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A:M Forum Rules
GENERAL FORUM GUIDELINES
The A:M Forum is for technical support and the sharing of tips and ideas between users/prospective users of Hash software. It is moderated constantly by technical support representatives.
DO'S!
-Ask questions about the software.
-Assist other users... everyone was new at this once.
-Inform people of your version/platform when asking for help.
-Share resources; tutorials, models, textures, tips and techniques (link to useful websites).
-Post links to your work, or where your art is being used online (on websites, in games, toons', etc.)
-Search the A:M Forum and FAQ. The question you are about to ask may have already been answered.
-Organize and inform others about user groups, IRC chats, image and animation contests, job opportunities, etc.
-Discuss what you are working on and let everyone know about magazine reviews and articles that relate to your projects.
DON'TS!
-Do Not be rude or disrespectful or mean to other forum members in any way. Personal attacks will be removed.
-Do Not post bug/crash reports to the list (send bug/crash reports to http://www.hash.com/reports.
-Do Not complain about forum content. Complaints or suggestions can be sent directly to hash@hash.com
-Do Not reprimand other forum members for violating forum rules, that's the moderators job, which (unless you are a moderator) you are not.
-No complaining or whining on the forum or distribution of misinformation.
-No flames of any kind.
-No Off Topic posts. (Posts in the Off Topics section should be related to A:M in some form or fashion or benefit the A:M community as a whole).
-No soliciting of any kind without prior approval.
-No threads or comparisons related to other 3D Applications.
-No "Wish list" or feature requests, they should be sent to www.hash.com/reports for categorizing and prioritization (User requests define the future development of the software).
-No "me too!" posts
-No discussion of Hash Internal Affairs (finances, advertising, PR.)
-No posting of private email to the forum unless permission of the author is granted. (Private correspondence should remain private)
-No very general questions like: "how do I make a good 3D model" make your questions as complete and concise as possible.
If you have questions as to whether it's appropriate, send it to: support@hash.com, We'll be happy to let you know whether it is, or is not appropriate.
User Led Forum Considerations
Firstly and foremostly, please remember this is Martin Hash's forum and that it is every A:M User's primary resource for information about A:M. In order to remain relevant we need everyone's continuing support and interest.
Secondly, understand there is a distinction between A:M (the program) and the A:M forum. There are some topics and issues that are outside the scope of this forum and most can be deduced by reading through the forum guidelines. These include such things as Hash Inc internal policies, business practices, trade secrets, and specific plans for the future not yet publicly released. Each of these would be fascinating topics of their own but are better reserved for private communications with a representative of Hash Inc.
Related to the second, is purchasing, customer service and other areas outside the purview of the common user who may have no interest in such things; subjects relating to money exchanging hands are beyond the scope of the A:M Forum and often can lead to conflicts of interest between users and/or Hash Inc. (If Hash Inc cuts you a deal on volume purchasing it's really no one else's business). Likewise, individual complaints about a product or service are best remedied by going direct with Hash Inc representatives empowered to make decisions. Please allow them them the time necessary to resolve your specific issue and consider the cost of customized solutions.
This last area is likely the source of much confusion because many see the A:M Forum as the official outlet for Hash Inc... and it is. But the forum is not designed for conducting business and private matters best resolved by going to Hash Inc directly. Similarly, bug reports are best resolved by entering them directly into the A:M Reporting system.
Many problems can be easily addressed at the user level just by asking fellow users in the forum. If someone at Hash Inc suggests the forum as a source, it is very likely a problem can be easily resolved. For tougher issues there is even more reason to take the issue directly to the source... you don't want the issue discussed... you want it resolved quickly.
Finally, remember that we want to pass this forum on to future moderators and generations of A:M Users in the absolute best condition possible. A:M is just that good a program and is worthy of our consideration.
Thanks for making the A:M Forum a great community.
4,141 topics in this forum
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- 2 replies
- 409 views
I figured I would post this to show, I've working on walks, and doing some jumps, i decided to see if I could make a character just stand there and be believable as opposed to the static frozen pose. I've had AM for a week and half.
Last reply by Lee, -
For now I'm stuck with the 2002 version of this software, and I need to make some text. It would be tedious to model each letter from scratch, not to mention challenging, so I hoped there was a text option somewhere. There isn't. I've heard about some Wizard Font plug-in that provides text, so I looked it up on Google, hoping it was freeware I could download....no luck. Can somebody help me out?
Last reply by Distress, -
- 1 follower
- 1 reply
- 230 views
How do you create text in animation master v13 I need really cool text.
Last reply by Caroline, -
- 1 follower
- 4 replies
- 542 views
I am looking to purchase a 3D animation program and will need to use it for text animation as well as modeling. I do not see much about text animation on the hash website and I can't seem to find a demo verison to test it out. Is AM limited as far as text is concerned?
Last reply by higginsdj, -
- 2 replies
- 240 views
Could anyone tell me how i could animate text?
Last reply by johnl3d, -
- 2 followers
- 3 replies
- 484 views
Hi All, I figure I should start by way of introduction as this is my first post. I have never animated anything in my life. However, that did not stop me from picking up a copy of Animation Master at NAB 2006 after watching the demonstration a couple of times. Kudos to the demonstrator for a very lively demo and for knowing the product well enough to make EVERYTHING look easy! That being said, part of the demostration showed how one of the 'Tak' commercials was donw using objects layered in the camera's view. Something that stood out was that there was a card (for lack of a better term) off to the side that the camera panned over to that had the logo and inform…
Last reply by scottl, -
OK...I think i'm missing something here...Where is the text tool? I want to create text in my animations, but can't find the font wizard or anything? Thanks. Steven
Last reply by Rodney, -
- 3 replies
- 308 views
Ok my models or more presisly my terrain in a movie im makeing has gotten to the point where i can no longer rely on color to show what i want to that end i have aquired a 500X500 pixel image of sand that i wish to use only problem is that only 1/10 of the ground area will be sean at any one time. to that end i need to know how to "tile" this image on my terrain model so that when close up it looks like sand. ( if youve play supream commander youll know what i mean)
Last reply by Eric2575, -
- 9 replies
- 645 views
ok trying textures for a bit to reduce rendering times and have run into a problem here is a pic of the rendered image , you can see a belt of circut like textures surounded by a distortion of the rest . when in normal mode it looks like its fully covered by the circut texture part2.bmp here is a copy of the model i used Model9.mdl
Last reply by robcat2075, -
- 13 replies
- 916 views
OK hopefully simple answer to a irritating problem . is there a way i can change the texture on one surface to that of another. OK what I'm trying to do is sort of a nanite eruption. theres a grass filled valley that gets hit with a missile of sorts, from the missile metallic lines radiate out wards eventually turning the entire valley into a metallic version. i already have the mats/textures for it i just have yet to find a application method. i know that Boolean cutters can create a new texture into what ever they cut in but i need something that mearly changes it not remove it out right
Last reply by Master chief, -
- 1 reply
- 279 views
OK iv heard in many post that one can use a texture map to make different types of materials , say I'm looking to make a material of hexagons with a small white area in between them is this what texture mapping can do ?
Last reply by robcat2075, -
- 4 replies
- 423 views
I'm trying to create some 2D props with my scene. I have a pic of a tree with an alpha saved as a 32 bit TGA. I would like to apply this to either a plane or box and have just the pic of the tree visible. I've tried the decal feature but this still shows the geometery of the box it is stamped on. How to I set the transperancy so that only the tree is visible? While I'm at it, is there some place to get a detailed reference on the functions in AM? The manual that came with the software isn't very informative beyond it's tutorials.
Last reply by vealti, -
- 1 follower
- 2 replies
- 1.2k views
I am sitting in a Maya class (No fights intended, just part of my degree) For texture mapping, you take the model, cut it into parts, make a seam, and unfold it flat so you can add the texture. What is the equivalent in A:M? Do we have a way of flattening?
Last reply by robcat2075, -
- 13 replies
- 5.5k views
After very carefully placing the second decal, I realized that my targa file somehow did not keep the transparency mask I made for it in photoshop, so the "transparent" mapped white over my previous decal. I have a feeling the answer might lie in the "spherical" decal application method, but since I don't know how that works, I figure it can be part of the same question if it's the answer.
Last reply by NancyGormezano, -
- 1 follower
- 22 replies
- 654 views
Ok i know this is going to sound like a compleatly dumb question but iv have some how managed to lose my manual , ok how do i take a image file say a jpeg of sand and import it into AM
Last reply by Rodney, -
- 36 replies
- 2k views
I've read through the manual, but it seems it's nothing more than a textual version of the video tutorials, and doesn't seem to explain materials and textures very well... So I have this model of a small simple building. I'm trying to get an image of bricks applied to it, but on a single object, the texture displays every which way, and doesn't appear consistent across a single surface. Here's a screen shot. The texture in question was applied, but even on a single wall it's quite wonky... SO what am I missing here? Why do I have this sneaky suspicion that the way the texture lies on the object depends heavily on how the object itself was built... Please te…
Last reply by Rodney, -
- 1 follower
- 5 replies
- 736 views
I find that if a texture is applied 'planar', it looks as it ought to. [unless stretched over a large area] But if textures are applied spherically, or cylindrically, [even if the bounding box area is reduced to fit] they want to look blurry, or smeared across the object. Has anyone else had this problem?
Last reply by Eric2575, -
- 1 follower
- 4 replies
- 322 views
ok iv finished a few models but theres currently a little grey, know i have found quite a few mat files that have some cool effects though it seams to take 3-5 mns just to render a singal frame , my question is is there any way to speed this up so that say 5 mins of film dose not take 3 years to render
Last reply by largento, -
- 1 follower
- 4 replies
- 422 views
question, is there a way to tweak the gold, in the a.m. libraries to look like this picture? i want to have the gold render with the lines in it like this picture, its more realistic looking, or do i have to find a gold texture? thx
Last reply by Xtaz, -
- 7 replies
- 339 views
Hello everyone What is the one best method of texturing models in AM? I know there's Decals and Stamps, and I've seen the various videos on this topic @zandoriastudiosvideo on YouTube was a big help Although it seems the process might be a little too involved? Or has it changed in recent versions of AM? Is there a video tutorial that explains the process of taking a model to texturing and decaling and baking for export? Thanks!
Last reply by robcat2075, -
- 1 reply
- 261 views
Im having a heck of a time with this one. Im working on a planet shot of SATURN and the globe itself is fine but doing the rings is killing me. Found some MAPs for transperancy as well as a separate one's for color. Nothing I cant duplicate my self but the problem is that it is just a cross section of the disk. Basically when you look at it, its just bands of various color or lines contained in a rectangular framed picture ( if you can figure out that discription). I have no idea on how to get the one stamp to repeat itself around a selected axis so that when it renders you get bands of transperancy around the disk. Does that make any sense? I have been beating my …
Last reply by NancyGormezano, -
- 1 follower
- 1 reply
- 226 views
I am trying to find tutorial on how to texture clothing. Not just simple textures but fine details and patterns.No luck so far.
Last reply by itsjustme, -
- 3 replies
- 1k views
Hi, I am currently running on the trial version and I am making a game for Panda3d. So Far I love AM for it's modelling and animation capabilities but now i'm wondering how I can get that data over to Panda3d. They use a egg format but i think I can do .x to .egg with their converter. If decals are how we apply textures how does that map to UVs? I would really love to just decal my models and have it come over some how but maybe there is another way? Sorry if this is covered already i just couldn't find it with search. Thanks! Aetheria
Last reply by Fuchur, -
- 5 replies
- 531 views
Anyone know of anything I can use to convert TGA files to PNG fast like a batch converter that will actually keep the alpha channels? I've tried a bunch of converters, but they all ignore the alpha and I end up with an image that has a black background instead... Thanx guys.
Last reply by John Bigboote, -
- 2 replies
- 564 views
Thank you to everyone for there help these past few weeks. and a happy New Year. simonMessage.mov
Last reply by HomeSlice, -
- 1 reply
- 374 views
Hello Luckbat, Thank you for giving the correct answer in your second reply. Niels. ps. If others are wondering, look here ps2. There are unfortunatly alot of people who read one or more sentence's with their own anger, beware don't let this happen to you.
Last reply by luckbat, -
- 8 replies
- 721 views
Just wanted to a. say thanx to Robocat for all the help. And here's a little of my work. I know its very very rough but for 4 months and no back ground I am proud:) http://www.youtube.com/user/Hazard6211#pla...l/1/23Wx9i24P9o
Last reply by Rodney, -
- 1 follower
- 4 replies
- 691 views
Well, I've decided to get A:M. Even though I will post here again, I just wanna say thanks to you guys, these forums have been very helpfull with my decision making. So, I'm going to buy it in about three months or so, until then I'll make a good old fasioned analog effects mafia movie, and put off my fan film until I get A:M. Thanks again!
Last reply by Tacku, -
- 5 replies
- 659 views
Hey Rodney! I just want to thank you for your never-ending efforts to cheer on the new users who come to A:M. Thank you for using your powers for good and not for evil. Continue cheering for truth, justice and the A:Merican way! If only a certain former cheerleader were more like you...
Last reply by Rodney, -
I'm still new at all this, but to all you that have helped me and all you that probably will in the future (haha), a big heartfelt thanks to all the information you guys have given me. Hope all your holidays are great! Steven
Last reply by flashawd, -
- 1 follower
- 5 replies
- 714 views
Hello, That's it !! I finally bought AM 2021, for 1 year. If in a year I am still going, I will buy the CD version! I thought about it a lot because my main problem is the rendering speed which is not in current standards. As soon as several "complex" parameters are used, the calculation times become disproportionate It is still possible to render with another software like Blender but I don't want to switch from one software to another as needed! When I will test the export plugin to blender I am amazed that the extrusion extrudes all the points, even those "inside" the object !? Is there a specific procedure to have only the "outer points" extruded…
Last reply by createo, -
- 12 replies
- 759 views
How would you go about making the abyss from the movie the abyss.
Last reply by thefreshestever, -
- 10 replies
- 940 views
Has anyone out there used the AI plug in that comes with Animation Master? I am trying to bring in a logo from an illustrator file and I can locate the file no problem, the option dialogue box comes up, but when I hit "ok" nothing happens. The model window just sits empty. Anyone actually been able to create a 3D logo with the AI plug in?
Last reply by ArfGraf, -
- 0 replies
- 396 views
Like it says in the title, I saw this post when I first got Animation Master. I have been so glad I followed this advice. The Second best Money I ever spent. ( A:M was the first}
Last reply by MJL, -
- 3 replies
- 282 views
I noticed if you make an object white (255,255,255) it always has a silver look to it - is there a way to give it more of a "white" look? Thanks, Eric
Last reply by flashawd, -
- 4 replies
- 433 views
say, saving the Dope Sheet. i save my project, but when i open AM and open up the save project, i have to always recreate the dope sheet. it doesnt save when you reopen the saved Project file. im i missing something??
Last reply by north, -
- 8 replies
- 336 views
Hi everyone, I'm new here and to animation master. (and I'm using the most recent version in case anyone needs to know) I'm making an animated text logo and modeling the text after a design created by another person in adobe illustrator. So here's the deal: the font used in the logo is Minion Pro. I have this font on my computer and thought I would save some time by just using the font wizard to model the letters. The only problem is the font doesn't appear as an option under the wizard. I have nearly every other font, but not minion and I also noticed it doesn't show myriad even though I have it too. Can anyone help me out with this? Thanks!
Last reply by Rodney, -
- 2 replies
- 281 views
I downloaded master.chm on the FTP site for help files: Where does it go? In AM v 14 C when i call up help topics, I get this: clicking on a topic I get this: What can I do?
Last reply by oakchas, -
- 0 replies
- 277 views
(Should say OF Render Times - sorry) Hello all, I wanted to share the most important thing I have learned from my previous 3 Contest entries, which is: ALWAYS - budget sufficient time to render out your project the way you envision it to be. The coolest models....with the finest Decals...and over the top Materials, Particles, Etc...will look like crap if you find yourself at the deadline with only time for a quick render. Animation Master is THE 3D Package of choice for anyone who wants to control the content of their work. You can render out to *.exr format (AWESOME), use a boat-load of Post-Production-Effects(again AWESOME), Contol value (The Cat's ASS), Lig…
Last reply by UNGLAUBLICHUSA, -
- 1 follower
- 10 replies
- 770 views
This is certainly a case of a guy who left Animation:Master for years and came back... For the record, I'm still running with Animation 2006 here - that was the version I'd upgraded to before I gave it up in despair because my old computer used to crash it. I've now upgraded to a brand new "Windows 7 Home" machine, which runs it very nicely. Anyway, to the subject of my problem. My hare Danbuster's kilt is an essential part of his quirky personality, but not to the point of absurdity I wouldn't have thought. I just tried attaching a SimCloth material to the ring-splines that make up his kilt below the belt, using the defaults from the "Waving the Flag" tutori…
Last reply by robcat2075, -
- 7 replies
- 2.2k views
Hello, when does one animate the model bone in a choreography?. say a character spins on his heels, would that be the model bone doing the main rotation and the bones making it look real or..? i dont like the idea of 'leaving the model bone behind' when the animating just the bones, however whatever constraints are on the model seem to become less than useful if the model bone is used to move from a to b (not including paths here) anyway am mighty confused about this. and what about a somersault. ? or blocking out a scene.
Last reply by Clipping Path Specialists, -
- 2 followers
- 10 replies
- 640 views
ok...so i imported a .3ds model into AM: 2004. and it worked out successfully, but when i tried to build a different model from within AM: 2004 after importing the .3ds model, NONE of the modeling tools within AM worked! every time i would click on the spline tool to use it, the 'modeling' button in the tool bar at the top of the screen turns gray, and i can't even see the spline that i am creating! whats going on?!...
Last reply by KenH, -
- 8 replies
- 689 views
Hi! I've modeled my character for animation in the T-pose. I plan to use Anzovin's "Setup Machine" so I can start posing and animating my character. My question is: Should I do all the coloring and decaling of my character BEFORE rigging and animating, or should I animate my mesh, save the actions and then add them to a character who has been "decorated" after the movements are done? Any ideas would be appreciated, regarding flow. Tim
Last reply by heyvern, -
- 5 replies
- 609 views
Hi all, I have been doing the tuts the video ones as well as reading and after the 3rd I decided to play with the actors and there bones a bit to get used to them. I can't load certain actors though I get "The parameter is incorrect" even thought I get the right file for hair and such things. I tried restarting A:M and my computer as well as checked my drivers, they are up to date... Any idea's? I await your wisdom Thank you ahead of time
Last reply by LuLu, -
- 6 replies
- 530 views
I get an error probably 8 out of 10 times when I try to drag a model from the library to the Choreography window. The error simply says "The Parameter is Incorrect". I am using version 13c. Does anyone know why this is happening? Thanks.
Last reply by Rodney, -
- 2 replies
- 294 views
I've just run into a problem when I saved a model file, opened it in a project and animated it. I need to show the project file to somebody and if I just send the .prj file then the model will be lost. As much as I could just also send them the model file, is there a way I can convert the hard disk file for it into a regular model/rigged and animated? I can copy/paste the modeled object into a new model window and that will only take care of the modeling. It wouldn't be rigged or animated. Hope this makes any sense.
Last reply by Distress, -
- 5 replies
- 569 views
Does anyone know what version does "the setup machine 2" support. I know it a freeware.
Last reply by sfx3d, -
- 3 replies
- 361 views
I guys i ve followed the setup machine basic video and manual, and i still can t deform the character ! Can you check and tell me if i missed something. Thanks a lot ! the file : new_test.prj
Last reply by robcat2075, -
- 1 follower
- 5 replies
- 393 views
I don't know who does the video lessons, it's a shame they aren't credited especially if the person who did them is part of the community. They are for the most part quite excellent. But has anyone else noticed how much his voice sounds like "Reverend Lovejoy" from the Simpsons? It makes me laugh sometimes when I should be paying attention. I'm up to lesson 9 now and I noticed that with the exception of the giraffe lesson all the forthcoming lessons are pretty short (in estimated time frame for completion). There are several under 30 minutes. I'm pretty psyched about that. The more I learn about this program the more I want to learn. It's like throwing…
Last reply by John Bigboote, -
- 3 replies
- 502 views
Lee's World please check it out its cool and it has my pictures i made on it
Last reply by the_black_mage,