Work In Progress / Sweatbox
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A:M Stills (85,643 visits to this link)
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Works In Progress (WIP) (58,655 visits to this link)
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5,143 topics in this forum
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Well i sent this picture in for the mascot contest on the 30th, but it didn't get there i guess. I thought that i would post it so as to be seen. Thanks for any comments. [attachmentid=10636]
Last reply by tswayc, -
- 29 replies
- 2k views
Just thought I'd post my December effort for the 10 second club. It got close this time.... just...... not close enough Link to 10 secondclub entry
Last reply by Mr. Jaqe, -
- 1 follower
- 24 replies
- 2k views
There's been alot of talk about hair, so I've been playing around with it lately. Here's some test renders.
Last reply by Rodney, -
- 35 replies
- 2k views
i thought i'd post the latest on my penguin/constr guy intro. both char are rigged so i've been working on bg. this wont be the lighting i'm using..just checking setup
Last reply by Pengy, -
- 6 replies
- 2k views
Someone asked about more information on the Boids of a Feather project and workflow. With apologies to the creators if I'm stepping out of line by posting here on their behalf, I submit the following link: Boids of a Feather Information contained therein is a must read (IMNSHO) for anyone wanting to produce a finished short film in Animation Master.
Last reply by mediaho, -
Given that there's so few on this forum, I thought I'd add one. Time to texture.
Last reply by Sharky, -
- 37 replies
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um just post all your swords here..........
Last reply by Vash, -
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I felt like playing around tonight and modeled this generic character. I was thinking that I'd rig it up and donate it to our Contributor's board. The idea I'm playing with is that when it's rigged, there would be bones that could be used for customizing the character. The practical bit being that a user could create an action, import things like hair, nose, eyes, etc. and then constrain them to the customizing bones. Folks could contribute those custom elements (noses, etc.) that the user could choose from to create their own custom character. Kind of Mr. Potato-like. Would there be an interest in something like this?
Last reply by largento, -
- 37 replies
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I'm dusting off a project I've neglected for over a year. I want to rig him up for animation, but need a somewhat simplefied or restricted motion given how he is constructed. His knee and elbow joints need to rotate about a single local axis as they are simple hinge joints. Anybody know how to restrict the movement accordingly? Same goes for the "toe" joints on his feet and most of the finger joints. Oh, yah...he also only swivels around one axis at his waist as well. All the other joints are ball and socket joints, so they can have a very wide freedom of movement accordingly. This "poses" (pardon the pun) a challenge if you want to use a labor saver like…
Last reply by luckbat, -
- 25 replies
- 2k views
Episode III fever...
Last reply by starving4rtist, -
- 31 replies
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This post is more of a query than a showing of new work, but I'm going to be presumptuous and post this in the WIP rather than the New Users forum. This is a model of an inline speed skate. This is my second model, the first with curved surfaces, so I have a number of questions. I'm sure all of these questions have been asked and answered before, but I'm still looking for those answers. If anyone can point me in the right direction, I'd certainly appreciate it. 1. What is the best way to remove the creases in the model's surface? 2. Ideally, I'd like to radius the edges of the frame (the metal structure below the boot), but the short splines connecting the…
Last reply by wwoelbel, -
- 1 follower
- 42 replies
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A few years ago I setup a car suspension rig using surface constraints. The tires were driven by expressions with a use of a bones translation (had some issues, but fixed now). As the model moves along a path, the tires will rotate according to speed and direction. The setup consists of a blank driver pose. The bone that spins the tires and the path ease are driven by the driver pose, with expressions in the chor. The steering of the tires are also driven by a second path consraint of a target bone. truck3.mov
Last reply by Shelton, -
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Well, I've been working on this site with a huge team of other people for over 2 years, and it finally launched today. It'll be a while before I can put up any of the work on my site so I'm showing it on theirs. Some of the modeling was done in AM... All the hard stuff at least ;-) (namely any statues you see) I wont go into much other detail at this point. I led the group who was responsible for the 3d development. We recreated... The Ancient City of Alexandria, The Giza Plateau in 2 time periods, The Temple of Luxor over 4 time periods, and The entire tomb of King Tut as it existed when it was found. We also created all of the 3d for the Multimedia anima…
Last reply by jo b., -
- 1 follower
- 37 replies
- 2k views
I happen to love comic strips (I'm a HUGE Peanuts fan - collect the strip collections). I even took a class on it while in school. At any rate, here's something I fooled around with like a year ago before I got AM. I'm thinking it might be good for my next mini movie instead of the little rabbit looking creature. C&C welcome. What you see is mostly all I have on him.
Last reply by pixelmech, -
Here are the 3 poses I have done for Robcat's courses I am involved in. Just thought I'd toss'em out here to the masses, maybe get a little feedback and see what you guys think. They are just simple poses. Sitting, Leaning against a wall, and standing on one foot. How close or far did I get from the mark of showing "character"?
Last reply by Ilidrake, -
- 32 replies
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Full scenes aren't something that i can do often, due to school and things like that any time i try to start something i normally end up ending it. this time i plan to finish it, so I'm starting out pretty simple. I'm using animation:master and made the models pretty quick starting out with the arm chair and making the other chairs from that model, the table i had already modeled a while back. then i found some textures on the net for the floor and walls which i used as bump maps. it should be obvious that this is a test render just using one klieg(spot) light. the painting on the wall(if your wondering) is a Vincent Van Gogh painting(can you guess what it is?). i might c…
Last reply by DanCBradbury, -
- 30 replies
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Well some of you at the last chat on wed may recall a pitch I did for a new short. I have a rough animatic started (takes longer than you think). This is not the complete script. There are a bunch of scenes missing at the end. Also the music is temporary. Something I had lying around. I can see how this is really going to help me get all the details worked out. I will keep this uptodate as much as possible. here is the QT of the animatic. Sorenson 3, about 2.3mb: The (incompetent) Secret Agent Vernon "Sleep? What's that?" Zehr
Last reply by modome, -
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Hi a:m masters! I started making some picture. Here are two of three models. comments please!
Last reply by Grubber, -
- 32 replies
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This may be counter intuitive to all those who model showroom pristine cars but I prefer my props to have some mileage on them, especially a taxi cab. There is a dent in each door (the passenger one is somewhat lost in the reflection of the lower hinge) and two in the rear fender. All four use the same normal decal with identical scaling and amplitude. I'm still testing to see whether I get convincing results by scaling just the decal or I have to make small, medium, large and asymmetric dent models.
Last reply by robcat2075, -
- 30 replies
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Update: Project finished and available for playing with... This is just an FX shot that im playing with. The main model still needs to be textured and finished, but the FX are pretty close to being done.. just need to fade the particles out before they die.. 600kb quicktime can be found here. Feedback welcome -Drakkheim
Last reply by Julian, -
- 1 follower
- 34 replies
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Hi splinesmen, Haven't posted in a while... But I'm working hard. Here is a test of a character walking and sitting on a cube. The dynamic movements I seem to be having a problem with I may post a question about if I can't figure it out. anyway... depress5.mov The quicktime movie is 1.29 MB. I know I went too far by doing a final render, but I needed to test the low rez textures... to see how they measure up. I rendered him without his hair to look at the rendertimes of the textures. I saved max rez textures at 4000x and med rez textures at 2000x and low rez textures are about 1000x. Tell me what you think... even if you don't have a crit.
Last reply by entity, -
- 23 replies
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Well, I know it's been a while since I've been really visible on the boards, but I just wanted to show you guys some things I've been working on. First off, I was inspired by the Batman Animated series to create this 4 minute animation that I posted on youtube: Here's a quick environment test I did afterwards: Next is a test I did involving the Batman animated series style again. This time, I imagined what the "Knightfall" Jean Paul Valley batman would look like in this style. [attachmentid=21318] I also made models of The Riddler and Robin from the Animated Series. [attachmentid=21320] [attachmentid=21319] Third, I found some great reference of Marvel…
Last reply by LeeAnderson, -
- 1 follower
- 25 replies
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I've been working on this in bits of spare time I manage to carve out now and then - 10 minutes here and there, basically. It's Robbie Sinclair from the TV show "Dinosaurs" (I couldn't come up with any original ideas that were interesting enough). I plan on modeling the whole thing, texturing, rigging, and eventually animating as well. This is the first character model I've really committed to in A:M, since I don't really consider myself a modeler, but I want to get better. I know I have to work on the CP layout, parallel rows are getting pretty dense in some areas. I've had some problems with hooks (they never seem to want to work, is there a trick to making …
Last reply by MattWBradbury, -
- 34 replies
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Hello - After trying to use decals for facial expressions I decided to go the modeling route. So.... Attached is the star of a short I'm working on. Posting for your comments as to: 1) How does this character's personality read? 2) What is this character? 3) I'm wondering how this simple environment plays? 4) I need to fix his pointy pupils, I know. I'm trying for simplicity and fun. My goal is to animate this fella. Thanks for any thoughts. Doug
Last reply by steve392, -
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So I've been trying to make this super hero I made up. But, I'm having a bit of trouble. His head is a sphere And he doesn't have a neck, so I'm having trouble getting a mouth to look right. I finally did, but I'm sure there's a better way. What I've got right now has way too many splines. So, help would be definately appreciated. I'll post a sketch of him and the spline heavy model I've got at the moment. Thanks! Robert Lazzarini
Last reply by hypnomike, -
- 17 replies
- 1.9k views
I'm doing a short video for my band. I've been working on animating a guy in a space suit doing low-gravity jumping. I've rigged him with a simple rig based on Barry Zundel's, which he described in his A:M 2005 training video. The space suit is a lot simpler than a human body, because you would expect it to crumple in ways human skin will not, so there is not as much cosmetic bone work. Also, movement is somewhat restricted. Anyway, at the moment I'm trying to get the movement as natural as I can. You can see the action at the link below. I've been working on getting followthrough and overlapping action happening. I'd love to hear your views on what I've done …
Last reply by Glob Studios, -
- 30 replies
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this is my very first still. I made the model myself too.
Last reply by MATrickz, -
- 18 replies
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"Family portrait" of the characters for my mini movie entry. racreel
Last reply by case, -
- 2 followers
- 25 replies
- 1.9k views
The piano model was done by Dylan Perry and the "piano seat" I think was done by Roger Reynolds and I yanked the chandelier model off from the Thanksgiving dinner scene. Bellagio Fountains Less than 7 mb wmv file.
Last reply by robcat2075, -
- 21 replies
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I am proud to announce the release of Froggy Boxing. This is a one punch and one block button mashing game. If you want tons of fancy characters and moves buy street fighter. If you want to beat up a frog, this game is for you. There is no installer, just download it to your desktop and run the exe file. Sorry there is no mac version of this game. Here it is: http://www.3dfrog.com/wips/froggyboxing/froggyboxing.zip I hope you have fun playing it. Pass it around to your friends if you think they will like it. Kids will probably like this game the most. Happy Boxing
Last reply by lazz, -
- 21 replies
- 1.9k views
I present to you "Bobby Boy", a super French hero. Merry Christmas and good year with all! PS: as usual, sorry for my bad English.
Last reply by Thierry, -
- 1 follower
- 2 replies
- 1.9k views
I have been working on a small animation. I am rendering the animation in version 19 netrender. Netrender worked very well in the process but I ran across OpenMP. I saw this setting in the options as well. I selected the setting during the rendering and it after rendering without. The first rendering took about 21 minutes. The second with OPen MP selected took 19:42. Is this setting active and taking advantage of the hardware or is getting ready for the future? Also I notice the dialog box for GPU rendering can be selected. Is this just a place holder as well? Steve
Last reply by Shelton, -
- 14 replies
- 1.9k views
Hi Hashers .... I was playing whit AM, IBL, HDRI, AO and other letters and i resolved to render a wallpaper to use whit my new laptop .... the result is here, i didnt compact it to show all its colors ( 830Kb ) all comments are welcome ... as always
Last reply by MattWBradbury, -
- 1 follower
- 32 replies
- 1.9k views
Ok I decided to make a Marble Roller Coaster . I have actually already finished it for the most part except rendering which I need to ship off to my render node. Here are some stills and cam tests. It's short though next one is going to be longer and the next one is going to be a Newton Bonanza! Tests.mov C&C Welcome -Photoman
Last reply by photoman, -
- 32 replies
- 1.9k views
I think i will try to enter this guy in the image contest, if i can get going on something worthwhile for a nice rendering. Does he look okay so far? -Andrew
Last reply by jamagica, -
- 24 replies
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Here's a sampling of my 'movie set' for a first animation, [if this looks to be CP heavy, well, I've been a polygon modeler for over 10 years] and my first two characters. All they will have to do is walk down a long, straight alley, down a set of steps, across a courtyard and emerge on the street near where the tank is parked. Then cross the street. Simple. [Yeah. Right!] Will they talk? In the process of learning to install bones, I'm sure I'll do the "Can You Say That?" tutorial, and by the time they can walk...well, maybe. I expect the boning procedure will not be a short one. I approach 'bones' with great trepidation. Tried them in Carrara. Never did get i…
Last reply by 3DArtZ, -
- 4 replies
- 1.9k views
Yea I'm running the contest. But it doesnt mean I can't animate...or try to... This is my first roughing in. Jump_Over_a_Wall_Pass_1.mov
Last reply by Ilidrake, -
Pegasus WIP
by Guest mrsl13- 7 replies
- 1.9k views
Here are two short clips in Mov QT format Sor3 codec (appx 3 to 4 mbs each) of an animation test of a project Im working on...for those who saw my topic in General about "Model Building ethics" this is the model in question it was originally the Toon Horse off the AM 2003 CD...I modified it to where it now looks like the horse in this clip (pegasus horse that is) the original model properties had no created by credits but did have a last modified credit by Cabbot Sanders. direct links below, I hope... First clip is a closer shot ,second clip is a wide shot . Pegasus close shot Pegasus wide shot Hope they are direct links... Mike
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I build simple models. I build a lot of them. and then I modify them to make more models I use basic construction methods most of which are based on 4 and eight point extrusions. So tonight I sat down to build a monster. Nothing hyperreal, just a fun little dinosaur. The bodyhas eight points in cross-section and the limbs are fourpoint extrusions. About halfway through the dinosaur I though"what if I built a whole lot of components...diffferent body types, legs, wings, different heads..so that you could easily stitch your own monster together . A few components later I had the griffin. So here's the challenge..... build a component body and heads to join using an ei…
Last reply by lazz, -
- 26 replies
- 1.9k views
Here's my first paying work with AM. It's a melbourne tram I made for an Australian company called Steamfish.
Last reply by Gerry, -
- 4 followers
- 23 replies
- 1.9k views
....
Last reply by Shelton, -
- 22 replies
- 1.9k views
Everything except for the bubbles.
Last reply by DanCBradbury, -
- 22 replies
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I've had this idea for a while, but never came around trying it out. With some texturing I think it could be rather convincing. What do you think? [attachmentid=10616] M01b.mov
Last reply by Dhar, -
- 32 replies
- 1.9k views
Here's a preliminary animation of a Fuel System Schematic for Fuel Injected race cars. It took a little over a day to create the models and render the animation. Text was composited in Vegas 5 and rendered to a Real Media file for space considerations. To have done this in another modeling package would have taken far longer in my opinion. I still have to work on the lighting and camera angles, but the ability to make and change things so quickly in A:M is a real bonus. http://hre.com/jhvdigital/videoclips/hashforums1.rm
Last reply by JHV, -
- 1 follower
- 30 replies
- 1.9k views
Hey all, i just rendered this. Just posting it to see what you guys think, and let me know what should be changed or added to make it more pr.
Last reply by Sofabutt, -
So after being deeply annoyed by some houseflies, I came up with this idea for a short animated piece about a dude trying to kill this one housefly. So I'm going ahead with it as a minor side project. So here are the two characters, my PC connected to the scanner is currently indisposed so I use my laptop webcam to take an picture of the drawings, so I'm sorry for the low res, the high res ones will be posted later
Last reply by Darkwing, -
- 7 replies
- 1.9k views
Hi guys working on a train project and I have 2 questions that maybe you can help with first question smoke when i export out as a jpg or tga I get smoke in the finale render ( test mov jpg has smoke) when I export out as a movie I get no smoke however when I place an image such as the stars in the background I get my smoke ( test mov has smoke because of star png background ) is that normal for movie export or do i have to turn something on 2nd question models do you guys mdl to scale say something is 20 feet do you mdl 20 feet I've been doing what feels comfortable is there a rule ? thanks j TRAIN_MOV.mov
Last reply by jimd, -
- 1 follower
- 17 replies
- 1.9k views
Hey guys! I entered an art competition for my congressional district and (obviously) I used AM to make my entry! The top 3 winners got scholarships to the Art Institute of Atlanta. Unfortunately, I didn't win. Though I have been told that the judges were REALLY looking at it and that it got several "OOh"s and "Aah."s when the staff was hanging it up. No worrys! Now I can hang it up in my room. The Picture A couple notes: -This is about 2 weeks of work. -The printed version has twice the resolution and is 24 by 24 inches. -The shuttle's front windows aren't there as no one can see them in the shot. So....How am I doing?
Last reply by Chrury Sanson, -
- 1 follower
- 21 replies
- 1.9k views
Here are two stills from a short film that is slated to be finished by august. It has both live action and 3D. I'll probably post some more about it as it nears completion but I thought it would be nice to show a tiny portion of what Animation Master is doing! -Ethan [attachmentid=17117] [attachmentid=17118]
Last reply by dre4mer, -
- 36 replies
- 1.9k views
HERE is my illustration (FINALLY) of the main idea of how Meta objects could work for the creation of water effects. The rest of the Idea can be found in this stream: http://www.hash.com/forums/index.php?showtopic=14212&st=60 Complicated or not the work would be well worth it. Just like the work put into making cloth was worth it. The out come would send our projects over the roof!!
Last reply by Mr. Jaqe,