Work In Progress / Sweatbox
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Works In Progress (WIP) (59,444 visits to this link)
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5,156 topics in this forum
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box car textures WIP I've been getting more satisfaction from building textures now that I've adjusted my attitude by repeatedly chanting the acronym THWRT (pronounced "thwurt", it stands for "to heck with render times") to overcome my fear of multi-multi-branch materials. I took a chance and mixed modeled rivets (the darker ones) with bump mapped (all the sheet metal rivets) and was pleasantly surprised with the result. I've rationalized their different textures by assuming sheet metal rivets would be made from a different alloy than structural rivets. However the close-up image shows one, not unexpected, hazard to bump maps; the ladder rung's shadow does…
Last reply by Rodney, -
- 7 replies
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As you can see below I am still piecing him together. The coloring is temporary and I am going to try making a bump map so he has the right shell. What I want to use him for, however, requires him to speak. I discussed this with a few people on the IRC chat and they said the best way to do it was to animate his face, then apply it to the model as a decal. Someone also mentioned that it is possible to use pose sliders with the decal so I could apply the decal and still change it. Does anyone know how this is done? This sounds like what I need to use.
Last reply by dborruso, -
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For those of you who missed its debut in September, The History Channel is airing "The Battle of Tripoli" again this week--at 11pm on Thursday the 11th, and again at 3am on Friday the 12th. I believe that is for both east and west coast. However, I have DirectTV and I'm on the west coast, so we get it at 8pm and midnight. (stupid spherical Earth...) So anyway, just be sure to check your local listings. There are sailing ships and maps that were made using A:M, and I have samples on my web site if you happen to miss it. Enjoy!
Last reply by 3DArtZ, -
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I was messing about with my rigging a couple of weeks ago and ended up getting sidetracked with this thing. I'm posting this early test for a laugh. Rip it to shreds at will. I know about the fingers not actually looking like they are doing thier job. Looks more like shrimp legs. It has evolved a bit since this and has had a little adventure but needs more work before rendering. I have a few ideas where he would be quite handy
Last reply by Paul Forwood, -
- 10 replies
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Here's a cat I've been working on. He'll be looking as real as I can do. He's just being made down to his skin right now so try to picture him with some hair. Also the shinyness is just so I can see lumps better to work them out. It'll be taken off in the end. Any critiques are welcome.
Last reply by pancho simpson, -
- 7 replies
- 669 views
Hi, I just wanted to drop a quick note about a short film production I'm currently working on with a buddy (I'm waiting on a render). The film is called "Lost Hallway". I'm handling CG and compositing for it. It's a very green-screen heavy job with a very tight deadline. I'm using Animation Master 15 for the CGI and Eyeon Vision for keying and compositing. The pipeline is Sony HD video camera at 60i to Avid, then export of each shot to individual TIFF files, which are then scaled down by Vision to make rotoscope images for loading into AM15. Modeling and rendering is done in AM, and animated to match the actresses (we used green screen tracking markers to get re…
Last reply by animas3D, -
- 10 replies
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anyone who has seen my work knows I like the bugeyes I use. What I am asking is to borrow some of you folks talents Would someone design me some killer bugeyes that look really good and I can alter in color to match the character I am making? in other words Some of you are true geniuses when modeling and I am not. I am just asking for some killer bugeyes like I use. But much better. lol just the eyes. and eyelids. Thanks! Gene P.S. this is gonna be interesting if anyone does it.
Last reply by TheSpleen, -
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- 668 views
Hi everyone, I'm having an issue with X file export. here's 2 examples the AM one was exported with animation master, the FM one was exported using Frag Motion. I tried both exports in game engines and the one produced by frag motion works and the one from AM doesn't. One thing to note here is that the X file produced by AM was loaded into Frag Motion then immediately exported to a X file which made it work. What I can tell you about this problem: It is DEFINITELY the bone information that is causing this issue for if I uncheck the bone information section OR export to the older DX7 version (which doesn't hold bone information) it works. I w…
Last reply by pixelplucker, -
- 7 replies
- 667 views
Rendered out a clip of Quasimodo telling Esmerelda that the bells made him deaf. Its compressed with Sorenson 3 Quicktime and is just over 7 Mb. Here is the link: http://s1.upload.sc/request/d97ba0edc301ff...04b1550d9/owner Cheers AndyG
Last reply by Dhar, -
- 3 replies
- 667 views
Hi all, I'm trying to find a tutorial for making a white back ground like Agep's. I'm having a 2 brain cell moment and can not find it. Could some one point me in the direction Thanks Phil
Last reply by Chopper Al, -
- 6 replies
- 667 views
Ok, so this is the beginning of attempt number 4 at starting this model and it is already proving to be a tough little bird just because of its awkwardness! So this will be a very interesting model to make!
Last reply by Darkwing, -
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- 666 views
Hey, I just came up with a new character while I was sketching last night. I'm going to build it soon. Let me know what you think, thanks! Here is the side view of it...
Last reply by MATrickz, -
Just a picture with a decal with a bump map on it. Curious what people think. Want to get the surface right before I add a lot to it.
Last reply by jesshmusic, -
- 4 replies
- 666 views
Here is the link to my new page showing my future project... I have modeled Dino... and Bo is a "nude" Harold !!! Bo & Dino The project will (or would) be an educational one with a flipping book (pictures + text) and small games along the adventure of Bo.
Last reply by DanCBradbury, -
- 6 replies
- 666 views
I am getting more confident in my modeling ability, so I thought I would challenge myself and TRY to model a motorcycle. Below is a couple of pics of the actual bike and the front wheel that I started on. I think one of my problems is too many CPs, but as you can see from the CPs pic there is a lot of detail around the wheel rim and the indented black area - that I have a lot of CPs in, which I think I need, but not sure if there is a simpler and better way to do it - I would love any advice on that and anything else. Also, the tire I just put a torus on there as a filler - I'll do the tires last and try to get suggestions on the best way to do it. Thanks for any …
Last reply by petokosun, -
- 2 replies
- 666 views
Hello there! After longer abstinence I finally started A:M again and thought that a pumpjack would be a good exercise for a mechanical object. Moving parts in various directions for rigging, both big and small parts to model. Right now it's in the "big parts completed" stage (attached is a quick render from the modeller). Next steps: adding details like nuts and bolts, some gears and vents for the engine box, struts, walkways and ladders. Still lots of work to model but I'll post this with a question: any good tutorials or how-to's out there when it comes to texturing/weathering? I think... no, I know that I'll suck at that - and even though this is just a little si…
Last reply by GruberR, -
- 2 replies
- 666 views
"Cheese, Grommit!" CheeseSlice.mov mp4 version: CheeseSlice.mp4 If you haven't been looking at the "Planetary Clouds" thread there are many interesting doo-dads there.
Last reply by johnl3d, -
- 4 replies
- 665 views
I need to model some accurate head models, and photo rotoscopes were ok, but too hard, boring and hit and miss. So I thought of trying the old projected grid approach. Using an old overhead projector, I projected a grid onto the face of my model at 45 degrees, took a digital photo front on and side on. Using the resultant photos as rotoscopes, the grides lined up accurately and the cps are easily placed in xy space. Just like drawing with a grid.
Last reply by Mr. Jaqe, -
- 1 follower
- 5 replies
- 665 views
I am stumped. Take a look at this image and see if you can figure it out. I have a camera moving through a scene but suddenly a few frames in I suddenly get this... I have checked all the lights, all the cameras and cannot see what is causing it. I am using two volumetric klieg lights, one shining directly down and the other through the doorway. Even when I turn the one pointing directly down off, I get the same problem. When it is on and the camera is out of the lights cone I still get the same problem. Is it just an anomaly? Or have I got a bug? Anyone with any ideas about it would be most helpful
Last reply by dre4mer, -
- 5 replies
- 664 views
Played with several variables without much improvement. The overlapping beams build up and give an unnatural bright area. What can be done to make it look better?
Last reply by KenH, -
- 7 replies
- 664 views
Over the last two months, I have, on three occassions, found models missing from the Choreography. They are still present in the Objects, and in the PWS. They are still lisrted among the Choreo. objects, but do not appear in the actual set. In this instance, the Armored Car is gone. Before that, both self-propelled guns were gone; before that, one of the troopers. Has anyone else had this happen?
Last reply by Kelley, -
- 1 follower
- 6 replies
- 664 views
Getting in the spirit of Halloween, so played around with an older model and some lighting.
Last reply by robcat2075, -
- 6 replies
- 663 views
Lets say this was a Treez and Sweeper combo and a little PS
Last reply by Gerry, -
This is a picture for a magazine ad thats about to get published in the states. If I can sort out the reselution on the decaled pictures. All created in AM, and using Photoshop for the text
Last reply by c-wheeler, -
- 6 replies
- 662 views
I want a bone/null that moves the whole body somewhere. I noticed that If I create a bone that goes over every control point that is controlled by other bones, those bones are not activating those points anymore (see screenshot below). What is the best way to create a rig that moves the whole body?
Last reply by PixelDust, -
- 5 replies
- 662 views
I dug up an old shot from a project that eventually moved production overseas. It was only half finished but I liked where it was going (though the director disagreed). Anyway, I wanted to take it to completion. It'll give me a chance to get up to speed on the post 8.5 interface since the last big production I worked on (Day Off the Dead) was all 8.5. I figure I'll document the improvements as I go here. Any and all suggestions, no matter how brutal are welcome. Here's where it was left in Dec. 1999: shot40c (1.81MB QuickTime)
Last reply by mediaho, -
- 1 follower
- 3 replies
- 661 views
I have been working on modeling more realistic eyes. In the past I have used simple sphere with a decal. The eyes here are more detailed in their construction. The eyes are not spheres but have that shape shown in Steven Tubbrit's tutorial. Larger Image They are based on my interpretation of the following tutorials: Making an eye - by David Simmons Making an eye - by Steven Tubbrit The model is off the cd. I want to fix the ripples in her cheek and add that flesh piece in the corner of the eye. What to you think? Mark
Last reply by Odog2020, -
- 5 replies
- 661 views
This has been on the shelf for a while, so I thought I'd dust it off and work on some improvements. Might incorporate it in an entry for the September image contest. So far this design is far too mechanical. I want to modify it quite a bit to give it a more "organic"--and menacing--look. Any suggestions will be quite welcome. The really interesting challange will be to rig it for animation. Any suggestions for that will also be quite welcome. It is basically a "boneless" anatomy according to the novel, so it will probably look best if it can move much like a squid's tentacles or an elephant's trunk. Really looking forward to Guillermo Del Toro's version of…
Last reply by williamgaylord, -
- 1 follower
- 6 replies
- 660 views
Just can't get the decals right yet sunshine_3.mov
Last reply by steve392, -
- 1 reply
- 659 views
Hello... I'm wondering if there's another tutorial somewhere that would be a good replacement for the giraffe tutorial in the AOA:M manual? Reason is, I'm getting a head-ache trying to discern, from the side view, where the leg on the "far side" ends and the one I'm supposed to be tracing starts.. it's all sorta just combined together.. Also, the tutorial sorta leaves out what I think is an important detail.. It instructs you to shape the neck from the top - but there's nothing really to shape it from. There is the top "seam" decal, but it doesn't have a head and I don't know how large to scale it to to make sure I'm not adjusting things too big or small.. …
Last reply by wsimike, -
- 3 replies
- 659 views
Basically you can read everything im doing so far on Bill and Bob at my website: http://www.paulmcgrade.com/billandbob.htm You can listen to the voice-overs im using, the dialogue, what this is about heh, and even a few animated tests i've done so far and you can find this all on my website. Well there ya go let me know what you all think so far. Not that far yet but its getting there.
Last reply by Dalemation, -
- 4 replies
- 659 views
Hey all. Still working on the logo, just trying to figure out how to make it look more metalic. Also, any idea on how to create a bevel would be much appreciated.
Last reply by 3DArtZ, -
- 3 replies
- 659 views
During the creation of this beast, I did something that I do with other 3d programs.....I split the thing into separate projects, so each body part ( mostly) has a separate project file. Its just easier for me to work this way. However, I have come to the point where I want to start bringing these parts into the same project file, but I cannot seem to find a way to save the model out as a .mdl file from within the project----although there seems to be an option to import them from the File menu. So, if someone could give me the Saving and Importing .mdl files for Dummies version, I will post a picture of my dragon as he exists so far. I am sure its some…
Last reply by Scottj3d, -
Meet Jedi Dex. He is the second character in my Star Wars Fan Film. The first character is the AT-AT. I recreated the body from a Jedi model that was originally downloaded from Sci-Fi 3D, then converted to an Anim8or file. The face and head come from the Dex A:M model. There are still a lot of things that need to be done to Jedi Dex, like fixing a lot of bumps, creases and proportions, texturing and rigging him. The colors you currently see were used to differentiate a lot of the different groups in the model. I did play around with texturing his vest though. C&C always welcome... Al [attachmentid=22990] [attachmentid=22991] jedi_dex_360…
Last reply by Tralfaz, -
- 5 replies
- 659 views
Here's the latest Ernie cartoon. Made with Zign Track, straight up no tweaking.
Last reply by Bendytoons, -
- 9 replies
- 658 views
I know there are a couple of bits to smooth out in the motion but anyway... The rig is the Hash 2001 with a version of Mike Fitz`s brilliant `cogs` added for the knees, hips and elbows. The body has a bone in the belly for the bounce/follow through. Anzovins WeightMover was used for the entire upper body and nicely smoothed out the shoulders and belly etc. DadWalk
Last reply by Pengy, -
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- 658 views
Hey Guys, I haven't posted in a while about Against The Author (I think), and I was just posting to say that it is going great. Can't wait for it to be released in Winter. Anyway, I just updated the site, Click Here to see it! It has a web chat page now (the first link on the inside page), please post any comments there, or just use it as a guestbook, thanks! I attached a quick snapshot of one of the basic scenes to this message...
Last reply by guernseyfreak, -
- 11 replies
- 658 views
http://johnl.inform.net/pages/9particles.htm
Last reply by Dhar, -
- 4 replies
- 658 views
The second character of the game, the girl and best freind. i'll have her full profile and my site soon. but here what i have so far. Sketch sorry no super phenix look for her....but mabe some element casting .
Last reply by always_a_kid, -
I know I seem to jump around a bit from thing to thing, but modeling is what I emjoy and I'm always trying diffrent models. Here's my latest human head. I do believe it my best to date.
Last reply by MattWBradbury, -
- 5 replies
- 658 views
I put hair on my samurai model but whenever i put his helmet on in the choreography the hair goes through the helmet. Is there any way I could prevent this from happening. I want it to flatten under the helmet. Thanks, MasterFunk
Last reply by MasterFunk, -
- 8 replies
- 658 views
I have a problem with lightening an acryl-block with an image behind it in A:M. The best result I could archieve till now is a Radiosity-rendering, which looks great except the dark parts behind the acryl-block. Anyone can give me a hint to what to do next? I cant increase the sample-area or the amount of photons (A:M seems to have a limit here). I attached the consolidated projekt (had to replace the image with a dummy-image... but that doesnt matter... The rendering here is a progressiv-one, but it although looks like that in final-rendering. I am talking about the chor "Radiosity_Acryl" here. There I am combining Arealight-Shadows with Radiosity. …
Last reply by Fuchur, -
- 1 follower
- 6 replies
- 658 views
Here is a test. I know its large so Sorry about that. I having problem with the popping of the leg. Any help would be appreciated Steve walk.mov
Last reply by robcat2075, -
- 4 replies
- 657 views
Well I first started out with AM back in '99 and dropped it for a new hobby (Astronomy) in 2002. Now I'm back and have just moved from v9.5 to v11 (wow - what a difference) and am working on a short of a very short story written by a collegue at work. Anyway, I am using Alan Desroches (Spelling??) models from his Archive CD's so I do not claim the modelling :-) The link provides access to a couple of tests - Hopping (it will be a hopscotch thing when completed) and a walk cycle and I would love some feedback (I am very much the novice so don't hold back - I need to learn) http://users.bigpond.com/higginsdj/my_3d.htm Cheers
Last reply by hypnomike, -
- 4 replies
- 657 views
Just a short depressing sack animation click the link then RIGHT CLICK ON IT and save to target Click here
Last reply by Tony, -
- 6 replies
- 657 views
This is my first model in A:M (also my first post with attachhed file, hope it works). Looking for anyone's critique.
Last reply by Dhar, -
- 8 replies
- 657 views
Trying something I usually don't do and that is modeling. I am posting a wireframe and shaded wireframe to help with my questions. This model will be animated and I was wondering if the normal rigs will work when there are no hand or mainly feet. And any potential trouble with the model ..I noticed that the arms could use another ring or two of splines....There will be no mouth only implied by the bouncing of the nose. And I have to add a tail. The skirt will be cloth. [attachmentid=18162] [attachmentid=18163] Thanks Johnl3d
Last reply by johnl3d, -
- 1 follower
- 2 replies
- 657 views
Hey Guys, It's Simon, Director and Animator for SIP's longest running 3D Production, Against The Author, The Beginning of the End. I just thought after recently returning to browse the Animation Master Forums that I should stop in and post a little preview on how things are going with ATA. Well, the movie was suppose to be released Winter 2006, and, a few weeks before release, we had a system crash and lost most of our work. Yet, after re-installation of Animation Master and all other needed programs, SIP is well underway in producing Against The Author again, with the new release date set for later this year. The movie itself is a 3D Animated Action/Comedy, exp…
Last reply by guernseyfreak, -
- 4 replies
- 656 views
First off, I want to try the terrain plug-in. Where do I put .hxt files and .atx files for plugins to work? Second, is there an easier way to get water like this than model it?
Last reply by starwarsguy, -
- 4 replies
- 655 views
Just started learning AM two weeks ago. Am modeling this metal object as an excercise. It has complex surfaces with smooth and sharp edges (no porcelan.) All normals are facing out. Been tweaking this a long time but can't seem to get the creases out. Any help?
Last reply by triath5147,