Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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- 7 replies
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Rendered out a clip of Quasimodo telling Esmerelda that the bells made him deaf. Its compressed with Sorenson 3 Quicktime and is just over 7 Mb. Here is the link: http://s1.upload.sc/request/d97ba0edc301ff...04b1550d9/owner Cheers AndyG
Last reply by Dhar, -
- 5 replies
- 610 views
This has been on the shelf for a while, so I thought I'd dust it off and work on some improvements. Might incorporate it in an entry for the September image contest. So far this design is far too mechanical. I want to modify it quite a bit to give it a more "organic"--and menacing--look. Any suggestions will be quite welcome. The really interesting challange will be to rig it for animation. Any suggestions for that will also be quite welcome. It is basically a "boneless" anatomy according to the novel, so it will probably look best if it can move much like a squid's tentacles or an elephant's trunk. Really looking forward to Guillermo Del Toro's version of…
Last reply by williamgaylord, -
- 3 replies
- 609 views
Hi. Here are my fastest and simplest models ever. i modeled and rendered both of them in about 3 hours i particuarly like the "UNREAL" Comments appreciated.
Last reply by oakchas, -
Alien
by gazzamataz- 1 follower
- 5 replies
- 609 views
Well, I am hard at work on the next segment of my 'Bella Bear' Saga which involves the alien character. So I thought I would show him to you. He (it?) was originally modeled ages ago, but I have only just rigged and textured him - might have OD'ed on the spots... I thought I would try a bit of GI and Ambient Occlusion on him but it still looks a bit flat - not to good at that sort of stuff (yet). Anyway here he is, comments welcome and expected
Last reply by gazzamataz, -
A:M Digest
by Rodney- 3 replies
- 608 views
You are hereby invited to the 'official' release of the "Intent to publish A:M Digest". The release has been posted in the New Users Forum at www.hash.com/forums/ If logged in this direct link should take you there: A:M Digest - Notice of Intent to Publish and Probe of Community Interest
Last reply by Rodney, -
- 4 replies
- 608 views
Hi all, This is my first post and I'm very new to AM so please forgive my dumb question. I want to post my first model so I can get your input, but I can't figure out how to output a jpeg. I know I can output a single AVI frame, but then what? Is there a way to output a jpeg, gif or bitmap? thanks, risk
Last reply by Rodney, -
Character
by Guest jandals- 6 replies
- 608 views
Here's a model I've been working on. I decaled her with the Put-Everything-In-One-Image technique in Will Sutton's tutorial.
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- 10 replies
- 607 views
Hi, i put a post in V11.1 but how i cant upload the file, open new post here to upload The problem is that: - I can´t make -> Object -> New -> Pose -> Percentage, because in Percentage, A:M crashes... I don´t know what happends.. i follow the videotutorial (lipsync) but.. dont work... Now.. upload the file (or can see the other post in the v11.1 section)
Last reply by KenH, -
- 1 follower
- 5 replies
- 607 views
I'd like to have a volumetric effect light shine on my business text, but have the shadow from the text appear as black shofts behind the text. The current setup looks like this. The shadows are repeatd in the vouletric effect too many times. Thanks, David
Last reply by ddustin, -
- 8 replies
- 607 views
http://images.heathnaylor.multiply.com/mov...pHYkI0MTTa2Hg== Long link, and long render time, 14 hours! Anyways, tell me honestly what you guys think of this latest creation, I haven't animated for a while so this was getting me back into the mix.
Last reply by dborruso, -
- 6 replies
- 607 views
Would it be better to post simple things like this effects.mov or this sky.mov or more complex stuff like test2d.mov
Last reply by rusty, -
- 1 follower
- 6 replies
- 607 views
Here is a test. I know its large so Sorry about that. I having problem with the popping of the leg. Any help would be appreciated Steve walk.mov
Last reply by robcat2075, -
- 3 replies
- 606 views
Following up on robcat's post earlier, here is my attempt at a "Dive!" for the showdown on digitalrendering's forums. http://www.hash.com/users/zachbg/blog/DiveTest3.mp4 Quicktime 6 required, 350K, 5 seconds. Animation and rendering done in four hours as per the showdown rules. He must be wearing rockets on his shoes, huh? Comments and crits always welcome. Zach "I can't tie my shoes in four hours..."
Last reply by ZachBG, -
- 3 replies
- 606 views
As requested by Andy, Here is an example of making models for both spline and poly, you can have the best of both world if you are prepared for it. That means you have to find out the poly program you use is compatible when dealing with .OBJ, I use several and found that not all behave the same, so its trial and error. Below is a comparison of the two, first is the spline with no hooks nor 5 point patch, after decal and export in .OBJ then increase spline geometry and re-stamp.
Last reply by peterpan, -
- 6 replies
- 606 views
I really like this model. Tons of details and the mesh is layed out very well. Its one of the eggprop models. The link to it is right <here>
Last reply by zacktaich, -
well this is the body for the model the rotoscope is in the corner
Last reply by vf124, -
- 1 follower
- 5 replies
- 606 views
Here is an attempt at getting an image with a cool morning light feel. The background is just a decal with cool light color applied and some fog effects. The foreground is modeled with a lot of small individual lights to give the impression of bounced lighting off the floor and walls, etc. Does it work? Any suggestions for improvement?
Last reply by robcat2075, -
MotoGP Bike
by killi- 3 replies
- 605 views
Hi all, I've been modelling this while learning AM, still got a few stickers to add, This bike is partly my design with inspiration taken from existing motogp bikes. I've probably overdone the bloom a little but it's close to finished. Thoughts and comments welcome, Geoff Modelled in AM 10.5r Textures PSP 8.0
Last reply by xor, -
- 9 replies
- 605 views
I know there are a couple of bits to smooth out in the motion but anyway... The rig is the Hash 2001 with a version of Mike Fitz`s brilliant `cogs` added for the knees, hips and elbows. The body has a bone in the belly for the bounce/follow through. Anzovins WeightMover was used for the entire upper body and nicely smoothed out the shoulders and belly etc. DadWalk
Last reply by Pengy, -
- 1 follower
- 8 replies
- 605 views
Help. I am still new with AM and I have been feeling better about modeling but as I put my models under the lights I can see all the areas that need help. For example, I have been following the TWO project and I decided that I would try to model something on my own. Here is the render of the witch I started. I wanted her to have a wrinkled face but I have creases that I did not know I had. I have started the tutorials again to see if I am missing something. Any help is appreciated.
Last reply by Shelton, -
- 1 follower
- 5 replies
- 605 views
I have not posted anything in a while. We have been working on the video and the modeling and animation have now started. Here is one of the characters in the video. Steve I have already increased the size of the hands. And here is one of the other characters as well
Last reply by Dhar, -
- 4 replies
- 605 views
Nothing spectacular, but Gala takes the Suburban Flying Vehicle for a spin. SFV6.mov
Last reply by Glob Studios, -
Naboo
by starwarsguy- 3 replies
- 604 views
Someone emailed me who had heard I did Star Wars models for A:M, and wanted me to make a Naboo for their fanfilm. I'd done planets before so I agreed. Tell me what you think before I send it to him. By the way, it's a sphere with a green planet map on it with a high blue ambiance, inside a sphere using a transparency map that is the color white.
Last reply by KenH, -
- 7 replies
- 604 views
Hi, I just wanted to drop a quick note about a short film production I'm currently working on with a buddy (I'm waiting on a render). The film is called "Lost Hallway". I'm handling CG and compositing for it. It's a very green-screen heavy job with a very tight deadline. I'm using Animation Master 15 for the CGI and Eyeon Vision for keying and compositing. The pipeline is Sony HD video camera at 60i to Avid, then export of each shot to individual TIFF files, which are then scaled down by Vision to make rotoscope images for loading into AM15. Modeling and rendering is done in AM, and animated to match the actresses (we used green screen tracking markers to get re…
Last reply by animas3D, -
- 5 replies
- 604 views
I put hair on my samurai model but whenever i put his helmet on in the choreography the hair goes through the helmet. Is there any way I could prevent this from happening. I want it to flatten under the helmet. Thanks, MasterFunk
Last reply by MasterFunk, -
- 3 replies
- 602 views
Hello, i am working on a complex face Modell, and i need most of the features to be real geometry (Nose, region under nose etc.). Therefore my model is quite complex. Now i have the problem, that the surface tends to have small little bumps (see picture). I need to get rid of these, and have a very smooth surface, like a fotomodell? Is ther any cool and easy way to archive this aside from try and error ... ? Thanks for helping me out on this! Heiner
Last reply by DarkLimit, -
Yea, so I was playing around on A:M and I made a 2d character. Just thought it ould be neat to share, and I think someone started a post on wanting to do something like this?
Last reply by lazz, -
- 4 replies
- 602 views
First off, I want to try the terrain plug-in. Where do I put .hxt files and .atx files for plugins to work? Second, is there an easier way to get water like this than model it?
Last reply by starwarsguy, -
- 3 replies
- 602 views
This is controled by an expression on 3 bones that translates them every 5th frame randomly otherwise they line up ex.mov
Last reply by Malaclypse235, -
- 3 replies
- 602 views
Hey! good day to you all, im here to present you our first full lenght animated film trailer (its in spanish but its going to have english subtitles) . We are 2 brothers that are making this thing posible, and we are VERY PLEASED to anounce you that all the 3d work has been done winth ANIMATION MASTER! so this is our BIG THANK YOU for all the developers of this magnificient software that allows us to tell our story. So ok, maybe not all of you will remember us but, in the past we release this very same trailer but with different quality and it wasnt fully 3d animated, so from then we have been working very hard to release this new and better version, so finally you can…
Last reply by ruvalcaba, -
- 3 replies
- 602 views
ok my model is now ataching by the feet insted of the side. pleese help
Last reply by kylemb, -
- 3 replies
- 601 views
I was playing a game and had a gun in the game, so I quit and made the gun in A:M it is an awesome match in looks. look at link for 5 second lookaround of it, tell me what you think, it is my first real model Spinfusor Gun Test Animation
Last reply by CRToonMike, -
- 4 replies
- 601 views
Hi - It been awhile since I had him completed, but I finally decided to post my first attempt at 3D animation. I have never had any experience in 3D animation before I got the A:M 11. I started in April of this year going through the tutorial and got through it in a few weeks - THANKS to everyone in the forum for answering my millions of questions I posted. So then I decided to just jump into it and try to create a character. He was done after of few weeks of insane struggling. I Didn't want to post him, but figured why not - everyone seems supportive here. Eric LoCascio
Last reply by flashawd, -
- 6 replies
- 601 views
Five more proud last-place finishes from the four-hour Animation Showdown! All in Quicktime Sor3: Faint (83Kb) An experiment in frame rate. Jaws of Life (164Kb) Opening something difficult to open. Mount (103Kb) I've retouched this one substantially since my original entry, mostly to adjust arcs. My Favorite Toy (183Kb) Don't Let It Out (123Kb) You can see my past entries on my Showdown Page. The Animation Showdown is a weekly challenge to put together a bit of character animation in a short span of time. It happens every Sunday/Monday at DigitalRendering.com>forum>showdowns where you can read all about it and join the fray.
Last reply by nimblepix, -
- 10 replies
- 601 views
Hi folks, In order to distract me from my lightingtests, I did this version of the Nibelung Ring, that Alberich forged out of the Rheingold which he had stolen from the Rheintöchter (mermaids). This Ring grants him the greatest powers (worldreign and so on ), but at the same time curses him to live without love forever. The curse is symbolized by the dragon Fafnir devouring himself out of greed. Besides of its incredible magical power, this ring holds some additonal close combat weaponery: a poisonous sting and some extractable razorsharp (mermaids) fins. http://www.jostkeller.de/dreid/testing/Rhe...dRing111011.zip Crits welcome
Last reply by TheSpleen, -
- 2 replies
- 600 views
I'm modelling the New Horizons Pluto Spacecraft for an areospace client. Here is my progress so far. Hope to complete it in the next couple of days. The client is asking for as much detail as possible. There are a ton of small appendages I still have to model. Thankfully they are all basic shapes, cubes, cylinders, etc.
Last reply by jfirestine, -
- 4 replies
- 600 views
Did charcter in V11, still needs some work. Let me know what ya think. I'm trying to rig the face.
Last reply by Phil, -
- 8 replies
- 600 views
I need to expand it some but not sure where to go next ,any ideas
Last reply by steve392, -
- 5 replies
- 600 views
Its' a pretty straightforward 5 point patch. Why is the decal distorting on it? There are actually two 5 point patches on the jpeg next to each other- both distorting!
Last reply by JoshB, -
- 4 replies
- 600 views
Here is another game unit WIP. I made this model from scratch using copy flip attach.
Last reply by RViewer, -
Hi all In my webcomic I've been doing an annual christmas story. This time I gave the protagonist's a slightly different manner of getting to the North-pole as seen here: Anyway I rather liked this concept and thought the magic snow bus came dangerously stealing the show for a while. Therefore since I felt I could probably use it for other projects I decided to take a crack at it. Obviously this has a way to go. I was a little premature putting in the wheels on but I wanted to get the idea across for these images. On the top of my list for what to do next is to work out the mechanics of the wheels and figure out how to do the windows and shingles. Anyway …
Last reply by Montanto, -
- 4 replies
- 600 views
can anyone see anything wrong?
Last reply by CreativeAustinYankee, -
- 3 replies
- 600 views
What is the best way to approach the decaling of a coiled rope? Up to this point I have only needed to decal rope a couple of time and then only one length at a time. Now that I am modeling the Spanish Galleon: http://www.hash.com/forums/index.php?showtopic=32733&hl= , I have a ton of rope to decal. I used to take the rope model, create a pose, and then straighten the rope in the pose to apply the cylindrical rope decal. This works great for one or two pieces of rope, but now I have so many pieces and coiled rope to boot. I wonder if you could decal a staright piece of rope first and then coil it? Maybe in an action or something?
Last reply by Gerry, -
- 6 replies
- 600 views
Hello - I just finished up an animation for a software company, thought I would put it up - thanks again HASH. [email=http://www.3dcharacteranimation.biz/patton]http://www.3dcharacteranimation.biz/patton[/email] Thanks - Eric
Last reply by flashawd, -
Legions of Legos are battling for control of the galaxy. At least, that's what my son has been dreaming about in his play time. Some day this will all be animated. Photoshop created the energy beams and composited the individual shots. My daughter believes there needs to be some visible form of propulsion, even if the advanced technology that is pictured here uses invisible forces. What do you think?
Last reply by tobinjim, -
- 3 replies
- 599 views
I was working on a few thinks today and realized I had not used the setup machine much so I made a quick dinosaurish creature and tried to rig it and use the setup machine. It took me a few tries to get the bones assigned correct but here is my 30 frame action . It doesn't look too bad when it loops or does it comments on this or any of my excessive posts welcome tinkering dino.mov
Last reply by johnl3d, -
- 3 replies
- 599 views
Ok by no means is this stuff cream of the crop or really original, but I thought I'd post 2 renders I did in AM. I had a VHS concert tape laying around for a band called 'god lives underwater' which had a mantis as their logo. So I put together 2 renders involving a mantis model I had been working on for a little while. The 3d mantis was done in AM and the sequence was put together in Vegas Video 5. http://www.wideopenwest.com/~johnjzsigo/GLU/Gv2.wmv This whole render was done entirely in AM. http://www.wideopenwest.com/~johnjzsigo/GLU/Mantis.wmv I got the idea from the person who posted the clip of a animated monkey watching a video of his daughter o…
Last reply by ddustin, -
started modeling yesterday...somehow ended up with this. ich, 17000 patches O_o not the best way of modeling or anything, but whatever. so, this thing is really starting to lag up a:m, faster cpu or more ram?
Last reply by Sacman, -
- 10 replies
- 599 views
Hey guys, Been a while since I posted some excersices and such.... I spent about 30 min. yesterday and 30 min today putting this together.... A couple probs here and there but.... take a look if you get a chance http://www.vrcops.com/vids/FlowerJump4A.mov Thanks, Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 14 replies
- 599 views
since everyone is so crazy about video games that i thought i model some so i started with the basics starting with: NES SNES Genesis N64 gameboy gameboy advance gamegear for all the cartridges then ill just do general CDs for all the other systems so far started with NES game used castlevaina as a roto (best game ever!) [attachmentid=21137]
Last reply by thejobe,