sprockets Commercial modeled and animated by serg2 Modeling demo by Michael Brennan Short film by Svetlik Making and Using Drop-On Poses TinkeringGnome's Atomic Rings PRJ 2001 Star Gate effect in A:M with PRJ Comparison of AO and Radiosity Renders
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Hash, Inc. - Animation:Master


*A:M User*
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  • Interests
    linux, demopartie and art
  • A:M version
  • Hardware Platform
  • System Description
    i5 + 650gtx on xubuntu 64b 14.04 and win8.1
  • Short Term Goals
    make sens and cartoon with it ^^ long time i have to work
  • Self Assessment: Animation Skill
  • Self Assessment: Modeling Skill
  • Self Assessment: Rigging Skill

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stefff285's Achievements


Apprentice (3/10)



  1. yes just found how to change camera to full hd cool ! go to continue
  2. excellent work robcat ! thanx a lot i go read all this page after page, with great pleasure regards
  3. hello robcat2075 thanx a lot edit: i just found on the net the old site : http://am.francophone.free.fr/main.htm and there is a part of the documentation i have already but here in french i go learn it have a gooood day
  4. hi all such a long time i didn't wrote in this topic ^^ so then i rebegun to use a:m and i go remake the tutorials, as the flower so good to use a:m, i also looked a little at the examples present on the windows program files folder, some examples are really great so then i have to work hard now just a question: does 3dpainter use opengl ? it would be nice when i will have the need and the money to buy it to make it works under wine on linux regards to all stéphane who did his 30 sheets of paper cartoon https://fr.scribd.com/doc/306849327/La-Danse-Des-Langues
  5. @stefff285:No ambiance occlusion at all. That would have taken too much time in rendering. Lighting was done with three lights - one main and one rim to give definition. To emulate ambiance occlusion, or global illunination, or whatever you'd like to call it, there's the third light as part of a spinning-light-rig, which travels up a spiral path surrounding the whole scene within one frame (at 36 passes per frame). Using 36 pass rendering had this other purpose, too: The fuzzy surface / look of the characters was achieved by using an animated displacement map for their 'skin'. That means that 36 times a frame, another displacement texture is rendered. A:M then blends these passes together, so the fuzzy, yet smooth surface develops. ok thanx i go learn later but i keep your advices in my head thanx a lot
  6. excellent ! how did you made the rendering ? ambiant occlusion ? i'm curious to learn you workflow as a noob i am ! regards
  7. hello fuchur how ! i didn't know about this so sorry so then he answered me. i have two licences so i go try to learn tomorrow morning have a goood night
  8. yes transfert done ! i got ( as i bought two) two new licences for a:m 18t so i go make a walk under the rain (yes i like it ^^) and i go begin my tutorials for 3d graphics see you soon stéphane
  9. hello all ok i did emailed him how many time do you think this would take ? i'm so impatient ^^ regards to you all, you are cool and i am happy to be of yours, as a noob of course regards edit : ok yes ! jason wrote me about my two licences and will write me back soon thans both friends
  10. hello my dear rodney so i did it but now its something as 1 am ^^ i have to go sleep a little after making update to my owncloud server i go read you later regards and thanx you both stéphane
  11. hello dears yes i emailed hash directly by the contact form so do you advice me to contact the person you wrote me the email ? perhaps i have first to wait from the contact i wrote to ? i'm happy to be of yours again, so then yes i'm a sacré bleu and will be for a loooong time regards
  12. hello all such a long time i didn't came here. so then to be clear i sold all my blender 3d books but still want to make cgi. so as i own two licences of a:m 18, i am actually trying to make it being transfered to my new linux system under wine, as i tried before and it succed ^^ and soon i hope i will have the pleasure to ask you several questions about animation but first modelisation. i wish you the best and tell me good luck for licences kindly regards
  13. stefff285

    The Signal Man

    hello such a long time i didn't came on this wonderfull forum but after all it isn't the subject: great animation ! great movie! you made the framerate been close to stopmotion and the choice is good. how did you made the textures ? i actually try to make transfer my licence but hey your movie is great ! respect
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