Work In Progress / Sweatbox
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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- 4 replies
- 712 views
Here's a picture of something i drew. I need help on modeling it though, any tips?
Last reply by Zaryin, -
HauntedHouse
by Muff- 8 replies
- 712 views
Sorry for ALL the Topics on this model. Im not a forum expert! But OK I got it. Ill keep all future "updates" of this model on THIS thread alone. [Forget the other 3 threads....] (I posted a notice on the other 3 threads to refer to this one)And Ill follow in similiar manner for any future model postings - to single threads. ******************************************************************* See the model download thread, with MMZ_TimeLords render.
Last reply by Muff, -
- 1 follower
- 6 replies
- 712 views
First here is the error im getting. This is the settings dialog for the cloth. Heres the settings for the chor.
Last reply by noober, -
- 1 follower
- 8 replies
- 712 views
I have kind of gotten addicted to making models from Thomas & Friends, So before I go back working on the Nidaros Cathedral I just had to make yet another contribution to his friends
Last reply by TNT, -
Just a looping bump map for another short I've been working on. The decal was created in AE 4.1 rain.mov
Last reply by HeadlessBill, -
- 4 replies
- 711 views
(see this post for details) There should be a way to attach pix in the Animation:Master forum. I feel really akward doing this all the time, but I don't ever seem to get any help unless I post my problems in the A:M forum.
Last reply by Gorf, -
- 6 replies
- 711 views
Hey folks... ive been trying all day to make these tambourines cymbals move dynamically with no success... any ideas?? each model has a master bone for animation, with child bones in each cymbal for movement i made a pose with a dynamic constraint for each of these, but they did not appear to animate as well as they should (heaps of intersections etc) would like to try a spring system or something to this effect, but i need assistance to make this happen any help would be greatly appreciated!
Last reply by robcat2075, -
- 5 replies
- 710 views
This is a "get well" image I made this evening. I was never satisfied with the pose. He's supposed to have a migraine. Any suggestions are welcome.
Last reply by ZachBG, -
- 5 replies
- 710 views
there is hair groing inside my rat AND I DONT KNOW WHAT TEW DOOOOOOO
Last reply by oakchas, -
- 8 replies
- 710 views
Here are 3 images of a crash case we are working on. It is supposed to be a night scene. We use volumetric lights on the vehicles because it helps indicate the lights are shining. There are also non-volumetric lights to illuminate the road. My question is: How do you eliminate the banding visible at the point of emission? From the head on view (bottom picture) it looks great. (head-on, bad pun ) We are using Volumetrics with Z buffered shadows for render considerations. There was another thread where someone recommended using geometry with transparency and roughness to simulate this type of thing. Any thoughts? Thanks in advanc…
Last reply by Dhar, -
- 2 replies
- 709 views
Beginner to modify, base model, free for any use or modifications. took like 3 days to do. I only ask that any reworks be handed out freely as I did with this model - just a suggestion. New Zip model below.
Last reply by Muff, -
- 7 replies
- 709 views
hope you´ll enjoy... crits welcome. kung.mov
Last reply by thefreshestever, -
This is my Ship. This image was created in 2002 for the "blue" image contest, but I missed the deadline because I messed up the date in my head by a day. Bummer. But obviously it's an older version of the model (my computer is getting fixed up right now, I'll be able to post some better stuff in a few days), so it's definately come a long way. Let me know what you think (about the ship... the gun and rose were just for added effect, taking into account the name of the contest) OK so the current working/moving features on the ship are: -Landing gear w/ doors that open/close -Pop up weapon systems (it's a fighter, I'll explain what it's for later..) -Belly hatc…
Last reply by Overcast, -
- 1 follower
- 8 replies
- 708 views
I was rather intrigued by the Loons, so I just had to make one....( the original illustration just didn't do it for me..) I did it with Photoshop. I didn't like the idea of the "warts", but I thought there should be some sort of scar from a puncture wound, so I went with patches, like an old tire, but after he was done I thought of crossed tape, so I put one on his belly. It doesn't say whether or not they wear clothes, so I didn't give him any. I figure with no genetalia or (There's just no delicate way to say it) buttcrack, he shouldn't really look naked, but I had to give him a belly button. Where else would you stick the airhose?
Last reply by robcat2075, -
- 11 replies
- 708 views
Hi all! Now is my Downhill wheel done! Maybe another color for the spokes and rim. Crits plz! //Korken
Last reply by Zaryin, -
- 11 replies
- 708 views
Okey dokeys, my next model is actually going to be a set of models that will be released as the Classic Away Team pack which will include everything to successfully get you into trouble with the local aliens and out of it again So, first up, the classic Type 2 Phaser pistol!
Last reply by Darkwing, -
- 5 replies
- 707 views
Hey, I really rushed to get this in on time so there is a lot of sloppy animation but I still wanted to show it. Even though I know theres a lot of problems CC would still be great! Thanks http://www.3dshowcase.lunarpages.com/4D/No...r%20Contest.mpg
Last reply by MATrickz, -
Landscapes
by Dwayne- 1 follower
- 6 replies
- 707 views
Stylized Landscape, do you like it, or is it too different. I like it, but what do you guys think. I have also stylized the trees, there is a sample of one of them in the Mtn pic. I modeled a canoe in the lake one, I'm working on the charaters now. These we just tests, of the look of the landscapes. So camera angles etc. would be different with the charaters, and the lighting would foucus on the charaters more than backgrounds etc. Dwayne http://www.dwaynejensen.com
Last reply by Dwayne, -
- 3 replies
- 707 views
New work I've just finished - wasn't really sure if I considered the render a "Finished" image so I'm posting here to get a little feed back The video is a simple little dance-ish animation to test the deformation in her shoulders, I think it turned out well. Now to decide what to do with her Comments most welcome! Animation
Last reply by Epoch, -
- 4 replies
- 707 views
Here are links to two WIPs I've posted. The first was for a wine evening quiz; The second shows a test using Midi drum code Any comments would be appreciated. Thanks Dave
Last reply by dougwills, -
- 5 replies
- 706 views
Here is my first animation for swf done in ver 10.5, any comment is welcome.
Last reply by filipmun, -
- 8 replies
- 706 views
Ok, so I've been trying to figure out the best way to animate a chain and sprocket like on a bicycle, but I see no easy way to do this. The easiest way I can think of is to use a path in a chor, and add a bone to each link in the chain that would follow the path. Then, I guess I would have to constrain the path to the sprockets. Please let me know if you have any better way to do this?? Oh, another question...why isn' it possible to add a path in an Action? Wouldn' this be useful? Thanks, Eugene
Last reply by Gene, -
- 9 replies
- 705 views
Here's mine... Render and zipped file. Rename your original 'Default Chor.cho' file to something like 'Default Chor Old.cho'. Then place the Default Chor.cho from my zip file in your Hash Inc\V13.0 folder. I can create this for V12, but I am making this for the new Extra CD and V13 should be a done deal by then. EDIT: 8:30pm 02/16/2006, I updated the zip file... per Ken's suggestions, you can now drop a 7' character in the chor and it will be perfect. defaultchor_timelord.zip
Last reply by Rodney, -
- 4 replies
- 705 views
Hello everyone. This is a fight scene that I'm working on for my demo reel. It's pretty short at the moment, but I'll do more as I'm able. I'm thinking that this sort of style would be good for getting in with a gaming company, but I'm not sure how to overcome the software barrier, as I am a long time Hash user, and don't really know other programs. Anyone out there doing video games, and have suggestions? Thanks! fight.mov
Last reply by Viper GTX2.0, -
- 7 replies
- 705 views
Ok.... Those of you that were following the other thread, I thought I would post the results of all my spline tweaking. after I had fixed the arm, I had noticed that the leg was jacked up too, so I fixed that. There's still a *tiny* glitch at the back of the leg, but the clay shader mostly hides it. I have attached a couple screenshots, I think you will agree that it looks much much better. Roger [attachmentid=18517][attachmentid=18518][attachmentid=18523]
Last reply by Ilidrake, -
- 9 replies
- 705 views
Hi! I just wanted to pop in and show off my new character. comments, tipps and critic welcome! LINK TO IMAGE (1280px X 1024, 25 passes, on my Athlon XP 2000+ with 768 MB RAM, about 1h 20min) See you *Fuchur*
Last reply by Fuchur, -
- 4 replies
- 705 views
other attempt of animation of base, of a ball. link Now I will look for in the next animations, to animate a biped model. Initially I thought about the model of Thom with the 2008 rig seen in some posts little by little!!
Last reply by zeus1972, -
- 4 replies
- 705 views
I need to rig this puppy up and and import it to my other project.
Last reply by TheSpleen, -
M and M character
by Guest Rogelio Guzman- 8 replies
- 704 views
Hello everyone, I just finished rigging the model with TSM2 and I used cogs for the joints. I haven't got the facial expressions and lipsync yet. it will be awhile till I get to it, got a few other things to take care of first. Tell me what you think so far, should I add or change anything. Please let me know Thanks Rogelio
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- 8 replies
- 704 views
here it is, my first show and tell, the amazing: MAN! or not... I know he's crappy, but he's my first and Im kinda pleased with him, actually. Gotta do some more tweaking tho, so anybady got some good tips like: "GET BETTER!" or something? anyway, all help is usefull, so just post away! (btw, going to bed, so I won't critizise any of your tips before tomorrow)
Last reply by Mr. Jaqe, -
- 7 replies
- 704 views
thanks to ddustin I downloaded the sample files from here http://www.marlinstudios.com/products/people/people.htm I made a plane and used the alphas as a tranparency decal and the other as color and added some flames from Colin...but forgiot to loop them and got this the alpha seems to be a little messed up but it could be my placement STILL.mov
Last reply by ddustin, -
- 11 replies
- 704 views
Doing a little playing with the sweeper plugin ..bought last night ...got this playing around using a simple sphere for the path
Last reply by apprentice, -
- 5 replies
- 704 views
He's not entirley finished yet (hence why I posted this in the WIP section), but I figured I'd might aswell post what I've currently got in the forums for you all to see. This is my first original character that I've actually decided to finish... and be proud of. (lol) Name: Rick Smooth Occupation: Super Spy Interests: Saving the World, and Himself I intend on giving him a sort of utility belt to hold some cool spy gadgets, and I'm thinking about adding pockets to his jacket... not sure if they'll really show up due to the toon shaded-ness of him. Hopefully you'll see this guy in an animation one of these centuries, but first I'm going to have to…
Last reply by trajcedrv, -
- 4 replies
- 704 views
I had to leave on a business trip this past Friday and just came back. When I left, AM was running perfectly on my desktop. Upon turning my desktop on just now, I was very surprised to find that my WIP chor, which had no issues last Friday, now looks like all lights are down to about 10%, almost black. Naturally the values in the PWS have not changed, but the chor is almost black nonetheless. Thinking this might be a corrupt project file, I loaded a completely different project from a few weeks ago. The chor in that project also had the same problem, almost black. I opened one more old project and found the same. Since all chors were affected, I knew it had to be s…
Last reply by Eric Camden, -
- 4 replies
- 703 views
Hi. I was working on this for a while. After many many sleepless nights I have finished this! At last! Ok, I am joking about sleepless nights... actually I had some problems with textures. And I am very tired of this testing textures and lighting. The main idea was to make something similar to Xmas postcard, in the end I refused this idea... But as always C&C welcome!
Last reply by Zaryin, -
Robots.
by Guest RemoteViewer- 5 replies
- 703 views
*******
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- 2 replies
- 703 views
Hello, The other they i wanted to make something quick but realistic so i came up with this. The seting up took me about 35 min. and rendering about 15 min. This is my first try to make something realistic. Any comments or critics are welcome... Tankx, JuLy
Last reply by Korken, -
- 7 replies
- 702 views
just for modeling...its not so well..but share with your..thank for visit.....
Last reply by thefreshestever, -
- 4 replies
- 701 views
just playing about a bit in hash just thought i post something since i hadn't in a while.
Last reply by AMAR, -
- 4 replies
- 701 views
This weeks four-hour animation topic was "Swim." Any old swim. I was still frazzled from ZachBG's animation fire drill last weekend, so I made this as relaxing as possible. See it on my Showdown Page.
Last reply by entity, -
- 13 replies
- 701 views
Hi, The Battleship model needed to be 'special' and I’m not the best at creating neat space ships so the sketch below and model are loosely based on a ship I saw a while back in either Doom or Quake (great sources for that kind of thing). After the screen test I could see some of the texturing needed work but I wanted to get it out for comments. [attachmentid=18013] Concept sketch (scribble) Screen test. http://www.virtualmediastudios.com/battleship.avi The bridge could use more lighting – can’t see all the cool consoles. The patch count is enormous; this is 4 models assembled in the chor... something I learned from C-Wheeler (thanks!). Che…
Last reply by rusty, -
Sneak Walk
by 3DArtZ- 5 replies
- 701 views
Hey guys, Dropped an old sneak cycle that I made a long time ago on the model and rendered.... just for fun. There are some wierd things happening on the background, looks like a shadow, even though I have recieve no shadows checked... Maybe because this scene was made a long time ago in v11 and reopened in v13? 1meg http://www.vrcops.com/vids/Sneak1a.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 7 replies
- 700 views
I just finished a small presentation for the Wesley Mission. Their major symbol is the dove so I built a simple 3d dove as a unifying element. The project only had a two day turnaround, so I rendered it in realtime shaded mode and then used Mirage to add drop shadows. I also rendered the doves to load into Mirage's particle engine for the transitions. [attachmentid=18054] SOMVideo Unfortunately it's not streaming so it'll take a while to load (5mb), or you can right click and save the swf.
Last reply by trajcedrv, -
- 4 replies
- 700 views
Last one for now expressthis.mov express.zip Sorry got carried away
Last reply by cfree68f, -
- 2 replies
- 699 views
Hi folks: Been trying to model this cartoon sea turtle, but I don't have a clue as to what I'm doing. I bought the "Model a face" video from Anzovin, and I have to say it is very good. However, I'm having a hard time adapting it to a cartoon character such as this one. Especially since this one doesn't have a nose. I'll appreciate any feedback. Thanks. front.jpg.zip
Last reply by josema, -
- 5 replies
- 699 views
Hello, i am doing a cartoony animation at the moment. I am pretty happy with what i got so far, but there are still some things, which need to be sorted out. For example, i can not get the renderer to give me manga toon shading and shadows ... doh ... and i used square, flat elements, to decal my soundwords on them (since i have no sound, this is a must). But even set to cookie cut map, the give me these nasty edges, which i can not get rid of. No, it is not the picture file, having inconsistencys in the key colour, i doublechecked this! How do you like the crude style? Heiner
Last reply by Iham Wrong, -
Shaman WIP
by zowat- 4 replies
- 699 views
Hi, this is a remake of a project i started a few months ago. After getting the modeling CD fron Anzovin i decided to rework this character following the the tutorial as close as i could. I havent done any texture work yet ( all the colors are just colored groups atm) and i havent started any work below the waist yet. here are a few screen shots of the work i;ve done so far
Last reply by SHADOWMASTER, -
- 12 replies
- 698 views
Tada! My first model...ever...(except for that nice little blue balloon that is now my best friend ) Anyways, I'm working on this guy, and then maybe a few other bugs. Any sort of help/critique is welcome. I'll probably attatch some legs, if you wondered. Excuse the quicktime thingy, having some problems and couldn't save as picture, only movie. runbug.mov
Last reply by .:shortdog:., -
- 4 replies
- 698 views
Hello everyone, I decided to post my Goblin WIP. I'm generally pretty pleased with the head model (despite a few required touch-ups.) But I've been having trouble getting the skin texture to look just right. The skin was all done procedurally (save for one bump map.) Please let me know what you all think. And any suggestions or critizisms are welcome. I'd like to get the skin tone right. ~Danno
Last reply by Zaryin, -
- 7 replies
- 698 views
If you guys have any suggestions for textures and such that i should use for the model... Or... have an idea for a background, let me know. I might make a storyline for the model... don't know. any ideas, feel free to critique.
Last reply by Cross,