Work In Progress / Sweatbox
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A:M Stills (86,681 visits to this link)
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Works In Progress (WIP) (59,282 visits to this link)
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5,155 topics in this forum
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I know this isnt much.. only half way in the story, no sound etc. but thought it would be nice to have some feedback at this point. Also letting you guys know that the wierd fella' is still around.. Nose2.avi (Divx) C&C are mostley welcome! /a EDIT: Episode 1 can be found here: Nose1.avi (divx)
Last reply by Alli, -
- 1 follower
- 17 replies
- 1.6k views
Hi there, Just started a new project and wounded what is the best way to make a net for my badminton court? P.s How do i edit the title?
Last reply by photoman, -
- 2 replies
- 1.6k views
I'm really looking forward to this movie so thought I'd try to WIP together Ralph... from the upcoming Disney feature 'Wreck it Ralph". Disney's response to the other 'it's good to be a badguy' films from other companies. This is as far as I got before getting a little bored with him. I'm not pleased with the likeness but I like the eyes and may use them again. Edit: I was trying to be clever by making a reference to 'Runaway Ralph'... the famous children's storybook mouse. Before I was done typing I had confused myself! Wreck it Ralph is the Disney movie coming soon to theaters. There are at least two trailes for the movie currently in circ…
Last reply by Rodney, -
- 12 replies
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Hi all.. Just got AM a few weeks ago and posed the Knight out a few times and decided to put it together! took me in all, maybe.. 1 hrs? Hue/Saturation edited in Photoshop I hope this isnt like, cheating.. after all.. i didnt make the model! COMMENTS WELCOME!
Last reply by rossk, -
Baby dragon
by agep- 26 replies
- 1.6k views
Hello all. I have usually been modeling mechanical stuff, but I found it about time to do some more organic modelling So after 3 cups of coffee and a hour and a half I got this. I could not find any rotos of any dragons so I'm using an Image as an inspirational reference Do this headshape work? is it to wide? missing something? After watching it a few times I find the snout a bit long, agree? So any crit and tips is highly appreciated -Stian-
Last reply by Zaryin, -
- 1 follower
- 28 replies
- 1.6k views
Hi all, Long time now, since we had a challenge .... so the idea occurred to me: Why not let`s make some minichallenge for "this time of the year"? Take or build your favourite chara-model, change him into a Santa Claus and do some very small animation with him like waving into the camera, ringing a bell, presenting some gift etc. at best include some gag and well that`s it. Should be fun and not to much work and we all would have some christmasgreetings to send to our friends and also maybe get some christmas props for everybody to use. By the way, somebody has some deer or elk, he likes to share? I would suggest a deadline of 1…
Last reply by steve392, -
- 15 replies
- 1.6k views
Hello All- Came across this fascinating little animation which I think was done in another program. I think the actual revolving of the bones/parts might be fairly simple or straightforward but I can't figure out how they get the skin to not crease as the parts fold in on themselves... Any ideas how not to crease the outer skin as the parts rotate? Thanks for any info! Tom CubeSpin.wmv
Last reply by John Bigboote, -
- 1 follower
- 8 replies
- 1.6k views
After over a four year departure I have finally got around to revisiting my 'Bella Bear' project which some of you here might remember :-) I have taken one of my favourite shots from the short Bella Bear film I made back then and started to rework it following my spell at Animation Mentor and having worked on a few small film projects. Here is the original: Original And here is the newer version. Revisited It went a bit wonky at the end cos I added a refraction index to the glass on the spaceship of 1.4, but it is entertaining even if it isn't quite right. Better? I will be tarting things up to try and make it more showreel worthy over t…
Last reply by robcat2075, -
- 1 follower
- 22 replies
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I have been wanting to do an engine in too much detail for a while now, and there was a tossup between radial, rotary (not Wankel), or steam. and radial won out. I fear the patch count will make using it for an aircraft unlikely, barring an upgrade in my video card. I tried using a displacement maps for the fins but the render times went from the current less than 1s to close to around twenty seconds. So far I am mostly done with one cylinder, it still needs spark plugs, and I might want to add an emitter plate for the exhaust.
Last reply by Kelley, -
- 19 replies
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I tried to render this but the drop doesn't show up. It shows the drop on front view but not in camera view or render view. I put another drop in, and it showed up from camera and render view. Here are the two movies. First, an animation from the front view= RealTimeWaterDrop.mov
Last reply by Vash, -
- 1 follower
- 17 replies
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Hi guys. Thank you so much for voting on my image on the image contest. I would really appreciate your comments and crits on this model. I've also attached the wire of it and an additional testrender. The model counts 26203 patches Let me know Best regards Stian The CGTalk thread note: This image is historically incorrect!
Last reply by jpappas, -
- 14 replies
- 1.6k views
Here my first female project working on for my Uncle. Is every thing portion right ?
Last reply by tbenefi33, -
- 15 replies
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Modeling a Caricature of Bush I have used one of Alain Desrochers caricatures from the Extra CD and remade it somewhat. What do you think? Any suggestions?
Last reply by seven, -
- 1 follower
- 14 replies
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If by chance you have an installer for one of those around and can run it... Select a light and hit N for the translate manipulator. Does the Translate manipulator appear correctly? A box with red, green and blue handles on each side and corner, like for any other bone or the camera. and if so, can you screen capture it?
Last reply by jason1025, -
- 15 replies
- 1.5k views
I'm working on a rat project where I'm gonna freak out my mom's friend who is terror fie of rats. She lives with my Uncle and they got a pool thinking about having a bunch of rats around the pool or in the pool when they take there little trip I'll make the clip of the rats in the pool and send it to there email and say something like look what was in yall's yard....LOL Yap I got to much time on my hands... No rats will be harm making this project all CGI. any way here the model of the rat I'm working on.
Last reply by tbenefi33, -
- 1 follower
- 18 replies
- 1.5k views
I've started on a new model last night. Unfortunatly, I don't have internet access at home, just work so I don't have any images.......yet. My question regards hair (see Topic Title) I've avoided modeling hair forever, simply because I suck at it....of course if I had taken the time to try it and practice it I wouldn't suck at it. Anyway, I'm starting to play around with it and the question is should I use helmet hair...or wait until my copy of AM v12 or 13, which ever the latest is, comes in to use the new hair system (should only be a couple more days). I'll be monitoring this post all day so any feedback would be greatly appreciated. By the way, does anyone have any go…
Last reply by Ilidrake, -
- 20 replies
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was trying to see if i can do a one point lighting but came off a little to dark have to back and boost the lighting up a bit tell me what you think from what you can see
Last reply by bentothemax, -
- 18 replies
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the characters (profiles later) Qucik update(10/27 7:39 ) Aaron (main character) his body (much improved from the old one) Naomi (love interest) Naomis body (the shirt is a jacket, she has a necklace on, she has a braclet on her front left paw, and the thing on her back left leg is like a shirt less sleve if you know what i mean.) the reason i gave her clothe is for her to resemble her former human look. Dway (aarons best freind) Dominion Peak- Dicipline And Punishment (aarons strongest wepon in the story) the story Valkary: Herrschaft wieder belebt the dominion revived The dominion the lower form of a god, they are what co…
Last reply by teh1ghool, -
- 2 followers
- 16 replies
- 1.5k views
Here's a test for a concept that didn't make its way into a BUS STOP segment. This was inspired by one of JohnL3D's experiments. UP_0000.mov mp4 version: UP_0000.mp4 It's all cloth.
Last reply by robcat2075, -
- 9 replies
- 1.5k views
Here's a link to a great tutorial on hand painting human skin for everyone in need of good custom textures to finish up your models. Painting Skin
Last reply by Parlo, -
- 1 follower
- 24 replies
- 1.5k views
please see the attached project below and see if you can narrow down what is causing the render lines.
Last reply by jason1025, -
- 1 follower
- 15 replies
- 1.5k views
I was just trying to teach myself how to rig a character (again) and decided to start out with a simple model. It's just a Box with boxy legs. It's not very refined, the jump aspect I think needs the most work. The knee targets will *pop* when extended fully and I think that's my problem. Here it is, enjoy. Updated 2-5-2006, 2MB Sorenson3, quicktime http://renderwild.com/3d/26rig_test_anim.mov
Last reply by TacoBallZ, -
- 13 replies
- 1.5k views
Here is one of a bunch of characters that my uncle had for some kids stories so I thought I would give 3d Coat a whirl for the rough model design. I manually retopo'd the model and exported an obj, brought that into am and with a little cleanup got this. Some small tweaks but already have it rigged. Where I needed hooks I made simple triangles so they were easy to spot.
Last reply by pixelplucker, -
- 15 replies
- 1.5k views
Hey guys, I've received a commission from a buddy of mine to create a couple classic buildings from Salt Lake. Namely Temple Square. I've got the temple itself built (no textures yet) and just wanted to ask what would be the best way to achieve a granite effect. I don't want to re-decal every inch of this thing and was wondering if I can somehow material-map this thing with a single equally scaled image facing the same direction Then repeat it with a bump map of the same size, etc. Any suggestions?
Last reply by DanCBradbury, -
- 16 replies
- 1.5k views
here it is, well, if the link decides to work, http://www.geocities.com/veridiusquo/PeguinTest2.avi
Last reply by VeridisQuo567, -
- 18 replies
- 1.5k views
Hi, Hasher Long time didnt post image here(I think no ppl know me ) Anyway, I just find out some old render, these image were used A:M 8.5(Char.) + 3d Max(scense) + PhotoShop(retouch). Hope u guys like it. of course, any comments are always welcome
Last reply by Newbert_Zero, -
- 6 replies
- 1.5k views
Last night's topic for the four-hour Animation Showdown was "Dive!" Our character had to dive into a pool. I found this one quite grueling. It's not much but at least he got off! See it on my Showdown page (QT Sorenson 3 - 148K)
Last reply by robcat2075, -
- 1 follower
- 16 replies
- 1.5k views
Hi guys, I just wanted to show you my latest little project I was working on for the weekend. In 3dArtist (issue 20) there was a really amazing image of a very photoreal ladybug. I tried to archieve the same photorealism but could not archieve that till now. Anyway I think the result is still quite good and I wanted to show it to you guys. If someone of you can give me a few tips on how to make it look even more real, let me know... I would be happy to hear about it! I attached a preview-rendering and an wireframe of the scene. Hope you like it... Critiques are welcome! See you *Fuchur* PS: Just found the artist's website the image was fro…
Last reply by Xtaz, -
- 13 replies
- 1.5k views
For those who are interested, here is a short "tutorial" on how to make semiautomatic footprints in A:M. Here is a short test movie using the technique.
Last reply by Zaryin, -
- 17 replies
- 1.5k views
Thought I'd toss up one more teaser from my project. This character is finished modeling and rigging but is slowly going through the texture process. Comments Etc welcome -David Rogers
Last reply by heyvern, -
- 14 replies
- 1.5k views
The Talking Pen says I Love You and being a pen it has already drawn a hearth! I believe it is possible to make stories fast with this character. And using two pens - you can have a dialogue - making a plot by setting up a problem and giving some solution to it. Just that easy! Making a melodrama - http://en.wikipedia.org/wiki/Melodrama - with two pens or more and some props for some surroundings and perhaps you can do half an hour show in a fortnight earning some quids... Here is the project file and everything you need for you to download and experiment with yourself! Perhaps some day I will also do a free WINK tutorial - http://www.debugmode.…
Last reply by seven, -
- 13 replies
- 1.5k views
Hey everyone, I have about 6 weeks left in my first year at the Cleveland Institute of Art and have recently started using Animation Master pretty heavily again. I'd like to share some of my projects. My first project using was re-purposing or increasing the aesthetic qualities of some object for my 3D design course. I used AM for previsualization (helping me better understand aesthetic and ergonomic variations) and then crafted the final object with wood. My next project was to make a game of some sort. I choose to make a board game. Again AM was used to previsualize the game and settle on a final aesthetic theme before sending the obj…
Last reply by NancyGormezano, -
haven't posted anything in a while. Downloaded the ballman model and played with it last night for a while and then added gunshot sound effects today. May work on it a little as im not sure if the ending reads too well, also add some motion blur http://www.5000hp.com/animations/ballman.avi
Last reply by MATrickz, -
Can anybody help me with this? Why are the pupils not showing up? (I used the Toon Nation eyeballs material). How can i make the mouth? Please somebody help me i am wanting to make a dog and animate him. This is my first time ever to make a character.
Last reply by the_black_mage, -
- 15 replies
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I just put these two clips together. I am trying to come up with a simple demonstration of Photoshop like image with an alpha channel and why people get those "fringies" and don't know or understand why. Let me know if this is getting the idea across at all... ...uh.. they were done in AM of course, with layers... except the titles... Fringies! AAAHHHHGGGG! YeeHaaa! No fringies! I plan to expand this into a larger, more in depth explanation. Vernon "!" Zehr
Last reply by gazzamataz, -
- 1 follower
- 25 replies
- 1.5k views
Alright...I'm practicing some more on animation..here's my second pass at a jump (my first just stunk)...right now I realize I must show him hunching down more getting ready for the jump bot_jump_pass2.mov
Last reply by jamagica, -
- 16 replies
- 1.5k views
Here are a few test pics for some things that I had worked on a while ago and had never got around to posting any of it. I have 4 pirates which I will post at a later date and also some close up shots of the detail on the ship. [attachmentid=11985][attachmentid=11986]
Last reply by trajcedrv, -
- 17 replies
- 1.5k views
I was a bit surprised that my assembly line graphic didn't generate much interest at work, but undaunted, I'm trying again. :-) There's a mascot for one our client's that gets used fairly often. Often enough, I thought, that it would be worth making him over in 3D. It's a rooster character and I've had trouble getting his beak right from different angles. To sell them on it, I said I'd just do the head first and see if the client liked the idea. This way, even if they didn't, I'd have a 3D model of the head that I could use as reference for different angles. Here's what I came up with: And here's a little turnaround of it: roosterturn.mov No…
Last reply by largento, -
- 19 replies
- 1.5k views
Here they are! Amazing huh!?! you can check em out <here>
Last reply by pixelmech, -
- 13 replies
- 1.5k views
The whole premise is that of a midsummers day shot of the hills. I got the idea from the hills next to my house. Here are some sketches. The Windmill that is going to be in the semi foreground area. The overall layout of the shot. I am going need some help though on configuring AM hair to get that grass look. (Gold with white tips) More stuff soon. -Photoman
Last reply by photoman, -
- 18 replies
- 1.5k views
Hey guys, not sure if this is the best place to post this.... but I feel I have gotten the "new" look I was going for which is sort of a clean crisp toon feel. Anyhows here's the link to a clip showing it..... Still trying to get myself reved up to start on a short that I wrote for McKnuckles, but that's another story.... http://www.3dartz.com/WIPs/McRunToon.mov Mike Fitz www.3dartz.com
Last reply by 3DArtZ, -
- 18 replies
- 1.5k views
Testing out a new render look...this is toon rendered, but without the outlines. It gives it a nice, clean, cut-paper like look with slightly turned edges, which doesn't try to mimic the look of hand-drawn animation. The character is from a new short I'm working on. I've finally had a chance to actually sit down and start it. http://www.anzovin.com/swashbuckler --Raf
Last reply by SHADOWMASTER, -
- 16 replies
- 1.5k views
I just wanted to bring peoples attention to this film made by a friend and work colleague of mine, Charlie Hopkins. This is the first thing he's created with A:M and he's only had the software for a few months! It's now on A:M Films (thanks Ken) and I know Charlie will be very interested to know what people think. Mischief Movie
Last reply by Steven Cleary, -
- 1 follower
- 13 replies
- 1.5k views
Here's a look at a model I'm working on. The original sketches in the corner were done by my wife, she has a wonderful drawing style (I think, anyway), that's almost anime, but not quite. The head is coming along nicely, I think, but the areas on the body that concern me are the shoulder area next to the breast (I've highlighted it in red) where there are 4 five point patches in a row. Is this going to be a problem when the shoulder moves? and if so, what can I do to fix it? Also, is the butt going to cause me problems as is? Will I be able to fix them with some smartskinning? And how does it look so far to you? Thanks, Lazlo
Last reply by jon, -
- 24 replies
- 1.5k views
Hey fellows. I have just finished my latest work. Last week I got the idea of an wristwatch in my head an I then tried to capture it with A:M. I wanted to make a wristwatch with an touch of retro yet elegant design. The model contains 11848 patches, but the reason for that is because all the numbers and text is modelled (except for the display) The render took 13hr (9 multipass)
Last reply by agep, -
- 16 replies
- 1.5k views
hello, I have finally a little time to model and go a little further in my characters. here is one, "grand mère" very toon. Now i have to do the textures
Last reply by mouseman, -
- 27 replies
- 1.5k views
Last reply by Vash, -
- 15 replies
- 1.5k views
Completed some tombstones, grave dirt, and a spooky tree and added to a set that I want to use for a zombie short (2 minutes?). I think that I've got OK lighting, but still need to place characters and complete some test animation. I wanted something simple, so that I can focus on the animation. Comments, as always, welcome.
Last reply by TheSpleen, -
- 16 replies
- 1.5k views
Hello All, This is my first attempt at a car model. It's more a study to see if I can model low poly vehicles quickly for use in real time simulations in Dark Basic Pro. I've got a good workflow going converting from A:M to .X, by way of exporting as an .obj, then opening and texturing in Ultimate Unwrap, and using UU's .x exporter. This model is "loosley" based on the RX-7, and, I didn't quite get all the lines, but, I just want to know if I'm heading in the right direction. Its just the body now, all in one piece. I'm not trying to get every little detail, because for realtime it would be just too many polys. Mostly, it would be nice to get the basic shapes of ca…
Last reply by mshihrer, -
- 18 replies
- 1.5k views
This is my "neww" character, I've seen other peoples original characters and i thought i should make my own. it took me a while to come up with him, but basically i just started think things up. things like "arms? how about 4...no that wont work...just 2...nah forget the arms." then things like "if hes not gonna talk why give him a mouth?". i drew him and gave have him i hole in his head then i figured hey, hes a key chain. then i modeled him the next day. Once I'm done smart skinning him I'll be make a scene with him, I'm sure your all like it. I've also been having fun with his expressions, since he has no mouth i have to work with only the eyes. i have a wh…
Last reply by the_black_mage,