Work In Progress / Sweatbox
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5,158 topics in this forum
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Not only do Piggies have long memories, they are impatient. Johnl3d picked on the wrong porker: http://www.hash.com/forums/index.php?s=&am...st&p=183392 So while John's on vacation (he should be back monday), I decided to welcome him back in absentia & release my evilness into the wild. (Actually the mmc #4 was postponed & this gives me a running start) My homage to John is short but not sweet. For your viewing pleasure (oh no - the pleasure is mine): http://www.intercad-inc.com/nancy/FunWithCows.htm And I must credit a nameless good? samaritan who so generously provided John's image. Obviously there are others about…
Last reply by Chad_Hunt, -
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Here's a preliminary animation of a Fuel System Schematic for Fuel Injected race cars. It took a little over a day to create the models and render the animation. Text was composited in Vegas 5 and rendered to a Real Media file for space considerations. To have done this in another modeling package would have taken far longer in my opinion. I still have to work on the lighting and camera angles, but the ability to make and change things so quickly in A:M is a real bonus. http://hre.com/jhvdigital/videoclips/hashforums1.rm
Last reply by JHV, -
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- 20 replies
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Recent YouTube wanderings led me to some videos about 2001, the making of the Star Gate sequence, and so on, which got me thinking… 2001 is among my all-time favorite movies. It is film qua film, not merely a novel thrown up on the screen. I saw 2001 at the Cinerama Theater in LA in 1968, with my college comrade and long-time friend, the late Robert Blalack, who received the VFX Oscar for Star Wars (1977). To say that we were mind-blown would be the understatement of understatements. These days, movie editing programs and software packages usually have some form of the slit-scan effect in their bags of tricks. But why use them when I might be able to re-crea…
Last reply by DrPhibes, -
- 28 replies
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finish a Paid work ( Character Designer and Textures) - AZTEC MUMMY really nice make it in Animation Master
Last reply by TheSpleen, -
- 3 followers
- 18 replies
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Happy New Years Everyone! 🎉 Just completed a Time-Lapse video been working on over December. Cheers
Last reply by Michael Brennan, -
- 16 replies
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Using the rig created to this machine I just modeled some emitters and playing with nulls I bring to you the Real Time Drawing System ..... pointless but funny. drawing_system.mov
Last reply by serg2, -
- 49 replies
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I never did that much modeling characters. I want to start a little bigger(little big? excuse my french) project, so maybe better and safer to own my characters. I have tried to stay with a fairly low mesh density so far, hope it works for animating. Do most people still apply decals on the face using flatten? I used it a few years ago, worked well, but this time I can't find the way to apply the decal in the action window where I flatten the face. I will rig them soon with 2008 rig to test the models. Michel
Last reply by steve392, -
- 27 replies
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I accidentally sent the Flownuts Hyperloop Intersection on a flash drive or... I don;t know.. But, does it work,.? I was more about the couch launching the characters out and I lost the couch.
Last reply by Darrin S, -
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This isn't quite what Rusty is looking for in his other thread but I'll show it none-the-less... a fly-over of the Aurora curtain effect. Basically two gradient combiners are used to fade out the top and bottom and in the middle is a turbulence combiner, stretched vertically and animated in the chor to move through the mesh of the curtain to give it the undulating look. AuroraE000.mov PRJ done in v17 but it will work in earlier versions Aurora06_animated_flyby.prj
Last reply by jason1025, -
This is my latest model, of course I am looking of critisism and the usual
Last reply by Mr. Jaqe, -
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- 20 replies
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if you haven't visited the stills gallery lately, fans of the female form should go take a peek! http://www.hash.com/stills/thumbnails.php?album=lastup&cat=0 yes, he's uploaded some weird robot thinggies* too, but i really haven't been paying attention to those. enjoy! -jon * that is to say, shiny metal boomers and hardsuits from his bubblegum crisis reinvisioning.
Last reply by the_black_mage, -
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- 33 replies
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Just wanted to show a small short-idea of mine... Have fun with the plumpers (No offence meant... next time they will be called plompers...) (h264, mp4) *Fuchur* take_01_how_it_began.zip plompers_take_01.zip
Last reply by TheSpleen, -
- 10 replies
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Hello everyone! Just completed enough of my very first model in A:M (actually very first anything beyond the cube in David Roger's book). Thought I would follow the Japanese schoolchild's axiom "Boys Be Ambitious!" and shoot for the stars. Or in my case, the space animation contest. This is the attacker's space ship for a space scene. I wanted an organic/technical feel that appeared dangerous and so I ended up with a rocket propelled crab of sorts. I am pretty happy with it as it stands. Needs more tweaking and color but I think you will get the drift. The white triangles at the back are where the engines go. This is the very first 3D thing beyond ball a…
Last reply by Zaryin, -
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Hi splinesmen, Haven't posted in a while... But I'm working hard. Here is a test of a character walking and sitting on a cube. The dynamic movements I seem to be having a problem with I may post a question about if I can't figure it out. anyway... depress5.mov The quicktime movie is 1.29 MB. I know I went too far by doing a final render, but I needed to test the low rez textures... to see how they measure up. I rendered him without his hair to look at the rendertimes of the textures. I saved max rez textures at 4000x and med rez textures at 2000x and low rez textures are about 1000x. Tell me what you think... even if you don't have a crit.
Last reply by entity, -
I have been working on this Robot. This is my first time I rendered it fully Still working on A few more Thoughts. I will update progress
Last reply by Maniac, -
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This thread moved from http://www.hash.com/forums/index.php?showtopic=19810 Here is the first version. I started out modeling what was meant to be an older aristocratic gentlemen but my attempts to make him look older resulted in more of an Asian look, or perhaps french. The end goal will be a scene where he is painting at an easel. Comments and critique welcome. -Ethan
Last reply by dre4mer, -
- 1 follower
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I'm starting a new project in my (rare) spare time. I'm planning to build a Meganeura, an ancient dragonfly that was extinct a long time ago. These insects had a wingspan of 70 - 75 cm (~ 2.4 ft). I'm not not building one in A:M, I'm building one for real, RC controlled and supposed to fly. Well, actually it doesn't have to be able to fly in our current atmosphere, this is an experiment to see if a dragonfly of this size could fly with the atmosphere pressure as it is now. The reason for this is that some scientists have reason to believe the atmosphere pressure was much higher in those times, estimated about twice the current pressure. I think it would be almost impossib…
Last reply by Paul Forwood, -
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Full scenes aren't something that i can do often, due to school and things like that any time i try to start something i normally end up ending it. this time i plan to finish it, so I'm starting out pretty simple. I'm using animation:master and made the models pretty quick starting out with the arm chair and making the other chairs from that model, the table i had already modeled a while back. then i found some textures on the net for the floor and walls which i used as bump maps. it should be obvious that this is a test render just using one klieg(spot) light. the painting on the wall(if your wondering) is a Vincent Van Gogh painting(can you guess what it is?). i might c…
Last reply by DanCBradbury, -
- 2 followers
- 25 replies
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I decided to start a thread on some of my experimenting with outdoor lighting and rendering. So here is the scene I am going to be using: I designed/modeled it to have complex shadows, relfections, and have IOR somewhere (the water (1.33)) Here is a late afternoon lighting. I have updated that lighting setup slightly after the last render, I added 2 bulbs underwater (as suggested in this thread to give some shadow detail, and I also added a Lane T on the bottom of the pool. Ive been enjoying rendering to OpenEXR and using its high dynamic range (32 bit too) and buffers to get additonal tweakability. Next up is the midday daytime look! …
Last reply by Gerry, -
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Hi dudes and welcome to the topic based on Against The Author, The War of the Worlds. 'ATA', as it is called, is a movie about 3 characters who have to set out to destroy and army of 10,000 clones. The movie is bieng made in Animation Master version 10.5 and edited in Windows Movie Maker 2. For more information please visit the home for Against The Author, www.Simons-magic.com!!! On this topic you can post any ideas you may want in a movie, you could post music which you might like to be in the motion picture and you can over-all talk about it. The movie will be using techiniques in Animation which I have been working on which nobody so-far has created, making this even…
Last reply by guernseyfreak, -
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- 24 replies
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There's been alot of talk about hair, so I've been playing around with it lately. Here's some test renders.
Last reply by Rodney, -
- 1 follower
- 24 replies
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TWO is progressing well - so well in fact that we're moving into modeling for Act II, (there's still plenty of animation to be done in Act I but the modelers need to stay way ahead of the animators). Alain Desrochers, TWO Set Manager, will be looking for modelers for "Mrs. Yoop's Castle" (which Alain designed). This is the best set in the movie, with lots of gothic and macabre details, and plenty of opportunity to be creative without having to be a perfect modeler. So, all of you car modelers please raise your hand by responding to this thread. You don't have to commit to a lot - just bite off a piece here and there: plenty of statues, ornamentation, hallways, and…
Last reply by martin, -
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Well i sent this picture in for the mascot contest on the 30th, but it didn't get there i guess. I thought that i would post it so as to be seen. Thanks for any comments. [attachmentid=10636]
Last reply by tswayc, -
- 42 replies
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I just posted this at cg talk and figure I would post here too... So after years of staring at the cereal box, I figured I'd try and put together a model of Tony the Tiger. This is a movie clip of his head. Everythig is geometry, except his mouth, which is a texture map for the moment. I want to see if I can model his mouth in there while staying true to the illustrated version... Anyhows, if you get a minute check it out.... for you sticklers on detail... I know I'm missing the nostrils at the moment! I plan on modelling the whole body too, but I want to figure out the mouth before.... http://www.3dartz.com/WIPs/TTA.mov Mike Fitz www.3dartz.com
Last reply by mtpeak2, -
- 32 replies
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I think i will try to enter this guy in the image contest, if i can get going on something worthwhile for a nice rendering. Does he look okay so far? -Andrew
Last reply by jamagica, -
- 36 replies
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HERE is my illustration (FINALLY) of the main idea of how Meta objects could work for the creation of water effects. The rest of the Idea can be found in this stream: http://www.hash.com/forums/index.php?showtopic=14212&st=60 Complicated or not the work would be well worth it. Just like the work put into making cloth was worth it. The out come would send our projects over the roof!!
Last reply by Mr. Jaqe, -
- 32 replies
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So I've been trying to make this super hero I made up. But, I'm having a bit of trouble. His head is a sphere And he doesn't have a neck, so I'm having trouble getting a mouth to look right. I finally did, but I'm sure there's a better way. What I've got right now has way too many splines. So, help would be definately appreciated. I'll post a sketch of him and the spline heavy model I've got at the moment. Thanks! Robert Lazzarini
Last reply by hypnomike, -
- 26 replies
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Here's my first paying work with AM. It's a melbourne tram I made for an Australian company called Steamfish.
Last reply by Gerry, -
- 23 replies
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Hi to everybody, this is my first time in WIP so I hope to recibe your comments. I´m working with my new character, I Think it looks like serious so I want to do some amasing short animations whit him, this model has no textures, no decals, no group colors only some ligth efects. I´m working with the skeletal sistem and the decals...I ´ll show to you later.. COMMENTS WELCOME...THANKS
Last reply by nino banano, -
My demoreel
by agep- 2 followers
- 27 replies
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Hello friends I'm somehow "celebrating" my 1.year anniversary with A:M and 3D (actually its little past a year). And I have put together an demoreel (warning: use of cheesy transitions and music), that shows some of my projects. The continuity in the composition is pretty bad, and I should have rendered some of the models in a better choreography, but I haven't had the time (nor the knowledge ) Let me know what you think Direct link to the demoreel (.mov, 10MB, right click and select: "Save target as...") My Webpage Regards Stian Ervik Wahlvåg
Last reply by agep, -
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Hello - After trying to use decals for facial expressions I decided to go the modeling route. So.... Attached is the star of a short I'm working on. Posting for your comments as to: 1) How does this character's personality read? 2) What is this character? 3) I'm wondering how this simple environment plays? 4) I need to fix his pointy pupils, I know. I'm trying for simplicity and fun. My goal is to animate this fella. Thanks for any thoughts. Doug
Last reply by steve392, -
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I present to you "Bobby Boy", a super French hero. Merry Christmas and good year with all! PS: as usual, sorry for my bad English.
Last reply by Thierry, -
- 22 replies
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Working away on the current project. I rendered the sequence out as a series of TGA files to be composited over a cloud background. Then used a chor to composite them within AM. With this result, S6_Clouds.mov There are two moments when there are distinct movements which should not be there, frame 65 ( 02:15 ) being the first. Checked the new composite file and this was the result. There is a shadow behind the figure, I went back to the original, Which looked like this, Using the same files as for the AM composite, I then did it again in FCP and got no glitches, this is frame 65, Should add that, the original were rendere…
Last reply by Simon Edmondson, -
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I made a test with image based lighting to see if it helps in integrating Hash models with background photographs. I am happy with the color mixing, but I think the shadows could be better. I added some color distortion in the middle of the image to give it the reflection artifact you tend to see on sun lit pictures. I tried the z-buffer shadow option, but the results were kind of weird. For example, it did not show a projected shadow from the barrel in the scene. I would appreciate it if someone could take a minute to look it over and let me know if you think it looks realistic or needs further work.
Last reply by robcat2075, -
- 30 replies
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I'm workingo on changing a project that I'd started in Anim8or to Animation Master, and then making a feature film, but I need a little help. I need someone who can make a photorealistic face. I've tried four times, but it comes out way to wonky to work. The rotoscopes are attached to this post and if anybody is willing to do it, please let me know!! All I need is the face, you don't have to do the whole head becuase I have different ideas for the hair and the rotoscopes attached are just guidelines for the project. I don't need the face textured or rigged, I can do all of that, all I need is it built, so help me please! Oh, the face is about 10 inches tall if that…
Last reply by Darkwing, -
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Hey Everybody ... I have been working on a short animation called "Little Ditty". It's about three mice that play in a jazz band. I'm still tweaking a few things and will hopefully have the completed animation ready within a week or two. But until then, I hope that you will enjoy a couple of stills from the movie. Thanks for taking a look ... Bruce (the wedgeeguy)
Last reply by robcat2075, -
- 1 follower
- 4 replies
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I was using one character in chor and want to replace the character with the correct character or another version of the character. Is there a way to do this? Steve
Last reply by Shelton, -
- 30 replies
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Update: Project finished and available for playing with... This is just an FX shot that im playing with. The main model still needs to be textured and finished, but the FX are pretty close to being done.. just need to fade the particles out before they die.. 600kb quicktime can be found here. Feedback welcome -Drakkheim
Last reply by Julian, -
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Hello smiley hashy people, I have just started a new wip of my friends head; I say friend but if he sees what im doing to him he might not be anymore! He's probably not the easyest subject as he has a broken nose, and i took the pictures after an evening of boozing so the rotos arent perfect but theyl do! I was aiming to get the concentric ring thing implemented, but im not sure its done quite right. heres a rendered image
Last reply by nixie, -
- 2 followers
- 24 replies
- 2.7k views
In case you haven't seen it, Zach has a video podcast which he updates regularly with his work: http://www.hash.com/users/zachbg/vodcast.html His stuff is always great, but this week's Olympic-themed video is particularly hilarious. Zach probably has the most consistently laugh-out-loud animations, and I can't imagine why you wouldn't subscribe to this excellent podcast. Go do it now!!
Last reply by Rodney, -
- 35 replies
- 2.7k views
I finally got my troll moving! Here's a 2MB WALK CYCLE There's something about his arms that I can't quite put my finger on so if you've any ideas...
Last reply by KenH, -
- 1 follower
- 37 replies
- 2.7k views
I happen to love comic strips (I'm a HUGE Peanuts fan - collect the strip collections). I even took a class on it while in school. At any rate, here's something I fooled around with like a year ago before I got AM. I'm thinking it might be good for my next mini movie instead of the little rabbit looking creature. C&C welcome. What you see is mostly all I have on him.
Last reply by pixelmech, -
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- 2.7k views
Everything except for the bubbles.
Last reply by DanCBradbury, -
- 30 replies
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After i finished the model of the Norwegian searescuevessel: http://www.hash.com/forums/index.php?showtopic=10846 I started on a BIG project. The Images and the trailer is a bit outdated (from early december), but gives a clue of how I'm doing. I'll be grateful for any comment Just love AM (startet with AM october 2004) Trailer TROTG testrender (added 28.Jan.05) test (wmv) test (mov) Some screenshots: Have made every model myself from scratch except for the bouilding (heavily modified free model) the free model:
Last reply by Mr. Jaqe, -
- 8 replies
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Hello all- Trying to something VERY simple and thought I would ask the List... Just trying to create a cylinder shape that has a transparency map applied so that the cylinder object gradually fades out. ( please see attachment) At first I thought I would create a Material as an "Environment map" and chose the "cylinder" drop down menu; but I don't think you can define the bitmap that you chose to be a transparency map when applied. Then I thought of simply stamping the transparency map from all four directions (front,back,left,right) directly on the cylinder... but I'm guessing there must be a simpler way to apply a transparency map to a cylinder. …
Last reply by Gerry, -
- 26 replies
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So here's my WIP so far. I'm using this scene to test the Latimer model I have. This is a very rough blocking and I'm simply looking at the timing of it now. I would have used the frame burn post effect but it doesn't seem to be working. Anyway I'm looking for feedback on initail poses and how I could make them stronger and better. finishes_here.mov
Last reply by mouseman, -
- 21 replies
- 2.7k views
I am proud to announce the release of Froggy Boxing. This is a one punch and one block button mashing game. If you want tons of fancy characters and moves buy street fighter. If you want to beat up a frog, this game is for you. There is no installer, just download it to your desktop and run the exe file. Sorry there is no mac version of this game. Here it is: http://www.3dfrog.com/wips/froggyboxing/froggyboxing.zip I hope you have fun playing it. Pass it around to your friends if you think they will like it. Kids will probably like this game the most. Happy Boxing Mod edit: Dennis's website is n…
Last reply by lazz, -
- 2 followers
- 31 replies
- 2.6k views
I am modeling a grand piano to exercise my modeling skills. Nothing fancy just a simple grand. Pretty much done just needs a seat and set! The aritfacts are from hooks, AO and hooks are not good friends. 8808 patches Photoman
Last reply by Tralfaz, -
- 1 follower
- 17 replies
- 2.6k views
Hey guys! I entered an art competition for my congressional district and (obviously) I used AM to make my entry! The top 3 winners got scholarships to the Art Institute of Atlanta. Unfortunately, I didn't win. Though I have been told that the judges were REALLY looking at it and that it got several "OOh"s and "Aah."s when the staff was hanging it up. No worrys! Now I can hang it up in my room. The Picture A couple notes: -This is about 2 weeks of work. -The printed version has twice the resolution and is 24 by 24 inches. -The shuttle's front windows aren't there as no one can see them in the shot. So....How am I doing?
Last reply by Chrury Sanson, -
- 20 replies
- 2.6k views
I found the face to this model while cleaning up my e-mail. I used the low patch body that serq2 provided to the forum and the hands and arms of the witch model from t.w.o. I also used some teeth off of a model from the cd (Ms Goodbody?). I dont remember where I got the ear from. Pretty much a lot of different body parts stitched together. Used quite a bit of porcelain as a result
Last reply by NancyGormezano,