Work In Progress / Sweatbox
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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This is a test of importing some .3ds ships into AM. The blooms were originally gonna be done in AM (finally figured out how to use AM composite and was quite impressed) however, I liked the blooms in FCE more, so I went with those blooms instead. But the lens dirt and all that are AM, so yeah, have a look see EDIT- Whoops, I always forget this place doesn't have a youtube embed, I'm so used to putting in the tags
Last reply by Darkwing, -
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- 832 views
how can in improve or shapen the quality of my render. c vedio below. and how can i also fix the sliding problem, the sliding thing can from the copy and paste action i did . help please check.mov
Last reply by robcat2075, -
- 5 replies
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These two coins have displacement maps on them with similar settings. Both maps attempt to create details raised above the main surface. The top one with the simple bumps on it shades as expected for the light coming from above the camera's left shoulder. The more complex one, with the monkey image, has a varied result with different details seeming to be lit from different directions. Does anyone know why? DisplacementTest.zip
Last reply by R Reynolds, -
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- 5 replies
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Hi all, I am in the process of starting a new project, which will involve some rebranding. I was just after your opinion of the new animated logo: Triple Pill Interactive
Last reply by John Bigboote, -
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I'm working on a project where I will be using Lambrina (From the extra's CD), giving her creator, Den Beauvais, credit for her creation. The info file does not tell me what version she was created in. She will be in a red dress. My partner in crime, the esteemed Mr. Spleen, is working on the model and exploring the vagaries of cloth simulation. I on the other hand, am approaching things from a different tack. I wish to make a walk cycle of her in the red dress, and intend to manipulate the dress using Smartskin. Which brings me to my conundrum. The model in bones mode shows perfectly good right and left thigh bones. However when I go to create a pose to work …
Last reply by MJL, -
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Hi all, Does some of you have a model of the Starsky and Hutch Ford Gran Torino maybe , that he could share? Else maybe I could use an obj from turbosquid or similar and import as prop. Guess I would have to exchange the tires in order to rigg some suspension then. I want to experiment to pose it toonshaded for stills for some comicpages..... Thanks for some help and advise...
Last reply by Wildsided, -
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- 664 views
Hi, This is an easy one I've forgotten and searches are coming up empty. My rotating asteroids seem to accelerate during the rotation. This has something to do with the interpolation or something like that... I just can't remember what it is or, where or how to change it. Thanks, Rusty
Last reply by mtpeak2, -
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I've been invited to give an advanced tech talk on developing an edi system for healthcare claims in June. It has to be done as a power point presentation, but me being me I don't want to do just an hours worth of slides, so I plan on doing several slides interspersed with the tech speak with some animated slide s. One of them is an illustration of the system as whole as a rube goldberg like machine. This is a test I just threw together of the first piece, which will be an inlet belching envelopes onto a conveyor belt. test.mp4
Last reply by fae_alba, -
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In this thread Robert showed me how I can generate an image suitable for normal decals. The image of a cylinder and sphere on a flat plane is his example. Note that the flat plane RGB value is 128, 128, 255. The image of a series of troughs in a flat plane is my first attempt. The problem is that the RGB value for the flat plane is now 112, 112, 255 which shows up as a difference in shading at the decal edge. So I started to debug this and I got an unexpected result. I moved the cylinder out of the field of view in Robert's example, re-rendered and the flat plane RGB is still 128,128,255 but when I put back the cylinder and moved the sphere, the flat plane is n…
Last reply by ypoissant, -
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v17.0 Public Beta 01
Last reply by Fuchur, -
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- 835 views
I made this hour glass would like to no how to animate sand in it ...look for Tutorial on it could not find one. is this the right place to post this Hour_Glass.mdl
Last reply by TheSpleen, -
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Very cool this p3d.in-Website with their WebGL-Player which Robert uses for some stuff. Have a look at this I tried it with my new character I am currently working on: Gremlin Wizard Exported with the OBJ-plugin with Subdivision-Level "Variable". You will need Chrome or a new version of FireFox to see it. See you *Fuchur*
Last reply by TheSpleen, -
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Been workin on this for a few days
Last reply by johnl3d, -
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Never did finish it copletely created_final.mp4
Last reply by steve392, -
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I made a test with image based lighting to see if it helps in integrating Hash models with background photographs. I am happy with the color mixing, but I think the shadows could be better. I added some color distortion in the middle of the image to give it the reflection artifact you tend to see on sun lit pictures. I tried the z-buffer shadow option, but the results were kind of weird. For example, it did not show a projected shadow from the barrel in the scene. I would appreciate it if someone could take a minute to look it over and let me know if you think it looks realistic or needs further work.
Last reply by robcat2075, -
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Here's my first blocking effort. Haven't decided if he makes it or not..... ClimbWall_0000.mov
Last reply by RS3D, -
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Here is my xmas card for this year enterrely made in the same magnificent program. Merry xmas and a happy 2014 to all of you! Feel free to use this card if you like it !
Last reply by ovni1, -
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Had an idea for a game for tablets/phones and was wondering if anyone here uses the Unity engine and can help produce it. Will need animators, texture artist, sounds. Idea is this: Zombie Taxi Driver. The idea is the player is the passenger, the driver is a zombie. You have a set amount of $$ that diminishes as time goes on (meter). You need to get from one end of a town to another before you run out of time/money. View would be inside in the back seat of the taxi and as you give directions the zombie would look in the rear view mirror and make a zombie groan. Controls would be slightly delayed since your directing which way to turn when to stop and whe…
Last reply by DZ4, -
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I once heard you could download Jeff Lew's "Learning Character Animation" (his 3 character models) from his wbsite, without having bought the DVD set. As his website is closed (I think), I'd like to know if someone has a coppy of them. could you plese send those 3D models to my pofile? Thanks!
Last reply by Dpendleton77, -
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This is a scene from one of the episodes I'm working on. Super Mega Fox is patrolling the city and Arnold who thinks she's an evil monster, is constantly trying to end her. Unfortunately for him things never go right. In fact, she never even notices his efforts. The models Arny Head and Hulk were combined to create the model. Produce.mp4
Last reply by stefff285, -
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A soundpost is a wooden support that fits between the front and back of a string instrument like a cello. The exact placement of it is a mysterious art involving much trial and error. However, because the front and back are not parallel surfaces, you have to create a new sound post of a different length if you want your soundpost in a different spot. Matching the slope of the interior surfaces is also difficult. This is my vision of an adjustable length sound post that could be put anywhere. The center is a "jack screw" which has opposing threads on each side. Turning it would push or pull the two wooden parts. The ball joints at the ends are held together by…
Last reply by robcat2075, -
- 1 follower
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This is a random question for you guys/ gals. Anyone interested in modelling/ rigging the Jonny Quest(1964 original series) Characters?? :)
Last reply by detbear, -
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- 5 replies
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I have been having issues with v 19, I think for about two months. In fact I participated in the image contest and could not finish the image in v19. I had to complete the image in v 18. I have created 4 new character models in the last month and half and each time as the patch count rises, v19 slows to a crawl or not responsive or finally crashes. I thought I had a setting incorrect or corrupt texture, material, map or something causing the issue in the models. I have cleared all materials maps and settings in the model but this did not help. Here are the computer specs I7 5930 Intel 6 core processor, ssd drives, with 32 gig of ddr4 ram, nvidia 960 with the …
Last reply by Shelton, -
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Before I put in a bug report, I wanted to check to see if others are having issues with hair and ao and version 19. Any hair settings I make to the hair results in a carpet like tender when AO is used.
Last reply by itsjustme, -
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i was working on this for one of the Mascot contests but never quite got it finished. This is mostly an experiment with displacement maps. DinoRoar.mp4
Last reply by John Bigboote, -
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I took the famous Nefertiti OBJ with 2 million polygons, put a gradient on it to render a displacement map and put that map on a flat card in A:M. Overhangs like behind the cheekbones and at the side of the nose are impossible to project off a flat card but overall I'm impressed at how the OpenEXR displacement map captures all the tiny details of the original OBJ. full screen to see detail... NeferTurnH_3K.mp4 The displacement map looks like this...
Last reply by Xtaz, -
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Hello, I am a " former( older ? )" (15 years) French user of AM. I followed the evolution of other interesting 3D software (3dsmax, carrara, blender, ...). Blender is becoming a major player in the 3D world, but I remember that Animation Master had great potential a few years ago. Its only major weakness was the slowness of its rendering. When we see the new rendering engines such as Arnold, octane, cycles, eevee, and many others! has it adapted to this development? I plan to reuse this software that I like by its very logical structure but with its protection system by machine key, I cannot test the trial version (windows problem?) Do you have opinions, advice or reflect…
Last reply by olivier, -
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This is turning out to be quite fun so far. For an upcoming scene , I need to make three police officer models. If any of you happen to have one handy, it would save quite a bit of time. Oh yes, in case you didn't recognize the old Arnie Head model, there it is Dinosaur.mp4 Stipid dinosaur.mp4
Last reply by ChuckGram, -
- 4 replies
- 660 views
At last my robot moves..... http://www.dalemation.free-online.co.uk/ChestaanimWIP.html (DIVX 1.38MB) The animation and background (painted in Paint Shop Pro7) were rendered seperately and composited in Magix Video Deluxe2.
Last reply by forevernameless, -
- 1 follower
- 4 replies
- 550 views
I have been setting up a scene for my logo animation. In part of the scene the main character will throw an object into a cup. There will be other objects in the cup and I want them to bounce around inside the cup. I am not getting Newton Physics at all. I have seen others accomplish some neat things. I have d/l the pdf tutorial and can not get it to apply to what I am wanting to do. Any help? Steve Here is a shot of the room
Last reply by c-wheeler, -
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Starting an Apollo astronaut model. No textures yet. Or hands. I knew I forgot something! Dreading rigging this guy because he's so... thick! The good news is that he can't bend his back very much and probably doesn't need lip sync poses. Suggestions appreciated (wireframe to follow in next post). Zach
Last reply by ZachBG, -
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- 619 views
This is a post I started in Animation:Master section. The attached image is to show my problem. I'll post again with a side view.
Last reply by ripples_rw, -
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Hi all, We just add a new 3d section at the web site with some new and old 3d test. Take a look. Your Feedbacks are welcome. Pepe VANHOP ANIMATION
Last reply by robcat2075, -
- 4 replies
- 1.2k views
If people are interested I've updated my website with images of my latest character. She's rigged, smartskinned and textured. I still need to add specularity, bump, diffuse maps, and a ponytail etc , but thats down the track. http://www.shaunfreeman.com/wip.htm Click on the link to 'characters', and the 'Cuckoo Mother'. NOTE: Different character to the 'Wren Mother' which I have posted previously I've also updated a few other bits and pieces on the web page. Any thoughts that people have would be great.
Last reply by shaunf, -
New character im working with. Little animation test on my website. C and C welcome. PS-facial expressions were made using the book, "Stp Staring" by Jason Osipa-best ive ever done. hats off to Jason for the wonderful book. Thanks, SeanC. http://www.pallidus.net/animationwork.html
Last reply by jfirestine, -
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Inspired by the fantastic Mascot work Pequod did for Briar. Pequod provided somewhere some great close up shots of the face of Briar. With this as inspiration plus the number 28 Face Tutorial Video by Dan Shimmyo available on ARM, I have begun my first semi-realistic head.
Last reply by Rodney, -
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Hi Guys I am new here, and I would like to show you my last 3D animation that I did with polygons, Why? Cause now I am learning to use Hash 2003 and it seems the best way to make better animations, I have some time in 3D, one of those who used Amiga computers, so I had to learn Imagine it was very hard to learn but it was fun, 2 years ago I got the 2.0 version for PC, too bad it was the last version they never released the 3.0 one, so just about 6 months ago I decided to make this Macross 3d Animation to enter in a "Anime Music Contest Video" in Anime-Expo 2003 but I wasn't able to send the video cause they didn't had a normal address and the shipping company told me that…
Last reply by Phil, -
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- 939 views
Hi, There is no secret that I'm a newbie, but I made a animation (Not shure I'm alowed to call it animation since it is just a logo thing, ... ) . But I'm using the excelent Ocean surface disk supplyed by zandoriastudios. What made me come to HASH was the need to do what I want to happen (Spesial effects and so forth) making mee searh the web after animation programs ... and what $299 ??? I could not belive my eyes Had great fun anyway making it, and learn a great deal about sprites If you have the time, have a peek at www.vivi.no/iedemo59.wmv Cheers Tor-Bjarne
Last reply by clarion, -
Legions of Legos are battling for control of the galaxy. At least, that's what my son has been dreaming about in his play time. Some day this will all be animated. Photoshop created the energy beams and composited the individual shots. My daughter believes there needs to be some visible form of propulsion, even if the advanced technology that is pictured here uses invisible forces. What do you think?
Last reply by tobinjim, -
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OK I know that this has been done, oh, about a billion and a half times but it's still a good way to experiment with timing and gravity. Clicker It's still got some tweeking to do but not a bad start. Thoughts?
Last reply by ChrisThom, -
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- 581 views
Since I enjoyed the most recent contest, I thought I would try a 'proper' entry, meaning that I have reference material and build an animatic, etc. Really try to go through as much of the established process as I can handle. So, to start out with, my animatic: http://www.prism.gatech.edu/~gtg724n/animatic.zip Please let me know what you think. It's about a minute and a half long, but I do at least have my Typical Male to try and start out with. Since the subject is 'mad,' there's one character I immediately thought of - I just needed to find an appropriate rant time.
Last reply by OdinsEye2k, -
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- 770 views
Just thought that I would post a link to my ball guy outside Dagoos' cool animation thread. I haven't had a chance to fool with Pesto's ball, but it looks pretty cool. I made a few updates for better knee and heel control, but there is no extra controllers for you to worry about. www.chrisolsen.org/ballman.zip I think having a little competition using simple models like this would be a good idea for a future hash animtion contest.
Last reply by iso, -
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- 775 views
Save me! was the topic at the animation showdown on wednesday. Or character was stranded on a desert island and had to get the attention of passing ship or plane. Since then I've reworked some of the animation, and added gratuitous lighting and materials. In other words, this looks nothing like what i had going at the four hour deadline. See it on my showdownpage
Last reply by Dalemation, -
Free Beer!
by ZachBG- 4 replies
- 865 views
This is an entry for the most recent Animation Showdown at digitalrendering.com. As before, all animation was done in four hours. The topic, quoted from the forum moderator: "By any means necessary" became the basis for my joke. In this case, I wanted to test a new light rig, so I also (after the deadline) added an island, some not very convincing water, and a palm tree which managed to cast shadows in precisely the wrong place. The animation is unchanged, though. Tons of work would need to be done to make this worth watching, but it's in Showcase because, well, I'm not going to work on it anymore. Et voila: http://www.hash.com/users/zac…
Last reply by Parlo, -
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- 712 views
Here's a picture of something i drew. I need help on modeling it though, any tips?
Last reply by Zaryin, -
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- 830 views
Ok, so I'm learning A:M and coming from video editing, I find A:M useful for special effects, backdrops, titles logos, and so forth ... And i actually feel that I'm learning something every day Here a couple of animations that I more or less finished, eh ... just for the fun of it 1. FROM HELL 2. A logo thing Well best regards to all Hashers ... Tor-Bjarne
Last reply by clarion, -
- 4 replies
- 701 views
just playing about a bit in hash just thought i post something since i hadn't in a while.
Last reply by AMAR, -
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- 771 views
Some of you may have seen my last posting about modeling the New Horizions Pluto spacecraft. Well here we go with another. I have completed the new Mercury Messenger Spacecraft due to launch this year. I know the model is not textured or detailed, but my client is pleased with the results. I have converted it to 3ds, the texturing and animation will be done by others. I really love the way one models with A:M. Its fast and intuitive.
Last reply by adamjames, -
- 4 replies
- 727 views
Heres a movie of leaf growth using slider. I explained how I did it in the animation:master forum.
Last reply by mtpeak2, -
- 4 replies
- 701 views
This weeks four-hour animation topic was "Swim." Any old swim. I was still frazzled from ZachBG's animation fire drill last weekend, so I made this as relaxing as possible. See it on my Showdown Page.
Last reply by entity,