Work In Progress / Sweatbox
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A:M Stills (86,462 visits to this link)
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Works In Progress (WIP) (59,014 visits to this link)
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5,145 topics in this forum
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http://www.gentlechifitness.com/images/skulls_and_bone.wmv This project made me wish for the new NLE capability in ver 15 BTW It cost me $2 to fill my tank with gas. Are people really paying $50 for a tank of gas????? I made 2 clip with flame and without flame then played with the transparency control in the animation. The paper being burn made the edge too sharp. Any suggestion on how to make paper burn more realistic?
Last reply by Mohammad, -
- 18 replies
- 1.2k views
Testing out a new render look...this is toon rendered, but without the outlines. It gives it a nice, clean, cut-paper like look with slightly turned edges, which doesn't try to mimic the look of hand-drawn animation. The character is from a new short I'm working on. I've finally had a chance to actually sit down and start it. http://www.anzovin.com/swashbuckler --Raf
Last reply by SHADOWMASTER, -
- 15 replies
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Making WMDs? Searching WMDs? Lying about WMDs? Using WMDs? How to tackle the world? in a MAD - Mutal Assured Destruction - world! Conflicting Solving Laughing - CSL - is perhaps the way? Trying to be - Seriously funny? Funnieously serious? - in a show case - THE BIGGIEST... the_biggiest_1.mov
Last reply by seven, -
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Hey guys, not sure if this is the best place to post this.... but I feel I have gotten the "new" look I was going for which is sort of a clean crisp toon feel. Anyhows here's the link to a clip showing it..... Still trying to get myself reved up to start on a short that I wrote for McKnuckles, but that's another story.... http://www.3dartz.com/WIPs/McRunToon.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 16 replies
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Could you tell me why my animation was so badly classified with the last contest ? Mad_VideoGames from Jimbo Farrar... Without return difficult to progress thank you in advance
Last reply by littleandy, -
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hello, I have finally a little time to model and go a little further in my characters. here is one, "grand mère" very toon. Now i have to do the textures
Last reply by mouseman, -
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- 17 replies
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Penguins have always been a favorite animal of mine. Perhaps it because they look like they are dressed in formal wear, or maybe it is just that they are physically unable to steal my french fries (unlike one of my least favorite animals: seagulls). Either way, the other day I drew some penguins for a comic (here if you're interested) which got me thinking about penguins once again. So I've decided to try making a basic model of a penguin... mainly because I'm not good enough to make a non-basic model Attached is the 1st step... plan of attack is adding some feet, shaping the head a bit, shaping the rest of the body slightly, fixing the eyes, possibly adding som…
Last reply by Rodney, -
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- 17 replies
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Hi there, Just started a new project and wounded what is the best way to make a net for my badminton court? P.s How do i edit the title?
Last reply by photoman, -
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I have a logo that was created in Photoshop and has a Drop Shadow effect around the CD and the word "METRONOME." I've made a short animation for it, but I cannot get that Drop Shadow Effect. Does anyone have any way of creating this effect in A:M? http://www.youtube.com/watch?v=-o9rheradE4 Also, if you have any suggestions on how to improve the animation, I would be glad to hear it. Thanks, Nima
Last reply by Nima Anvar, -
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- 14 replies
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If by chance you have an installer for one of those around and can run it... Select a light and hit N for the translate manipulator. Does the Translate manipulator appear correctly? A box with red, green and blue handles on each side and corner, like for any other bone or the camera. and if so, can you screen capture it?
Last reply by jason1025, -
Here are my latest, used A:M v. 12
Last reply by Gerry, -
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- 17 replies
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Hi guys. Thank you so much for voting on my image on the image contest. I would really appreciate your comments and crits on this model. I've also attached the wire of it and an additional testrender. The model counts 26203 patches Let me know Best regards Stian The CGTalk thread note: This image is historically incorrect!
Last reply by jpappas, -
- 28 replies
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hi been trying to make these models for this space walk type of thing. suppose to be in this type of spaceship with long tunnels and other things first pic the tunnel tunnel2 second pic is a alien gun im not sure what for yet still thinking spacegun2 tell me what you thing of them thanks jobe
Last reply by thejobe, -
Slap Happy
by cory- 14 replies
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I just got Slap Happy up at A:M Films. It's a lo res version at 15 fps, but it came across okay. Let me know what you think. See it here- http://amfilms.hash.com/search/entry.php?entry=1085 Cory
Last reply by case, -
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I tried to render this but the drop doesn't show up. It shows the drop on front view but not in camera view or render view. I put another drop in, and it showed up from camera and render view. Here are the two movies. First, an animation from the front view= RealTimeWaterDrop.mov
Last reply by Vash, -
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I was so inspired by Will Sutton's tree - that I had to give it a go. I had a leftover tree from when I was playing around with Marcel Bricman's Treez plugin - added hairy foilage - (2 emitters, 2 diffuse color decals) - When I rendered - decided I didn't like the colors - went into photoshop - changed to Grayscale, added the mountain horizon in the background - tweaked the contrast - Produced something very unusual for me - not cartoony - not really real - but pseudo-tromp-d'oeil... Will also post the original rendering
Last reply by John Bigboote, -
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Well, maybe not completely...just a change of pace from The Sentinel. [The house at the far rear seems to have lost its textures, but that's for tomorrow.]
Last reply by Kelley, -
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I put up for comment my first character model. External validation always appreciated :-) I don't know how to put up a spline version of the image yet, so please bear with me. I'm still having difficulties with the hands. and the model is not boned yet. That's my next step. Gaetan
Last reply by gaetan, -
- 5 replies
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Very cool this p3d.in-Website with their WebGL-Player which Robert uses for some stuff. Have a look at this I tried it with my new character I am currently working on: Gremlin Wizard Exported with the OBJ-plugin with Subdivision-Level "Variable". You will need Chrome or a new version of FireFox to see it. See you *Fuchur*
Last reply by TheSpleen, -
New character im working with. Little animation test on my website. C and C welcome. PS-facial expressions were made using the book, "Stp Staring" by Jason Osipa-best ive ever done. hats off to Jason for the wonderful book. Thanks, SeanC. http://www.pallidus.net/animationwork.html
Last reply by jfirestine, -
haven't posted anything in a while. Downloaded the ballman model and played with it last night for a while and then added gunshot sound effects today. May work on it a little as im not sure if the ending reads too well, also add some motion blur http://www.5000hp.com/animations/ballman.avi
Last reply by MATrickz, -
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Hi Hashers .... I take part for the first time, in the 11 SECOND CLUB´s animation contest. Is anyone else participating ? I used the FAT FARMHAND in my entry ... Check it and comment please .... I have 6 days to upload it ... Transcript Man's Voice: "I thought.... that if I could help him in some way, get him this, uh, this girl that he loves... that maybe, you know..... *sniff* ....things would ch... change for me." 11sec_wip_oct.mov
Last reply by Gerry, -
- 16 replies
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I've been working on a toon flower model for the trees with leaves project. I discovered something interesting. You can control hair guides with a pose slider. The model is set up for toon render, but I think I'll be able to set an image for the petals for normal renders. I'll be adding sliders for color, size of petals and for flower growth. Let me know what you think.
Last reply by mtpeak2, -
- 12 replies
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I was going to wait until she was more complete before I showed her to the crowds, but I'm itching for some input - and she's just so darned cute!! I wanted to do a child for my first head model since their contours are so much rounder and simpler than adults. Now I've got the basic shape, but I find I'm at a loss about how to approach the eyelids and especially the ears. Any suggestions would be most helpful. The model (human) is about 11 years old. Do you think I captured her youthfulness? The decal is from a photo of her, but not the same one I used for the rotoscope. OK, criticize (and suggest) away. B-
Last reply by Olorin, -
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Another screwed post
Last reply by iGeek, -
- 2 followers
- 21 replies
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If anyone has payed attention or if ive forgotten to mention the past two years i have made a video for our Thanksgiving Carpetball tournament. Each year it has improved immensly and each year i think i wont be able to out-do myself. But i have once again. I have modeled all the people that will be in the tournament to be involved in the video. I am not the best realistic modeller but i pulled off a neat cartoonish look for everyone. With a few modifications and different outfits and hairdo's i say this turned out pretty awesome. I have also [using the 2001 skeleton rig] rigged all 20 something people. Everything has been done by me and none others . Here a…
Last reply by totlover, -
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Okay, I've a few scenes to throw together as a teaser for you all. Everyone here shares their work so well, so I thought I'd share some of mine. I don't have alot of time at times to post my progress, but I've got a little bit here to share. There's no sound at this point. I'll add all that to the finished product. http://www.mtaonline.net/~7ohms/3D/index.html Up for C&C. Later.
Last reply by xor, -
- 1 follower
- 10 replies
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Hi Guys, I would like to share something that I have currently in the works. The head is complete, but I am still working on the body. The Greaseman is based on a real Disc- Jocky from DCRadio700. http://www.greaseman.org I've been listening to him for years and he's really funny. I hope to create some animated shorts based on his radio sketches. [attachmentid=9731][attachmentid=9732] -Edit--- This is the Front and Side Profiles that I drew. I based it on some photographs that were available on the Greaseman site. [attachmentid=9730] Cheers, Rebecca
Last reply by GraphicAnime, -
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Hey guys, I made this as a quick very basic demo to show my friend(not that im good at adding effects etc lol) The timing is WAY OFF and im going back and redoing it to get that better. I need to know if u guys think it will look convincing when i get the timing better. Ill take any feedback thanks Geoff knight_back_flip.mov
Last reply by Tai Shan, -
- 18 replies
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the characters (profiles later) Qucik update(10/27 7:39 ) Aaron (main character) his body (much improved from the old one) Naomi (love interest) Naomis body (the shirt is a jacket, she has a necklace on, she has a braclet on her front left paw, and the thing on her back left leg is like a shirt less sleve if you know what i mean.) the reason i gave her clothe is for her to resemble her former human look. Dway (aarons best freind) Dominion Peak- Dicipline And Punishment (aarons strongest wepon in the story) the story Valkary: Herrschaft wieder belebt the dominion revived The dominion the lower form of a god, they are what co…
Last reply by teh1ghool, -
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Hi all I need some help on how to separate a photo into 2 parts and then, how to use the 2 new images with AM to create the effect of a model in the original photo. photo 1 An example would be of Victor Navone and his model in front of his computer. photo2 I have worked with Photoshop for several years but never messed with masks or alpha channels so does anyone know where I can find a simple tut. on how to separate the fence? Then to create a project in AM with 2 layers and my model?
Last reply by robcat2075, -
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Here they are! Amazing huh!?! you can check em out <here>
Last reply by pixelmech, -
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I was commissioned by Answers in Genesis Ministries to "3Dize" their revised logo. Here's something cool I've made with it. I'm still tweaking the environment map. Special thanks to Rodney Baker for helping me with the AI import problem.
Last reply by D.Joseph Design, -
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I'm beginning another model for my fanfilm, the SPHA-T (Self-Propelled Heavy Artillery Turbolaser). I'm working down fromt he tip of the cannon. Here's what I have so far:
Last reply by starwarsguy, -
- 20 replies
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Hi I'm working on this cartoon project. This is an animation test I did for Ms. Moon character to test her animation controls. Please let me know what you think. Thanks in advance! Zipped Mov file 1.3 MB Animation Test
Last reply by apprentice, -
- 14 replies
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Hi all - I've been meaning to do this for a long time. One of the things that my mini movie work proved to me was/is that I need to work on lighting. I've started this thread so that I might gain as much input into the process as possible from anyone who wants to comment. This first exercise is supposed to be an outdoor setup, I'm going for afternoon sun. I understand that this isn't the most interesting from a character and modeling standpoint, but that is not my intent here. Thanks for any thoughts. Doug
Last reply by modernhorse, -
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Modeling a Caricature of Bush I have used one of Alain Desrochers caricatures from the Extra CD and remade it somewhat. What do you think? Any suggestions?
Last reply by seven, -
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Well, somebody had to do it. No textures as of yet. Though I am following Jim's video tutorials on making a face color map. MISTA' "T" YOU ROCK!!! And I'll work on the bone structure after I get the textures done. Send your comments every body.
Last reply by SHADOWMASTER, -
- 17 replies
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Stunning aerial footage of what looks like a giant Muppet rampaging through downtown Dullsville... at 11... I had a little fun with the SynthEyes demo project, and thought the results were worth sharing. My sources tell me there may also be footage from one of the fleeing onlookers... at least if I can spend the $350 bucks on SynthEyes. Enjoy! ShaggyAttack.mov
Last reply by robcat2075, -
- 18 replies
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Hey guys. I've been working on that experimental head I did a while back and I'm up to a minute of animation. It's really just a test but it's a little short in itself. I hope you like it. I would value any crits on it as I want to put this on my portfolio, so don't hold back. PS I'll be putting in a puff of dust to make him sneeze when I get my video editor.
Last reply by CreativeAustinYankee, -
- 17 replies
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This is the first time I've animated to sound. It took about 20 hours and I think it turned out pretty OK. It's for the next "10 Second Club" animation contest at the end of the month, so if you have any crits I'll get them fixed before then. BTW the movie clip is from "Anger Management". 1.7 MB Mpg-1 (sorry Maccers)
Last reply by KenH, -
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it's my work for this we i work with displacement mapping
Last reply by Rodney, -
- 1 follower
- 15 replies
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This was a weekend project. I wanted to experiment with some composting and chroma screens (harder than I thought! You've gotta get the lighting just right!) and basically just do something fun that I could also use to learn more about the software. So...here it is! My five minute silent film: Death Over France http://www.irish-studios.com/DeathOverFrance.mov Be warned...this is a 39.5 meg download so if you don't have broadband, you probably don't want to try downloading this. Enjoy!
Last reply by robcat2075, -
- 25 replies
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Looking at Stians amazing truck model I got inspired to model a classic mid 60's Ford GT40. This is the first time I have even attempted at modeling a car so I am going to have a lot of questions. I downloaded some blue prints and did a quick once over on Xtaz's car modeling tutes as well. So far Here is a shot of a modern Ford GT I am using as a visual reference: I REALLY want to finish this model and not forget or lose interest in it. Photoman
Last reply by Zaryin, -
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_Harmonica.mov]This is part of an animation I was working on for New Year. It started on Christmas Day ( I think ? ). Theres another 15 seconds elsewhere but this is the main part. Theres no sound at the begining for 2 seconds and another two seconds at the end. The Instrument clips came courtesy of Garageband. There is no smart skin on the model as I have not learnt how to do that yet ( !!! ) Any feedback would be welcome, good bad or.indifferent... Harpy Blues Ear to one band call. simon
Last reply by Rodney, -
- 20 replies
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A scene of my short shows my character looking into a mirror and making some faces, but I realized that when rendering to file the reflected hair is totally different from the original. This does not happen when I render to screen, and the funny part is that the lenght of the hair is the property most affected! The scene shows a small part of the head from back with the hair like it's supposed to be, but for some reason reflected it's totally different, it hardly comes out of the head!!! It must be some kind of bug or so, can somebody explain and help me resolve this problem!!! I'm using A:M 10.5
Last reply by rago, -
- 21 replies
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I have been trying to understand rigging and animation lately so I have not done any new modeling aside from some tweaking to previous models. So I decided to play around and came up with this. And these are the scenes I have been working with to test out bones and animation. The animation is pretty bad so I wont post that. Crits always welcome
Last reply by jirard, -
- 2 followers
- 24 replies
- 1.2k views
Hi! Been away from animation for quite awhile. I liked the sound file of 11 second club this month, so I have been playing with Barry Zundell's Will model I got from his excellent animation CD. The text : "You see... TV is power. The power to lull, and to pacify. And then when all eyes are glazed, and all minds are jelly... power to hold the world in your fist." My eyes are glazed, and my mind is jelly, after a few hours, 11sec_oct02.mov Feel free to comment, still lot's of time. Michel
Last reply by Animus, -
I am trying to make this goat sort of cartoony, more of a charicature. There is something off about it but I can't put my finger on it. He looks more like an impala or something. What is about him that looks un-goatlike? How can I make him more goatish?
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Just an animating exercise with some of the Hash resources. All done in a chor. action, and not finished yet although, any crits. welcome. I'm still trying to get a handle on this key-framing business. Barry Zundels CD was very inspirational for me and helped break the ice with animating in A:M. Showing His method of positioning the character at key positions first, using just the model bone, and then filling in the motion "in between" using the bones later, made it a lot easier. magic7.mov
Last reply by GAngus,