Work In Progress / Sweatbox
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Showcase (57,150 visits to this link)
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A:M Stills (86,463 visits to this link)
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Works In Progress (WIP) (59,018 visits to this link)
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5,145 topics in this forum
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- 4 replies
- 491 views
Hi everyone I know in the modeling window scaling the model will effect the hair, but in the choreography scaling the model, if I recall, didn't effect the hair. This is a pic of the model at normal scale.
Last reply by mtpeak2, -
- 8 replies
- 491 views
What's causing this?
Last reply by Fuchur, -
- 1 follower
- 13 replies
- 491 views
Here is the new character Steve
Last reply by Paul Forwood, -
- 11 replies
- 491 views
Okey dokeys, my next model is actually going to be a set of models that will be released as the Classic Away Team pack which will include everything to successfully get you into trouble with the local aliens and out of it again So, first up, the classic Type 2 Phaser pistol!
Last reply by Darkwing, -
- 6 replies
- 490 views
http://johnl.inform.net/pages/111btest.htm animated displacement material trial with a little hair project file v11_1b available 111btest.mov
Last reply by johnl3d, -
- 3 replies
- 490 views
Just a model I am doing for fun... I am looking for any ideas or suggestions that you think might be on a bicycle from the future? (Not too futuristic...maybe 5-10 years from now). Thanks, Eugene
Last reply by nf1nk, -
- 4 replies
- 490 views
Here is the link to my new page showing my future project... I have modeled Dino... and Bo is a "nude" Harold !!! Bo & Dino The project will (or would) be an educational one with a flipping book (pictures + text) and small games along the adventure of Bo.
Last reply by DanCBradbury, -
- 7 replies
- 490 views
Hi guys...... I recently got interest from an art gallery here in Toronto that will be willing to sell my fishes as toys....... so am working on a few to be sent to China to be made into toys.......... here is one of the fishes.......
Last reply by Kamikaze, -
- 4 replies
- 490 views
thank for visit~~
Last reply by bigH, -
- 6 replies
- 490 views
Hi, I have been playing a little with constraints and 2008 rig lately. Mark is doing invaluable work with his rig. Automatic keyframing in A:M with on-off pose switches makes it much easier. I plan other tests for the other characters. constraints_test2.mov Michel
Last reply by Kamikaze, -
- 5 replies
- 490 views
Found an old model that I never realy finished ,thought I would change the bad face and work on the decals .Still a lot to do especially the chest area mmm
Last reply by BrainLock, -
- 2 replies
- 490 views
Hello! Since the contest deadline is past, I will now post the WIP for my entry, Back from the Dentist. The idea originated from a doodle of mine. Progression in chronological order. WIP This is from a frame of a quick animation I did. I will post later. Final I hope I am allowed to post this now, if not, feel free to delete! Photoman
Last reply by Rodney, -
- 3 replies
- 489 views
but thought you might like to see it ,I thought it is funny anyway view
Last reply by Rodney, -
- 1 follower
- 2 replies
- 489 views
WOOT! Ok, here is the models progress thus far!! Now I need to get some assistance as to how can I make a skin that has the semi glossy look/obaque look of an F-16. Also I want to know how to make a descent camo scheme. Thanks for all the help thus far!!
Last reply by Caroline, -
- 5 replies
- 488 views
working on an over head shot where lightning flashes across and down thought I's try using render as lines this is the first draft of that idea looking for suggestions the scene will also have storms clouds and rain lightning.mov
Last reply by HeadlessBill, -
- 3 replies
- 488 views
I didn't know that you could control a light's intensity level by using a pose slider, you couldn't do it in 8.5. Anyway, here's a small movie and a tut on how I did it for those that didn't know either... light.mov
Last reply by gra4mac, -
- 3 replies
- 488 views
Basically you can read everything im doing so far on Bill and Bob at my website: http://www.paulmcgrade.com/billandbob.htm You can listen to the voice-overs im using, the dialogue, what this is about heh, and even a few animated tests i've done so far and you can find this all on my website. Well there ya go let me know what you all think so far. Not that far yet but its getting there.
Last reply by Dalemation, -
- 4 replies
- 488 views
Here is another game unit WIP. I made this model from scratch using copy flip attach.
Last reply by RViewer, -
- 2 replies
- 488 views
I apologize for this being in windows media format although I believe there is a way for Apple to view this. I put this here because I couldn't post it in the Cloth forum. It needs lots of smart skinning and other tender loving care but I wanted to show the full body cloth I have done. Hmmm, for some reason my file isn't posting.
Last reply by ericsh6, -
- 5 replies
- 488 views
Here is a quick job I did for a client who is going to propose some changes to a rather bland kitchen. I actually did a lot more than they wanted since it was supposed to be just a "sketch", but I think it was worth it. Comments welcome. Eugene
Last reply by Gene, -
- 1 follower
- 4 replies
- 488 views
No it's not finished but I was itching to show another tiny section of my larger flick. Yes, there is lip syncing but no voices yet... Go on tell me what you think! Lallabys
Last reply by gazzamataz, -
- 1 follower
- 6 replies
- 488 views
Just can't get the decals right yet sunshine_3.mov
Last reply by steve392, -
A:M Digest
by Rodney- 3 replies
- 487 views
You are hereby invited to the 'official' release of the "Intent to publish A:M Digest". The release has been posted in the New Users Forum at www.hash.com/forums/ If logged in this direct link should take you there: A:M Digest - Notice of Intent to Publish and Probe of Community Interest
Last reply by Rodney, -
- 10 replies
- 487 views
Well, some of you may have wondered what the heck happened to my project Clone Commander. I've actually been slowly sworking on it and had the entire opening sequence, but I realized that if it took me that long to do that with the time I was putting into it, it would take quite awhile. So, I might make it into more of a series. I need suggestions. Series or film? Film would give me more room to work in, and series would probably let people see my work more often. I await your comments!
Last reply by starwarsguy, -
- 4 replies
- 487 views
Well I first started out with AM back in '99 and dropped it for a new hobby (Astronomy) in 2002. Now I'm back and have just moved from v9.5 to v11 (wow - what a difference) and am working on a short of a very short story written by a collegue at work. Anyway, I am using Alan Desroches (Spelling??) models from his Archive CD's so I do not claim the modelling :-) The link provides access to a couple of tests - Hopping (it will be a hopscotch thing when completed) and a walk cycle and I would love some feedback (I am very much the novice so don't hold back - I need to learn) http://users.bigpond.com/higginsdj/my_3d.htm Cheers
Last reply by hypnomike, -
- 3 replies
- 487 views
http://www.museoffire.com/Nosferatu/ Why he didn't post this yet is unknown but searching around I found this animation. The artist's first animation is on AM films, but this one is a mind boggling 30 minutes long. WOW!!! We need more of him around. Great work and I enjoyed it!!! I want to see more of your work 30 minutes. Who said a film should take 20 years and never get done. He proved that theory wrong. Great job to whoemever made this animation
Last reply by Flog, -
- 1 follower
- 5 replies
- 487 views
I just recently completed this image for a letter head. I was asked to recreate the Eye of Horus. Met final approval today. Enjoy. J p.s. Forgot to mention this. No post effects. This is the render straight from AM.
Last reply by Eos, -
- 1 follower
- 4 replies
- 487 views
http://www.irish-studios.com/deathoftarzan.mov
Last reply by bentothemax, -
- 4 replies
- 487 views
Hey all. Still working on the logo, just trying to figure out how to make it look more metalic. Also, any idea on how to create a bevel would be much appreciated.
Last reply by 3DArtZ, -
StrongMan
by Guest jandals- 5 replies
- 487 views
Muscle-man type. A bit of a brute. Most of the detail I've worked on is in his face. The rest of him will (hopefully) get it's detail from texturing rather than modeling parts of his costume.
Last reply by Dhar, -
- 1 follower
- 6 replies
- 487 views
Every year, I have to update a commercial for a golf tournament. I couldn't find my project from last year so I started from scratch. I spent most of my time on the grass/hair. Crits are welcome.
Last reply by martin, -
Sneak Walk
by 3DArtZ- 5 replies
- 487 views
Hey guys, Dropped an old sneak cycle that I made a long time ago on the model and rendered.... just for fun. There are some wierd things happening on the background, looks like a shadow, even though I have recieve no shadows checked... Maybe because this scene was made a long time ago in v11 and reopened in v13? 1meg http://www.vrcops.com/vids/Sneak1a.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 3 replies
- 486 views
Ok by no means is this stuff cream of the crop or really original, but I thought I'd post 2 renders I did in AM. I had a VHS concert tape laying around for a band called 'god lives underwater' which had a mantis as their logo. So I put together 2 renders involving a mantis model I had been working on for a little while. The 3d mantis was done in AM and the sequence was put together in Vegas Video 5. http://www.wideopenwest.com/~johnjzsigo/GLU/Gv2.wmv This whole render was done entirely in AM. http://www.wideopenwest.com/~johnjzsigo/GLU/Mantis.wmv I got the idea from the person who posted the clip of a animated monkey watching a video of his daughter o…
Last reply by ddustin, -
- 6 replies
- 486 views
Hey folks. I had started an AT-AT from Star Wars a while back, and am releasing it to the community here. It doesn't have any textures on it, but it is rigged and the project comes with a basic walk cycle for it. Feel free to download the model for your own use. If you happen to add textures to it, or change it in any way, please post the updated project and textures here so others can have access to it as well. There is a read me in the zip file that contains a history of changes. Please add a description of your changes to the History, so you can receive proper credit. When it comes time for the next Extras CD/DVD, I would like to submit the lates…
Last reply by Rodney, -
- 1 follower
- 16 replies
- 485 views
This will be part of a project that breaks a dam although I don't even think you'll see the darn dam breaking. flood.mov
Last reply by markeh, -
- 1 follower
- 3 replies
- 485 views
Hi. I work for an A-V event production company that does lighting and sound for concerts. I wanted to see how it would work doing lighting previz in A:M, and try out my own ideas for shows. I tried to incorperate a few basic lighting styles, with plans to add more once I had a system worked out. I found that it is a lot of work and I need to work on setting up a good system for general light control. To control the lights I use a combination of poses, actions, and cho actions. I would preffer to have a library of premade actions, but that didn't always work. Anyways, here are some stills and a short animation of the work so far. C+C welcome. ,, The video …
Last reply by KNBits, -
- 1 follower
- 4 replies
- 485 views
I have not done a lot of normal animating so of course this shows...arms have problems decided to try the squetch rig before installing in my character skate.mov
Last reply by gazzamataz, -
- 1 reply
- 485 views
I have a simple question. I am desperately asking anyone if they can share or make some more actions for the Thom model. I have a project I am doing and my models bone structure is build like Thom. Please if anyone can....
Last reply by Rodney, -
- 2 replies
- 485 views
im having some trouble with my dope sheets i was reworking all of the poses, editing the relationships for the lipsync in my animation. but when i attempted to test it about half of my lipsyncs stopped working i checked my dopesheets and they work fine there attempted to delete and reimport the dopesheet lipsync action thing and they still wouldnt work tested the lipsync inside a new choreography and the lipsyncs work fine their, they just no longer wish to work inside my old choreography does this mean im going to have to rebuild all the lipsyncs in my choreography from scratch? or what is going on?
Last reply by eptigo, -
- 1 reply
- 484 views
I'm making this for the CGTalk competetion. It looks more like Tim than it did before, but it still needs more work... It's my first head too, so it's a big learning experience for me.
Last reply by Dalemation, -
- 3 replies
- 484 views
Hello all, it is with Great Pride and Joy that I announce the final version of Duck Sauce ("A Mystery that Squeaks") is now available on A:M Films. http://amfilms.hash.com/search/entry.php?entry=895 If you don't know the background already, Duck Sauce was produced as part of the 48 Hour Film Project, in which filmmakers, given a genre, prop, character, and line of dialogue, produce a complete short film, from writing to post-production, over one weekend. This version, though the writing and voices remain the same, contains revisions in some animation, new music, and was completely re-rendered. These things did not, of course, happen within the 48 hour time per…
Last reply by Rodney, -
- 10 replies
- 484 views
no matter what i do i can not find out how to get the grooming toolbar to show up.
Last reply by J L Johnson, -
- 6 replies
- 484 views
After completing my second model, I decided to go back and revisit my first model. I have reworked the head and now ready to put hair on the model. I have worked with the hair wizard but I am having some problems. Any tuts out there on hair? Steve
Last reply by Mr. Jaqe, -
- 1 follower
- 6 replies
- 484 views
NEW NEWS! Crumblenet will start out a short and then turn into a show/movie. Here is what we have so far
Last reply by Nunsofamerica, -
- 7 replies
- 484 views
I wanted to do more projects with Animation Master so well here we go!!!
Last reply by Rodney, -
- 6 replies
- 484 views
I am getting more confident in my modeling ability, so I thought I would challenge myself and TRY to model a motorcycle. Below is a couple of pics of the actual bike and the front wheel that I started on. I think one of my problems is too many CPs, but as you can see from the CPs pic there is a lot of detail around the wheel rim and the indented black area - that I have a lot of CPs in, which I think I need, but not sure if there is a simpler and better way to do it - I would love any advice on that and anything else. Also, the tire I just put a torus on there as a filler - I'll do the tires last and try to get suggestions on the best way to do it. Thanks for any …
Last reply by petokosun, -
- 6 replies
- 484 views
I created an animation of a Gordian's Knot puzzle being taken apart. I was thinking of putting it on AM Films. Take_Apartlow.mov
Last reply by TheSpleen, -
- 6 replies
- 484 views
Hier are some little iconanimations I did for some selfpresantation of some coaching guys. Which one do you like better: The toon or the final version? FakeRimLightMatmovie.zip FinalMovies.zip ToonMovies.zip
Last reply by Rodney, -
- 16 replies
- 484 views
kinda got off the track from my other projects and did this http://www.impmusicmedia.com/cartoon%20animations/beer.html
Last reply by jimd, -
- 8 replies
- 483 views
This is all a work in progress, but I figured I throw something up for feedback. I modeled the star freighter first and then the engine room as a separate model to be merged inside. I'm trying to block in my shots at this point... so no detail on the models either. Here is the star freighter itself... and the engine room with two characters for scale. This is a portion of the outside shell with the engine room model merged into it (to save patches). More to come as I get it cranked out...
Last reply by MMZ_TimeLord,