Work In Progress / Sweatbox
Subforums
-
Showcase (57,363 visits to this link)
-
- 530
- posts
-
A:M Stills (86,679 visits to this link)
-
Works In Progress (WIP) (59,281 visits to this link)
-
- 3.1k
- posts
5,155 topics in this forum
-
- 32 replies
- 4.1k views
I thought I'd post some new images. I didn't spend as much time on these as the kokubu stills, but I wanted to take a short break from the BGC: http://www.noah3d.com/Main_figures2.html All criticism is welcome, though I will be busy working on the BGC for the next few months.
Last reply by noah brewer, -
- 2 followers
- 41 replies
- 4k views
Hey all! So here I am, with 'Stolen Child' well underway and demanding attention, way too much comic and web work that I need to find time to poke at, and what do I do? That's right, I create a new WIP for my 'mood shot' entry in hopes that I might actually finish it one day. I must be suicidal or something... Anyway, 'Longing for Home' has a long way to go. While the all the rough blocking animation is there, and there is enough in place to tell the story, it'll be nice to polish this up into something I'd actually be proud of. Something nice to put up on the website, anyway. I'm also going to be using this as a style test bed for another project that I want t…
Last reply by martin, -
- 6 replies
- 4k views
Just a little test I did to investigate the mechanics of slapping oneself... ShaggysFacepalm.mov
Last reply by largento, -
Fat bunny model 1 2
by Vash- 64 replies
- 4k views
Probably go half%#$ with this thing and won't finish it, but I'll give a start anyway. Well, my first model was extremely primitive, with no parts attatched and my own everything-is-in-a-hierarchy rig. But I'll give this a try and I want to know how I should sort these pics for rotoscopes: gif.bmp
Last reply by Vash, -
- 38 replies
- 4k views
It's a classic, the heavy push... I don't think they let you get an animator's license without one. [attachmentid=14573] Edit: The above file is in H.264 here's a smaller version in Sorenson3 [attachmentid=14596] heavypushsmall.mov heavypushsor250.mov
Last reply by Nik, -
- 1 follower
- 3 replies
- 4k views
Somewhere on this forum some one showed a project they were working on describing a solid object turning into a cloud. What I am working is an arrow from Cupid hitting its target and the arrow turns into a cloud of hearts and floats into the air. I was looking through John's prj and did not see one. I was thinking it was Gerry and his Christmas animation but did not see it there either. Does anyone remember or could point me in the correct direction? Steve
Last reply by Xtaz, -
- 33 replies
- 4k views
Working on an anime-style elf, almost done. Just a lil more accessorizing and final rigging. AM 10.5
Last reply by Rodney, -
- 28 replies
- 4k views
This is more of a spline doodle than a WiP. I started splining without any goal in mind and the next thing I knew I was modeling Tin Woodman. For the animation portion (if you can really call it that) I was focused on two primary things; what expression could I make with solid shapes that don't articulate (i.e. how much squash and stretch could I get with shapes that don't change) and could I get a part of his neck design to double as a hint of lower teeth when his mouth opened to a full extent. The basic splining followed an attempt to distill Tin Woodman down to the fewest lines possible for easy of drawing (primarily for storyboarding) that I never ended up us…
Last reply by Rodney, -
- 44 replies
- 4k views
Playing with the treez plugin.
Last reply by John Bigboote, -
- 3 followers
- 44 replies
- 3.9k views
I don't think I've posted in the wip before! So here's my first time. Here are two models that I started building recently. I'll keep posting the progress here until they are done. Frank Silas http://www.franksilas.com
Last reply by Frank Silas, -
- 1 follower
- 38 replies
- 3.9k views
Hi there. I have rendered out my animation and would like to show it before making some finishing touches and re-rendering. I already have a list of things that I need to do but I would like to hear about what really sticks out. Low quality version (not that bad) 4 meg medium quality version 10meg Ooops! fixed the med quality link. Hope you like it John
Last reply by John Keates, -
- 22 replies
- 3.9k views
"Sandcastles," my third short film and second major collaboration has officially moved into production. The main character was modeled in A:M. Determined to build the sandcastle of his dreams, a small child struggles against all odds to fulfill his destiny, even if it kills him. In case you didn't see it in the festivals, my last film, "Garrett" is now available to watch on Youtube. Production has begun on "Sandcastles," so watch for updates soon.
Last reply by Rodney, -
- 1 follower
- 48 replies
- 3.9k views
Hi guys and gals. I haven't gotten to use AM for anything creative in a bit and was really starting to feel the lack of creativity in my life.. So this Sunday afternoon after church I sat down and started working on a character just for fun. And I was reminded once again why I don't use anything other than animation master... and how wonderfullly easy it is to just make stuff!
Last reply by buddy, -
- 43 replies
- 3.9k views
Hey everyone, I need to simulate(If possible).....a weighted but Bouyant object in a tube filled with water. It needs to be able to be flipped kinda like a "Sand Timer" and have the bouyant object rise to surface according to real world physics. Is it possible to use Newton Physics in A:M to simulate Bouyancy like this? Thanks so much, William
Last reply by serg2, -
- 1 follower
- 49 replies
- 3.9k views
Hi guys/gals here's a quick preliminary on my current job, architectural renderings for a company with a modular building system. Ony just begun
Last reply by oakchas, -
- 19 replies
- 3.9k views
Just playing around with A:M's mocap again, this time in v11. No real changes but I'm consistantly amazed by how well it's implemented. This took me about 60 seconds to set up: mocap_am.mov (2.7MB) Just imagine if I spent 2 minutes on the setup. If you didn't catch them before, here are a few more tests I did in v's 10 and 10.5: mocap2.mov mocap3.mov Thanks for such a well-implemented, advanced feature guys!
Last reply by Joe Jacks, -
- 2 replies
- 3.9k views
A photographer friend from Astoria, Oregon posted this pic on Facebook a while back and titled it "The Clam Before The Storm". I felt the urge to do a short animation with an idea that immediately popped into my head and scared away the voices for a while. It is my intention to once again prove that even though the animation is crude and amateurish, the clip can still be funny. To Be Continued. . . . .
Last reply by largento, -
- 1 follower
- 1 reply
- 3.9k views
I finally got the new machine stable. I loaded AM and check it on the About Screen what does 18lAVX mean? Of course 18l is the version but what is AVX? Advanced Vector Extensions, is this better than the SSE4 Steve
Last reply by robcat2075, -
I've been having alot of fun with the Ball-man kindly modelled and supplied by Pesto - Here I've done a very short little run and stop test with him (though I'm still not totally happy with the "catch"), and am gonna try and do one of these every week to keep my eye in. QT - Sorenson3 - 176Kb Any crits would be more than welcome... Embrace Ball Chap! Get in tune with your inner orb!
Last reply by steve392, -
- 38 replies
- 3.8k views
Hi ..The Osprey is a highly manouevrable short range exploration craft. We're evaluating some screen videocapture software, so I thought I'd do a video tut on creating a spaceship. Named after my daughter's soccer team this is the Osprey after about two hours work.
Last reply by rossk, -
- 38 replies
- 3.8k views
We here at the Soulcage Department hope you had a good 2005 and wish you an even better 2006! Check out our season greetings: ALAN OFFICE BIG - 36 MB ALAN OFFICE SMALL - 15 MB Have fun and please don't post this links elsewhere. cheers.
Last reply by williamgaylord, -
- 15 replies
- 3.8k views
A few years ago Robert posted an example of texturing of a patch where opposite sides show different materials, textures, etc. I'm not sure if we every found out his approach but for a little while I thought I had it figured out and did some exploration of my own. Here's a very basic example that colors opposing sides of a patch red and blue. The dangling splines are there to provide some curvature on a single patch which would otherwise be straight/linear.
Last reply by Rodney, -
- 31 replies
- 3.8k views
Ken (I believe) posted this yesterday in the What's New area at www.hash.com. http://www.hash.com/users/milos/schlitzy3.mov WoW! These guys need to do more together. Hic!
Last reply by Elm, -
Hello everyone. For the moment Im working on this robot. It's supposed to be an very absent-minded and dumb robot (not evil but just non intelligent). This is also my first serious atempt on doing an rig on a character. I'll in a second upload a few animation tests I have rendered. Comments are welcome First is an 360' of the robot (with an little animation) Johnny6rotatesmall.mov
Last reply by oakchas, -
- 1 follower
- 35 replies
- 3.8k views
I've spent the best part of the last two days trying to make the X-Machine float alongside The Sentinel. On the first try, it and the umbilical were part of the Beast model. There was a chain of 10 bones starting at Beast's pelvis and running out to the X-Machine. This didn't work because Beast has a rolling waddle, and this just yanked the machine left and right. It appeared to be firmly mounted on a curved pole which was bolted to the saddle. Also, moving the machine always kinked the chain and fine-tuning each bone was going to take years. Then I cut the machine and cable out of the model and broke it into two parts: machine and cable and Translated them to Beast. Same…
Last reply by Sacman, -
- 43 replies
- 3.8k views
EDIT: Link deleted.
Last reply by mouseman, -
- 1 follower
- 34 replies
- 3.8k views
Well, I finally decided to finish this image. I didn't have any time so I made a simple background. Everything was made, rendered, and composited (A:M Composite) in A:M. Except for the blue gradient background, text, and some very minor paint fixes on parts of the constume webbing. I don't really know how to use Composite very well, but I'm fairly happy with my results. Bloom to the spec layer. Another Bloom to the rest. Tinted my ambient gradient. And some other stuff. I probably could have spent a little more time on the pose, but I decided enough was enough and just wanted to get it finished. I also posted this in the Showcase forum, here:…
Last reply by Zaryin, -
- 1 follower
- 12 replies
- 3.8k views
For some reason, when I rendered the scene in ".Avi" A:M was crashing a lot! And so I felt I had to ask you what's wrong in that. I also posted a screenshot of a frame I captured inside the software (using Render Mode "Q").
Last reply by JackDrama, -
- 1 follower
- 4 replies
- 3.7k views
I had my old manual out and saw something about shag hair. Is there a link to show how shag hair works? Steve
Last reply by Shelton, -
- 2 followers
- 49 replies
- 3.7k views
It's been a very long time since I've posted....well anything (2007?). I've been logging onto the forums pretty regularly for inspiration and have been working on this for couple months. I present to you, the USS Evenstar.....a work-in-progress.
Last reply by PurpleDingo, -
- 0 replies
- 3.7k views
I've posted two pay per download episodes over the past year and they have been well received. I suppose that's why I'm working on a part three. They can be found at https://www.e-junkie.com/marketplace/325746 They are reliable and take a small percentage of sales compared to other sites I've used.
Last reply by ChuckGram, -
- 49 replies
- 3.7k views
Hello all This will be my first post and first WIP. The characters name is Snowball and she is my mascot for my website. I plan on doing some small animations of her along with a small film if everything goes as planned. The model is almost complete, all that lacks now are the clothes and the hair. I didn't want to offend anyone so I censored her anatomy for public view. In all other animations/renders when complete everything is covered so I won't need to censor anything Please critique or comment whatever you feel. If there are any suggestions as for clothes by all means let me hear them, the original character was more cartoony and didn't have as much detail…
Last reply by noah brewer, -
- 6 replies
- 3.7k views
Attached is a rendering of an assault rifle I put together. It loosely resembles a FN FAL assault rifle, but any resemblance to any actual rifle is purely a coincidence. I was more interested in a realistic texture than any mechanical accuracy.
Last reply by RS3D, -
- 1 follower
- 44 replies
- 3.7k views
Hello friends For the last couple of weeks I have been working on recreating my office into A:M. This still a WIP since there are MANY small models yet to create. This is my office (or the entrance of the basement flat that it actually is ) where I spend a lot of time fiddling with A:M I feel like I have achieved the atmosphere pretty well (the room is lit by two spotlights, and the it's actually as dark as that) Its rendered in radiosity (~11hr). I have made but not yet rendered a mx1000 mouse and a mousepad and done some adjustments to the grey keyboard (and there is lot more to add... alot) I appreciate comments or criticism
Last reply by agep, -
The other day i decided to model a simple character to practice animation on. Heres where im at so far. Next on to the body.
Last reply by Jeetman, -
- 1 follower
- 7 replies
- 3.7k views
This is a fairly simple sequence approaching Titan (moon of Saturn). I'm trying to put together some video to go with songs on the prog rock band Gekko Projekt's upcoming CD. Many of the songs involve a science fiction story about being marooned on Titan. Any comments are welcome and appreciated! Titan Test #1 -Vance
Last reply by MMZ_TimeLord, -
- 17 replies
- 3.7k views
I'll be posting some images, files and explanations about my 2017 SUMMER Image Contest entry here. I am sorta working backwards, seeing that my entry is already submitted. I worked on it for about 8 hours, 4 on 1 day and another 4 the next. It all began with a simple sketch that I was able to get excited about:
Last reply by robcat2075, -
- 1 follower
- 52 replies
- 3.7k views
Crits welcome and Merry Christmas!
Last reply by largento, -
- 3 replies
- 3.7k views
A character for a story I am working on at the moment, I mixed the head features in Makehuman, saved and imported as .obj/prop, and then retopo'd in a Choreography window of AM. I saw what David Higgins had made with his model and have found it a great way to model relatively quickly and easily. The splines form reasonably smoothly without a lot of editing as well.
Last reply by sculptorpro, -
- 28 replies
- 3.7k views
I'm doing a little animation project that involves an alien abduction and eventually the main character gets stuck in an alien ufo. Now I've found that coming up with ideas for the interior of the ship is a very hard process and frankly I'm at a loss as to what I should make it look like. It's up in the air if the inside will be organic like many alien abduction movies portray, or more metal like something in the X-Files Fight the Future movie. Any and all ideas are welcome as to style, look, design, surfce materials, and things that would be found inside the ship. I'm drifting towards a creepy look to it, but anything is welcome. Chances are that I would use many ideas, …
Last reply by captainrex, -
- 4 replies
- 3.7k views
Here is a very simple female hair model I use for test-rendering female characters. I thought maybe someone else could also use it as a quick and dirty model. It includes the cookie cut decals (2) and both the basic model (the 4 x 4 grid expanded) and a version of the shaped basic model to fit the Hash supplied Gala character. Just be sure to put the cookie cut decals in the same sub directory as you have for the models. It looks a lot better when you apply bump maps and specular maps, but I am usually not concerned with that level of completion when I use it. HashSend.zip
Last reply by Rodney, -
- 44 replies
- 3.7k views
Hi This is a preview render of something i'm working on. This was modelled and rendered in AM 10.5R I wanted to put the footage on top of a terragen generated animated background but there is no way of tranferring cemara data anymore. So it's on hold for now. Any ideas on how to do this would be much appreciated. Animation preview render Also here's a still I've created using a photographic background, I want this level of realism in animation as well. Any feedback and tip (especially regarding combining terragen footage) are welcome Cheers, Geoff
Last reply by the_black_mage, -
- 52 replies
- 3.7k views
Hi, got an idea for a new project!! Ill see if I can upload a sketch but it involves an ocean shore with 2-3 large rocks and various small ones as the focal point. Grass and maybe a old beach chair or fence in there too. I have some of it done (see pic). I need to work on the sand texture/shader. I really want it to look real so I'm going to be spending a lot of time doing that.... The rocks are going to be a modified version on the one I used on my previous project. The water was kinda interesting to do. I had to adjust the transparency and reflectivity to get the right look. I wanted to use the Index of Refraction, density, and transparency settings for more realistic w…
Last reply by robcat2075, -
- 4 replies
- 3.7k views
The holidays can be rough on folks so... Hang in there. (This is a frame from an animated doodle I recently did named 'Sintercuss'... with the idea being to get an idea moving and take it to it's logical conclusion in one or two sittings. The areas tested included the use of limited (minimal) animation, sound, volumetric effects, text, etc. A few lessons learned include making sure there is enough contrast in the character to read well in a variety of lighting conditions and to plan on the doodle lasting more than 10 seconds because, while certainly not impossible, it's hard to tell a story in less then 10 seconds.)
Last reply by Rodney, -
- 6 replies
- 3.7k views
.
Last reply by Rodney, -
- 2 followers
- 25 replies
- 3.7k views
The new v13 displacement is so fun to play with, but for some tricky situations (see attachment) you have to go further than the usual 8 bit gray scale image displacement maps. Remember that this is just one single patch! ..and it's fast to render too; less than 60 seconds with 9 passes. [attachmentid=13363]
Last reply by Zaryin, -
- 2 followers
- 19 replies
- 3.7k views
Here's what I've been working on in my minimal spare time. Works been killing me.
Last reply by robcat2075, -
- 1 follower
- 32 replies
- 3.7k views
Hi everybody, it was for me a long time of absence from this forum, you missed me! now i want to show you a female (as usual) sexy (as usual) alien (not usual) character. she will be the main character of a comics story i'm workin' on. she comes from the planet Klaatunia and has a singular body conformation some concept first. and some model images hope you like her and i thing to do many hilarious gags from her cheers... Vince
Last reply by Viper GTX2.0, -
- 7 replies
- 3.7k views
I've been inactive of late in the A:M world... new job has me going in other directions. But Friday was a 'hurry-up and wait' day- so I perused my A:M files and saw a model that I last worked on TEN YEARS ago(2003 with a SetupMachine V1 rig!)... so I revisited it... added some SSS, some matcaps, some FastAOgpu, a TrueBones motion capture action(offset on the different dancers) and let Youtube provide the music track... The poneytails are controlled by a pose that has muscle-motion sway in a 100 to -100%... then a bone parented to the head bone with a dynamic constraint... then a smartskin relationship on that bone that controls the pose by the rotation of the bone. …
Last reply by steve392, -
- 32 replies
- 3.7k views
Hi guys First of all, thanks to everyone that voted for my entry:) The reason for modeling this car is that it is one of the coolest cars that I know of (next to Il Tempo Gigante). This image is rendered using IBL with HDRI from Dosch Design. The background image is also from the HDRI, only rendered out separate and used as a rotoscope -> frontproject target Here is a second view of the car and a wire. Let me know what you think. Best regards Stian *edit* As promised here is the IBL tutorial:) Keep in mind that I'm not very good writing tutorials, so this is an 'as is' product Hope you'll find it helpful anyway IBL_rendersetup.pdf
Last reply by TheSpleen,