sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

spikerthree

*A:M User*
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  • Name
    Grayson Farnsworth

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  • Hardware Platform
    Windows
  • System Description
    I am running AM on a 1.8 GHZ AMD processor with 384 RAM and a 128 MB Radeon.

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  1. well, if you don't want to waste away your beautiful SW models, you could tease some of us by sharing some......please!
  2. No guys, it's not a skirt, its a kilt. You should make it plaid, that would really through the enemy off. The fingers look just a bit long, but other than that everything looks saweet.
  3. I think this is pretty cool. Big undertaking. I've also wanted to do a SW fan film (probably everyone else too). If anything, you guys have show inspiration to the rest of us who haven't gotten off our duff to do something about it. Hope it goes well.
  4. That's friggin' awesome, I feel like I can reach out and touch it. Where did you get the reference?
  5. fanfilms.com is theforce.net's fanfilm section. i think the links still work and there are alot of things to look at. also try the fanfilm.com's discussion boards, there's usually alot of stuff. Also www.ryan-w.com has some great stuff.
  6. You're killing us man, show us some wireframes
  7. I suggest you do the compositing completely in After Effects. Render out your AM scene in chunks. For example, render the background as a single layer, then render that left hand column as another. Sandwich your actors between them and Presto! for volumetrics, you could render your light seperatly and layer that on top of your actors. Grayson
  8. That is a rad model. I need to start paying that close attention to detail. Also, you mentioned rendering. To get that nice clay looking effect that seems popular, I usually slap down a ground plane, hover my ship just above it and add a couple bulb lights around the model, it will really bring out the shadows and the details.
  9. That really is a beautiful model, I especially like the dark paint witht the gold highlights and the other light colored paint job. Very well done.
  10. let's get on with it
  11. I hate to jump in on this thread so late, but I couldn't resist. Jin, excellent modelling. For everyone, www.3dtotal.com is a great resource for all things 3D. While they're not aimed particularily at A:M stuff, check out the tutorials section (Free stuff>tutorials). There is an EXTENSIVE car modelling tutorial under the tutorials>Maya section. Happy modelling
  12. Superb model, Patrick. Clean and simple. Perhaps you could (if you have the time) provide a walkthrough on how you modelled her, especially the face.
  13. I was just thinking of how useful this will be. Being able to maintain the same star size is crucial to having multiple shots in a scene flow together seamlessly. I might be getting too far ahead, but being able to control the brightness of the stars would be cool too.
  14. I totally agree with you on the motion blur thing. I'm hoping that your star rig will help those of us who do a bunch of space scenes I tend to get areas of the image that are motion-blurred and then areas that aren't, it makes really hard to get a good fly-by.
  15. Julian, Yves, aaver, This looks like it is coming along quite well, it seems promising and I'm hoping you'll share it with the rest of us This site: http://www.ap3d.com/betterspace/ Has a pretty decent starfied, it was done with Lightwave, but maybe there are somethings that apply (code is way beyond me) My question is how does it look with motion blur. I have a tough time getting a good look with stars whenever I have the camera moving i.e. spaceship flyby. I hope all goes well.
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