Work In Progress / Sweatbox
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A:M Stills (86,680 visits to this link)
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Works In Progress (WIP) (59,281 visits to this link)
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5,155 topics in this forum
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Just an animating exercise with some of the Hash resources. All done in a chor. action, and not finished yet although, any crits. welcome. I'm still trying to get a handle on this key-framing business. Barry Zundels CD was very inspirational for me and helped break the ice with animating in A:M. Showing His method of positioning the character at key positions first, using just the model bone, and then filling in the motion "in between" using the bones later, made it a lot easier. magic7.mov
Last reply by GAngus, -
- 20 replies
- 2.3k views
Hi guys! I just want to show my latest personal project. Hope you like it. It is the reference design card NGW100 from Atmel.
Last reply by Eric2575, -
- 20 replies
- 1.9k views
Having fun with this guy Crits welcom
Last reply by StormedFX, -
- 3 followers
- 20 replies
- 2k views
Can someone point me to a good UV Mapping tutorial? Thanks.
Last reply by Rodney, -
AVR robots
by agep- 20 replies
- 1.2k views
Hi my friends I have been working on Atmel's AVR robots in 3D. Atmel is a developer and manufacturer of microcontrollers, advanced logic, NVRAM and RF Components. The robots are all based on designs made by Svein Erik Hokstad. There is still some tweaking and texturing to do. AVR TOOLS The AVR Tools range encompasses all categories of tools that you need, from venturing on to your first experiments with the AVR, through debugging and finalizing advanced projects. Starter kits, debuggers, evaluation kits, programmers, reference designs and other tools are categorically organized according to our "norse myTOOLogy" GJALLARHORN // EVALUATION…
Last reply by John Bigboote, -
- 20 replies
- 1.8k views
Usually it does. But on my laptop, it doesn't. I try to 'paste' into the Paint program, and nothing happens. Does A:M have an internal way of saving screen snapshots?
Last reply by pixelplucker, -
- 20 replies
- 1.2k views
Hello ! I have found a new idea to get me going. I got my inspiration from the halls at my highschool. Here is where I am at now: 5pass 27min Im experimenting with lighting right now. The modeling is pretty much done as well. For texturing and shading I plan to use a lot of decals and one or two procedural shaders. I want the floor to have a slight bump to it and it to be reflective and very specular. The doors are wood, and the lockers peeling painted metal. The other walls are going to be a dry wall esq texture. Photoman
Last reply by HomeSlice, -
- 20 replies
- 2.7k views
a stab at that slowly wafting smoke action. slowCigH.mov It's streaks, no gravity, low velocity, low viscosity, and two forces moving thru the smoke column. Update: slight variation and longer take slowCigBH.mov Update II: another take with slight sideways draft that follows the smoke to its demise slowCigCH.mov Update III: WIlliamGaylord asks test of emitter on moving cigarette slowCigDH.mov Here's the PRJ slowparticles8c_cigMoving.prj The initial problem was that an Emitter Rate that looks good when the cig is stationary is invisible when it moves fast. That's probably prett…
Last reply by John Bigboote, -
- 20 replies
- 1k views
Hi all, Did some more testing on my working-pipeline with my cartoony cokebottle Vette. 15h on PC ,1024x576 - 200 frames about 8 minutes each frame rendertime, 5 passes, shadows, reflections (ground 4%), matcap shader on the Vettes body, chrome mat on chrome parts, apple matcap on interior parts, fake rimlight mat on the whole model, threepointlighting of defaultchor, keylight 55% and Gloabl Ambiance type Global color white at 30 %. the model is "waterproofed" (thick doublesided bodyparts) because I inserted volumetric lights in it. One major drawback: Cant see the posesliders effects in realtime while I set the keyframes, though they are there when I…
Last reply by NancyGormezano, -
- 20 replies
- 2k views
Hi guys, I started working on my kids book that I have been planning about Aug of 09.. This is Howie he's the main character and the sun is his guide or guardian; This is what I have so far am mainly trying to get a comfortable appearance/overall feel that will be standard for the entire series... I would really like ur feedback on if the characters are appealing and if not how to improve them so kids would enjoy and relate to them more.....
Last reply by itsjustme, -
- 20 replies
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This is a Perlin Noise combiner used as a bump material. I tried it as a displacement material but in this case bump looked nicer and rendered faster. MoonlightG000h264_1500.mov
Last reply by Paul Forwood, -
- 1 follower
- 20 replies
- 1.5k views
Made these theater seats, not sure why. lol
Last reply by MJL, -
- 20 replies
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hi at all... i have a model with hair, the model also has some dynamic constraints. when i´m rendering with the hair turned off, the dynamic constraints work fine, but when i render with hair on, no dynamic constraint movement shows in the render. the hair dynamics work fine, just that the hair seems to prevent the dynamic constraints to work. any clue? i have another little problem with this model, maybe some rigging experts can help... the model was rigged with the squetch rig, everything is working as it should, except one thing: the ring finger curl isn´t working, all other fingers are fine though... i noticed that in the "relationships>bones" folder …
Last reply by thefreshestever, -
- 20 replies
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Did my first 'quadruped' using TSM2 in Version 16... what a great utility that TSM2 still is... to rig something that complicated that quickly... come on! ONE THING TO REMEMBER, TSM2 will not show-up in the 64 bit version of A:M... so it will behoove users to keep both the 32 and 64 bit versions around. THANKS to Shawn Rogers aka 'newguy' for letting me share this work. bull.mov
Last reply by Walter Baker, -
- 1 follower
- 20 replies
- 2.8k views
*I've just renamed this thread from "Old barrels" to "Free textures", since I am going to use this thread for updates Hi guys Here is a simple barrel model I made while making textures for my new site. Please let me know what you think. I have attached the model in case anyone wants it, but you will have to download the textures from my site though http://nordicfx.net/?portfolio=barrel-texture-001 barrel.zip
Last reply by Vertexspline, -
- 20 replies
- 1.3k views
I am slowly learning this software and have nearly finished my 1st independent model of an archery bow. Ultimately it will be loaded and fired by some kind of mechanical device at musical instruments. (Think Animusic) I have not began study of materials yet. I need to figure out how to make the grain smaller on the handle. This is by no means the final materials of the bow. As far as my 1st model goes....thoughts? Suggestions?
Last reply by markw, -
- 20 replies
- 1.8k views
I had some time in-between projects and an idea for the 11 second club's provided soundtrack this month, so I slapped together an entry. I don't expect to do well, it's always fun participating tho. The only thing I needed to model was the room to match my vision... the characters and car are all old models from old projects. Now, back to WORK! It will be available to view with all the other entries in early March. http://www.11secondclub.com/ 11sec.mov
Last reply by robcat2075, -
- 20 replies
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I found the face to this model while cleaning up my e-mail. I used the low patch body that serq2 provided to the forum and the hands and arms of the witch model from t.w.o. I also used some teeth off of a model from the cd (Ms Goodbody?). I dont remember where I got the ear from. Pretty much a lot of different body parts stitched together. Used quite a bit of porcelain as a result
Last reply by NancyGormezano, -
- 2 followers
- 20 replies
- 4.2k views
Here's my newest project. Still alot to do.
Last reply by mtpeak2, -
- 20 replies
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I was getting to make a show using A:M and I looked at the stills (to get some ideas). There was my very favourite A:M stock model created in '96 by Rich Lovato! Unfortunately, it is not available in the new A:M versions and I realy need to have a coppy from an old A:M user, so I posted some images with this "COOL GUY". Please, post it! I need to use this model, but please don't update him, because I use v1.11d+. And I don't have an old A:M CD, and that is why I need it (the whole model).
Last reply by JackDrama, -
- 1 follower
- 20 replies
- 1.6k views
Recent YouTube wanderings led me to some videos about 2001, the making of the Star Gate sequence, and so on, which got me thinking… 2001 is among my all-time favorite movies. It is film qua film, not merely a novel thrown up on the screen. I saw 2001 at the Cinerama Theater in LA in 1968, with my college comrade and long-time friend, the late Robert Blalack, who received the VFX Oscar for Star Wars (1977). To say that we were mind-blown would be the understatement of understatements. These days, movie editing programs and software packages usually have some form of the slit-scan effect in their bags of tricks. But why use them when I might be able to re-crea…
Last reply by DrPhibes, -
- 19 replies
- 3.9k views
Just playing around with A:M's mocap again, this time in v11. No real changes but I'm consistantly amazed by how well it's implemented. This took me about 60 seconds to set up: mocap_am.mov (2.7MB) Just imagine if I spent 2 minutes on the setup. If you didn't catch them before, here are a few more tests I did in v's 10 and 10.5: mocap2.mov mocap3.mov Thanks for such a well-implemented, advanced feature guys!
Last reply by Joe Jacks, -
- 19 replies
- 2k views
Well all I can say is I am really growing to hate modelling in A:M. lol Its just too long winded and so easy to botch up. In my opinion. Maybe It will get easier and more intuative. PLEEEAAASE. Still trying to find my way of modelling within it. This started out as a comic little girl.?!?! No idea at what point it went wrong I ended up trying to stitch the eyes and nose area which was difficult and perhaps impossible as you can see. The only reason it looks as smooth is because I used the porcelain material. I have ordered the 2002 A:M book to see if it clarifies anything. Cheers Mike R
Last reply by Srmjr, -
- 19 replies
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here is my progress on my new character so far. i am trying to enter the cgtalk modelling competition and also work my way thru jason osipa's book "stop staring". i can't wait to do some facial animation, but at this rate his head won't be done for another week or so(if time permits). let me know what you guys think so far and i will keep updating as much as i can. thanks in advance. -kungfudork
Last reply by kungfudork, -
- 19 replies
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Hi all hasher Attached herewith our old character render for test the Sky-Light program, but I just rendered 2 times, because Sky-Light take around 10 hours on PIII 800 512Mb Ram(if remember correct), so I didnt add too many light. Anyway, Hope u guys like it. Regards Antonyw
Last reply by Xtaz, -
- 19 replies
- 1.6k views
At last I`ve finished the Mad Edd short. Mad Edd Movie
Last reply by PF_Mark, -
- 19 replies
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Still lots of work to do on it. All the holes in the hull will have stuff in them, and I'm going to add much more to the back of it.
Last reply by dark_ninja, -
- 19 replies
- 1.6k views
Hello, Have to make a new model... I like the model I made before, but I need to cut down on the amount of patches... so I redesigned the male model. Cutting down on patch count- I didn't find out this until I was mostly done- means you HAVE to use a multitude of hooks and 5- and 3-point patches. I went from more than 6000 patches (my first model) to nearly 3000 (this model)... I only have half done... havn't CFA'd, yet. I still have to do the inside mouth... then I'll be done... one more day! wireframes :
Last reply by entity, -
- 19 replies
- 1.5k views
I was just noticing that it took 165 million dollars to make the recent "Polar Express" aka "Children of the Corn Go on a Train Trip" or "Zombie Express" Now just thinking ahead I feel that movie opening weekend will gross 12 million tops this opening weekend. I hope they prove me wrong. But really do you think it will do that well. I always wondered where people get there funding to make these things? Can you only imagine taking 165 million and splitting it on this website among 20 or 30 small groups. How many movies of similiar quality could be made. I mean seriously I wish we had a large animation fund where we could split it up. If only Ho…
Last reply by Flog, -
- 19 replies
- 2.2k views
Hey Users, hey hashers! We've been busy again, shortening our lifetime Watch our latest commercial on our homepage http://www.soulcage-department.de Go to "Our Work". Have fun and do not hesitate to comment.
Last reply by KenH, -
I got my new cd yesterday and have been playing with hair and the UV editor. What do you think of my bonsai tree? C&C and suggestions please.
Last reply by Hutch, -
- 19 replies
- 1.5k views
Here they are! Amazing huh!?! you can check em out <here>
Last reply by pixelmech, -
- 19 replies
- 1.6k views
I tried to render this but the drop doesn't show up. It shows the drop on front view but not in camera view or render view. I put another drop in, and it showed up from camera and render view. Here are the two movies. First, an animation from the front view= RealTimeWaterDrop.mov
Last reply by Vash, -
- 19 replies
- 1.7k views
Hey all, I finally finished another character. I don't got a name for it YET but I was hoping maybe one of you can come up with a cool name . Anyway here it is: Took me about half a day to model, texture and completely rig it. Now for the fun part! Animating! I wanted to make a simple character to practice my animation skills and this is it. Now I was hoping you all could give me at least one thing to do with him . So far I got: Pushing a box (make it so that it looks like he is struggling to push it) and jumping off a building. Thats it . Now I could think of probably a few more but I thought it would be cool if everyone could tell me what to animate wit…
Last reply by Vash, -
- 19 replies
- 1.4k views
I've been working on a face-criticism with proportion is needed because I've been working without a rotoscope or a tutorial. Small crease points may be dense and random becuase of stray and largly cross sectioned splines. Wireframe and shaded are posted conglomerously. gif.bmp
Last reply by Vash, -
- 19 replies
- 1.8k views
I have been working feverishly to get an entry into the image contest but due to a failing hard drive will not be able to enter on time, just so everyone doesn't think I was just a gasbag - here is a glimpse of my mechanical entry wannabe main focus. The texture needs to be scaled way down, (I had to re-create it and didn't have it backed up in time) and a few other tweaks, the pose was also lost.... Medium intensity critiques are ok, I'm sensitive so don't bash me too bad - I am not fishing for praise, this image is not worthy of any-
Last reply by UNGLAUBLICHUSA, -
- 19 replies
- 2.1k views
Hi all! Well this is my first try to make a hole in a sphere. And I am very proud of the resault! Btw, what is this called? When making these holes. //Korken
Last reply by Korken, -
Alley
by bentothemax- 19 replies
- 2.2k views
I wasn't sure if this fits in radiosity or showcase, so i'm putting it in both (better than neither right?) The pop-bot and that amazing render Brian Prince did, inspired me to try some radiosity of my own. I don't think it's as good as theirs . . . but it's mine 32 lights for the sun, 15000 photons, max samples, 7hrs 40 min. Odd shadow thing i noticed with the shadow of the tree
Last reply by bentothemax, -
Simple screw
by agep- 19 replies
- 1.8k views
I found my self in need of an simple screw But that little thingy was darn hard to figure out how to model Here is an render of it. I'll upload the model next. Feel free to use it. Does anybody have an idea of model it in a better way?
Last reply by Sacman, -
- 19 replies
- 1.7k views
This is Captain Barnstorm. A new character I created...because I wanted to! He doesn't have a story right now, but I have a few ideas percolating. I'm not entirely done rigging and making poses, but I'm pretty far along. No textures at this point. The next picture is a few characters from a story idea my wife came up with. If I get it finished it will be in storybook form (hopefully!). I'm very happy with the cow, but the horse is giving me trouble, and I just can't make the duck's wings look right. Bird wings that work right, to me, are nearly unattainable in 3d. I just can't get my brain wrapped around them. Any suggestions from bird modelers would be appreciated. …
Last reply by Paul Forwood, -
- 2 followers
- 19 replies
- 1.8k views
Just a few WIPs from my (new) portfolio What you see, has been imported from AM into either Vue or Bryce to do final renders. Constructive critique toward a new modeler couldn't hurt....
Last reply by graphicguru, -
- 19 replies
- 1.4k views
Well, I have officially started designing my sets for the fantasy story I'm creating. This is a prelim of the first of many scenes. Here we have is a corridor leading....somewhere. Wherever is goes, it looks like a friendly face is sure to greet you. Preliminary. At this time I intend to add more to this set. - debris on floor and in corners - a few cute(?) little rats - maybe some carvings/runes/grafitti on the walls (?) - definately a carbon dioxide like fog rolling across the floor (some early attempts were pretty bad) - maybe a spectral form roaming the corridor. - more glowing effects from the lanterns Take a look, let me know w…
Last reply by oakchas, -
- 19 replies
- 1.2k views
hi all i started working on my car modeling tutorial....but before i go on, there're some questions which i want to ask: 1- beveling...car body parts are rounded beveled..i've tried to use the bevel plugin but it doesn't work at all...and if i try to bevel it manualy the spline which is connected to the beveled spline curve lose its curve smoothness and bias values..i have version11,how can i have a perfect rounded bevel for the front hood for example. 2- each time i try to add a CP in a spline curve, the curve become unsmooth..and the bias values changes...is there a way to avoid this? 3- what's the best way to write a tutorial...as a PDF file, as a w…
Last reply by Jin-Kazama, -
- 19 replies
- 1.8k views
Hi, here is a model i've been working on, so far i'm very happy with the outcome.
Last reply by JB1, -
- 19 replies
- 1.8k views
Model I finished yesterday. Can u tell me what he's missing ?!
Last reply by satyajit2000, -
- 19 replies
- 1.1k views
Hey Gang, I almost hesitate to post this in the "showcase" forum because it is very much a project that was kept under the covers while I learned to use Animation Master, and that was it's purpose. But it's gotta be done, i've been putting it off for two years! It wasn't designed to wow everyone with artistic talent, explosions, and fast paced gunplay. I learned EVERYTHING there is to know about how NOT to make an animation while creating this piece. The reason I am posting it in it's entirety is as a small thank you to the whole Animation Master Community, and every single one of you who has put up with my questions and stupidities over the years. To Hash as …
Last reply by frosteternal, -
- 19 replies
- 951 views
I've attached an embedded project with an accordion-type creature that I've modeled and rigged myself. I admit it's probably not the best modeling or rigging job, but, hey, this is work in progress, right? Anyway, I have taken care to make sure my middle spline was at "0" on the x-axis before copy/flip/attach, and I've flipped right-side bones to left-side using a bone at "0" on the x-axis, but while in an action, selecting a keyframe on one side, copying and pasting mirrored keyframe does nothing. I'm sure there is something I've done wrong, but for the life of me, can't figure it out. Please look at the attached .prj and hopefully you can enlighten me. Than…
Last reply by cribbidaj, -
- 19 replies
- 1k views
While working on a new WIP, I started playing around with hair. In the modeling window I groomed the hair just like I wanted only to discover that the grooming does not translate into the chor. In the chor the model looks just like it did before I groomed it. I have to mention that the model was already in the chor before I groomed it in the modeling window. I say this because I just did an experiment where I made a new chor and imported the groomed model into the new chor. This time the grooming transferred into the chor. I would have thought that hitting the spacebar would update the model with the grooming intact, but it doesn't. Is there another way to up…
Last reply by John Bigboote, -
- 19 replies
- 1.3k views
What's the best way to animate those bulbs? I'd like to get an effect of a gaseous substance swirling in the bulb. John3D I need you!
Last reply by Darkwing, -
- 19 replies
- 2k views
Here is my latest character named Alexis It's composited over a photograph a friend took for me of a beach, the rest is pure A:M with no touch ups Comments are most welcome - I posted this here in the wip as well as the stills because I'll be posting other poses and such in this thread so keep an eye out. *Edit - Updated with new render of fixed bellybutton - thanks for the heads up the_black_mage
Last reply by Epoch,