Work In Progress / Sweatbox
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5,155 topics in this forum
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Hi dudes and welcome to the topic based on Against The Author, The War of the Worlds. 'ATA', as it is called, is a movie about 3 characters who have to set out to destroy and army of 10,000 clones. The movie is bieng made in Animation Master version 10.5 and edited in Windows Movie Maker 2. For more information please visit the home for Against The Author, www.Simons-magic.com!!! On this topic you can post any ideas you may want in a movie, you could post music which you might like to be in the motion picture and you can over-all talk about it. The movie will be using techiniques in Animation which I have been working on which nobody so-far has created, making this even…
Last reply by guernseyfreak, -
- 1 follower
- 4 replies
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I was using one character in chor and want to replace the character with the correct character or another version of the character. Is there a way to do this? Steve
Last reply by Shelton, -
- 26 replies
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panda character Using a Sub Surface Scattering rendering
Last reply by itsjustme, -
- 1 follower
- 28 replies
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While working on the prototype for a game project I was starting up, I created some models of various props and such. I was working in Blender, and so they're all polygonal models. But that's fine. I've decided I'm going to recreate a couple in-particular in Blender. It's a good "1-to-1" comparison and, I think, will help me with learning how to handle splines better, etc. They're a small and medium sized market stand which were going to be used for a market place area of the starting town in my prototype. The medium stand isn't finished as of this screenshot, and actually needed some optimization to be really game ready (3661 faces for just a single, sta…
Last reply by mouseman, -
- 28 replies
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finish a Paid work ( Character Designer and Textures) - AZTEC MUMMY really nice make it in Animation Master
Last reply by TheSpleen, -
- 32 replies
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Here's a preliminary animation of a Fuel System Schematic for Fuel Injected race cars. It took a little over a day to create the models and render the animation. Text was composited in Vegas 5 and rendered to a Real Media file for space considerations. To have done this in another modeling package would have taken far longer in my opinion. I still have to work on the lighting and camera angles, but the ability to make and change things so quickly in A:M is a real bonus. http://hre.com/jhvdigital/videoclips/hashforums1.rm
Last reply by JHV, -
- 32 replies
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Full scenes aren't something that i can do often, due to school and things like that any time i try to start something i normally end up ending it. this time i plan to finish it, so I'm starting out pretty simple. I'm using animation:master and made the models pretty quick starting out with the arm chair and making the other chairs from that model, the table i had already modeled a while back. then i found some textures on the net for the floor and walls which i used as bump maps. it should be obvious that this is a test render just using one klieg(spot) light. the painting on the wall(if your wondering) is a Vincent Van Gogh painting(can you guess what it is?). i might c…
Last reply by DanCBradbury, -
- 30 replies
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I'm workingo on changing a project that I'd started in Anim8or to Animation Master, and then making a feature film, but I need a little help. I need someone who can make a photorealistic face. I've tried four times, but it comes out way to wonky to work. The rotoscopes are attached to this post and if anybody is willing to do it, please let me know!! All I need is the face, you don't have to do the whole head becuase I have different ideas for the hair and the rotoscopes attached are just guidelines for the project. I don't need the face textured or rigged, I can do all of that, all I need is it built, so help me please! Oh, the face is about 10 inches tall if that…
Last reply by Darkwing, -
- 1 follower
- 14 replies
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This isn't quite what Rusty is looking for in his other thread but I'll show it none-the-less... a fly-over of the Aurora curtain effect. Basically two gradient combiners are used to fade out the top and bottom and in the middle is a turbulence combiner, stretched vertically and animated in the chor to move through the mesh of the curtain to give it the undulating look. AuroraE000.mov PRJ done in v17 but it will work in earlier versions Aurora06_animated_flyby.prj
Last reply by jason1025, -
- 1 follower
- 34 replies
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Hi splinesmen, Haven't posted in a while... But I'm working hard. Here is a test of a character walking and sitting on a cube. The dynamic movements I seem to be having a problem with I may post a question about if I can't figure it out. anyway... depress5.mov The quicktime movie is 1.29 MB. I know I went too far by doing a final render, but I needed to test the low rez textures... to see how they measure up. I rendered him without his hair to look at the rendertimes of the textures. I saved max rez textures at 4000x and med rez textures at 2000x and low rez textures are about 1000x. Tell me what you think... even if you don't have a crit.
Last reply by entity, -
- 30 replies
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After i finished the model of the Norwegian searescuevessel: http://www.hash.com/forums/index.php?showtopic=10846 I started on a BIG project. The Images and the trailer is a bit outdated (from early december), but gives a clue of how I'm doing. I'll be grateful for any comment Just love AM (startet with AM october 2004) Trailer TROTG testrender (added 28.Jan.05) test (wmv) test (mov) Some screenshots: Have made every model myself from scratch except for the bouilding (heavily modified free model) the free model:
Last reply by Mr. Jaqe, -
- 23 replies
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Hi to everybody, this is my first time in WIP so I hope to recibe your comments. I´m working with my new character, I Think it looks like serious so I want to do some amasing short animations whit him, this model has no textures, no decals, no group colors only some ligth efects. I´m working with the skeletal sistem and the decals...I ´ll show to you later.. COMMENTS WELCOME...THANKS
Last reply by nino banano, -
- 22 replies
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Working away on the current project. I rendered the sequence out as a series of TGA files to be composited over a cloud background. Then used a chor to composite them within AM. With this result, S6_Clouds.mov There are two moments when there are distinct movements which should not be there, frame 65 ( 02:15 ) being the first. Checked the new composite file and this was the result. There is a shadow behind the figure, I went back to the original, Which looked like this, Using the same files as for the AM composite, I then did it again in FCP and got no glitches, this is frame 65, Should add that, the original were rendere…
Last reply by Simon Edmondson, -
My demoreel
by agep- 2 followers
- 27 replies
- 2.5k views
Hello friends I'm somehow "celebrating" my 1.year anniversary with A:M and 3D (actually its little past a year). And I have put together an demoreel (warning: use of cheesy transitions and music), that shows some of my projects. The continuity in the composition is pretty bad, and I should have rendered some of the models in a better choreography, but I haven't had the time (nor the knowledge ) Let me know what you think Direct link to the demoreel (.mov, 10MB, right click and select: "Save target as...") My Webpage Regards Stian Ervik Wahlvåg
Last reply by agep, -
- 1 follower
- 37 replies
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I happen to love comic strips (I'm a HUGE Peanuts fan - collect the strip collections). I even took a class on it while in school. At any rate, here's something I fooled around with like a year ago before I got AM. I'm thinking it might be good for my next mini movie instead of the little rabbit looking creature. C&C welcome. What you see is mostly all I have on him.
Last reply by pixelmech, -
- 2 followers
- 24 replies
- 2.4k views
In case you haven't seen it, Zach has a video podcast which he updates regularly with his work: http://www.hash.com/users/zachbg/vodcast.html His stuff is always great, but this week's Olympic-themed video is particularly hilarious. Zach probably has the most consistently laugh-out-loud animations, and I can't imagine why you wouldn't subscribe to this excellent podcast. Go do it now!!
Last reply by Rodney, -
- 32 replies
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So I've been trying to make this super hero I made up. But, I'm having a bit of trouble. His head is a sphere And he doesn't have a neck, so I'm having trouble getting a mouth to look right. I finally did, but I'm sure there's a better way. What I've got right now has way too many splines. So, help would be definately appreciated. I'll post a sketch of him and the spline heavy model I've got at the moment. Thanks! Robert Lazzarini
Last reply by hypnomike, -
- 49 replies
- 2.4k views
I never did that much modeling characters. I want to start a little bigger(little big? excuse my french) project, so maybe better and safer to own my characters. I have tried to stay with a fairly low mesh density so far, hope it works for animating. Do most people still apply decals on the face using flatten? I used it a few years ago, worked well, but this time I can't find the way to apply the decal in the action window where I flatten the face. I will rig them soon with 2008 rig to test the models. Michel
Last reply by steve392, -
- 27 replies
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Well i sent this picture in for the mascot contest on the 30th, but it didn't get there i guess. I thought that i would post it so as to be seen. Thanks for any comments. [attachmentid=10636]
Last reply by tswayc, -
- 7 replies
- 2.4k views
Took about 2 hours. Mainly just bored and felt like modeling something random so I whipped him out.
Last reply by Ilidrake, -
- 34 replies
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Hello - After trying to use decals for facial expressions I decided to go the modeling route. So.... Attached is the star of a short I'm working on. Posting for your comments as to: 1) How does this character's personality read? 2) What is this character? 3) I'm wondering how this simple environment plays? 4) I need to fix his pointy pupils, I know. I'm trying for simplicity and fun. My goal is to animate this fella. Thanks for any thoughts. Doug
Last reply by steve392, -
- 35 replies
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may_11_sec_29b_h264_framecounter.mov All major animation is complete. Still needs to be polished.... especially head and eye movements. Most of it is still in linear or stepped, with the body and arms splined. I can still make minor changes, but the major action will stay as is due to short time remaining. My character doesn't have eyebrows and I'm concerned it won't read as well as it should. The eyelids can be sculpted as if they're eyebrows, but I haven't done any of that. The render is very basic. I'd love to try Ambient Occlusion, but don't know if there's time since I don't have a clue about it. I'm curious to see if you all think the co…
Last reply by strohbehn, -
- 1 follower
- 24 replies
- 2.4k views
There's been alot of talk about hair, so I've been playing around with it lately. Here's some test renders.
Last reply by Rodney, -
- 36 replies
- 2.4k views
HERE is my illustration (FINALLY) of the main idea of how Meta objects could work for the creation of water effects. The rest of the Idea can be found in this stream: http://www.hash.com/forums/index.php?showtopic=14212&st=60 Complicated or not the work would be well worth it. Just like the work put into making cloth was worth it. The out come would send our projects over the roof!!
Last reply by Mr. Jaqe, -
- 2 followers
- 25 replies
- 2.4k views
I decided to start a thread on some of my experimenting with outdoor lighting and rendering. So here is the scene I am going to be using: I designed/modeled it to have complex shadows, relfections, and have IOR somewhere (the water (1.33)) Here is a late afternoon lighting. I have updated that lighting setup slightly after the last render, I added 2 bulbs underwater (as suggested in this thread to give some shadow detail, and I also added a Lane T on the bottom of the pool. Ive been enjoying rendering to OpenEXR and using its high dynamic range (32 bit too) and buffers to get additonal tweakability. Next up is the midday daytime look! …
Last reply by Gerry, -
- 30 replies
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Update: Project finished and available for playing with... This is just an FX shot that im playing with. The main model still needs to be textured and finished, but the FX are pretty close to being done.. just need to fade the particles out before they die.. 600kb quicktime can be found here. Feedback welcome -Drakkheim
Last reply by Julian, -
- 18 replies
- 2.4k views
Hey everyone. The Animation Contest guidelines specify that entries have to be 320x240 pixels, but, judging from the other entries, to quote Pirates of the Carribean, those are apparently more what you'd call "guidelines" than actual rules. I'll know better next time. In any case, because of how dark and high-contrast my 'Mood Shot' entry was, I thought I'd provide a link to a higher-res version, for anyone who might be interested. Mood Shot - 480x270, 3MB.
Last reply by NONBELIEVER, -
- 18 replies
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Hello smiley hashy people, I have just started a new wip of my friends head; I say friend but if he sees what im doing to him he might not be anymore! He's probably not the easyest subject as he has a broken nose, and i took the pictures after an evening of boozing so the rotos arent perfect but theyl do! I was aiming to get the concentric ring thing implemented, but im not sure its done quite right. heres a rendered image
Last reply by nixie, -
- 26 replies
- 2.4k views
Here's my first paying work with AM. It's a melbourne tram I made for an Australian company called Steamfish.
Last reply by Gerry, -
- 1 follower
- 4 replies
- 2.4k views
Being a novice at decaling and material creation, I am trying to create the texture for the shirt of the character. Any help is appreciated. I have uploaded a sample. Steve edit and really don't know much about photoshop
Last reply by Shelton, -
- 27 replies
- 2.4k views
I build simple models. I build a lot of them. and then I modify them to make more models I use basic construction methods most of which are based on 4 and eight point extrusions. So tonight I sat down to build a monster. Nothing hyperreal, just a fun little dinosaur. The bodyhas eight points in cross-section and the limbs are fourpoint extrusions. About halfway through the dinosaur I though"what if I built a whole lot of components...diffferent body types, legs, wings, different heads..so that you could easily stitch your own monster together . A few components later I had the griffin. So here's the challenge..... build a component body and heads to join using an ei…
Last reply by lazz, -
- 32 replies
- 2.4k views
I think i will try to enter this guy in the image contest, if i can get going on something worthwhile for a nice rendering. Does he look okay so far? -Andrew
Last reply by jamagica, -
- 11 replies
- 2.4k views
Hey Everyone. Often when I am trying to set up that "perfect" camera shot in my scene, I get deceived by the fact that I can see too much of the camera angle. In other words, things beyond the edges of the camera can be seen while placing the camera at a good angle. Then when I render I realize that I got too much or too little in the view. So I made a simple 16:9 "View Blocker" model so that when I'm setting up my camera, I'll have an easier time seeing only what will be rendered. Maybe some of you could use this little help. Here it is. Attached is the model and a choreography with it set up on the camera Also the two pics show with and with…
Last reply by robcat2075, -
- 3 followers
- 33 replies
- 2.4k views
Just wanted to show a small short-idea of mine... Have fun with the plumpers (No offence meant... next time they will be called plompers...) (h264, mp4) *Fuchur* take_01_how_it_began.zip plompers_take_01.zip
Last reply by TheSpleen, -
Wood
by Guest Wegg- 35 replies
- 2.4k views
Here is a nice Finished Chestnut wood. . . Probably really good for furnature. . . Can check it out <here>
Last reply by Wegg, -
- 26 replies
- 2.4k views
So here's my WIP so far. I'm using this scene to test the Latimer model I have. This is a very rough blocking and I'm simply looking at the timing of it now. I would have used the frame burn post effect but it doesn't seem to be working. Anyway I'm looking for feedback on initail poses and how I could make them stronger and better. finishes_here.mov
Last reply by mouseman, -
This is my latest model, of course I am looking of critisism and the usual
Last reply by Mr. Jaqe, -
- 42 replies
- 2.4k views
I just posted this at cg talk and figure I would post here too... So after years of staring at the cereal box, I figured I'd try and put together a model of Tony the Tiger. This is a movie clip of his head. Everythig is geometry, except his mouth, which is a texture map for the moment. I want to see if I can model his mouth in there while staying true to the illustrated version... Anyhows, if you get a minute check it out.... for you sticklers on detail... I know I'm missing the nostrils at the moment! I plan on modelling the whole body too, but I want to figure out the mouth before.... http://www.3dartz.com/WIPs/TTA.mov Mike Fitz www.3dartz.com
Last reply by mtpeak2, -
- 22 replies
- 2.4k views
Everything except for the bubbles.
Last reply by DanCBradbury, -
- 21 replies
- 2.4k views
I present to you "Bobby Boy", a super French hero. Merry Christmas and good year with all! PS: as usual, sorry for my bad English.
Last reply by Thierry, -
- 36 replies
- 2.4k views
Hi Where can I download a complete character with a rigged face for animation practice ?
Last reply by Nik, -
- 9 replies
- 2.4k views
I decided it was time to get someone to drive my various vehicles. This guy will perform two roles. The first will be to drive around the pickup truck https://www.hash.com/forums/index.php?showtopic=48329 . With a change of hats, an added mustache and a pair of goggles he's ready to be a locomotive engineer. My thanks to Mechadelphia for the Saucy Rig. The skin and cloth textures were chosen to make a reasonable impression at a distance, so they tend to break down upon close inspection. The stretching in the coverall decals comes from only flattening and applying a front and rear decal. I suspect I'd get less warping if I had gone for left front, right front, left rea…
Last reply by John Bigboote, -
- 30 replies
- 2.4k views
Here's another start of a landscape project I decided to work on.
Last reply by mtpeak2, -
Magic Cube
by Xtaz- 22 replies
- 2.4k views
Hi Spliners : I was playing whit AM last night and i remember my old magic cube, then i resolved model and animate one, here is my attempt .... http://xtaz.com.br/projetos/xtazcube.mov (1.1 Mb Sorenson ) comments ?? sugestions ???
Last reply by Dark_Jedi, -
- 28 replies
- 2.4k views
Hey Everybody ... I have been working on a short animation called "Little Ditty". It's about three mice that play in a jazz band. I'm still tweaking a few things and will hopefully have the completed animation ready within a week or two. But until then, I hope that you will enjoy a couple of stills from the movie. Thanks for taking a look ... Bruce (the wedgeeguy)
Last reply by robcat2075, -
- 16 replies
- 2.4k views
Using the rig created to this machine I just modeled some emitters and playing with nulls I bring to you the Real Time Drawing System ..... pointless but funny. drawing_system.mov
Last reply by serg2, -
- 2 followers
- 31 replies
- 2.4k views
I am modeling a grand piano to exercise my modeling skills. Nothing fancy just a simple grand. Pretty much done just needs a seat and set! The aritfacts are from hooks, AO and hooks are not good friends. 8808 patches Photoman
Last reply by Tralfaz, -
- 17 replies
- 2.4k views
I'm doing a short video for my band. I've been working on animating a guy in a space suit doing low-gravity jumping. I've rigged him with a simple rig based on Barry Zundel's, which he described in his A:M 2005 training video. The space suit is a lot simpler than a human body, because you would expect it to crumple in ways human skin will not, so there is not as much cosmetic bone work. Also, movement is somewhat restricted. Anyway, at the moment I'm trying to get the movement as natural as I can. You can see the action at the link below. I've been working on getting followthrough and overlapping action happening. I'd love to hear your views on what I've done …
Last reply by Glob Studios, -
- 35 replies
- 2.4k views
i thought i'd post the latest on my penguin/constr guy intro. both char are rigged so i've been working on bg. this wont be the lighting i'm using..just checking setup
Last reply by Pengy, -
- 3 followers
- 38 replies
- 2.4k views
When I was working on the "Bus Stop" set, for the forum project, there was a few people that wanted multiple sets. I had a few ideas, but there was not enough time with the deadline Robert set for the project. This was something I've been wanting to do for awhile, but never got around to it. There's still alot to do, but I figured I would post my progress on it.
Last reply by dblhelix,