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Hash, Inc. - Animation:Master

bkumanchik

*A:M User*
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  • Name
    Brian Kumanchik

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  • Hardware Platform
    Windows
  • System Description
    P4 1.6 ghz, Windows XP, Gforce 4, 512 mb RAM, 80 gb hard drive

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  1. Some funkiness in the trunk area. I modeled it by extruding a front profile and tweaking it from the top and side, then I just stiched-in the wheel wells and added details. still needs some work, about 1200 patches. BK
  2. Thanks!, I still have to do the leg then I'll flip & copy the limbs. BK
  3. Here is is so far, I'm going to need some pointers when I get ready to map this guy. Any feedback (good or bad) is welcome. Brian Kumanchik
  4. Just wanted to show my first A.M mechanical model - a Taxi Cab. Feedback (good or bad) welcome. Brian Kumanchik
  5. Exactly!, You are the MAN!, Thanks! Now, how did you do it? BK
  6. I'm working on a web site for a gentlemen that carves wooden Santa characatures and he wanted an animated Santa that would dance to "Santa Claus is Coming to Town" and I told him "I can use one of your carved santas" (perfect job for A.M.) So I took a digital picture of one of his carved Santas and mapped it to a grid (billboard) and added a simple skeleton and proceeded to make him groove - including a "bowl-full-of-jelly" laugh just 30 frames and I'm pretty happy with the results (It looks like one of his wooden sculptures dancing!) My problem is I'm trying to get him rendered on a (pure 255,255,255) white background (without any sort of gradient) and WITH a shadow. I created a ground with a radiused back to eliminate the color variance and played around with the textures on it (the ground) and the lighting but I can't come up with a solution. Any ideas??, I've included the proj. with all files just render a single frame to see what I mean. Thanks, Brian Kumanchik dancing_santa.zip
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