Work In Progress / Sweatbox
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A:M Stills (86,967 visits to this link)
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Works In Progress (WIP) (59,590 visits to this link)
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5,158 topics in this forum
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Usually it does. But on my laptop, it doesn't. I try to 'paste' into the Paint program, and nothing happens. Does A:M have an internal way of saving screen snapshots?
Last reply by pixelplucker, -
Hi folks, Andy Gibbons here (using my nephews PC to post these images) Here are a few models for you to have a look at which will be on sale in early 2005. I am starting a web site offering AM character models for sale. The characters are fully set up with various poses and phonemes for lip synch. I will be making versions available which are pre rigged and ready to run through the set up machine. These will have intermediate bones and smartskin set up and ready to use. There will also be versions of the models in the Hash skeletal rig for those thet prefer to animate with it. Just a quick look for you to see what you all think.
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- 1 follower
- 18 replies
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Hello, I was fascinated by a recent thread on the forums about collaboration. Animation has always been a team sport and I enjoy the challenges, camaraderie, and competition that comes with team collaboration. I know the folks at Hash are working on their "Oz" movie and I wish to take away anything or anyone from that experience. However, I feel more like creating a shorter piece. (I still need to sleep and chat with my wife once in a while.) So here's the pitch: I have an idea for a six minute (approx. time) short that is a spoof of zombie horror movies. However, instead of being zombies the "monsters" are snow men and women terrorizing a group of children…
Last reply by animateden, -
- 1 follower
- 20 replies
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Well here is the deal. I am building a plane and since it is semetrical I am building half. I want to copy/flip/attach in order to make the process of building it faster and to keep it semetrical. When I use that command I get a gap in the center. I made sure everything on Rotate/Translate was set to 0 on the side im CFA-ing to. Please help me as I do need to get this done Sincerely, Noganite
Last reply by Noganite, -
- 15 replies
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Hi guys, I am working on a small project I dont spoil too much about, but I liked the last rendering and wanted to show it to you. Let me know what you think . See you *Fuchur*
Last reply by rusty, -
- 24 replies
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Up to now, I've pretty much been posting only still images, but this IS an animation forum after all. So I'm starting a project. I've created my first character, I have the head complete, although there's gonna be a lot of tweaking yet to refine the head further. The body should be easier, hopefully. Here's the sketch I used for rotoscopes and a turnaround of the head so far. Knuckles_McGurke_T.mov
Last reply by MJL, -
- 1 follower
- 26 replies
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I wanted to spiff up an old design of a space ship, so I selected one of mine from when I was in high school ('90 - '94). Unfortunately I lost the original concept sketches, so this is from memory. Fortunately, it started as a very basic design. Here's the start of the design:
Last reply by the_black_mage, -
- 20 replies
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When I was a child my dream was to be gifted with a R/C big foot. Now I have my own ... It is virtual .. but is mine Modeled/Textured and Rigged in 4 days 4:20 to render more views coming tomorrow C/C is welcome ...
Last reply by jzawacki, -
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I liked the Sintel Character from Blender so much that I am converting a version for A:M. Sintel is Open Source so my version will be open source as well. The conversion proved better that I expected. So far the conversion had included various levels of additional deformation meshes as well as Proxy meshes and other layers. Its been a pain cleaning these out. Next will be to fix the few bad patches (not too many) then to add hair and the a rig.
Last reply by Vertexspline, -
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I have designed this lightsaber. Feel free to give me any comments, but the blade did not turn out good so i did not add that in.
Last reply by Dark_Jedi, -
- 1 follower
- 17 replies
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I have been updating my demoreel quite a bunch lately. Added some new stuff and rerendered most of the old stuff (v.13 IBL). I guess I should have continued in the old thread but the old one is a bit outdated, so I hope you guys forgive me starting a new thread The demoreel do have some jagging in both the sound and the motion due to an bug in the editing software. Anyway. Here is an direct link to the demoreel: Approximately 18MB, Lenght: 2:26. Right click and save target as.... -=QuickTime=- -=Windows Media=- Let me know what you think Comments and crits are appreciated Regards Stian
Last reply by agep, -
- 1 follower
- 15 replies
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Hello, Voting for the v17.0 Mascot is now live. Voting will end on 04/21/2012 at 11:59pm pst. http://www.hash.com/vote I after this wraps I will be posting a poll for the next contest that will end before Comic con. Good Luck to all that entered!
Last reply by robcat2075, -
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Having fun with this guy Crits welcom
Last reply by StormedFX, -
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I've attached the free Arny Head model to the body of the Hulk model. Watch and be amazed as Arny does his intense work out! It's a clip for a Super Mega Fox episode I'm working on. Produce22.wmv
Last reply by ChuckGram, -
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A bit bored this morning went onto google images and got inspired to make a pic after seeing a couple of Ansel Adams. Here it is: Took about 5min to render with 4passes at 1200x1800. The dirt is a Darktree The road is a off (Texture wise and Model wise). Used AM Hair for cactus spikes and tumble weeds. PLEASE CRITIQUE! I want to make it better if I can. Tips on the road would greatly help! Thanks -Photoman
Last reply by photoman, -
- 1 follower
- 5 replies
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Before I put in a bug report, I wanted to check to see if others are having issues with hair and ao and version 19. Any hair settings I make to the hair results in a carpet like tender when AO is used.
Last reply by itsjustme, -
- 1 follower
- 17 replies
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What is your recipe for chrome? I did this with matcap(ambiance) + hash environment + reflectivity + FastAOCPU and it came out pretty nice. MLSallstar.mov
Last reply by Kamikaze, -
- 21 replies
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It seems like I come back here every few months with a new project. I've just been working on this in my free time (which is harder and harder to find), but it's coming along slowly.
Last reply by Zaryin, -
- 1 follower
- 11 replies
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A run-through of an idea i had for New TAoA:M It was going to be the "Ten-Minute Triceratops" but here I am an hour later...
Last reply by robcat2075, -
- 23 replies
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Plymouth WIP Building the round gas cap cut-out in the curved rear fender must have been the most time-consuming modeling I've ever done in A:M. It's still not realistically smooth but I've decided that adequate is sufficient.
Last reply by KNBits, -
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I recently finished another commercial using Animation Master. It was a quick job, made easy with my favorite software. Switch.wmv Edit - here's a Quicktime for folks that are having problems:Switch.mov
Last reply by 3DArtZ, -
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I'm modeling some new characters for a story. Here I modeled a character's head after a frontal picture as a rotoscope, then what I did was to apply the decal in the same position as the rotoscope! I'm pleased with the results of this technique. Even though I will have to remake the textures later, I can use this rough picture as a base. One of the problems is that the texture has some 'built in ilumination', because the original foto has a lighting on its own. Even so, I think that little 'cheat' doesn't interfere much with scene lighting yet can improve realism. I tried giving the object an opposite lighting here (from below). …
Last reply by shaunf, -
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here is my progress on my new character so far. i am trying to enter the cgtalk modelling competition and also work my way thru jason osipa's book "stop staring". i can't wait to do some facial animation, but at this rate his head won't be done for another week or so(if time permits). let me know what you guys think so far and i will keep updating as much as i can. thanks in advance. -kungfudork
Last reply by kungfudork, -
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Some fun for our studio Christmas Card... [attachmentid=11893]
Last reply by Gorf, -
- 1 follower
- 11 replies
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I'm a prog musician (I play in a couple of prog bands signed to small labels: https://mrrmusic.com/project/gekko-projekt/, https://bombergoggles.bandcamp.com/album/gyreland), and I'm working on a solo album. One of the pieces on the solo album is a prog version of a section of Stravinsky's Firebird. I'm working on a video to go along with it. Here's 20 seconds of the work in progress. <iframe src="https://player.vimeo.com/video/532926484" width="640" height="564" frameborder="0" allow="autoplay; fullscreen" allowfullscreen></iframe>
Last reply by Vance G, -
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there will always be something else to tweak or change slightly but I think I've done most of the major modelling/surfacing stuff. Small stuff left to do - "dirty-smudges" on finger & toenails & teeth. Wrinkles on top of fingers & thumb But basically he's done. I'll now have a go in version 11 but I will do a different character instead.
Last reply by Mike Hart, -
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Here's my Mech contest entry. http://www.colins-loft.net/free/mini/MiniCooper1.jpg http://www.colins-loft.net/free/mini/miniCooperRed.jpg http://www.colins-loft.net/free/mini/MiniWire.jpg Comments, critiques, whatever, welcome. C
Last reply by cfree68f, -
- 1 follower
- 18 replies
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done just for fun .... newton+radiosity bolasdeluz.mov
Last reply by MMZ_TimeLord, -
I have decided to start work on my first car, i havent made one before so im not sure how this is going to go. I'm using some Subaru Impreza blueprints from the Onno van Braam website. I wont be making a subaru, im just using the blueprints to get the basic shape of the car. Wish me luck Here's my progress so far, its not much but its a start
Last reply by -TC-, -
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I`ve been experimenting with fog and dust on my spooky forest. However, I have tried the fog at various settings and all renders appear the same to me. Has anyone got any idea`s?
Last reply by KingSalami, -
- 1 follower
- 23 replies
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I'm into rapping (if some of you didn't know) and I've decied to use AM to make the cover image...here it is so far...how could I blend the microphone in so it has the same detail as the rest of the model? Make it more realistic?
Last reply by jamagica, -
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Hello - This is a little project for my wife whose favorite flower is mildly hinted at by the attached. I started with this by going for a more realistic flower scene but couldn't help myself (after watching Fantasia again) by trying something less literal. I'm posting for your impressions in particular for the pose. How does it read? Thanks. Doug
Last reply by modernhorse, -
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Lots to fix yet but you can have a peek anyway.
Last reply by heyvern, -
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heres a test with alpha 7 but noticed that materials or decals disappear with simulation start these are basic settings no tweaking v00001.mov
Last reply by bobcroucher, -
- 1 follower
- 26 replies
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Hey everyone, I went out and got a new PSP game called Patapon. It's another fun, stylized game from Japan Studio. Playing it and looking at the 2D stylization got me thinking. "I wonder if I could make a 2D animation in A:M. Of course it's simple in Toon Render but I mean actually 2D. So I made a model of a Patapon off the top of my head. Everything is going smoothly so far but if anyone has any suggestion or ideas feel free. I attached some pictures of the project. ( I'm also working on TAO of A:M on the side lines; only four more lessons left. Thanks for your…
Last reply by Masna, -
- 1 follower
- 27 replies
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I accidentally first posted this in the tutorial section ..so it is being re-posted here.. Hello- Does anyone know if Sprites can be effected by Forces? I haven't been able to get that to work... Question 2) Does anyone know if Sprites can be contained inside another shaped object once they are emitted? For example, once sprites are emitted, can they fill an invisible object so that as the sprties accumulate, a form takes shape? Here is a clip from the second Narnia movie that got me thinking about this effect. It appears there is a quick cut between the particles floating and the humanlike body that they become.. Thanks for any feedb…
Last reply by Tom, -
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The last word on my last bee, was that is was a copy of the Georgia Tech Hornet. My friend says that they copyrighted their logo with that bee on it and it should be ok to use. I still think that eventually there would be a challenge from G.T. I still wish to do an animated version of his logo, but I decided to make my own bee. When I am finished with it he can use it or not but I still wish to use it for a learning project. It may be another week or so before I will have the time to rig him and add some decals for flavor, but here is the start.
Last reply by MJL, -
- 24 replies
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This is a scene we working on right now. We plan to mix live footage of a man sitting in the chair, with the camera moving in his direction. For now we still are at modeling, texturing & lighting stage, so any suggestion would be welcome.
Last reply by KNBits, -
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I dug up an old friend of mine, the stupid robot I made a few years ago. I've been tinkering with SynthEyes the last couple of days. Basically I recorded a video of my desk with my mobile phone and imported it into SynthEyes, did the tracking and adjustments then exported it to A:M. I see there is some jittering on the tracking, but overall I'm satisfied. The animation is just an old and crappy action I made long time ago. Let me know what you think johnny6.mov Here is an small screen capture:
Last reply by animas3D, -
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Well, it works! Is it just me or does this look like a good ole bag o' goop? Still needs tweaking for its final use of course... I like it! I used a boolean... here is the set up.. Plastic bag mesh. Duplicate bag mesh slightly smaller (bag is transparent... need some air between goop and bag to avoid the transparency artifacts when surfaces are too close. Also avoids accidental pass through of the goop outside of the bag). A box like mesh above the goop shape. Assign box shape to boolean bone. Assign plastic bag to a child of boolean bone so it won't get... booleaned. I then use two different groups and material settings. The boolean shape ha…
Last reply by Dearmad, -
Hello Hashers I haven't been so active lately on the forum, sorry for that. Anyway Here is my latest work This is an boat model I have been working on. There is still some few details missing, but it is almost finished. The model is made of 12466 patches. Regards Stian Ervik Wahlvåg *The image is updated*
Last reply by agep, -
- 2 followers
- 17 replies
- 2.1k views
Start of 65 Vette.
Last reply by nerrazzi, -
As some of you may already know, Eric has been working on an EVA pod for my 2001 Discovery project. I was at the next stage of working on the models, which was trying to come up with a Dave Bowman model. Suffice it to say, that didn't work out really well. Figure I will come back to him later. Much later. I think I need to go through the face tutorial again and try to find some good pictures of Keir Dullea. At some point, I need to get a really good Bowman model completed. Anyway, I've been off work the past two days due to some minor surgery, and was getting pretty bored. Not really into watching soap operas during the day, so I thought I would give an EVA pod a go …
Last reply by Darkwing, -
- 1 follower
- 22 replies
- 2k views
After a long dry spell, I have finally gotten back to A:M'ing. Not sure where this is going. Lothario & Nummi meet the Great Louisa Ruzzlelini (Roozle to her friends)
Last reply by NancyGormezano, -
- 21 replies
- 2k views
still have a few finishing touchs to go Working on a AK-47 as well
Last reply by Maniac, -
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HI, all I'm posting this new model i'm completing and i'm look for critiques. The head I did almost 6 months or so ago The body i started this week. She a little bottom heavy maybe for some but perfect for me. Here the image
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More online Demos (Please Help with DL times)
by Guest Greg- 2 followers
- 21 replies
- 2k views
Hello to my A:M friends . . . I just wanted to post these links to my new experiments with online demos using Flash as a player. After you click on these links, could you please respond with how much time it took for the demo to start playing. Also, if you could please mention your OS and browser. Thank you in advance . . . and here are the links: http://www.rostamimagic.com/amcloth/amcloth.html http://www.rostamimagic.com/amdemo/amdemo.html all the best, Greg Rostami
Last reply by oakchas, -
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- 2k views
Bought some perforated steel plates to use with stop frame work, noticed the moire effects when one moved over the other and thought,"Ill photo that". It was too cold to venture out doors ( by UK standards anyway ), so decided to try something similar in AM using cookie cutter decals.Managed to make about 35 over two days. Here are a few of them. Apologies for large file sizes. Grid One was the first one, Two grids, one using circular hole, the other square holes. There was about 10 of those in different settings. Then added colour and different grids.Grid Fourteen and G27 give an indication of those. Then, last night, thought to try cookie cu…
Last reply by Simon Edmondson, -
Last reply by mouseman,
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- 1 follower
- 20 replies
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I'm doing a pretty easy 'rolling stock' animation: just simple turning wheels and tank treads. About those treads...I've got a few ideas on how to go about it, but they draw on my old polygon days. I'm wondering that, if I install a bone in each tread plate, and make each bone the child of the one before it 'til I arrive at the last, will the 29 children smoothly follow the 1st parent?
Last reply by Kelley,