night in a fit of boredom I decided to play around with simcloth. So I made a cube, and after tinkering with settings, I got this: Jello1.mov So I made more cubes, tweaked the choreography, and got this: jello2.mov
Last reply by paradymx, -
Hi all! How do you guys think this looks? Crits are welcome. And yes I know about the line at the edge of the dome. //Korken
Last reply by steve392, -
- 3 replies
- 496 views
Hi Spliners Here my attempt to make Water with an animated Material. I know, that the waves are too fast and the color of the Water is too blue. I already changed the color ( look at the image). But before I start the next animated rendering, I want to ad some Force, to move the Hair (Grass). But I never did it before and so my question is, how to do it. CU Maszie
Last reply by Maszie, -
- 22 replies
- 1.9k views
I've had this idea for a while, but never came around trying it out. With some texturing I think it could be rather convincing. What do you think? [attachmentid=10616] M01b.mov
Last reply by Dhar, -
- 4 replies
- 388 views
I made this for fun in my spare time at work. Our company builds water tanks. I did this one a few years ago, just recently got back into playing with A:M. Got another one started, hopefully it will work out in a couple of days. tank10.mpg
Last reply by robcat2075, -
- 1 reply
- 199 views
If you have ever watched slow motion water drops the tail end has a long spout of water that then collapses and a large drop falls to the water. I was playing with the idea and using blobbies to form the drop at the end but the results need a lot of tweaking as you can see from this post. I only colored the blobbies so I could see what looked right or wrong. Mostly wrong blobt_1.mov
Last reply by Darkwing, -
- 15 replies
- 887 views
Here is my latest and best creation yet. I still need to make a couple other characters. What do you think? -Larry B
Last reply by dborruso, -
- 5 replies
- 535 views
Here is my first animation for swf done in ver 10.5, any comment is welcome.
Last reply by filipmun, -
- 19 replies
- 1.2k views
I tried to render this but the drop doesn't show up. It shows the drop on front view but not in camera view or render view. I put another drop in, and it showed up from camera and render view. Here are the two movies. First, an animation from the front view= RealTimeWaterDrop.mov
Last reply by Vash, -
- 1 follower
- 14 replies
- 1k views
Well asides from the hands and eyeballs she's mostly done modeling. I'm having a hard time making it look 'wet' enough.. Render time is painful on her though... ~40 min for this shot (2 1/2 min per pass roughly) Update: Here's a final animation Water elemental animation 840Kb SWF Ignore the black speckles theyre fixed in v14 im told and I had to re-render the last 10 frames and of course somehow my lighting settings got changed.
Last reply by John Bigboote, -
- 11 replies
- 647 views
Ok taking another little break from my c-130 aircraft model, this time Im goofing with a water splash(no splash yet though) ...oh well , something like the topic title, attached are a couple short clips of theb Eddie model from the CD falling into what is suppose to be water, the motion and timing and just about every thing else is way, way off, all I was doing on this go round was working on the sprite air bubbles, and I slaped together a simcloth water surface, with sloppy settings, a lightgel on a light, and some sloppy eddie key framing of him flopping underwater.... More later I hope... Any suggestions are welcome and noted, Michael[attachmentid=12452]…
Last reply by arkaos, -
- 10 replies
- 912 views
Just a mirror of the Water splashing thread on the main A:M forum, to allow me to post a QuickTime. This is a really fast and crude demo, but the blue patches are just small 2x2 grids and the cyan objects are spheres with the tops & bottoms truncated (have to do that, otherwise SimCloth tells you it's unsolvable.) Obviously, the model & SimCloth parameters would have to be tweaked to allow the "drops" to deform more naturally, but it looks like the idea of using SimCloth to simulate water might just be doable after all. Regards, Sev drops2.mov
Last reply by nflowers, -
- 12 replies
- 638 views
i thought i would try something diffrent by trying some material effects by animating them. im still trying to figure them out but this was my first attempt water_test.mov
Last reply by johnl3d, -
- 2 replies
- 279 views
mtpeak2 posted a water like qt the other day and this idea came from that simbiot ocean water material if any interest will post project wwalk.mov
Last reply by johnl3d, -
- 1 reply
- 570 views
Happy Fourth of July! WaveTheVeryLongFlag.prj
Last reply by Roger, -
- 15 replies
- 813 views
I've been working on a "waves at night with moon" scene for a bit. I think it needs more work, especially with the fog, but I'm sure there is more to improve. I want it to look as photoreal as possible, but I need to find some reference photos or head out to the lake one of these nights to see how it really looks. Any critiques or comments would be great. I'll try to explain more, especially the problems I'm having with the fog, when I have the time, but I have a busy day ahead so I need to go to sleep. Thanks, --Ross
Last reply by rossk, -
- 18 replies
- 1.1k views
Hey guys. I've been working on that experimental head I did a while back and I'm up to a minute of animation. It's really just a test but it's a little short in itself. I hope you like it. I would value any crits on it as I want to put this on my portfolio, so don't hold back. PS I'll be putting in a puff of dust to make him sneeze when I get my video editor.
Last reply by CreativeAustinYankee, -
- 7 replies
- 937 views
This is a charity music video to help support fire fighters widows and children. Far Star Productions. Inc. donated the special effects and the editing. The Angel models were made by Andy Mulia and animation was done by both Andy and me. The editing was done by my production company partner, Elisa Llamido. If you would like a DVD or the cd you can order it through the America We Stand As One website. It is a charity so there is no set price to receive the DVD or the cd; they ask that you donate what you can and spread the word of Love. Peace! http://www.americawestandasone.com/home.html
Last reply by Far Star Productions, -
- 3 replies
- 379 views
Heres a modified weapon Id love to contribute to the DVD. Ive spruced it up for originality sakes. Its been laying around for a long time! Let me know if I should send it to you RODNEY? [attachmentid=17041] [attachmentid=17036][attachmentid=17037] [attachmentid=17038][attachmentid=17039] Added the Lights Today(Sat5-27).
Last reply by Dhar, -
- 3 replies
- 448 views
ignore the model this is just giving a method to tweak .... project includes the tgas for sprites weapon.mov
Last reply by Zaryin, -
This just a simple glock 9mm working on. I need to tweak it a little bit and texture it.
Last reply by itsjustme, -
- 15 replies
- 1.4k views
Hello reader, I made a 'weatherstation(clock).' Niels.
Last reply by C-grid, -
- 6 replies
- 685 views
http://www.studio-max.ru
Last reply by kuep, -
- 1 follower
- 15 replies
- 1.2k views
I am working on a webpage, this will be the startpoint. Niels. I made a two-leg version, I raised the density of the model a bit to make it somewhat animatable instead of my first intention as decor-prop-doll..., no finished rig yet. [attachmentid=23243]
Last reply by C-grid, -
- 2 replies
- 345 views
I'm making a homepage and doing some titles for it. But I'm getting some artifacts on the right side of the images. Anyone know why this it?
Last reply by KenH, -
- 4 replies
- 1k views
If people are interested I've updated my website with images of my latest character. She's rigged, smartskinned and textured. I still need to add specularity, bump, diffuse maps, and a ponytail etc , but thats down the track. http://www.shaunfreeman.com/wip.htm Click on the link to 'characters', and the 'Cuckoo Mother'. NOTE: Different character to the 'Wren Mother' which I have posted previously I've also updated a few other bits and pieces on the web page. Any thoughts that people have would be great.
Last reply by shaunf, -
- 5 replies
- 647 views
wedding animation love story. wedding.zip
Last reply by Noel, -
- 2 replies
- 299 views
Playing with Wegg's skin material and Yves' skin shader is giving pretty good results so far. This is with the standard chor lighting which I will play with next. The render times and memory usage is still a concern (52 minutes/frame) if I want to use this combination for an animation but it looks much better than my attempts at skin materials. Yes, I know, she has no hair. This is a skin experiment.
Last reply by Bruce Del Porte, -
- 1 reply
- 352 views
I built this simple weight bench and it seem such a waste for one person, so my next question is what ever happen to the model archive? Ive donated a televison and other stuff to hash and animation pit stop long time ago and notice that it never made it. Is there a new place to bank models?
Last reply by KenH, -
- 8 replies
- 1.2k views
I am trying to get a hang on weigthing right now... and find that I unvoluntrily loose the weigths again once in a while, that I just did before... also I once had all my bones doubled and I don`t know, what I did wrong. Any hints from the weigthwranglers around here, how to avoid these traps?
Last reply by robcat2075, -
- 7 replies
- 382 views
I added a skeleton to my ninja and everything looks great, but when i put it in an action one of the legs is raised. it also is affecting how it animates. I would greatly appreiciate it if some on would take a look at it and try to help. Here it is. Thanks, MasterFunk Ninja.mdl
Last reply by MasterFunk, -
- 2 replies
- 361 views
I'm working on a flying robot model for a friend's movie. I have a model that has been rendering in Shaded mode in the model window without issue. I see the colors assigned and decals applied. I was in Bones Mode and was picking points for a bone. I then exited to Modeling Mode and have lost the expected Shaded functionality. I mean, I see the object shaded, but no decals, but the render is very dark and the light for the rendered view appears to be from below. 1. Does not reproduce w/ another model that I created. 2. Appears to be localized to the actual model data! I reopend the .mdl into a new project and observed the problem. 3. Restarted AM…
Last reply by number, -
- 7 replies
- 522 views
I am experiencing unexpected results from my fire emitter. It appears as if their is a force in the "Z" direction, when in fact their is none defined in the chor. Below are views of what is happening. As you can see, the flames don't just float up, the also float towards the +z direction as well. I include my project file. Can anybody explain to me what is going on and how to fix it? I can't figure it out. I am using v12.0s for Windows with this one. In the project, Chor1 has a force in it, a cyclinder shape, but it shouldn't be affecting anything on the troll. Chor2 is a copy of chor1, without the force in it. Problems occur in both chors. Screen…
Last reply by ddustin, -
weird tree
by nglemb- 4 replies
- 484 views
ah, it's been far to long since I've had a chance to work in AM. So to get back into I thought I'd just start fiddling, and this is what I came up with. I really have no explanation for it. -Nathan
Last reply by nglemb, -
- 1 follower
- 2 replies
- 318 views
wanted to practice w/ rotos and making mouths so I just whipped up this character:
Last reply by dborruso, -
Welcome! Hope you can understand something... About language: http://cp.settlement.org/english/mauritius/commun.html welcome01.mov
Last reply by rago, -
- 2 replies
- 362 views
Welcome To Mars - with some fan bones and some lip sync marsian00.mov
Last reply by Newbert_Zero, -
- 1 follower
- 5 replies
- 679 views
Hello, my dear colleagues! I represent one of the Russian resources, devoted to the study of our favorite program “Hash Animation Master”. Now we decide to carry out the first 3D contest on our site. So I appeal to you with a request to support our contest and take part in it. Your help is very important for us as it will promote the popularization of the program “Hash Animation Master” in Russia. For this purpose, the English- speaking forum, devoted to the contest, is opened specially for you http://www.hasher.ru/forum/viewtopic.php?t=884 . Perhaps it seems to you that the prizes of the contest are not so significant, but it’s only the beginning. At our foru…
Last reply by lomvuho, -
- 1 follower
- 6 replies
- 508 views
It's rare for one of my modeling brainwaves to work right out of the gate with no rethinks and no tweaks. But lightning does strike occasionally. The image shows the first test renders of a bump decal to simulate the look of a welded joint either butt or fillet. As is usual for me the decal started out as a spline model with a black to white gradient material applied. If anyone's interested I can make the model and material available.
Last reply by R Reynolds, -
- 10 replies
- 529 views
Tons of mistakes and no where near the quality of most of you here. But here is my first attempt at a project and I learned alot and also now have some experience. so here it is in all it's horror LOL http://www.youtube.com/watch?v=ViDgCI10uhM
Last reply by largento, -
- 13 replies
- 551 views
"You've never seen a ball bounce like this"-AO Scott, New York Times "Two Thumbs Up"-Ebert & Roeper "Filled with shock, suspense and special effects this is the year's must see movie"-Sid Smith, Chicago Tribune "Visually Stunning"-Eric Harrison, Houston Chronicle It's attached for all who want to see. Seriously, as much as I wanted to jump in and do my Pixar like, Emmy Nominated, Four Star, SIGGRAPH standing ovation, tour de force of a movie I took advice from some animation books (and animators on the web) to start with the obnoxious bouncing ball exercise. So I did. Feel free to comment. Note that I have not tried to put an…
Last reply by .:shortdog:.,