Work In Progress / Sweatbox
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Works In Progress (WIP) (59,283 visits to this link)
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5,155 topics in this forum
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Hello All, I wasn't going to post anything for quite some time on our developments or productions (and so on) but I couldn't wait to show you the beginnings of our developments on our short film. Mind you this is still a work in progress and there are a few things to tweak, add or modify. This is just a simple test of how the main character is coming along. The designs are mine but since I am not able to model due to lack of time and of course it would take me a hell of a lot longer then someone who actually eats, poops and sleeps modeling, I had to use the services of others. Special thanks goes to Stian Ervik Wahlvåg for offering up his skills on modeling…
Last reply by dimos, -
- 12 replies
- 1.5k views
I was going to wait until she was more complete before I showed her to the crowds, but I'm itching for some input - and she's just so darned cute!! I wanted to do a child for my first head model since their contours are so much rounder and simpler than adults. Now I've got the basic shape, but I find I'm at a loss about how to approach the eyelids and especially the ears. Any suggestions would be most helpful. The model (human) is about 11 years old. Do you think I captured her youthfulness? The decal is from a photo of her, but not the same one I used for the rotoscope. OK, criticize (and suggest) away. B-
Last reply by Olorin, -
- 7 replies
- 886 views
This is Shirley, She is getting close to completion, she will be eventually turned into a fairy and will be part of a short film I'm making as part of my masters degree in computer animation. I have two other characters to model for it also, but they will come after Christmas. just a quick Modeling Time-lapse to show her developing. There are some spline issues and smoothing that needs to be done, but some of the bad splinesmanship is because shes actually due to go into another app. Time_Lapse.mov
Last reply by nixie, -
- 8 replies
- 1.2k views
Hi, everyone. I'd really like critiques on this new model for my next short. I'm looking for a somewhat cartoony and simple look suitable for some loose, squashy-stretchy animation. Comments about improving appeal or style would be especially appreciated. I'll probably do some texturing and surface tweaking, but not a whole lot. Yeah, I know... wireframe. Comin' up next. Thanks!
Last reply by Aminator, -
- 7 replies
- 1.3k views
Count Draggula, that is. He's a new charecter that I will feature in the next Super Mega Fox cartoon. I don't want to reveil too much but let's just say his name says alot about him.
Last reply by ChuckGram, -
- 17 replies
- 1.7k views
Meet the Little Barbarian! Short of stature, but big on courage… or not… This is one model that I have been working on (and off ;-) ) during the last year. I have just been having fun modeling, but in time some little animation emerges from the fog in the distance… [attachmentid=15581] So far I have him modeled, and I have his head textured… Rest of him is textured with procedural materials (easily visible with the hair) and waits for my spare time… Textures made with Painter Classic. Light is standard 3 – light choreography setup. Not rigged yet: just two bones in his body so far: head and jaw… I am waiting for the final v11 squetch rig… …
Last reply by NancyGormezano, -
- 1 follower
- 36 replies
- 2.9k views
This is a family I have created... The dad has the unibrow, the son is the punk-rocker, the daughter is the geek, and the mother is "normal" of course I am rigging these little "people" right now...I'm going to use quite complex setups for these types of characters
Last reply by seven, -
- 1 follower
- 31 replies
- 2.3k views
I'm starting a new project in my (rare) spare time. I'm planning to build a Meganeura, an ancient dragonfly that was extinct a long time ago. These insects had a wingspan of 70 - 75 cm (~ 2.4 ft). I'm not not building one in A:M, I'm building one for real, RC controlled and supposed to fly. Well, actually it doesn't have to be able to fly in our current atmosphere, this is an experiment to see if a dragonfly of this size could fly with the atmosphere pressure as it is now. The reason for this is that some scientists have reason to believe the atmosphere pressure was much higher in those times, estimated about twice the current pressure. I think it would be almost impossib…
Last reply by Paul Forwood, -
- 9 replies
- 1.1k views
BANNERS [attachmentid=15369] [attachmentid=15370] [attachmentid=15371] [attachmentid=15372] [attachmentid=15373] MOVIE www.bee-s.com/~gggg/avi/mm.mpg done in AM & 3DSMAX & Greeble plugin
Last reply by Fuchur, -
- 6 replies
- 591 views
Here is what kept me up too late last night. Trying to keep character consistent with Darrell Johnsons characters. (you can find them here) I have about 6 hours in it so far. I'll probably make another pass on it next weekend Mellow Bug
Last reply by robcat2075, -
- 1 follower
- 2 replies
- 364 views
just looking for some C&C on my idea for a movie menu screen. I will render and probably put together in iDVD. Of course the text is just a place holder for this shaded version. intro_test1.mov Thanks guys...
Last reply by paradymx, -
- 2 followers
- 15 replies
- 1.5k views
Hi Hashers ..... A client contacted me to model a Mercedes Klasse C 2003, it will be used in a comercial .... Im glad to show you the result .... The mercedes' interior is poor modeled .. it doesnt be showed .. maybe ill model it just for fun comments are welcome as usual ....
Last reply by John Keates, -
Ok, I got another new character I am working on. It's a different take on the merman. I have a simple color, gradient and Yves' Skin Shader apllied to the character. I will be adding fins to the forearms and webbing between the fingers. I would like to ask all of you if I should add anything else? What should it be, and where? I could also use some advise on texturing, since I am getting close to doing that. Any comments are appreciated. Thanks.
Last reply by UNGLAUBLICHUSA, -
Merry
by jakerupert- 1 follower
- 14 replies
- 1.4k views
Some results from my tests from the FAO thread: This is just some nonsense further testing the overall looks and animation rendering times. Added some fog. No Fake AO this time. Merry christmas to everybody here on the forum!!! HedgehoglandTunnel231210.mov
Last reply by jakerupert, -
- 1 follower
- 15 replies
- 1.4k views
Well Christmas is near and even though I'd like to spend another hour or two in composite to finish it...this is the end. Merry Christmas to one and all [attachmentid=12569]
Last reply by D.Joseph Design, -
MERRY X-MAS
by jo b.- 22 replies
- 2.1k views
AND A HAPPY NEW YEAR!
Last reply by Mendi, -
- 9 replies
- 632 views
Hello there folks, did another quick pass on Quasimodo, took Rodneys advice and had the character focus on the gargoyle more. The QT file is here: http://s1.upload.sc/request/5f267335972142...26d84aa5f/owner Cheers AndyG
Last reply by andyg, -
- 6 replies
- 889 views
I've been working on this metal flake material, in v8.5, in my spare time. I really wanted to capture the sparkling quality as the perspective changed. I rememberd a tuturial by Charles Babbage: "Diffraction Grating 101", where he used a multi-gradient tree for specular accents. I figured I could do the same thing for a whole material by adjusting the "edge surface" property, by rotating you see the same material slightly offset with some colors attributes switched, giving it a twinkling appearance. Still needs a little work. Metal Flake Test .MOV If someone would like to repost, please do so. (low, low bandwidth) And incase your wondering "Why did he…
Last reply by Ross Smith, -
- 38 replies
- 3k views
wow, its been a while since I've been on. anyway I'm working on a live action movie called Metal Invasion. what it basically is about is, robots invade California and some special ops soldiers are sent to take care of them. I'm currently working on the models. this here is the Gauss Cannon and this one is the Rail Gun this is just a standard turret and heres the one I'm currently working on. a cargo ship comments, suggestion, ext are welcome
Last reply by johnl3d, -
- 28 replies
- 2.1k views
hey guys i just got this idea for a new wallpaper i wanted to make so whats simpler than stacking some metal shiny balls. there are 206 balls in this pyramid just if your curious hope you like the picture picture size is 1280x1024 if you want a bigger one for your desktop i can make one.
Last reply by thejobe, -
- 36 replies
- 2.4k views
HERE is my illustration (FINALLY) of the main idea of how Meta objects could work for the creation of water effects. The rest of the Idea can be found in this stream: http://www.hash.com/forums/index.php?showtopic=14212&st=60 Complicated or not the work would be well worth it. Just like the work put into making cloth was worth it. The out come would send our projects over the roof!!
Last reply by Mr. Jaqe, -
- 3 replies
- 727 views
From the Megaman series.
Last reply by Joe Gamblin, -
Tried to make some photorealism... Well just newbie photorealism Thanks to Mr Talbot for the model and the education Sure there are better students But perhaps this is the future a virtual Michael J in everyones living room Sure you have to use your VISA-card first but then he steps in to your own Holoverse http://www.holoverse.com/ Or shall we make some Iconoclasm? http://en.wikipedia.org/wiki/Iconoclasm Stop rendering the living and the dead? The question is for sure not so easy to answer. But think about it - feel about it? Comments welcome!
Last reply by Mr MM, -
- 7 replies
- 805 views
any c & C its welcome~~
Last reply by robcat2075, -
- 3 replies
- 397 views
mickey's ears always face the camera so i made ears with hair image and had it always face camera....really rough but it seems to work worked better the first time but the QT file got corrupted and i had to redo project now ears seem to bend slightly but its late mouse.mov
Last reply by Zaryin, -
- 1 follower
- 1 reply
- 667 views
This is model of Mikke Musse . I have posted older version of it once upon a time, but Rodney reminded me that I should repost it, which I have (thanks Rodney) [attachmentid=20913] I was going for the 30's look of the character, so have in mind that they used to draw him with dimes in that time, so Mikke didn't Squashed and Stretched much... It is rigged with older version of the Squetch rig, so it doesn't have all the bells and whistles (No hand gizmo, no face rig), but it squetches well. I have made improvised version of the face rig with controls that I felt were necessary for this simple character, and they can be pretty expressive;) Many than…
Last reply by Mike Lium, -
- 5 replies
- 594 views
hey guys i think i finally finished my microphone ive been working on for the past couple of weeks tell me what you think ill try to render a bigger picture later
Last reply by thejobe, -
- 3 replies
- 490 views
I saw something in another forum that inspired me to do a quick test of a microscopic cell. I really haven't spent much time on this, but would like to know if anyone has a material that might suit the "electron microscope" look. Cheers, Eugene
Last reply by ddustin, -
- 9 replies
- 983 views
This started off as just a way to make the specular lighting more pronounced and then it turned into generating a nebula in AM, hope ya like
Last reply by jimd, -
Nothing spectacular, but my first real attempt at "freeform" modeling. This was real good practice for my "splinesmanship" skills. Still needs some tweaking, but I'm pretty happy with it. Wireframe Shaded wirewframe Rendered
Last reply by emailtim, -
- 17 replies
- 2.9k views
Hi guys I've just completed a fanart video. It is some kind of intro maybe? not sure what to call it. It is based of the game Minecraft which I have become an addict of. Heavy use of Newton
Last reply by Vertexspline, -
- 8 replies
- 915 views
Hello everybody, This will be my official complaining, excuse-making, whining, and technical support thread for a mini film I'm working on for---who woul'da thunk it---the mini film contest! Nothing to comment or critique now---I might post some storyboards soon though---this is just a public announcement, a placeholder, so I can get my butt off the chair (well, on the chair) and get working on it! Working Title: 'The Date' Synopsis: Thom arrives at his prom date's door with flowers ready to whisk her off into the night, but where is she? Style: Old Fashioned 'Chaplinesque' Length: 50 seconds to 1:35 Status: storyboarding. So yes, p…
Last reply by Avi, -
- 1 follower
- 3 replies
- 340 views
Here's the character that I wanted to make. It came out sort of like it was in my head. Need to add hands and feet. and probably eye lids. Then I'll have to see if this thing can animate
Last reply by forevernameless, -
- 1 follower
- 10 replies
- 729 views
I decided to do a little test to see how the rig works. As you can see there are a few problems. Though I'm sure it's do to my bad modelling. -The arms really need work -The shoes go through the pants - The pants go through the shirt The shoes twist at akward angles The knees twist argh back to the drawing board As you can also see. I didn't try for realistic movement. I was trying to show where it messed up. Now he looks like he belongs in the matrix rig_test.mov
Last reply by mtpeak2, -
- 20 replies
- 1.5k views
I was commissioned by Answers in Genesis Ministries to "3Dize" their revised logo. Here's something cool I've made with it. I'm still tweaking the environment map. Special thanks to Rodney Baker for helping me with the AI import problem.
Last reply by D.Joseph Design, -
- 1 follower
- 2 replies
- 432 views
Having finished me third BB storyboard, I decided to do some animation. I started by giving BB some eyebrows, reducing the sharpness on her cheeks and giving her a proper join on her neckline. What do you Hashers think? I have also notice an anomally under her right eye. There is a 5-point patch there and it normal is pointing in the right direction (as on the other side), but whereas it renders fine in model mode it doesn't when I drop it in a choreography with lights. I get that shadow artifact… I am using AM 11.1e on the PC.
Last reply by gazzamataz, -
- 1 follower
- 8 replies
- 1.2k views
This will be my first actual animation contribution to one of our Spleengene videos. Before it has always been "non-camera" stuff. The song references numerous local Portland-Vancouver venues and bands. BACK STORY: A local band that I wanted to promote but couldn't work into the song is the Mike Branch Band. A few months ago on Face Book he posted this picture of his logo as a "tattoo" and someone complained and he was asked to take it down. A later attempt ended with the same result. It was taken with good humor and became a running gag amongst those in the know. 4s_Mike_Branch_Glasses.mov
Last reply by Walter Baker, -
- 19 replies
- 952 views
I've attached an embedded project with an accordion-type creature that I've modeled and rigged myself. I admit it's probably not the best modeling or rigging job, but, hey, this is work in progress, right? Anyway, I have taken care to make sure my middle spline was at "0" on the x-axis before copy/flip/attach, and I've flipped right-side bones to left-side using a bone at "0" on the x-axis, but while in an action, selecting a keyframe on one side, copying and pasting mirrored keyframe does nothing. I'm sure there is something I've done wrong, but for the life of me, can't figure it out. Please look at the attached .prj and hopefully you can enlighten me. Than…
Last reply by cribbidaj, -
- 16 replies
- 1.5k views
I just wanted to bring peoples attention to this film made by a friend and work colleague of mine, Charlie Hopkins. This is the first thing he's created with A:M and he's only had the software for a few months! It's now on A:M Films (thanks Ken) and I know Charlie will be very interested to know what people think. Mischief Movie
Last reply by Steven Cleary, -
- 1 follower
- 12 replies
- 1.1k views
Hi all, Please check out Miss stork. She and the Brando Tiger are getting set for a new story. Satyajit
Last reply by Gerry, -
- 1 reply
- 530 views
Here is a project file and VERY quick model to show that you can always model when you don't have a more elegant way to figure something out. From what I recall, shock waves decay out of the exhaust and that's why you get that's the bright diamond pattern. Set glow, roughness and transparency. Cheers, Eugene and the project file. E
Last reply by Gene, -
- 16 replies
- 1.2k views
Here is the next installment of the A:M repository on the Turbo Squid site. It can be found at: http://www.turbosquid.com/FullPreview/Inde...ion/FullPreview Purchase it if you wish or just enjoy The nice render, if it strikes your fancy.
Last reply by NickHutson, -
- 1 follower
- 4 replies
- 519 views
Hello everyone. I am starting to get into the more complex aspects of A:M, but I'm still back here in version 12 and all my books are back west, 2,088 miles away. If anyone can help me with how you'd do this, roughly, that'd be great. I was playing with mist and steam volumetrics but nothing seemed to be doing what I want. Here is what I'm after. It's a dark, misty morning with the sun rising over the mountains. As the sun rises, so does a ground mist. It starts whispy and turbulant and soon it obscures the scene and then blows away. This will reveal my logo and will be used on videos and presentations that I do. Thanks in advance. -W
Last reply by Will Hascall, -
- 2 replies
- 352 views
[attachmentid=16272] beta13 project file [attachmentid=16273] Rotate and Translate multiex.mov multiex.zip
Last reply by Rodney, -
- 8 replies
- 2.9k views
i was watching the UFC and tought about making A MMA Octagon. was looking for how to make chain link fence i could not find any thing.Is this possible. this is what i have got done
Last reply by Maniac, -
- 7 replies
- 676 views
I need to improve the textures. Any suggestions?
Last reply by HeadlessBill, -
- 21 replies
- 1.6k views
Helping a buddy at work with a MMORPG; he needed a character artist so I did a quick test for him. Though I code all day now I loaded the latest version of A:M 04' up and cranked away... This render is with no materials or decals (just groups) The concept art My 12 hour attempt Hair and the body armor details (ammo pouches, radiator on the back, etc) are coming after some sleep and a stupid protocol problem at work gets resolved. Hope you like! ~Delaney {the video is DivX; sorry mac people}
Last reply by delaney, -
- 18 replies
- 1.4k views
First pass at an attack- http://home.alltel.net/collinsfamily04/fliptakedown2.avi Detail of slobber and slimey mouth-- http://home.alltel.net/collinsfamily04/slobber.avi Cory
Last reply by frosteternal, -
- 7 replies
- 796 views
Since I am on the topic at the other thread, I'll show an example of faking geometry with images on 4 cp plane. Low patch but high quality at a glance which otherwise stiff looking wood stick.
Last reply by Rodney, -
- 26 replies
- 1.4k views
I can no longer render!!!!!!!!!!! when I attempt to render I get this once this lovely screen appears all buttons lockup and I gotta shut down AM! Why????????????? Where is my normal render options???????????????????????? I already reset AM trying to fix it
Last reply by robcat2075,