Work In Progress / Sweatbox
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Works In Progress (WIP) (59,577 visits to this link)
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5,158 topics in this forum
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I finally freed up some time in my schedule and began updating the "Ed's head" model for the 2005 CD. I wanted to share my progress and get feedback as I went so here is the first update: project render (the animation is horrible but that's beside the point) My goal before submitting the final model is (as well as general clean up) to include some sliders for the hair style. I have no idea how hard this is yet but I guess I'll find out. But if there's anything else you think might be helpful, let me know. I'll see what I can do before the CD is mastered. BTW, I did the hair after reading through the excellent Colin's Loft Cooper hair tutorial. Go throu…
Last reply by Zaryin, -
Alley
by bentothemax- 19 replies
- 2.3k views
I wasn't sure if this fits in radiosity or showcase, so i'm putting it in both (better than neither right?) The pop-bot and that amazing render Brian Prince did, inspired me to try some radiosity of my own. I don't think it's as good as theirs . . . but it's mine 32 lights for the sun, 15000 photons, max samples, 7hrs 40 min. Odd shadow thing i noticed with the shadow of the tree
Last reply by bentothemax, -
- 1 follower
- 17 replies
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Hi. I'm working on a lip sync segment and I have a question on how others do the syncing. I stared with 3 +/- mouth poses, smile/frown, open/closed, and ooo/aaa, then used these to make the 9 Preston Blaire phonemes. After creating the dope sheet, I found it took a lot of tweeking to get it looking good and I got realy confused trying to adjust all the channels. What I ended up doing is not using a dope sheet and just animating to the sound track using the 3 basic mouth poses. This worked better and was much faster; lesson learned. I am just wondering how others do their lip syncing.
Last reply by rbjohnsn, -
- 9 replies
- 2.3k views
Well, I havn't shown my face around here in 2 or 3 years, and for those of you that remeber me I was working on the project known as Super Mario Film awhile back. Although that project had died years ago, I decided that I'd finish the first scene of it (which in my opinion was the best scene), and call it the finished product. You can view it here: Thanks to the members who helped create this video: Nunsofamerica the_black_mage thetanman d34th5t4r Chrury Sanson tido totlover Jequed case And if anyone's interested in downloading the models from the video (plus other models such a princess peach), I'd be happy to upload them so that …
Last reply by totlover, -
- 2 replies
- 2.3k views
Had some extra time this month to work on an upcoming episode. I'm toying with the idea of putting 3 seven minute episodes on DVD. It would be nice to make a bit of cash for my efforts. In any case, here is a scene I finished involving Super Mega Fox as she toys with a fox hunting villain in an overinflated duck costume. Comments more than welcome! Ballet_test_C.wmv
Last reply by ChuckGram, -
- 1 follower
- 29 replies
- 2.3k views
well guys...I've decided to add another character to the scope bot crew (that one robot who right now is frozen in front of the plank it just rolled over) This time, I'm actually using modeling techniques (making holes, 5 pt. patches, Porcelain, spline continuity, hooks, etc.) Check it out so far! I'm still trying to figure out with the style of the legs, arms and head will be. I want them to be somewhat related to the look of the scope bot. here it is so far
Last reply by jamagica, -
- 23 replies
- 2.3k views
Hi all, just wanted to share the results of my current project. Color of hair in generated by a bitmap. The Hairsystem is so cool, but after working a while with it, i would love to have som additional tools/options: It would be great to group/hide control splines. Brushing seems to affect only tle last controllpoints on a spline :-( If i highlight a cp in one view and change to another, the selection is gone :-( aside from that ... cool stuff! Cheers Heiner
Last reply by ruscular, -
- 24 replies
- 2.3k views
Hello fellow AM'ers, I've been working on a short for a couple of years (calendar time) and it is now ready to show everyone. Without further ado, I present: Skeeters Comments welcome, of course. Enjoy. (The web site is new, too. Feel free to look around.)
Last reply by msfolly, -
MERRY X-MAS
by jo b.- 22 replies
- 2.3k views
AND A HAPPY NEW YEAR!
Last reply by Mendi, -
- 16 replies
- 2.3k views
I used A:M these last 2 weeks to procure and animate a semi-technical animation for a sales presentation on a new brand of cat litter. The thing they wanted to see was a granule of litter extremely close-up, and how the pores in the granule absorb, trap and contain the cat urine droplets. Features used in A:M... I used a Simbiont material called 'Chocalate Mine' and baked the results... turned a color map from the 'bake' to a high displacement map to get the 'craggy' finish. MatCaps were used on the droplets and the aqua shield that grows around the granule. A boolean-cutter was used for the reveal of the sphere. To get the small yellow spheres to look like orbu…
Last reply by Roger, -
- 17 replies
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A test of very dense simcloth, just 1cm patches. It took several hours to simulate but it drapes and flops appropriately and mostly avoids the faceted look that less dense meshes can get. TogaThom006d 1cm clothSIMMED.prj cloth 006d2000_.mp4
Last reply by robcat2075, -
- 19 replies
- 2.3k views
Hi all! Well this is my first try to make a hole in a sphere. And I am very proud of the resault! Btw, what is this called? When making these holes. //Korken
Last reply by Korken, -
- 22 replies
- 2.3k views
I've been trying to animate something like this in 2D, so i made this little study in A:M to better understand the timing and poses. I've written some notes on it so you can see some of my reasoning in working thru it. X = extreme poses B = breakdown poses. These are added after the extremes to add overlap between poses or to make arcs better stuff in green is extra polishing things jumpnotes.mov
Last reply by nimblepix, -
- 24 replies
- 2.3k views
Hello dear hashers, We just finished our latest commercial: JUST CHOOSE THE LANGUAGE AND YOU'LL FIND THE LINK. Have fun... Btw. it's all done in AM Greetz from the Department.
Last reply by Frank Silas, -
- 15 replies
- 2.3k views
Hi, Here's a little old film from 2000, for those of you that haven't seen it. http://www.ragtag.net/films/movies/flowerHi.mov (1.9mb QT-Sorensen). Ragnar
Last reply by starwarsguy, -
- 29 replies
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Hi friends ... I decided to participate in the 11second contest in this month... probably I'll use the Sam as main character, and the secondary character will be a dog. I modeled/textured the dog this morning and here is the result.
Last reply by nino banano, -
- 22 replies
- 2.3k views
I've shot some video with my daughter in an attempt to master mixing live DV video with AM. My technique: I am having my daughter use a painted popcan the same color as the main color of my CG popcan as a prop. Using BINK/SMACKER tools, I am converting the avi video uncompressed single frame images using the BLEND method of deinterlacing. I then use PHOTOSHOP to fill in the purple popcan the rest of the way (pretty easy with the paintcan and adjusting tolerance along the way since it is the same color). Then, using EYEBATCH, I am changing this purple color to an ALPHA channel. All this is plastered onto a flat grid in AM in COOKIE CUTTER mode. I then have the CG…
Last reply by robmilliken, -
- 17 replies
- 2.3k views
I am glad to say my car is done. That doesn't mean I won't take help so if you have a comment or critique please let me know. Now I'm on to animation with it for a commercial I'm hoping to get.
Last reply by camzilla, -
- 32 replies
- 2.3k views
Right before christmas I started this fun but challenging project of modelling the car from the norwegian puppet film "Pinchcliffe Grand Prix". The car "Il Tempo Gigante" is one of the coolest car I know (besides McLaren ), and it is actually been built an fullsize superfast version of this beast. At this point I'm finish with the modelling but do have a lot of texturing to do. Its late now so I'm going to bed, but tomorrow I'll try to upload some references of the car, and some wires of my model. Comments and crits are highly appreciated Regards Stian [attachmentid=13041]
Last reply by trajcedrv, -
- 24 replies
- 2.3k views
This is my first head and I've done it without any rotoscopes (because can't draw but I can sculpt). I'm nowhere nere finished but I'm not sure the neck lines will work well when he turns his head. Can someone tell me before I continue? He is a superhero that I am creating so I want him to have a strong jawline and stocky neck. I still want him to be cartoony like a buzz lightyear. You may notice he isn't that way right now but I didn't want to continue until I made sure I was on the right track. face.tga
Last reply by all2c00l, -
- 26 replies
- 2.3k views
Hello! Once again it has been a while since I have posted a new project. This one is more of a sketch. The idea came when I was daydreaming in class . Here is where I am at: I am using a z-buffed kleig as the sun light, AO for the indirect lighting, and a few fill lights here and there. Notice the wavyness in the shadows, thats from low z-buffer map resolution. I marked up what I plan to do now: Photoman
Last reply by MattWBradbury, -
- 25 replies
- 2.3k views
I just modeled one of those lightning balls, I had one in my room and I thought it would be a cool prop. Here what it is if you dont know what I'm talking about... http://storeforknowledge.com/itemdetails.cfm/ID/616 (Lightning Ball) The one I modeled is at the bottom, anyways I have all of the materials and everything on it except for the 'electricity'. What would be the best way to make it? I have been playing around with different stuff and I just want another opinion. Thanks in advance, and hope you like it so far !!
Last reply by mtpeak2, -
- 24 replies
- 2.3k views
Hello everyone, I haven't been on the forums in a while, except for the occasional lurking and quick troubleshooting, but after weeks of jumping from poly modeling, to C-coding, to flash animation, even to pixel art, I'm back to the Hash forums. Like one of my old projects, Patapon, I'm using 3D splines on a 2D scale. I don't really know if I'm going to do anything with it. Just a quick test: Thanks, Jared
Last reply by Masna, -
- 18 replies
- 2.3k views
I had a problem with the project I was working on and trued this. UK residents might recognise the design ? Any comments welcome regards simonBerty.mov
Last reply by robcat2075, -
I'm working on a Australian Shepherd model and I'm trying to add hair to the model but I'm wondering is there an easy way to control the hair color? The hair lengths isn't right yet either, but that is such a tedious task to adjust so I'm saving that for later. Correct me if I'm wrong or leaving out an option, but I can control the color of the hair either by: 1.) Model Surface patch color. 2.) Surface color of the hair material. 3.) A image in the Hair material. I was hope was that if I decaled the surface with colors I wanted, those colors would translate to the hair color but that doesn't seem to be the case. A bunch of decals with alphas channels to …
Last reply by Rodney, -
- 1 follower
- 16 replies
- 2.3k views
Here is a model I did a while ago and never got around to rendering it out. Thanks for who ever posted the keychain project, can't remember the name right now. It took 5 hours total for the model and about 657 patches. Comments welcome. Chad if anyone would like this model, let me know and I will get it packaged up in a zip for download.
Last reply by Pizza Time, -
- 31 replies
- 2.3k views
Since I am extremely bored, I have decided to create my own character. I don't know if I will be able to finish it, but I decided it is worth a try. Here's a quick sketch of what I am going to make. I will post a render soon. [attachmentid=18148]
Last reply by always_a_kid, -
- 34 replies
- 2.3k views
I have not created, lit a scene in I don't know how long.... 3 years maybe.... If I ever want to put a little movie together, I'm gonna have to figure it out huh? Anyhows, going for a cartoonish end of day in a metropolis office look Let me know what ya think:) http://www.vrcops.com/vids/PPRender3C.mov Mike Fitz www.3dartz.com
Last reply by bentothemax, -
- 18 replies
- 2.3k views
Hope the attachement uploads....... please forgive me if it doesn't as this is my first attempt on this forum. [attachmentid=11245] I am using Roger Reynolds surface settings to check the surface for problems. This was modelled in 8.5 and then have started tweaking with the 2004 version of v11. Once again, I am really sorry if I wasted your time and the attachement didn't load. Opinions and feedback would be appreciated.
Last reply by Zaryin, -
- 21 replies
- 2.3k views
To clear my Standpoint i must say: I love A:M Modeling and Animating All of the features in A:M I want to show you what i Rendering in A:M in the last 2 Years... To see i know some of the power of A:M I know there is mor power in A:M further... First Final was this:
Last reply by Rodney, -
- 1 follower
- 28 replies
- 2.3k views
It is the first rendering for the AM v16 contest.
Last reply by ludo_si, -
- 1 follower
- 34 replies
- 2.3k views
Here's a preliminary test of one segment of the Christmas animation I'll be doing for the company where I work. This bit will come at the very end but I wanted to get it done early to make sure it would work. This is the material that's being interfered with by the model surface settings that I mentioned in the A:M v15 forum. the colors as they show here aren't the way they're supposed to look. I expect to get that fixed eventually. gifttransformtest_h264.mov
Last reply by apprentice, -
- 13 replies
- 2.3k views
I'm in the process of assembling models for my first solo music video. At the start of the song I need a barmaid and decided to use "Gala" from the Extra's DVD. The model has extensive attention to detail, but when I render from the backside there is a "strip" anomaly in the decal somehow. Perhaps it was intended that way, but to me it is quite distracting. I could use another model. I could replace the decals on the dress. There are a number of workarounds I could employ, but then I would not know what was happening, or why it was happening, and as always, the goal is to understand more completely this wonderful software. I know there are a number of "get-to-th…
Last reply by kwhitaker, -
- 20 replies
- 2.3k views
Well im at it again. Now thats school is over "yay" i can finaly get back to animation (not that i took a very long break) Heres the clone troopers helmet. neets a bit more work but the shape is all there. id love to here all your comments
Last reply by Viper GTX2.0, -
- 14 replies
- 2.3k views
Hey Everyone. With a cliffhanging, episodic feel, Stay tuned for a steampunkish adventure!! Attached is a character sneak peek preview. Cheers, William
Last reply by detbear, -
- 17 replies
- 2.3k views
I'm tapping into the old caverns of the brain and I think I remember there being a demo movie out there that was on one of the original A:M demo reels called "Blocks" or "marbles" or something like that. It was a movie that had a bunch of marbles riding down roller coaster tracks the a block trying to do the same and smashing through a wall. Does this ring a bell with anyone and if so where could that be found? Thanx
Last reply by ChrisThom, -
- 1 follower
- 29 replies
- 2.3k views
Hi, I hope everyone is well and happy. I'm too close to and involved with the model in the attached image to be a good judge anymore. I'm looking for feedback on what will make it look more realistic. Thanks for any help you can give! Rusty
Last reply by rusty, -
- 25 replies
- 2.3k views
Hi all, I had been entering this comp with another App in the past but this month, after my initial attempts were panned have chosen AM and a completely new approach. Currently rerigging the 2 characters to be able to blink and talk (at least at a basic level). (Chicken: "You Stole from my kin.") Cheers
Last reply by higginsdj, -
- 13 replies
- 2.3k views
Holy crap, the hair in v11 is fantastic. Now to learn something about hairstyles, so I can give her a more flattering cut...
Last reply by Godfrey, -
- 24 replies
- 2.3k views
Here's a little character I resurrected from a old idea of mine. He's meant to be pretty simple, but I'm not sure he's going to have much emotion without eyebrows, and with button eyes. I was hoping to use mesh deformers on him for some good squash and stretch, but I haven't had much luck or time to experiment with them yet. comments? matt
Last reply by Dearmad, -
- 10 replies
- 2.3k views
I just got Animation Master for Christmas, and this is the model I've first made. Its called Mix the Jester. The only problem is that I don't understand how to put a skeletal rig in it and make the hands work. I don't get how to make the hands work. So, if anyone could give me tips on how to rig it, I would greatly appreciate it. Thanks mix.mov
Last reply by lazz, -
- 1 follower
- 2 replies
- 2.3k views
I have been working on a small animation. I am rendering the animation in version 19 netrender. Netrender worked very well in the process but I ran across OpenMP. I saw this setting in the options as well. I selected the setting during the rendering and it after rendering without. The first rendering took about 21 minutes. The second with OPen MP selected took 19:42. Is this setting active and taking advantage of the hardware or is getting ready for the future? Also I notice the dialog box for GPU rendering can be selected. Is this just a place holder as well? Steve
Last reply by Shelton, -
- 24 replies
- 2.3k views
Here's a project I've been working on in my spare time for the last week or so. My wife and I both love reading so I decided to make an ideal comfortable, rich environment to do just that in. I'm still working on drawing out the surroundings here there's still a lot of tweaking to be done on the textures and what not for this model, but thought I'd start a thread anyway. Feel free to blast away. Comments are always helpful.
Last reply by Odog2020, -
- 14 replies
- 2.3k views
It's about time I learned how to do some character animation with lot's of "squash and stretch" (some would probably say period) so.. here's my first attempt at a character that I think could be a natural choice for such abuse. My idea is to assign animated distortion boxes to all his main components. Arm and forearm bones, eyes and eyesockets etc. I have no idea how well this will work, but it's something I've been wanting to try for awhile. No bones, other then for distorted eye's, or final textures at this point. The Darktree on the main body is going to have to go as render times were ridiculous. Comments criticisms and whatnot all appreciated. F…
Last reply by SHADOWMASTER, -
- 27 replies
- 2.3k views
Now when the Image Contest is finished I'd like to congratulate Colin, Noah, John and Mike. Very good work, indeed! To learn more, I also like everyone to tell me what's good and what's not so good with my entry. Don't be shy. I'd really like to improve the image and I think my ego can handle almost anything I'm interested in critique on everything: Lighting Composition Modelling (The full detailed engine took too long to render so I exchanged it with a proxy that has some issues that I'm aware of) The sky The ocean "Topic relevance" ... I'd really appreciate it if you gave it some time Thanks, /Anders
Last reply by Hutch, -
- 2 followers
- 17 replies
- 2.3k views
One of my all time favourite TV shows when I was a kid was 'Lost In Space'. Loved Robert Kinoshita's design of the Jupiter 2, the spacecraft that was to get the Robinson family to Alpha Centauri. So here is my attempt to model the Jupiter 2 spacecraft. Head on view Top view showing NGS locations Lower view showing fusion core View of flight deck Animation showing the fusion core and EVA hatch opening and closing. jupiter2_.mov C&C always welcome... Al
Last reply by BrainLock, -
- 28 replies
- 2.3k views
Hi all, I build a provisorical website for the development of one of my projects: "Marina Vonsee und der Schrecken der Südsee" The shootingboard in comicstripform is finished, now starting to do the animatic for sound and timing, see DEMO button. Also many models finished. On a sideeffect I published my comicbookscribbles as books from BoD (Books on Demand) just out of curiosity for these new possibilities. It`s all German for the time being... http://www.marinavonsee.de http://www.hash.com/forums/index.php?showt...RAND+MECHAJOUST
Last reply by jakerupert, -
Ones this projected started out by trying to find a way to do fast and fun animations. The character(s) had to be as easy as possible to animate. Why not use one cell - a one celled organism - the ones who started life on earth. I Googled on it and found: http://www.4to40.com/earth/geography/index...orldunderwater2 And they seemed to have some sexual life too: When the animal wants to have young, it simply splits into two, and each part goes its own way. And they were also dangerous some of them: Some of these flagellate animals can be a nuisance and may even be dangerous. Well they looked a bit like human beings our first ancestors: Some fl…
Last reply by seven, -
- 17 replies
- 2.3k views
Here is a new model I have been working on. If you have any comments or suggestions for improving it I would love to hear them. I haven't started rigging it yet and all of the colors are just grouped patches so his beard looks a little funky at the moment.
Last reply by KingSalami, -
- 19 replies
- 2.3k views
Here is my latest character named Alexis It's composited over a photograph a friend took for me of a beach, the rest is pure A:M with no touch ups Comments are most welcome - I posted this here in the wip as well as the stills because I'll be posting other poses and such in this thread so keep an eye out. *Edit - Updated with new render of fixed bellybutton - thanks for the heads up the_black_mage
Last reply by Epoch,