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Hash, Inc. - Animation:Master

johnzsigo

*A:M User*
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  • Name
    John Zsigo
  • Location
    Macomb, MI

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  • Hardware Platform
    Windows
  • System Description
    WinXPpro SP1, Intel 3.2GHzCPU, 1GB Ram, GeForce6800GT

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  1. Very intricate representation of the model seen in the movie... Great job! I'm interested in seeing the wireframe.
  2. I like free... I'm in... Add my name to the sacred scrolls or whatever thing-a-ma-bob that holds the names of those that wish to particpate in said contest. --jjzsigo
  3. Colin I believe you are right about my monitor settings possibly being a little darker than the norm. I think I noticed that before when I was remastering some video footage on my machine. I did a little brightening of the video and when I rendered it to a dvd I found it was a little too bright for my taste of the tv screen. With this AM project I found I had the ambience jacked up to 40% white for the hair on the dog and also 40 for the ground. The main light was pretty bright and very close to the objects in the scene too. The diffuse color falloff was set to 0 which also added to the washed out look. I've included one last render to show the changes I made which include the ambience lowered, diffuse color falloff upped, and lighting. I moved the main light farther away from the models so the edge of the light sphere is just above the them. I'm going to play around with the 3 settings I mentioned above some more. --jjzsigo http://www.wideopenwest.com/~johnjzsigo/Dog/dog020905.jpg
  4. Thanks for the information about the ambience combination from the surface and the emitter. I'll play around with the model again later.
  5. Last update before I take a break from this model... I redid the hair... again. This time most of the length adjustments are done via a image driving the length. Doing all of the length adjustments before by hand with the length tool got a little out of control. I also changed the density and thickness yet again and increased the ambience to around 20%. The ambience I think might be too high now, but I think I can live with it for the time being. Other things I did was adjust the models ear shape since it wasn't right and lessened the size of the rear (too big before). http://www.wideopenwest.com/~johnjzsigo/Dog/dog020705.jpg http://www.wideopenwest.com/~johnjzsigo/Dog/dogWF.jpg --jjzsigo
  6. Update... I added the color and did some more brushing and length changing, but I still don't like how the hair looks currently. I've tried chaning the thickness, density, length.... But so far I haven't found a mix that seems right. While sort of on the topic of texturing and coloring, this was the first time I used the UV editor... What a time saver. http://www.wideopenwest.com/~johnjzsigo/Dog/AussieWIP2.jpg --jjzsigo
  7. Thanks for the file!! I was checking out your website last night and the Hairbrush paint program looks interesting... --jjzsigo
  8. cfree68f, could you a post a link or email me the hair.tga from your project you posted above? Thanks alot again for the sample!! --jjzsigo johnjzsigo@hotmail.com
  9. I've put a image of the wireframe @ http://www.wideopenwest.com/~johnjzsigo/Dog/wireframe.jpg --jjzsigo
  10. Thanks for the info everyone on how to use the decals to drive the color... Their closet relative is the border collie. Two things that make them a little different: Aussies don't have tails and they aren't as hyper as a border. Their heritige is that of sheep herders but my two only herd the couch. (aka they just sit on the couch all day). I'll include a wireframe after I get back from work tonight... --jjzsigo
  11. I'm working on a Australian Shepherd model and I'm trying to add hair to the model but I'm wondering is there an easy way to control the hair color? The hair lengths isn't right yet either, but that is such a tedious task to adjust so I'm saving that for later. Correct me if I'm wrong or leaving out an option, but I can control the color of the hair either by: 1.) Model Surface patch color. 2.) Surface color of the hair material. 3.) A image in the Hair material. I was hope was that if I decaled the surface with colors I wanted, those colors would translate to the hair color but that doesn't seem to be the case. A bunch of decals with alphas channels to blend would have made it a heck of a lot easier. Currently now I'm using 3 groups for the hair the head, Body and feet. They all have their own shortcut to the same hair material. This was easier for starting on hair length adjustments for me. Any suggestions on techniques used for coloring hair would be welcome. As for the model there are some oppurtunities there as well, but I'm more concerned with the hair coloring. I've included a picture of my dog that I'm using as the model. Getting a method that would allow me to get predictable change in coat color is what I'm after. My WIP: http://www.wideopenwest.com/~johnjzsigo/Dog/Dog.jpg My Dog I'm modeling the WIP after: http://www.wideopenwest.com/~johnjzsigo/Dog/SydSide.jpg --jjzsigo
  12. Ok, I will try out those suggestions too... thanks everyone! --john
  13. Thanks for the suggestions... I agree with the comment on the stoned look... they don't look like they have much energy. I'll also change the legs to make them a bit thinner on the tops to see the difference it makes. Currently there's no plans to do an animation with them. --john
  14. A friend asked me to do a graphic for his Barbershop Quartet called "Four Aces" and this is what I came up with on the first attempt. Comments and Suggestions are welcome. The idea is the suits came from the cards that lay and stand in the background (that's the reason why the cards are missing their center suit graphic). http://www.wideopenwest.com/~johnjzsigo/Fo...1804%20crop.bmp --John Zsigo
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