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Hash, Inc. - Animation:Master

textures vs material


Master chief

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ok iv finished a few models but theres currently a little grey, know i have found quite a few mat files that have some cool effects though it seams to take 3-5 mns just to render a singal frame , my question is is there any way to speed this up so that say 5 mins of film dose not take 3 years to render

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  • Hash Fellow

3-5 minutes? you're doing good. Real movies can take hours per frame.

 

complicated material will take longer than decals because they have a lot of math going on.

 

I think V15 has the option to bake a material into a decal with the same appearance. You could try that. I haven't done it so I can't tell you further.

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hours per frame.

 

You could look at the TWO (Tin Woodman of Oz) thread - this is the movie made in A:M, and I believe each frame is between 15mins - 1hour each.

 

This is from Ice Age:

“We were rendering until just a month before release. In the early stages, we had something like two million hairs per character and one test frame took 100 hours.” They reduced the render time to an estimate Carlos figured was an average of about 15 hours per frame.

 

Try the material baking if you have v15, because it will be quicker than materials. (Search for +bake +material, I guess).

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Tried a quick trial of baked

 

the one on the left was with 4 darktree materials took 8 secs for 1 pass render the one on the right after baking and removing the materials took 4 secs

 

regular150.jpgbaked150.jpg

 

 

I have posted the project with the images lweb15.ziphere

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