Work In Progress / Sweatbox
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Showcase (57,365 visits to this link)
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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Hey Everyone! been a while since I posted, so I thought I'd show off my newly polished T. rex skull. I started building this way back when, but I just recently got my hands on a great scale model of one, so I thought I'd try to fix it (you can see an older render of it in my avatar). Some things about the render: The model is just under 4600 patches, and this render uses the cool new radiosity features, so there's just one klieg light in it, and it took just over 30 minutes to render on my 2.3 GHz Athlon64. http://www.dinocarl.com/trexskull.jpg Carl
Last reply by gazzamataz, -
Here it is. . . It was modeled for Eggington/Eggprops by Chris Rich and Brian Prince did the texture work. Here is the Link
Last reply by starwarsguy, -
- 16 replies
- 889 views
Hey guys, okay, a new clip. While I'm posting these in the WIPs section, I don't plan on refining very much as I want to avoid what I always do.... get caught up working on one thing over and over again. So, my idea is to just sit down when I get a chance and smoosh something together. this took about 30 minutes yesterday and about 20 minutes today. http://www.vrcops.com/vids/TableTossE1.mov Mike Fitz www.3dartz.com
Last reply by vf124, -
- 0 replies
- 1.2k views
I'm not sure if this has been posted yet. It's a hefty 41.7 MB, but well worth it. http://cubemovies.ign.com/cube/video/tak_c...303_01_free.mov Nope, I had nothing to do with it, just posting .
Last reply by nimblepix, -
- 1 follower
- 49 replies
- 2.7k views
I'm working on a character and was just giving him some abuse. I think i have a good start so far. any C&C's welcomed. bounce.mov
Last reply by Phil, -
- 2 followers
- 8 replies
- 724 views
Been playing around with the newton plugin for v12. Had too much fun so I just had to share http://www.drakkheim.com/movies/needles.mov
Last reply by Dhar, -
- 3 replies
- 329 views
i m still using AM v13, i did amination , but i found iut that the shadow of mine bug is showing the sky how can i remove the sky from an object. thanks
Last reply by NancyGormezano, -
- 1 follower
- 6 replies
- 1k views
I finaly decided that it was time to tackle all those scary things like constraints and channels and get down to some animating. So I'm sort of going through the animation bootcamp setup. So here's a first animation with a ball. Pretty basic. Please critique as harshly as you want, especially with timing and weight and just whether the ideas, as simple as they may be, are comunicated or not. Thanks! http://media.putfile.com/helium35
Last reply by johnl3d, -
- 5 replies
- 406 views
mouthful.mov Rough test of an idea needs tweaking
Last reply by Dale_The_Bold, -
- 17 replies
- 1.6k views
This is the first time I've animated to sound. It took about 20 hours and I think it turned out pretty OK. It's for the next "10 Second Club" animation contest at the end of the month, so if you have any crits I'll get them fixed before then. BTW the movie clip is from "Anger Management". 1.7 MB Mpg-1 (sorry Maccers)
Last reply by KenH, -
- 4 replies
- 727 views
Nothing really fancy, just blocking out some animation and figuring out lighting, textures, etc. http://www.youtube.com/watch?v=SbxnOFebxWc Here a little info: Still working on V9.5, still facial capture by hand (at least for the basic blocking of the animation), very basic materials. I hate the first scene (too "noisy") second one is pretty good, third is alright, fourth I just started and very rough and final is just a test. It really all is just a test at this point. Please let me know what you think and would do differently. and here is a still render (Lent starts soon) God bless ya'll!
Last reply by animas3D, -
- 5 replies
- 567 views
I modelled a tank which I want to model again in a videotutorial about mechanical modelling in A:M. But I have a problem with a volumetric light. It has a strange ray in the middle. Maybe someone can tell me what is happening there. Thanks in advance *Fuchur*
Last reply by Fuchur, -
- 1 follower
- 20 replies
- 1.8k views
I'm doing a pretty easy 'rolling stock' animation: just simple turning wheels and tank treads. About those treads...I've got a few ideas on how to go about it, but they draw on my old polygon days. I'm wondering that, if I install a bone in each tread plate, and make each bone the child of the one before it 'til I arrive at the last, will the 29 children smoothly follow the 1st parent?
Last reply by Kelley, -
- 23 replies
- 4.3k views
So here's my 1st tutorial Not sure if this file will show up in my post or not. It is attached though. KeeKat0.tga
Last reply by Fuchur, -
- 8 replies
- 834 views
Here it is, Chris. Like I said, the nornals on the loose tape neede to be flipped, hence no shadow. Paul Forwood
Last reply by Paul Forwood, -
- 1 follower
- 1 reply
- 397 views
I know it's stupid... but I haven't been using A:M at all for the last few months and I was wanting to do something fast just to get myself reaquainted with the software. http://www.irish-studios.com/ and then click on the only link on that page.
Last reply by jamagica, -
- 7 replies
- 657 views
Just wanted to show my first A.M mechanical model - a Taxi Cab. Feedback (good or bad) welcome. Brian Kumanchik
Last reply by bkumanchik, -
- 1 reply
- 448 views
read someones post about a teardrop and ran this test...think I set a few setting too high and the shape isn't quit right.. \ teardrop.mov
Last reply by williamgaylord, -
- 11 replies
- 776 views
Anyone have any ideas for a teaser trailer for my series Clone Commander? It will just be hype, nothing fornt he actual series. Anyone? I want it to have some text and images that go well with eachother.
Last reply by starwarsguy, -
- 1 follower
- 15 replies
- 2.1k views
Right now I'm using the print screen method on my Decals,then painting them in PhotoShop or PaintShop Pro. However, the screen captures are all jaggy and make it impossible to make a clean detailed map at the edges. Does the Painter Program solve this issue? Can you get even edges on a spline?
Last reply by UNGLAUBLICHUSA, -
Teddy Bear
by chris- 17 replies
- 1.3k views
Well I posted in Animation:Master area because some of the problems I was having in the Choreography window on render and was asked to post some pics of my model so far. So since the pics are already posted in the forum I thought I might as well post them here as well. The mouth still needs to be added but here it is so far...
Last reply by Rodney, -
Teddy Bear
by chris- 29 replies
- 2.5k views
Hi all, Thanks again to those that helped trouble shoot the problems I was having with the shaders the other day. Now that it's working I was able to find time tonight to tweak some settings and get it MUCH closer to the look I was going for. Some of you may remember this model from a few years ago when I first created it, I'm really excited to be getting back into working with it again. Below is a screen shot of the new and MUCH improved look. Let me know what you think! I've also included a wire frame shot as well. Now for a little more trouble shooting, it looks as though I have a strange thing happening with one of the guide hairs. You can see …
Last reply by agep, -
- 3 replies
- 575 views
Pull toy started out as AI file (illustrator) Thanks for looking... teddy bear button has no threads because I was happy to learn how to use bone cutter boolean thing. Then I realized, I didn't need to holes, because thread would be there... word...
Last reply by KingSalami, -
- 1 follower
- 24 replies
- 1.8k views
Well I'm on vacation until January 4th so I decided to start a new character. I want to have a simple-to-animate character that can have a wide range of expression. Kind of like the standard Animation Mentor characters. My ambitious intention is to build a rig for her and use her to get better at the animation side of things. I did add ears and some hair which may be more than needed but here's what I did so far. I'm having a little trouble smoothing the cheeks. It seems anytime there is a five point patch I get a slight crease from some angle. I don't want to use the porcelain material to fix it. I'd rather figure out how to do it with the splines. Righ…
Last reply by TNT, -
Ok..this is getting really frusturating. I'm creating a set of teeth following the tuturial of "baby face", by Colin Freeman (see link below) I'm at the part when I delete half of the gums and all of this weird spline "web" shows up. (screenshot below). Link: http://www.colins-loft.net/CoopMouth.html (scroll down to the teeth part) I'm thinking it's when I create the gum...the tuturial says "Make sure you draw this at the height of the gum not the low point." I don't know what that means so I just tried to copy the pic...also, I can't tell if I'm supposed to connect that gum to the the tooth, or what! Help me please. Thanks in advance
Last reply by jamagica, -
- 14 replies
- 868 views
I used one of the clips from the 10 second club for more animation...Link below.It'll take awhile to load (10 MB). Laughter (Note: To view this video you must right click and "Save target as..." Due to angelfire policy. Or you can right click, push properties, copy the full address shown in the box, and paste it into the Address bar. Now, my own critiques about the animation: I think there should have been some tilting of the teeth. Your critiques please!
Last reply by jamagica, -
- 6 replies
- 671 views
I've finally finished modeling what I had planned in mind. I modeled in the simplest way, but also effective. I used Freeman's tuturial for the teeth...Below is a pose slider test for my guy...Later you'll be seeing an attempt to lip syncing teeth. I thought about this and looked at myself in the mirror. The teeth barely move at all! And for some reason, when I lip sync with the teeth by moving it up and down naturally, it looks great! (lip sync tests coming later) Pose test Note: Due to Angelfire privacy, you must right click and push "save target as..." or you must right click, hit properties, copy the full web address in the box, and paste the address into…
Last reply by jamagica, -
- 25 replies
- 2.7k views
Okay, I've just finished a small piece I've been working on. A little info here: I've been working on editing video of my two daughters (ages 21 months & 3 years). The video clips will be put on a DVD for my wife and the two grandmothers. Before the main menu on the DVD there's an opportunity to insert an intro video, so this is what I've created. First off, I apologize to the MAC folks if they can't view Windows Media Files. I tried other formats, but was having a hard time to keep this down to a small enough file size. I do recognize that there's several flaws with this animation. The monkey (in the foreground) has a few issues with twisting o…
Last reply by -TC-, -
Tenontosaur
by Wegg- 11 replies
- 1k views
There it is! Again Joe and Brian were involved in this guy. The thing I really like about this model is the fact that the decals don't cover the whole dino. . . but they blend in perfectly with the materials underneath. Its a really great piece. You can check it out <here>.
Last reply by Wegg, -
- 2 replies
- 659 views
Hi all, it's been a while since I've posted but in light of the new Sarah connor chronicles I decided to attempt a Terminater model. Heres some early stuff as I am still shaping him up. Crits and suggestions as well as reference pics are welcome.
Last reply by John Bigboote, -
- 10 replies
- 1.1k views
As any of you who have seen my movie may have guessed, I am a Terminator Fan. I can only take credit for Texturing & Piecing it together. I took the Arni head from the Hash CD, put hair on it, Textured the face, & placed it on the Jeff model from the Hash CD. Put a Jacket on him but it still needs to be textured to look more like a leather Jacket. Comments, Suggestions? Check it out: My Terminator Page Maybe after I'm happy with this I'll make a Terminator metal EndoSkeleton model...
Last reply by Alien_Films, -
- 0 replies
- 360 views
I was going to play with V14 A2 but it would not cooperate so after using the terrain editor plugin included in 14 I went back to v13 and played using a spline as a path (shift pick) to do this..toonnation material, clouds from cd etc terrain.mov here's the project minus the images which could be skipped trial.zip
Last reply by johnl3d, -
- 18 replies
- 1.3k views
Ive been playing with this for a few weeks now and not sure which is the best method each one takes about 5 hours to render a 30 second scene (not sure why that is but could only get it to render about 3 secs clips in a reasonable time) tell me which one you guys think look best flybyb2.mov flybyc.mov
Last reply by Darkwing, -
- 8 replies
- 684 views
Tried v14 again terrain wizard, treezs.. distributed on terrain with sweeper then added some dark tree material and some hair [attachmentid=21082] wireframe side view [attachmentid=21083] project file [attachmentid=21084] hair image is sprite on cd and darktree materails not included but free ones avaiable from dark trees site [attachmentid=21088] turned off hair to speed up rain test not in project file unless there is interest test2.zip test_2_.mov
Last reply by Nunsofamerica, -
- 5 replies
- 667 views
Here is a quick pic of one of the characters from a MMO game I am making. I have been working on the textures for this model for the past week. I know it does not fit the face correctly, I am working on it.
Last reply by forevernameless, -
- 1 follower
- 7 replies
- 1.1k views
Hi I've found that clip doing some cleaning in my AM stuff. I wasn't sure I've had posted it anywhere...so here it is : http://www.hash.com/users/alweb/terraclip.mov Of course no copyright has been allowed on music and character since it's just a demo a practice , a study case...nothing commercial. Thanks Al
Last reply by mediaho, -
- 1 follower
- 48 replies
- 2.8k views
Thought I would try a bit of animation just to see if I could get a bit better at it as Im prety bad,anyway heres my first test jump_test.mov
Last reply by TheSpleen, -
- 5 replies
- 1.2k views
I've been invited to give an advanced tech talk on developing an edi system for healthcare claims in June. It has to be done as a power point presentation, but me being me I don't want to do just an hours worth of slides, so I plan on doing several slides interspersed with the tech speak with some animated slide s. One of them is an illustration of the system as whole as a rube goldberg like machine. This is a test I just threw together of the first piece, which will be an inlet belching envelopes onto a conveyor belt. test.mp4
Last reply by fae_alba, -
- 4 replies
- 551 views
This is a test animation of the P51-D Mustang I built for Exercise 10. I wanted to see how the propellors would look spinning as well as play around a bit with the motion blur. The movement of the plane is not quite as smooth as I would like (still need lots of practice). The third plane moves a bit too fast when it dives. I have posted the model for download in the Exercise 10 post (it is down a ways on the page). Feel free to use it however you like. http://www.hash.com/forums/index.php?showt...3215&st=120 C&C always welcome... Thanks... Al [attachmentid=21254] P51Mustang.mov
Last reply by jpappas, -
test animation of boy
by Guest william40- 6 replies
- 749 views
Ok, I did a quick little "no!" with the boy character. I still need to do smartskin on the suspenders and sides. You can see the artifacting more on the hair here, it almost seems like cross hatch work.....hmmmmm. www.hennesproductions.com/max_no.mov Bill
Last reply by rhinthell, -
- 1 follower
- 15 replies
- 1.5k views
I was just trying to teach myself how to rig a character (again) and decided to start out with a simple model. It's just a Box with boxy legs. It's not very refined, the jump aspect I think needs the most work. The knee targets will *pop* when extended fully and I think that's my problem. Here it is, enjoy. Updated 2-5-2006, 2MB Sorenson3, quicktime http://renderwild.com/3d/26rig_test_anim.mov
Last reply by TacoBallZ, -
- 4 replies
- 705 views
other attempt of animation of base, of a ball. link Now I will look for in the next animations, to animate a biped model. Initially I thought about the model of Thom with the 2008 rig seen in some posts little by little!!
Last reply by zeus1972, -
- 4 replies
- 553 views
Hey guys another guick banging animation excercise for myself. This one is a real mess lighting wise. It's really just about learning about the wonderful Chor. action feature. I swear I don't know why I didn't learn about them earlier.... would have made my life a bit easier! Anyhows, the scene for the most part has been deleted and I plan on redoing everything.... So, about it.... It's more of a Limp walk cycle, as our hero has just injured his leg jumping onto the roof of said building:)(in my head, not int he clip) Just thinking of possibilities with this. 7.8megs:( http://www.vrcops.com/vids/ForFun.mov Mike Fitz www.3dartz.com
Last reply by vf124, -
- 1 follower
- 3 replies
- 617 views
I am working on a project for my squadron a little morale buster from the Co. It needs alot more to get this better and I have been away from AM for too long. http://phantomfighters.nrgservers.net/pftest1.mov
Last reply by PF_Mark, -
- 3 followers
- 16 replies
- 1.5k views
Finally got some time to get back into doing some animation, been a long long while but here's my first crack at a spider walk. All criticism is welcomed. Ignore the black color and poor lighting, I had to toss it through the old AM for the .mov since the rc1 doesn't support qt yet. Thanks spiderwalktest.mov
Last reply by draagn, -
- 6 replies
- 524 views
Here is a test still of an animation I'm planning to do of my Hunley sub in a murky underwater scene, I want to eventually add particles in the water and not sure what approch I will take in doing it....any suggestions are welcome, But most fo all..does it look like an underwater view in murky waters? Thanks , Mike C Large image 1600x 1200
Last reply by Zaryin, -
- 1 follower
- 15 replies
- 1.6k views
i was doing some tests with the IBL and wanted to see what i would get with glass objects
Last reply by thejobe, -
- 34 replies
- 2.1k views
I have not created, lit a scene in I don't know how long.... 3 years maybe.... If I ever want to put a little movie together, I'm gonna have to figure it out huh? Anyhows, going for a cartoonish end of day in a metropolis office look Let me know what ya think:) http://www.vrcops.com/vids/PPRender3C.mov Mike Fitz www.3dartz.com
Last reply by bentothemax, -
- 9 replies
- 2.9k views
was just seing what it looks like ,couldn;t get sss to work on the eyes properly as there just going black sassy_2.mov
Last reply by thefreshestever, -
- 1 follower
- 4 replies
- 396 views
Its a pitch, cheated with bvh Pitch.mov
Last reply by jason1025,