Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,283 visits to this link)
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5,155 topics in this forum
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- 22 replies
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This isn't complete (the animation is still fairly rough) but I've had to put it down due to other animation commitments. I thought, rather than having it sit on my computer at home people could have a look. When I get a chance I'll get back to it, but in the meantime I'd be interested in peoples thoughts. http://www.shaunfreeman.com/samples/night_...ld_mountain.mov Its about 9.6 Mb Many thanks for William Suttons generosity in letting me use his model!
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Whipped this up after re-reading (for the like millionth time) the short story Nightfall. I also have another piece in mind that's considerably more intensive and it would be when Nightfall is actually occurring and I'm thinking of having Theremon looking out from the observatory with the other scientists at the city burning in the horizon and the mob or something coming to attack
Last reply by Gerry, -
- 15 replies
- 1.1k views
Hey guys, I wanted to try out a night lighting scene, as most heroes tend to do thier best work at night, no? Just a turnaround test. However there is something lost in the compression from the orginial... http://www.vrcops.com/vids/NightSetA.mov Mike Fitz www.3dartz.com
Last reply by mediaho, -
- 1 follower
- 9 replies
- 899 views
Here are a few shots of a carrier I am working on... comments??? [attachmentid=12745] [attachmentid=12746] [attachmentid=12747]
Last reply by graphicguru, -
- 5 replies
- 748 views
Just an image I've been working on with MJL. Somehow, I don't think I would win against this lady The Nimmee Aimee model was modeled by Jim Talbot for our very own "Tin Woodman of Oz" movie. I made a few adjustments, but it is still Nimmee. edit: I believe she was rigged by mtpeak2 and possibly textured by NancyGormezano, but I'm not sure about that. Anyway, Nimmee was truly a community effort.
Last reply by TheSpleen, -
- 5 replies
- 590 views
A quicky I did yesterday afternoon. Best wishes Zarqawi (2.5MB)
Last reply by robcat2075, -
- 12 replies
- 1k views
Here's the latest guy I've been modeling off and on for the past month or so... I'm planning to have him fight another ninja (a duplicate- just orange or blue or something) in a big room. Any suggestions? I'm still not completely decided on the music, or how it's all going to work out, but I want to have all the animation done by the end of August. But if anyone has any ideas for anything at all, they'd be much appreciated. thanks in advance! -Andrew
Last reply by pvillotti, -
- 23 replies
- 1.8k views
This is my second attempt at making a ninja model. My first was ok but the proportions weren't completely right. This is looking a lot better. Any comments or criticism are welcome. Please help me make this the best it can be.
Last reply by mtpeak2, -
- 4 replies
- 623 views
Hi, I have started working on a ganster-ish car for my evil ninjas to chase down my good ninja with. I've never modelled anything non-alive before, so I could use some advice. Don't bother with the material on the wheels or bumper yet, either... I only have the car body and headlight materials figured out... Any crits and comments would be great! -Andrew
Last reply by R Reynolds, -
- 7 replies
- 949 views
I've started to model the Nintendo Wii. So far I have the front and top completed.
Last reply by adam&oliver, -
- 5 replies
- 733 views
This is my 4th posted car pleaze give me sum feedback on it
Last reply by Slipin Lizard, -
- 7 replies
- 1k views
Early stages of my brothers Nissan. Questions, Comments and suggestions are welcome.
Last reply by scrawntor, -
NIXUS 1 2 3
by Viper GTX2.0- 1 follower
- 129 replies
- 15.3k views
Im thinking to make this nixsus car but its bin a long time sins i used the rotorscopes and need help on setting it up.
Last reply by the_black_mage, -
- 10 replies
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Finally got some time to give the NIXUS a try. Thought I would start with the rear tire and rim. C&C always welcome. Al Thanks to Cristobal Vila for making the blueprints available to us, and thanks to Viper for allowing us to join in on modelling the NIXUS. " Original NIXUS concept by Cristobal Vila - www.etereaestudios.com "
Last reply by arkaos, -
- 1 reply
- 362 views
I have a project that need to use this feature, but I have not been able to see the shade preview of the clip in the cho window to be able to match the 2 clip together. If anyone are able to do that, please share with me your settings. ver15 dual core 2.9 Ghrtz 1.5 gig memory ATI 9800 pro video
Last reply by Bendytoons, -
- 2 replies
- 295 views
Okay I was in photoshop and decide to play with a few filters and got some interesting results that I saved. Now tonight I decide to add them to a couple of spheres and put them into an small animation. decal.mov Not sure what else to do with the "decals" so here they are with the project file v15alpha (testing it for volumetrics) decal.zip
Last reply by NancyGormezano, -
QT - Sorenson3 - 3.6mb - 46 seconds This is the final version of the "War of the Worlds" clip I've been working one. It's finished, though there are a few transitions and holds that I'd still like to sweeten up so I suppose it's really FFN (fine for now). A big thanks to everyone that's followed, inspired and advised on the WIP thread. I've written a tutorial on Proxy models off of the back of it, so it's been a worth while experience.
Last reply by KingSalami, -
- 1 follower
- 8 replies
- 884 views
Heya all, Long story short: my powerbook (G4 1.33GHz, 1.25 gig of ram, GeForce 5200 64 meg of video ram) died last month and I cobbled together a PC out of parts while waiting for Apple to figure out how to fix it. The PC: - GeForce 2 GTS (32 meg of video ram, AGP 1 or 2, I'm not sure) - 512 Meg of ram - 1.1 GHz athalon A friend of mine urged me to dust off my 2005 disc and try AM again on the PC, just to see, and wow! Despite being a shadow of my Mac laptop, AM *screamed* on this PC. (The funny part is that it sat caseless on my desk for a while as well, cables snaking out from the motherboard.) It's two months later and after two small modeling proje…
Last reply by robcat2075, -
- 1 reply
- 909 views
A couple of experiments with animated noise. This is A:M Perlin noise, animated by moving the noise material (set to be a displacement material) vertically through a plane. FF_Test007_000.mov This is noise made in After Effects and rendered out as an image sequence to apply as a displacement decal on a plane. I'm not sure what causes the white flecks. FF_Test006b_000.mov
Last reply by Tom, -
- 3 replies
- 518 views
Is it possible for me to comple pieces of animation using AM V13, if yes how can i do this.
Last reply by robcat2075, -
- 14 replies
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Fellow AMers: I’m building a model of a WWII fighter plane and I’ve run into a decaling challenge that I didn’t foresee with the canopy. The plan was to use a simple spline geometry for the canopy shape, apply a glass material to the shape and then add a detailed decal to represent the canopy support structure (frame) on top of that. It appears that the frame structure decal is adopting the transparency of the underlining glass material, which makes the frame almost completely transparent. I can see that this would be a good thing in most cases, i.e. making sure that the decal has the correct surface properties, but this there a way to turn this off for the tr…
Last reply by heyvern, -
- 1 follower
- 8 replies
- 884 views
I would expect color change along the hair length to be gradual but it's not. Am I doing something wrong?
Last reply by mtpeak2, -
- 11 replies
- 1k views
I haven't modeled a sword or gun yet, but here are a couple of shuriken I modeled for the short I'm working on.
Last reply by Feline Witch, -
- 0 replies
- 276 views
Fog is great, but is a bit limited in it's options. What's the best way to fade a background from light to dark, but in a nonlinear fashion? I'm thinking maybe a rotoscope over the camera? A gradient material applied to a screen in the background? I tried both but haven't had real great results. See the pic for an example of what I would like to achieve. Edit: I basically made an alpha map in the shape of the pic and added it as a rotoscop to the camera. Looks promising. There are two options that I'm not sure about - "On Top" and "Include in Alpha Buffer". What do these options do?
Last reply by Eric2575, -
- 5 replies
- 715 views
In this thread Robert showed me how I can generate an image suitable for normal decals. The image of a cylinder and sphere on a flat plane is his example. Note that the flat plane RGB value is 128, 128, 255. The image of a series of troughs in a flat plane is my first attempt. The problem is that the RGB value for the flat plane is now 112, 112, 255 which shows up as a difference in shading at the decal edge. So I started to debug this and I got an unexpected result. I moved the cylinder out of the field of view in Robert's example, re-rendered and the flat plane RGB is still 128,128,255 but when I put back the cylinder and moved the sphere, the flat plane is n…
Last reply by ypoissant, -
- 2 replies
- 364 views
I decided to add a decal twice to a model and one of the times have it a normal decal..(used same decal with different name) the other color the jpg shows the color-color on the left and the normal-color combo on the right [attachmentid=11915] Looks like more depth on the right here's the project with the tga decals but the fish decals are on the cd was going to animate but it's late [attachmentid=11916] Looks like if applied correctly this could be useful..will have to read the postings on this instead of tinkering blue.zip
Last reply by johnl3d, -
- 11 replies
- 1.3k views
well im trying new stuff again. i tried a new type of decaling with normal maps. but im having some trouble with applying them. im able to get the look i want with them but along the edges of decal where the wrap ends im getting some curling. now someone told me about applying them in a pose but i dont see how this helps. can anyone explain this any better. as you can see on the top of the hammer where my problem is located.
Last reply by Fuchur, -
- 18 replies
- 2.3k views
thanks to all your great feedback during the WIP! Its now finished and for you to enjoy. If you have any comment please share! Nose2 (divx) Cheers /a.
Last reply by hypnomike, -
- 6 replies
- 505 views
I never played with the materials like evironmental map so I decide to try it with a tga i had played with in PS. I created a planet which looked good until I "flew" toward it. I'll post the project on my site if anyones interested because its too big for the forum because of the tga aplanetdecal.mov
Last reply by Zaryin, -
- 10 replies
- 988 views
Just an idea ..thought I'd lighten the mood smile.mov smile.zip another 1.98 project ...found out I will be working new shift next week so I should have more AM time
Last reply by phatso, -
- 3 replies
- 521 views
just to show that everything I try does not go as plan... [attachmentid=12664] whoops.mov
Last reply by Dearmad, -
Not in sync?
by Dhar- 15 replies
- 1.2k views
Please watch this and tell me, if you can, why it gets out of sync down the line ? http://media.putfile.com/WIP-16
Last reply by Dhar, -
- 1 follower
- 36 replies
- 3.6k views
Its been a while since I did a personal project. Finally I've managed to model (and yes, animate) some new stuff. I guess you wont get surprised when you see I've modeled yet another car, but this time I did put more into it. Please take a look at the animation. I hope you like it Best regards Stian the animation: grimlock.mov a few stills:
Last reply by thetanman, -
- 1 follower
- 11 replies
- 1.1k views
I have always struggled with modeling organic faces so I'm just doing a bunch to practice. Here's my latest. He started out as a monkey but evolved (forgive the pun) into this guy. Give me your thoughts. face.mov
Last reply by gschumsky, -
- 13 replies
- 1.2k views
I know there is a simple fix but I forget it. Any help?
Last reply by TheSpleen, -
- 4 replies
- 592 views
I think I messsed up on the question but got my brain going with this only 37k flares in objects and volumetric light at the right scrub through slowly to get the real effect project file available v11q lights.mov
Last reply by ddustin, -
- 6 replies
- 508 views
I started this thread in another forum section....but here is the clip showing whats happening..... Im not even sure if its caused by the boolean.....Ill remove it and try another render tonight..... I have a model of a castle Im working on, The walls of the castle are enclosed so a boolean cutter can cut out a doorway (i have a shape of a doorway as a named group with a bone set as a boolean cutter) it works fine at certain camera angles when rendered in the Chor. but at other camera angles the floor group (below the wall) or some of its patch areas will become transparent showing whats underneath....Ive set the floor group with decals, materials and just strai…
Last reply by Kamikaze, -
- 12 replies
- 754 views
This is not the contest thread but don't miss it. Go over to The Contest Thread and Vote! ------------------------------------------------------------------------------ This is just my almost ran image thread. Well, the pressure is off. I missed the deadline for the contest but as I had a couple of festive images on the boil I am going to post them here anyway. This image was a mock up of what I was going for with my first image. It is all A:M, (11.1 and 12), but is a composite on three layers. When I finish working on the second image I will get back to this one, finishing the sleigh, better poses for the figures, get the hair flowing and add a prope…
Last reply by Paul Forwood, -
- 1 reply
- 586 views
These are not award winning items to showcase, but they are interesting examples of how Animation Master allows you to do some none traditional "character" animation: Bill's Experiments These originated with "The Mother of All Blobbies", my first experiment animating a character whose "limbs" were more like the pseudopods of an ameoba than arms and legs. This was done by manipulating CPs with the various tools of AM. I then created a "pseudopod" test model basically made of a tube with each spline ring along its length assigned a bone. The bones were then constrained to each other in a hierarchy so that I could stretch or squash the "tenticle" simply by manipulating a…
Last reply by Rodney, -
- 6 replies
- 939 views
So this is a finished project and not even a 3D project but I though it could go hear. So this is my first real animation. So enjoy. http://vimeo.com/12863115 Also: If you need any art or 2D animation done contact me. Cause I do freelance. To see more work go hear: http://lukeswindler.tumblr.com/
Last reply by animation man hi, -
- 2 replies
- 2.2k views
Had some extra time this month to work on an upcoming episode. I'm toying with the idea of putting 3 seven minute episodes on DVD. It would be nice to make a bit of cash for my efforts. In any case, here is a scene I finished involving Super Mega Fox as she toys with a fox hunting villain in an overinflated duck costume. Comments more than welcome! Ballet_test_C.wmv
Last reply by ChuckGram, -
- 10 replies
- 599 views
Hey guys, Been a while since I posted some excersices and such.... I spent about 30 min. yesterday and 30 min today putting this together.... A couple probs here and there but.... take a look if you get a chance http://www.vrcops.com/vids/FlowerJump4A.mov Thanks, Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 21 replies
- 1.8k views
i wanted to use the null shader to render a depth map for adding DOF in post. the problem is that the null shader does not do what it´s supposed to... the null shader should overwrite all decals and materials, right? the only thing it does for me is rendering everything a lot darker. i was able to render a good usable depth map by removing all the materials and decals, disable all lights and placing a material effector with a gradient from white to black in the focus area. this way it´s pretty easy to animate the focus... for testrenders it was ok to make an extra version of the project and remove all decals and materials manually from the few models... but if i imagi…
Last reply by NancyGormezano, -
- 10 replies
- 1.1k views
This is som'thin i've been working on for the past few days (11 hours in fact) from scratch to final render. The lighting came together pretty quick too. The main thought behind it is that the more technology progresses the more popple become trapped in an in-escapable cage. This picture was meant to depict the vast empty feeling one should get when faced with the slavery of technology. But other than that it was done for fun. See in it what you want. And if Far Star sees this, I would like to enter this into a portfolio to show my lighting and camera skills. If you need someone else on the team that is. There's still more to come on this theme too.
Last reply by NickHutson, -
- 1 follower
- 22 replies
- 1.8k views
After a long dry spell, I have finally gotten back to A:M'ing. Not sure where this is going. Lothario & Nummi meet the Great Louisa Ruzzlelini (Roozle to her friends)
Last reply by NancyGormezano, -
- 9 replies
- 1.6k views
Hi guys, Just wanted to share a render of a little test I was working on. It started out as an attempt at a glass of coke, but turned out more like a glass of dark beer . No secrets, just native materials . Javier
Last reply by zacktaich, -
- 1 reply
- 448 views
Had some free time this weekend so i threw this guy together he still needs ears and a body. Spinning head test render (1.5 mb QT sorensen) Enjoy -simon
Last reply by Sharky, -
- 7 replies
- 849 views
Hey guys (and gals), I've been working hard at the grindstone modeling an NYPD Impala that transforms into voila, a Transformer. Convenient eh? I've been working hard to make sure it somewhat resembles an impala. The headlights and grill look a little funky, and every time I attempt to shrink it or adjust it, it only affects the hood and creates funky bends. Anyway, I'm building the internal gadgets as we speak, and expect to have a fully functioning knee joint by tomorrow. I only wish to have everything in one model so I can animate it without any unnecessary trickery. Sorry if the image quality is a bit crappy, I'm becoming impatient with the rendering time…
Last reply by KingSalami, -
- 6 replies
- 652 views
Hier are some little iconanimations I did for some selfpresantation of some coaching guys. Which one do you like better: The toon or the final version? FakeRimLightMatmovie.zip FinalMovies.zip ToonMovies.zip
Last reply by Rodney, -
Hello how's every body doing haven't been here in a while. I got request to do a Obama model I found a good front and side view of him just using it for reference. If you need a good 3d photo reference of a model you wanna do just type in 3d model of the subject in goggle there probable on already done. I'm still tweaking the Obama model.
Last reply by tbenefi33,