Work In Progress / Sweatbox
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A:M Stills (85,486 visits to this link)
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Works In Progress (WIP) (58,593 visits to this link)
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5,143 topics in this forum
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I was thinking about how I'm starting to get into building structures and said "well, Willy Wonka's factory has many interesting shapes and structures.." Not only that, but it'd be really fun to make the candy machines and even just the building itself! I started by planning to sketch out some concepts of what's going to be in the building. I've scanned my first one and posted. I'm excited just thinking about this..
Last reply by jamagica, -
- 6 replies
- 380 views
WINDBLOWN: This is an old animation (to me)...done in V11.0 about 1 year ago. The vortex can be seen in her hair... I think I was going to try a more subtle effect but got sidetracked and never did it. This shows hair being affected by a fan tho--- as I said in the other Forum, use 'vortex' on the fan setting...I think I remember the others don't work...maybe by now they do... windblown2.mov
Last reply by Mr. Jaqe, -
- 40 replies
- 2.5k views
Hello y'all! Been inspired recently to pickup an old project of mine. So imagine a summer day, a breeze whispering to the trees and creating paths through the grass on the hills, gently spinning the windmill that time and nature have left behind. Thats my scene in a sentence. Ive gotten started on the modeling of the windmill. I plan to "try" and create my own procedural rusty metal shaders but may resort to decals or a darktree shader. I will also use hair for the golden grass and leaves on the oaktrees. I may model a barn or some other point of interest too. More coming Photoman
Last reply by Eric2575, -
- 6 replies
- 632 views
building with light all panel are white but top has ambience turned up 100% middle is glow on bottom is plain
Last reply by Paul Forwood, -
- 1 follower
- 8 replies
- 632 views
I made this, well... because I can. Win7_Anim_Logo_TL_01.prj Not completely happy with it as I could not get the specularity on the lens to show properly, but my skills at lighting are not that great. *sigh* It's intended for widescreen 16:9 (1.35 Aspect setting in A:M's Camera) monitors as Windows 7 does NOT correct aspect ratio upon rendering the animation. The second image is an uncorrected 1:1 (1.0 Aspect setting in A:M's Camera)version here as well as the embedded project file (v14.0 only, sorry haven't upgraded yet) link. EDIT: Here are the videos, as promised. 16:9 and 1:1 respectively. test000_16.9.movtest000_1.1.mov My farm is current…
Last reply by robcat2075, -
- 21 replies
- 1.5k views
Hello everyone, Tell me what do you think about this picture? I think it need more lights. Anyone? Any hints? This picture should be wine cellar.
Last reply by Hollynorthup, -
- 12 replies
- 920 views
Ok heres a simple animation that I created with my wine glass model, it turned out better than I was expecting, hope you like it. edit: the file size is bigger than a meg and I cant seem to zip it smaller how else could I minimize the file size?
Last reply by guernseyfreak, -
- 1 reply
- 279 views
I was part of a trombone forum collaboration this year, the sort where everyone records their part individually and then it all gets edited together. Since we were playing a jazz arrangement of a Tchaikovsky piece I thought it would be cute to have him drop in at the very end and wink to the camera. It would work like this... (the bit of music in this demo is not our group, it's is previous recording of the piece) Alas, it didn't get used. But, of course it was done in A:M. I edited four versions of the painting... for the brow, the upper eyelid, the lower eyelid and the eyeball behind them. I added splines to outline the moving pa…
Last reply by Tom, -
working on a layer of a space battle did a quick test here is one of the frames johnl3d
Last reply by johnl3d, -
I finished this character up last night. He's not rigged yet but for those interested he's using the new hair particle system. There are no decals here, only material combinations. He weighs in at around 1200 patches. He rendered in about 2 and a half minutes, resolution 640x400, multi-pass x 16. Okay Martin...there you go...like I promised. Comments are welcomed and encouraged. I appreciate any feed-back I can get. (Especially around the shoulder area.)
Last reply by Ilidrake, -
- 11 replies
- 785 views
Hey guys, I spent sometime this afternoon putting this clip together - all just personal animation excercises... Anyhows this was the first raw pass, just a bit more than blocking stuff out. Went to make some changes and somehow deleted the models foot nulls. So, I'm gonna start from scratch again, but here's what it looked like.... http://www.vrcops.com/vids/PoleGrabB.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 10 replies
- 2.2k views
Hello everyone! Just completed enough of my very first model in A:M (actually very first anything beyond the cube in David Roger's book). Thought I would follow the Japanese schoolchild's axiom "Boys Be Ambitious!" and shoot for the stars. Or in my case, the space animation contest. This is the attacker's space ship for a space scene. I wanted an organic/technical feel that appeared dangerous and so I ended up with a rocket propelled crab of sorts. I am pretty happy with it as it stands. Needs more tweaking and color but I think you will get the drift. The white triangles at the back are where the engines go. This is the very first 3D thing beyond ball a…
Last reply by Zaryin, -
- 6 replies
- 403 views
This is for my day job. It will include camera animation and some other stuff to look cool. Anyone know why the background is showing through at egde on the upper left hand corner? There is a displacement map that ends right there. Could that be it?
Last reply by pdaley, -
- 33 replies
- 3.2k views
Working on an anime-style elf, almost done. Just a lil more accessorizing and final rigging. AM 10.5
Last reply by Rodney, -
- 2 replies
- 276 views
I'm not planning on working on this much more, but I thought I'd post it anyway. PROJECT There's the project file if anyone wants it. I used an enhanceAM texture for the clouds, bout you might be able to use a standard noise combiner instead.
Last reply by steve392, -
- 1 follower
- 34 replies
- 1.6k views
The ALT snap bias aim feature is such a pleasure to use, I've regained my enthusiasm for an architectural model I set aside in 2009. It's my version of a Hollywood set of the grand old Pennsylvania Station built in New York in 1910 and demolished in 1963. I'm calling it a Hollywood version for three reasons. 1. Since my reference images from books and the Net only have a few readable dimensions I have to make a lot of "looks good to me" guesses. 2. The amount of detailing required for a 100% accurate copy is too staggering so I've simplified it while trying maintain a similar look. 3. The section of the building where people board a train is called the Con…
Last reply by Wildsided, -
- 8 replies
- 686 views
Hi, this is my first post here and I thought it would be a good idea to kick things off with my idea for a project. Anyone who is familiar with the Silent Hill game series would probably get a kick out of this. A while back, I played a Silent Hill RPG with a few friends. Horror generally doesn't translate to a TTRPG very well, but our GM did a spectacular job scaring the crap out of us on a regular basis. And now that the game is over (at least for the time being), I had an idea to put together a series of short animated films based on our adventures. So far I have very little work done, other than a VERY low-quality model with simple materials and boning done, but t…
Last reply by RowanAmeth, -
- 8 replies
- 829 views
I've put a bit of time into this and I'm fairly satisfied with the modeling but I'd like some suggestions on how to make the dino look more realistic. I guess I need to do some kind of bump map to make the hide of the beast look more real. I'd appreciate community imput on this. The models of the plants and the dino are all my original work, the plants with the help of a little program called "PlantStudio" available at [url="http://www.kurtz-fernhout.com/order.htm"]http://www.kurtz-fernhout.com/order.htm[/url] It's a very nice program with lots of technical options. Thank you, Jonathan
Last reply by gazzamataz, -
- 3 replies
- 491 views
Gaggle of A:M'ers, As I'm nearing the end of a different project I just had to start something new. Let's just call it "nearing end of project A.D.D". Anyhow attached is my latest - just a start for your impressions. Thanks. Doug
Last reply by modernhorse, -
- 7 replies
- 688 views
Well it has not even been a week since I got my software . After some fuss and a needed update, i started to jump into modeling. I have learned a lot and I have almost memorized the keyboard shorcuts and it really has made my workflow really fly. I feel proud of myself, and now I would show off a work that just sparked an idea in my head. Voila! A light*cough*saber*cough*..blade..excuse me, had something in my throat. [attachmentid=15843]
Last reply by Dark_Jedi, -
- 24 replies
- 1.5k views
Here's a project I've been working on in my spare time for the last week or so. My wife and I both love reading so I decided to make an ideal comfortable, rich environment to do just that in. I'm still working on drawing out the surroundings here there's still a lot of tweaking to be done on the textures and what not for this model, but thought I'd start a thread anyway. Feel free to blast away. Comments are always helpful.
Last reply by Odog2020, -
- 14 replies
- 1.1k views
http://greenwith.envy.nu/ My first WIP post. This is a stylized globe, using booleans to 'cut' the land masses into a sphereical shape. I am rendering a :20 rotation as a video element, it is taking 17 minutes per frame... A:M's booleans are quite powerful though...
Last reply by Rodney, -
WIP continued 1 2
by Ilidrake- 1 follower
- 56 replies
- 4.9k views
This is continued from another thread. I'm am continuing this little experiment regardless weather it goes anywhere. Just my way of learning. Attached are shots of what I have so far of this character.
Last reply by Ilidrake, -
- 24 replies
- 1.3k views
This is a scene we working on right now. We plan to mix live footage of a man sitting in the chair, with the camera moving in his direction. For now we still are at modeling, texturing & lighting stage, so any suggestion would be welcome.
Last reply by KNBits, -
- 12 replies
- 969 views
This is the last steps of the project that began in this thread: http://www.hash.com/forums/index.php?showtopic=16959&st=0 Beware that there is mature content in this movie. I put a larger version, the first on was a widescreen stamp DesertPool002.mov
Last reply by KNBits, -
- 6 replies
- 611 views
Dominique now has clothes. All that's left is to give her some guns! The overcoat does not have very many details yet. It's a question of splines vs bumpmap and graphic. The model is 75% boned, and thanks to the all your help, the overcoat will be boned very soon with Dynamic Constraints. My experiments with the test model were mostly successful. I should have a small clip up by next week. Hopefully she'll be able to shoot the guns in a dramatic fashion. Gaetan
Last reply by gaetan, -
- 16 replies
- 1.1k views
Here's a little peek at a creature I'm working on. http://home.alltel.net/collinsfamily04/testjump2.avi I'm decent at modeling and okay at animating, but I'm horrible at texturing. Would anyone care to trade some modeling or animating for texturing and mapping? Also, I made this in 8.5 although I'm finally breaking out 11 now. I can't seem to be able to pick the path this guy follows in the choreography window in 11.1 on a windows machine. Any suggestions? Cory
Last reply by cory, -
- 2 followers
- 7 replies
- 748 views
Hi All, I'm currently working on this female head. After working with polygon modeling in 3DS MAX, it's a little difficult getting back to the spline modeling. I see that I'm getting unwanted creasing and indents on the face, especially around the cheek and near the eye. I've tried to fix the CP's as best I can. I didn't want to use too many CP's making the model more complex than it needs to be. Any suggestions.
Last reply by GraphicAnime, -
- 22 replies
- 1.4k views
This my first insect made in A:M 11.0. Continuation follows... I Ask your remarks and wishes. Thanks.
Last reply by lomvuho, -
This is a head I'm hoping to use for an animation project. Still early days...
Last reply by adamjames, -
- 1 follower
- 13 replies
- 661 views
it's my firt beginning of character for a movie film. i'm used to make 2D movies so let's try 3D it's strange it's normal it's a pity it isn't becoz i'm on the soft since 1 Week so pleaz don't be rude ....... it's for an electro video clip of a jamendo.com artist ca ya pallls steff
Last reply by da frong, -
- 10 replies
- 883 views
Hi all, like to show, what i´m doing in the moment. What do you think? Greetings Frank
Last reply by Godfrey, -
- 9 replies
- 816 views
i want comment to you . thank you very much (I speak english not good )
Last reply by Klum3D, -
- 5 replies
- 446 views
Some are probably wondering what happened to Clone Commander.... Again. Well, I've been merging it with another persons fanfilm and now we're working on one big one. I'm in charge of sets and vehicles. Heres the far end of the palace library on Naboo so far:
Last reply by starwarsguy, -
- 5 replies
- 626 views
I just purchased 1 seat of the Hash 2008 Web Subscription. I'm liking it so far, but I've always been a fan of A:M. Speaking of Fans.... here is something I've been working on over the last couple of days. The real tricky part was actually figuring out how to make a hole in the wall for the fan assembly. There are several ways to do this but I would like to give the Hash Forum community a couple chances to guess what technique I used before exposing my final solution.
Last reply by nixie, -
- 5 replies
- 474 views
working on an over head shot where lightning flashes across and down thought I's try using render as lines this is the first draft of that idea looking for suggestions the scene will also have storms clouds and rain lightning.mov
Last reply by HeadlessBill, -
- 9 replies
- 600 views
http://www.youtube.com/watch?v=Lb98vGK2bzM Unfinished updated link
Last reply by TheSpleen, -
- 9 replies
- 792 views
Hi All, I tried the technique to build a tree as used by Brian Taylor who is working on Rustboy (www.rustboy.com). I think the results were quite good and this is a much faster technique when compared to using hair (or at leas that is my experience). Here is a quick summary of what I did. 1. Create a patch and past a Cookie Cut decal of leaves. 2. Animate the patch (by tweaking splines and cp's) to give a wrustling movement to the leaves. 3. Render as a QT with an alpha channel (do not use any compression for the QT, just use Animation). 4. Make a model of a tree trunk 5. Make a patch and add a decal of the animated QT as a Cookie Cutter. 6. …
Last reply by Zaryin, -
- 15 replies
- 1k views
I'm finally breaking down and starting on a master chief model... After thenew release of Halo3 all i could think about on A:M was him XD So, here's the start of him!
Last reply by Cross, -
New character im working with. Little animation test on my website. C and C welcome. PS-facial expressions were made using the book, "Stp Staring" by Jason Osipa-best ive ever done. hats off to Jason for the wonderful book. Thanks, SeanC. http://www.pallidus.net/animationwork.html
Last reply by jfirestine, -
- 30 replies
- 1.9k views
Update: Project finished and available for playing with... This is just an FX shot that im playing with. The main model still needs to be textured and finished, but the FX are pretty close to being done.. just need to fade the particles out before they die.. 600kb quicktime can be found here. Feedback welcome -Drakkheim
Last reply by Julian, -
- 73 replies
- 6.7k views
I am currently working on a pin-up for a Heavy Metal style magzine in the UK called "Event Horizon" from Mamtor Press. It's got great work from Liam Sharpe, Glen Fabry, Steve Niles, Brian Holguin, Ash Wood, and many others. I am working on a female android called Gail from one of the prose stories in the book. She's a sex android that gains awareness and uses her "talents" as a spy and a thief. Definately not one for the kiddies. Here is a WIP of the progress so far. I am tweaking the clothes and next up is a totally different hairstlye and more texture mapping (more seams like in her legs, and android things so she's not so human) Based on the La…
Last reply by patrick_j_clarke, -
- 8 replies
- 762 views
Hey all... Whipped this up on Sunday as part of my idea for an Iron Man sequential. Based on a real Tomahawk missile, but I added the camera portion to conform to my idea. About 2 hours work. - pjc
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- 1 follower
- 79 replies
- 19.1k views
My New Years resolution is to work at least 1 hour a day 4 days a week on animation. I hope to chronicle the progress here, as well as solicit feedback, etc. To start off, I have a rough list of tasks: Management Project startup Managing others Reporting bugs to Hash [*]Storyboard First revision Review Second revision [*] Storyboard animatic Scan storyboard drawings Record scratch soundtrack Edit drawings and sound [*]Concept Drawings Character 1 Character 2 Character 3 Set 1 Set 2 Set 3 [*]Model1 Splining Texturing Rigging [*]Model2 Splining Texturing Rigging [*]Model3 Splining Tex…
Last reply by itsjustme, -
- 1 follower
- 16 replies
- 1.1k views
Hi guys, I just wanted to show you my latest little project I was working on for the weekend. In 3dArtist (issue 20) there was a really amazing image of a very photoreal ladybug. I tried to archieve the same photorealism but could not archieve that till now. Anyway I think the result is still quite good and I wanted to show it to you guys. If someone of you can give me a few tips on how to make it look even more real, let me know... I would be happy to hear about it! I attached a preview-rendering and an wireframe of the scene. Hope you like it... Critiques are welcome! See you *Fuchur* PS: Just found the artist's website the image was fro…
Last reply by Xtaz, -
- 30 replies
- 2.1k views
** EDIT: 4/8/04, update has been posted on page 3.** Hey there, folkses. I'm making strides in my first big Hash project. The modeling for my merman character is nearly complete -- by complete I mean "all parts are there", not "perfect". I doubt I'll ever get it to that point. Anyhow, I want to make sure the proportions and overall look strike people well. Once I fine-tune that, I'll start decimating unnecessary splines and then -- *gasp* -- texturemap it. I know the bottom of the tail ends a bit ... flat. I'll fix that. Thanks! --Ross
Last reply by Ross Smith, -
- 5 replies
- 314 views
Tell me what you think, the blue parts are supposed to have a glow to them, but it just isn't strong enough, I don't know why...
Last reply by Gene, -
WIP: Sword
by SLIDE- 1 follower
- 1 reply
- 370 views
Hi all ... This is my first project. So, this is the firs step ... What can you say? if pictures are not visibles: http://slide.h16.ru/img/swordsk.jpg http://slide.h16.ru/img/swordef.jpg http://slide.h16.ru/img/swordsa.jpg
Last reply by gazzamataz, -
- 6 replies
- 506 views
I have modeled a bicycle card and the main reason I did such a simple model is because I want to study the physics of true animation. So, what you'll see below is an animation of a card fluttering down to the ground (hard to see where the ground is, but the card hits the ground at the end). Critiques would be much appreciated... (Note: Due to angelfire privacy, you must right click on the link, hit properties and copy the full address in the box. Then push ok and paste the address in the address bar) Card Flutter test
Last reply by hypnomike, -
- 2 followers
- 34 replies
- 2.4k views
Here is my WIP. I have decided to model her face only and have planned to UVmap for her texture. The only bad part is that I only have her front view image not the side view. Just would like to try my best. CHEERS!
Last reply by StormedFX,