Work In Progress / Sweatbox
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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This will be my first actual animation contribution to one of our Spleengene videos. Before it has always been "non-camera" stuff. The song references numerous local Portland-Vancouver venues and bands. BACK STORY: A local band that I wanted to promote but couldn't work into the song is the Mike Branch Band. A few months ago on Face Book he posted this picture of his logo as a "tattoo" and someone complained and he was asked to take it down. A later attempt ended with the same result. It was taken with good humor and became a running gag amongst those in the know. 4s_Mike_Branch_Glasses.mov
Last reply by Walter Baker, -
- 3 replies
- 1.2k views
I separated the audio into bass, mid, high and top versions with the EQ filters in Audacity. After applying the plugin to the audio i deleted all the "bottom half" keyframes of the waveform and rescaled what was left to fit from 0% to 200%. WILh400.mov It has promise. I think it would benefit from some sort of smoothing or peak averaging to make the amplitude result more resemble the perceived volume of the sound rather than track the instantaneous level of the waveform itself.
Last reply by Fuchur, -
- 17 replies
- 1.2k views
Hey everyone. I'm posting this thingie for the heck of it. This has been my diversion on and off for a bit. Very much a WIP and i pretty much know where I'm going with it but as always I'd love to hear what anyone thinks. Cheers. Doug
Last reply by modernhorse, -
- 12 replies
- 1.2k views
Hey, im getting animation master in a few days, and just thought id show off some of my previous work ive done. I thought this was pretty cool, and made it in about an hour. Starwarsguy and I are working on a halo one. Starwars is helping me when he isnt working on his incredible models of star wars. Hope ya like it: Oh and by the way, ignore the bike, its a test on the web site and I dont know how to get it off: Austins Spot
Last reply by Alli, -
- 5 replies
- 1.2k views
This is not my work, but I found it on a gallery I visit every morning, the author says it was done in AM! japanese girl in metal chair check it out!!! (I love the legs)
Last reply by starwarsguy, -
- 13 replies
- 1.2k views
A few nights ago i thought of how viper was modleing a car, and so i though well maybe i should try to model a car at first i thought i should model my favorite car a mustang, or i could draw my own car. but then i discoverd i suck at drawing cars. so i started drawing and adding stuff as i go. eventualy i had a futuristic motorcycle!! [attachmentid=19287] And i added some more stuff to, i even know how the whole thing works!! ok so the back of the cycle hovers, and the front wheel keeps it under control(hover technology isn't perfect yet). the wheels are not connected to the cycle,the berrings on the bike are metal and are repelling the metal on the inner tir…
Last reply by always_a_kid, -
- 14 replies
- 1.2k views
Hi everyone, been away for a while but I'm back. Just a quick look at the last thing I was working on... I'm busy making a bell-tower!
Last reply by Zaryin, -
- 10 replies
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Okay! The guys at Hash Inc. saved my model... but I was in the process of rebuilding anyway. So, here's the progress so far. [attachmentid=15509][attachmentid=15510] 1. The lighting's not right... But I've got to relearn a bit with the switch to v 12 from 11... apparently the lights are brighter now (the render doesn't indicate that until the render is complete and you click in the screen, then it gets washed out. 2. Decaling is accurate and maybe a bit much (higher res than needed). 3. I haven't aged it yet... this is what it looked like new. I've got a roto (but not from this angle) included here as a reference to compare against... (He…
Last reply by oakchas, -
- 26 replies
- 1.1k views
Hi I spent the last few days messing around with froggy wild west shoot out. This is just the humble beginnings. This is nowhere near the final level. The buildings will not be all the same texture and height. They are just there for my basic layout. I have a start on the stable and the general store though. I will need to make tons of props and stuff. My friend jin kazama is going to help me out. I'm gonna spend the rest of the week in torque working on the two game. I will do more to froggy shoot out on the weekend and keep you updated. Here's the wmv at 2.5 mb: http://www.3dfrog.com/wips/froggyshootout/herbieblast4.wmv Thanks
Last reply by dborruso, -
- 1 follower
- 17 replies
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finally after about oh say 3 months i finally got jumpsuit dave done to begin his super short movie i was able to get one shot rendered at the moment and more will come soon just not this weekend. tell me what you guys think of the setting
Last reply by thejobe, -
- 1 follower
- 14 replies
- 1.1k views
Witch one has the best camera move? Disregard the lighting, and render quality etc... shot2_.mov shot3_.mov Shot4_.mov
Last reply by jason1025, -
- 16 replies
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Gonna use this as a dual thread of sorts. First of all I'm modeling that constitution refit that I had troubles with in the prop import thread. Second of all, I'm doing it in V17 and seeing how it runs. So first up, some pics and a quick benchmark! So here it is in V16 AO: 30% Global Ambience: 80% Occlusion: 95% Multi-Pass 16x 720p Render Time: 7:37 V17 Beta 5: AO: 30% Global Ambience: 80% Occlusion: 95% Multi-Pass 16x 720p Render Time: 6:09 Now you may see it there, there's noise over the saucer in the V17 one and it's the color of the background. This is apparent in both quick render and render to file and more apparent i…
Last reply by robcat2075, -
- 11 replies
- 1.1k views
comments and suggestions welcome Thanks everyone
Last reply by NickHutson, -
- 12 replies
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Thought I'd try something today just for kicks. I had noticed in v14 that you can export OBJ files... I don't recall in previous versions of having a workable feature of this. So - I decided to test it out in getting some displacement and normal map textures for a model. I started with a basic 4 point patch and unwrapped it for texturing purposes - and so that when I export the model I'd have it already unwrapped for whatever program I use to sculpt the texture details in. Once I exported this patch I loaded it up in my sculpting app.. For this test I used Silo. I sculpted in a sort of - I guess you'd call it an eye and then exported the displacement map and No…
Last reply by Epoch, -
- 15 replies
- 1.1k views
Hey everyone, I could use some feedback on this early animation. I modeled a simple plunger, and I'm going to have it hop across the screen. So far, I've finished rigging and blocking the animation, and begun working on fine tuning the hop action. This render is an early test, it is by no means close to finished. I wanted to get the community's opinion on it, and use your comments to improve. At the end of the animation, you'll see a quick downward move. That's the second hop, I only rendered the first, so pay no attention to that. The model itself may be changed eventually, I'm thinking about adjusting the splinage to allow for smother joints. I'd…
Last reply by totlover, -
- 9 replies
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Stian, I followed your tutotrial on putting a model and image based lighting together as described in your Ecto thread: http://www.hash.com/forums/index.php?showt...hl=ghostbusters The problem I am having has been narrowed down to the Global Ambiance Type in the Chor settings. When I set that to Image based Lighting while using a Dosh Designs Light Probe image, I get an image saturated with bright blue - see image. I've changed to another Light Probe image with the same results. The other settings are as per your tutorial - Ambiance intensity 100%, Ambiance occlusion 100%, mapping type - Light Probe, Exposure - 0, Azimuth - 0. All lights are off with the ground m…
Last reply by Eric2575, -
- 8 replies
- 1.1k views
We have entered our latest completed video, done to another song from Franco Paletta's CD: "Can't Kick Love" The first one an award back in March, and this one is in the FINAL's to win this months award for the best music video for this month. So I am shamelessly soliciting your help to register with the site, and ask you to vote once a day to help us bring in a second illustrious award. thanks, here's the link to the site. "I Can't Stand It"
Last reply by Vertexspline, -
- 1 follower
- 8 replies
- 1.1k views
This is straight off the A:M screen, no further compositing done. I'm impressed. Here's the set up, just the dinosaur and shadow catcher and rotoscopes on the camera, and then 4 hours fiddling with settings.
Last reply by thejobe, -
- 14 replies
- 1.1k views
Hi pals, here is my character for the image contest about heroes. His name is "Toribio", but may be I change the name to "Torito" or "SuperT" or another. He is a defensor of the animals's rights and goes to the ruedo (arena) to fight with the toreros and save the condemned bull. Obviously, it's a joke, I do respect all the cultures but I love the animals and I do not like that the animals are mistreated. Now, I'm modeling the body, let me know what you think, any comments about the character and name are appreciated.
Last reply by Far Star Productions, -
- 14 replies
- 1.1k views
The sun probably needs more rays cast to further diffuse the shadows from window muntons and I think there should more light coming from the street through the upper entrance but it's getting there.
Last reply by Zaryin, -
- 15 replies
- 1.1k views
This is a procedural material I made today. What does it look like?
Last reply by kwhitaker, -
Park bench
by Animus- 9 replies
- 1.1k views
Hi! I haven't work much animation this last year. A friend who saw a clip done a few years ago offered to do a soundtrack, so I did a few touch ups. I had tried to do a soundtrack at the time, but with no success, I think he did much better. Park_bench.mp4 Michel
Last reply by Animus, -
- 7 replies
- 1.1k views
This is a charity music video to help support fire fighters widows and children. Far Star Productions. Inc. donated the special effects and the editing. The Angel models were made by Andy Mulia and animation was done by both Andy and me. The editing was done by my production company partner, Elisa Llamido. If you would like a DVD or the cd you can order it through the America We Stand As One website. It is a charity so there is no set price to receive the DVD or the cd; they ask that you donate what you can and spread the word of Love. Peace! http://www.americawestandasone.com/home.html
Last reply by Far Star Productions, -
- 1 follower
- 11 replies
- 1.1k views
Hi all, I'm trying to render a scene with some furry animals stampeding. In the initial test renders the fur goes crazy stretching beyond it's length and penetrating the kows's bodies. I've tried setting dynamic sample at various figures up to 2048 and all of the different dynamic types without success. Setting the dynamic type to none removes the hair stretching, but doesn't fix the hair penetrating the skin.....has anyone come up with a recipe for hair collision detection that works? I downloaded the hair tech talk which unfortunately is a comprehensive reference to everything but collision detection. [attachmentid=15598] stampede.mov
Last reply by DanCBradbury, -
- 12 replies
- 1.1k views
A friend of mine has to give a presentation on an amusement park ride that he designed. I offered to make a short video showing the ride in action. Here it is! ~7mB Its been fun spending some time messing around with AM again. --Ross
Last reply by case, -
- 1 follower
- 19 replies
- 1.1k views
Hi Everyone, I am making a Honey Pot and I would like the 3D Text to sit on the outside surface of my pot. Instead of using decal, I want the text to have 3d thickness. Would anyone know how to do this? Also, I lost the model 3x when I hit the undo button two times in a row. I thinking it might be related to the curled in top surface. Was I going too fast? Have you ever run into this before? Thanks, Bob
Last reply by Jentham2000, -
- 10 replies
- 1.1k views
A couple of images of the Haunted House set I`ve been working on. It`s almost completed now - just a few things to finish off and tidy up.
Last reply by nigeltheimpaler, -
- 1 follower
- 15 replies
- 1.1k views
I haven't done any modelling for a long time, so when I saw a model, very similar to this, done in Blender on DeviantArt, I thought I would brush up on my skills and recreate it (especially as it's a very simple model).
Last reply by case, -
- 1 follower
- 14 replies
- 1.1k views
So it's been a while since I hunkered down and actually got some work done in A:M. So I spent this weekend playing with particles and materials trying to get a good molten rock effect. so I wound up with this guy. Then seeing as my TSM2 no longer works I watched the video tutorials on setting up the squetch rig. Turned out it was not as bad as I thought. I still have to fix the CP assignments (autoassign mangled it a bit) and figure out the compensate mode adjustments, but I'm making progress. Installing the rig was easier than I expected so a big kudos to everyone who has been working on it. (and I'm looking forward to the action Install and …
Last reply by Eric2575, -
- 9 replies
- 1.1k views
Hey, I have not had much time to model but i found some time to do a simple rim but would be nice to get someone to help me render it for me so the crome is visable. I did not have time to finsh the nixus it will be a long time befor it will be done. O ya and enyone know a good model name for this rim and eny coments would be great. GTX_cobra_rim.mdl
Last reply by Viper GTX2.0, -
- 17 replies
- 1.1k views
Here's a character I've been building very slowly while learning to model in hash. He isn't done yet due to other projects and having to earn a crust. Anyway way let me know what you think
Last reply by Gorf, -
- 7 replies
- 1.1k views
I Haven't shown any of my work in a good while... I am working on a new character, an animated spokesman for an appliance store. Thanks to Jim Talbotski, I borrowed his Sir Nigel body as a start for the body. Animated with a BVH from Biovision... still have work to do before we pitch this. gordyABC.mov
Last reply by itsjustme, -
- 7 replies
- 1.1k views
Hi every one, I´m jesús from México, actually we are working on a Movie project here in Mexico, on Guadalajara. We were working hard the last 2 yeras and 4 months and got good advantages, this project sems to be very nice and it´s taken a good shape.... until now. We have a problem right now. Is getting too long, at the begginig we were about 8 or 9 animators but with the pass of time we were less until now that we are only 4 animators for make a movie ¡¡¡¡,, yea, I know, To MUCH WORK and TIME. The project will br taken to cinema when finished and all the credits will be put on it, the producers since the begginig told us that this will be an low budget production and we …
Last reply by heyvern, -
- 13 replies
- 1.1k views
I'm over my head in a big project that is going to generate an enormous number of files and I want to establish some order before I get buried. I'm curious as to how everyone else organizes their files. What kind of naming scheme do you use? How do you handle the different types of assets (models, actions, audio files, decals, materials, etc.)?
Last reply by R Reynolds, -
- 13 replies
- 1.1k views
Hi Hashers Well I am posting a model that I started a while back for the next Bella Bear story and I wanted you lot to have a look and see what you thought. I am a bit concerned about the leaves on it. Do they look a bit cheapskate being decals or should I try and do something with sprites (not quite sure how do do this)? Any tips or advice would be greatly appreciated. I have also added a few touches to the Bella Bear website: Bella Bear Website I am currently working on a kinda show reel for my creation to breath life into me characters and I thought I would tart-up the website in the meantime. Not much has changed but any tips on what I should or s…
Last reply by gazzamataz, -
Splat
by jfirestine- 11 replies
- 1.1k views
I know this one is not perfect. I was bored. Input is always appreciated. Thanks, goober_splat2.mov
Last reply by Zaryin, -
- 1 follower
- 10 replies
- 1.1k views
I set aside the Fish Project for a week or so and worked on other stuff. I had the Pose Sliders all built and ready for a sound file. When I opened the .prj today, none of the sliders worked. These three were the worst. The teeth, and tongue, which were to show briefly on TH and FV were the worst, moving out through the mesh. In all of them, the lower jaw worked very little-to-none-at-all. This is major discouragement. Has anyone else experienced this?
Last reply by yardie, -
- 1 follower
- 9 replies
- 1.1k views
Hello everyone! I am making some animation:Click here to watch it Advices most appriciated
Last reply by Grubber, -
- 11 replies
- 1.1k views
Here's my blocking pass for the 11 second clubs august competition. My first try and they decided to do it in spanish this time! anyway. I've got frame burn on in post effects but its not working. What did I do wrong? still using 14c. Aug11sec3rd.mov
Last reply by Tunames, -
- 2 followers
- 9 replies
- 1.1k views
Working out the kinks in Netrender, and used an old project that had everything but the kitchen ink: reflections, transparencies, texture and bump maps, volumetrics, etc. Having some networking and software stabiity issues, which really put the "farm" into renderfarm! I submitted a still several years ago in the image contest, but it was up against very stiff competition. Works better when you see the whole dolly move IMHO. kgh Youtube video "Robot dolly test"
Last reply by khickman, -
- 1 follower
- 10 replies
- 1.1k views
A bit more experimenting with cloth. Cape000.mov I thought the cape would be easy since I had the pants working, but it wasn't.
Last reply by Gerry, -
- 10 replies
- 1.1k views
Hey everyone, sorry about the last post that only 3 people were able to view, this one will be much better. So, this is my first run at entering the 10 second club animation contest (www.10secondclub.net) and I've already got some feed back from a couple people on weight shifts at the end, but please watch it and give me some replies on what I can improve. Thanks a million!
Last reply by Nat, -
- 1 follower
- 7 replies
- 1.1k views
Hi I've found that clip doing some cleaning in my AM stuff. I wasn't sure I've had posted it anywhere...so here it is : http://www.hash.com/users/alweb/terraclip.mov Of course no copyright has been allowed on music and character since it's just a demo a practice , a study case...nothing commercial. Thanks Al
Last reply by mediaho, -
- 2 followers
- 14 replies
- 1.1k views
After alot of work rigging a six legged character here is what I have. Crits welcome. http://www.youtube.com/watch?v=YiHxNyjZKNc
Last reply by pixelplucker, -
- 11 replies
- 1.1k views
Hello! Yet another project. My friend has asked me to do some graphic art and character animation for a game he is creator. Here is a character I have finished modeling: (Just needs a rig and textures) Cheers Photoman
Last reply by NancyGormezano, -
- 6 replies
- 1.1k views
I have been working on getting the lighting correct for compositing Hash characters into photo backgrounds. This can be tricky sometimes because you have to take the entire scene into account in selecting the lighting. Please look at the attached image and see if the characters appear to be be part of the background image.
Last reply by pixelplucker, -
- 14 replies
- 1.1k views
Just over a year (!) since posting an animatic here, I'm finally close to finished with this short featuring a lonely cricket. I'm hoping to have a final hi-res version ready to submit to Hash for SIGGRAPH, which means it needs to be done Real Soon. Comments and crits of all types would be most appreciated! http://www.digins.com/jack/cricket.mpg (7MB MPEG-1) (fixed link, thanks David!)
Last reply by Iham Wrong, -
- 11 replies
- 1.1k views
I have been gone from A:M for a very long time! (1.5 years) I suddenly realized that today and decided to dust it off and play with a simple flour sack...I thought it would be a good exercise to make a walk cycle and possibly a few other actions. I am quite rusty and would like some tips for improvement. Thanks! sackwallk.mov
Last reply by Dhar, -
- 10 replies
- 1.1k views
Ok, so...I put my character into a new choregraphy. import an action. And end up with this. Double the character. (but not double the fun. ). Does anyone know why this is happening? Help...would be awesome. -Robert.
Last reply by Obnomauk, -
- 1 follower
- 11 replies
- 1.1k views
Well I could help posting this, I know a lot of you have already seen this model but I kinda finished off the texturing and the scene with Bella and Hannah. I was so pleased that I wanted to show everyone... who might be interested... even in the slightest... or who happens to click on this post by mistake...
Last reply by NancyGormezano,