Work In Progress / Sweatbox
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Works In Progress (WIP) (59,281 visits to this link)
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5,155 topics in this forum
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Well hot off the ol renderer, the second elemental unit. Gonna try rigging this fella with the posable squetch install this evening. Which promises to be a challenge. Hey at least this guy has facial features so I might even try hooking up some of the FACE controls. oh an here's a second smaller shot from when Iwas in the middle of texturing him. Updates to follow as I get into rigging him.
Last reply by itsjustme, -
- 29 replies
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Hi All, Can anyone tell me why my character model actions work properly in the action window and get corrupted in the Chor window. If I drop more then one action in my chor window they blend some how. It happens wheather I use a path or not and it does not go away when I slide the actions appart on the timeline. I have also use the model properties Blend, Add and Replace at different times with out getting predictable results. Technodandy
Last reply by Technodandy, -
- 1 follower
- 29 replies
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Mewtwo! Me and Ian are hoping to make all 150 pokemon. I wanted to be a rebel so i started with mewtwo. Anyone game for helping us out? please don't say you want to do voltorb... hahah...
Last reply by d34th5t4r, -
- 29 replies
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Hi friends ... I decided to participate in the 11second contest in this month... probably I'll use the Sam as main character, and the secondary character will be a dog. I modeled/textured the dog this morning and here is the result.
Last reply by nino banano, -
Teddy Bear
by chris- 29 replies
- 2.5k views
Hi all, Thanks again to those that helped trouble shoot the problems I was having with the shaders the other day. Now that it's working I was able to find time tonight to tweak some settings and get it MUCH closer to the look I was going for. Some of you may remember this model from a few years ago when I first created it, I'm really excited to be getting back into working with it again. Below is a screen shot of the new and MUCH improved look. Let me know what you think! I've also included a wire frame shot as well. Now for a little more trouble shooting, it looks as though I have a strange thing happening with one of the guide hairs. You can see …
Last reply by agep, -
- 1 follower
- 29 replies
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Trying 11 second club this month. I think the dialog fits my practice characters. This is camera blocking, character blocking and rough lipsync. Does it make any sense? 11sec_jan.mov Michel
Last reply by Animus, -
- 29 replies
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Here a 2006 Chevy Tahoe Police Version I'm working on. This is one of the benefits of living way out in the country with nothing to do is you get to play with animation master all day long and then go fishing
Last reply by jakerupert, -
- 1 follower
- 29 replies
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Hi, I hope everyone is well and happy. I'm too close to and involved with the model in the attached image to be a good judge anymore. I'm looking for feedback on what will make it look more realistic. Thanks for any help you can give! Rusty
Last reply by rusty, -
- 1 follower
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I had a problem yesterday when I indadvertedly moved some bones in the rig. So today I was reinstalling the rig and working away steadily when suddenly the mesh and the rig disappeared in the model window. I reverted but the problem was still there ( or not as it were ). If I do a quick render the model appears to be there but if I try to edit the mesh or the rig nothing is visible in the appropriate window. ??? This applies in an action window as well as a model window. Can anyone please tell me what might have happened so I can avoid doing it again and get on with the rest of the work ? regards simon IMac, V15J,OSX 10.68 Eve_Blox_Toon_.md…
Last reply by Simon Edmondson, -
- 29 replies
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I've got mine started! This will probably not be recognizable until it's all done and I say what it's supposed to be.
Last reply by robcat2075, -
Better Anti-Aliasing WITHOUT the wait !!
by Guest Greg- 28 replies
- 2.7k views
Hi guys, This is just an application of some fundamental image-processing theory to A:M The attached images where rendered in about the same time, even though one obviously has better anti-aliasing then the other. Contrary to popular belief, anti-aliasing is an objective measurement; NOT subjective. By performing a Histogram of your renders, the number of steps that appears in a histogram determines OBJECTIVELY how well you are anti-aliasing. This histogram analysis is only valid in pure color images (like the given example) and edge boundaries must be sharp (meaning no blurred edges). In A:M when you set your Blur to 0 . . . you ar…
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QT - Sorenson3 - 3.6mb - 46 seconds This is the final version of the "War of the Worlds" clip I've been working one. It's finished, though there are a few transitions and holds that I'd still like to sweeten up so I suppose it's really FFN (fine for now). A big thanks to everyone that's followed, inspired and advised on the WIP thread. I've written a tutorial on Proxy models off of the back of it, so it's been a worth while experience.
Last reply by KingSalami, -
Well, I just wanted to share a little character I have been working on for the past few days. I have learned alot working on him and have become pretty excited about my first forays into actually making something move! I haven't slept all night and I have to go do a 12 hour shift in a few more hours I kept coming up with ideas every time I tried to sleep. Work is gonna be rough but it is worth it. I know this isn't perfect but I just wanted to share what I have. I plan to do the next few lines of the scene if anyone recognizes it everitturtle1.mov
Last reply by Hutch, -
- 28 replies
- 2k views
Building a bathroom for a short animation piece. Still plenty of work to do--the stalls don't even have toilets in them yet, among other things. Not really going for photorealism here; I'll be blurring and re-touching the finished render in Photoshop to create a "painted" backdrop for my toon characters.
Last reply by Mr. Jaqe, -
- 28 replies
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Well! Trying not only to have fun... animating. Have a look and listen. Your comments are welcome. In modern society people get burnedout also on vacations. Perhaps it is media... burning us out? We - six billion communicating by electric media - hypnotized most of us of media electrified. Not as the way we have lived for seven million years - in small groups - about a hundred of us in each group - smelling, hugging, boxing, feeling the one you are talking with, listening to. You can test yourself to see your qualifications to get burnded out: http://www.aafp.org/fpm/970400fm/lead.html Measure your wellness with the Adult APGAR Answer the 5…
Last reply by Vash, -
- 28 replies
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Here's a WIP of my contribution to the Pass the Ball project. I was gonna try to keep it secret, but what the hell. I know there's a lighting glitch when Shaggy hits the floor, and that his arm penetrates the ground. Other than that, comments and criticisms are quite & very welcome. Sorenson 3, 212K. ball_v1_sor3.mov
Last reply by entity, -
- 28 replies
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I'm starting a new thread for my Oz wips so that I don't clog up the Movie forum with my stuff. Plenty of room there for other people to post their ideas though. This is still a rough walk cycle but it's close to the tired trudge that I was after. Not quite but close. Still playing with dynamics, still need to sort out the stiffness of the walk and fix the way the backpack reacts. No facial rig yet, that's the next step.
Last reply by ChrisThom, -
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hi been trying to make these models for this space walk type of thing. suppose to be in this type of spaceship with long tunnels and other things first pic the tunnel tunnel2 second pic is a alien gun im not sure what for yet still thinking spacegun2 tell me what you thing of them thanks jobe
Last reply by thejobe, -
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hey guys i just got this idea for a new wallpaper i wanted to make so whats simpler than stacking some metal shiny balls. there are 206 balls in this pyramid just if your curious hope you like the picture picture size is 1280x1024 if you want a bigger one for your desktop i can make one.
Last reply by thejobe, -
Hey guys, another speed practice piece. I'm in the process of making some changes and you'll notice some problems with the face deformation that I'm working on too... But this was definately a fun little project for myself. I'm gonna try and refine this one before I try a full render, but take a looksee! http://www.vrcops.com/vids/ChoFuriousA.mov Mike Fitz www.3dartz.com
Last reply by johnnysway, -
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I have always wanted to see what doom 3 would look like if I rendered it with radiosity. The game engine does not have any baking for lighting, so every light is ray traced. I've used the editor to take measurements of the garage I wanted to recreate, and I'm using textures from Doom 3 for all of the surfaces. The entire geometry took me around twelve hours to input into A:M, but the results are already very cool. Here is a render that I did yesterday with photon mapping but with no texturing. [attachmentid=14610] Since the image was rendered, I have added railing, more pipes, wires in the back area, and a few textures. The animation shows the room a bit …
Last reply by MattWBradbury, -
Made this for the ten second club but must have submitted it late because it didn't make it in for voting. cheers [attachmentid=14805] H.264 compression [attachmentid=14807] feb_10sec.mov Feb_10sec_club.mpg
Last reply by cory, -
- 2 followers
- 28 replies
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I need to get this model to look like this picture. I'm using a pose slider in muscle mode to try to create the same surface... wow. Tried applying the image of the crunched vehicle as a displacement map, that didn't work. Tried applying the image as a decal over the top of all the decals, the truck panels with the added decal on them turned invisible when I turn of the crunched decal.. Hmmmmm. David[attachmentid=15834]
Last reply by ddustin, -
- 28 replies
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Hey Everybody ... I have been working on a short animation called "Little Ditty". It's about three mice that play in a jazz band. I'm still tweaking a few things and will hopefully have the completed animation ready within a week or two. But until then, I hope that you will enjoy a couple of stills from the movie. Thanks for taking a look ... Bruce (the wedgeeguy)
Last reply by robcat2075, -
- 28 replies
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Some of you might remember the thread about the German WWII battleship Bismarck I started some months ago. After I finished Bismarck I accidentally came in touch with the author of the drawings I had used as referances and rotoscopes. He was at that time working on a book of Tirpitz for the Norwegian museum of defense. All ended up with me converting the Bismarck into Tirpitz to be used as illustrations for the book:) btw if someone is interested, here is a LINK to information about the book (with som samples) Here is a few personal renders for you to inspect: The first render features both Tirpitz and Bismarck, the others are Tirpitz only Let me know wha…
Last reply by dre4mer, -
- 1 follower
- 28 replies
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OK! This will be a model of my Ranger in GW. But that's pretty far off. I've made a body mock-up and now I'm working on the head. Here's where I'm at: [attachmentid=23207] Lookin' kinda freaky. [attachmentid=23208] I've gotten this far with the help of the great 'Cooper' Tutorial. My questions: - Am I using too many 5 point patches? - How to fix those creases on the side? - Does he need more CPs? - Should I put this on hold until I get my version 13 upgrade? (Just in time for Christmas. ) Suggest away! Now that I've made this thread, I should be more motivated to work on him! Updates will happen!
Last reply by the_black_mage, -
- 28 replies
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This is my first attempt on something that I've done. I have gotten really addicted to Bioshock and love the Big Daddy's. Included i have a picture of a big daddy Front and side view of the original, and the front and side view of the one I'm doing. Please tear me away on your opinions and bashings. I haven't finished it yet, but what I have been doing *what you can see* has taken me around 7 hours more or less. Now as you can see, the base of the body isn't what it will actually be, it is just there to give me a general idea of where things will go. If you have any opinions that you would like private, or would like to help me, by making a 'little sister, or a splicer'…
Last reply by cuboos, -
- 28 replies
- 2.5k views
finish a Paid work ( Character Designer and Textures) - AZTEC MUMMY really nice make it in Animation Master
Last reply by TheSpleen, -
- 28 replies
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Here's a great dragon model from the extra cd. The model was created by Eduardo A. Gutierrez (eos). I've always wanted to make a scene with a dragon, but was never good enough to model one. So, with the dragon model already available, I can start working on a scene. I made a few modifications to the model and now I'm ready to think about what kind of scene I want to do, I have a few ideas I want to do. Here's a pic of the dragon, I'm sure some of you remember this model.
Last reply by kwhitaker, -
- 1 follower
- 28 replies
- 1.6k views
Hi all, Long time now, since we had a challenge .... so the idea occurred to me: Why not let`s make some minichallenge for "this time of the year"? Take or build your favourite chara-model, change him into a Santa Claus and do some very small animation with him like waving into the camera, ringing a bell, presenting some gift etc. at best include some gag and well that`s it. Should be fun and not to much work and we all would have some christmasgreetings to send to our friends and also maybe get some christmas props for everybody to use. By the way, somebody has some deer or elk, he likes to share? I would suggest a deadline of 1…
Last reply by steve392, -
- 28 replies
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Does anybody by chance have a puffy cloud smoke emitter for a cartonny car, that he could post here for me to examine and use? Thanks a lot
Last reply by Paul Forwood, -
- 28 replies
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Hi all, I build a provisorical website for the development of one of my projects: "Marina Vonsee und der Schrecken der Südsee" The shootingboard in comicstripform is finished, now starting to do the animatic for sound and timing, see DEMO button. Also many models finished. On a sideeffect I published my comicbookscribbles as books from BoD (Books on Demand) just out of curiosity for these new possibilities. It`s all German for the time being... http://www.marinavonsee.de http://www.hash.com/forums/index.php?showt...RAND+MECHAJOUST
Last reply by jakerupert, -
- 28 replies
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I'm entering a little contest, so I decided to create a *really* simple char and do a 30 second animation. I decided I would do a snail. So, I'm going to post him as he is progressing. Let me know what you think. Here is the first screenshot:
Last reply by TheSpleen, -
- 2 followers
- 28 replies
- 2k views
i´ve made my first female character lately ( can´t believe it took me years to finally model a woman ), and i wanted to let her sing, somehow i always wanted to model a girl and see her sing.. so i took one of my favorite minnie riperton songs and started animating. it´s just a short break from my "alive in the attic" project, which is all dark and spooky, and this one is bright and sunny... the only intention i have with this project is that it should look beautiful and light, and of course to learn stuff i didn´t know before. so far i´ve learned tons of stuff from it, i´m sure there´s more to come. i´m pretty proud of my rendertimes on this one... i´ve alwa…
Last reply by TheSpleen, -
- 1 follower
- 28 replies
- 2.1k views
It is the first rendering for the AM v16 contest.
Last reply by ludo_si, -
- 1 follower
- 28 replies
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While working on the prototype for a game project I was starting up, I created some models of various props and such. I was working in Blender, and so they're all polygonal models. But that's fine. I've decided I'm going to recreate a couple in-particular in Blender. It's a good "1-to-1" comparison and, I think, will help me with learning how to handle splines better, etc. They're a small and medium sized market stand which were going to be used for a market place area of the starting town in my prototype. The medium stand isn't finished as of this screenshot, and actually needed some optimization to be really game ready (3661 faces for just a single, sta…
Last reply by mouseman, -
- 28 replies
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Just in case I don't get this finished for the end of New Years day. This was going to be a simple test but, I'm getting carried away ( as usual ). Also a test of my knowledge of using toon render, which I hope to use more extensively next year. regards simon Sneak.mov
Last reply by Simon Edmondson, -
- 1 follower
- 28 replies
- 4.2k views
I've always been intrigued by the utility vehicles to which the railroad companies attach retractable flanged wheels to allow them to ride the rails. So when I saw the image shown in the upper left of an actual VW bus version, I knew I had to modify my own microbus model. And inspired by the image of a prototype pickup bus shown in the upper right, I decided to go off the deep end and design a stake truck version. Before I started texturing the finished model I decided it was best to add bones, constraints and finish the movement of the wheels. Considering the time I spent tweaking it, especially the hydraulic hoses, the action is remarkably boring. I suppose in som…
Last reply by nino banano, -
- 28 replies
- 3.5k views
brief question ...Does material effect work with particles ???
Last reply by NancyGormezano, -
- 28 replies
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I'm doing a little animation project that involves an alien abduction and eventually the main character gets stuck in an alien ufo. Now I've found that coming up with ideas for the interior of the ship is a very hard process and frankly I'm at a loss as to what I should make it look like. It's up in the air if the inside will be organic like many alien abduction movies portray, or more metal like something in the X-Files Fight the Future movie. Any and all ideas are welcome as to style, look, design, surfce materials, and things that would be found inside the ship. I'm drifting towards a creepy look to it, but anything is welcome. Chances are that I would use many ideas, …
Last reply by captainrex, -
- 28 replies
- 7.8k views
Three talented winners of the Insect Image Contest will be awarded a medal for their achievement. That means there needs to be a medal! Currently the plan is to 3D print the prototype, create a mold and cast it in actual metal of some sort. First draft of a design for the Award Medal. Additional suggestions welcome, of course
Last reply by robcat2075, -
- 28 replies
- 4k views
This is more of a spline doodle than a WiP. I started splining without any goal in mind and the next thing I knew I was modeling Tin Woodman. For the animation portion (if you can really call it that) I was focused on two primary things; what expression could I make with solid shapes that don't articulate (i.e. how much squash and stretch could I get with shapes that don't change) and could I get a part of his neck design to double as a hint of lower teeth when his mouth opened to a full extent. The basic splining followed an attempt to distill Tin Woodman down to the fewest lines possible for easy of drawing (primarily for storyboarding) that I never ended up us…
Last reply by Rodney, -
- 28 replies
- 4.6k views
The previous contest medal was insect-themed.... ... so we'll need a new one for "Summer Memories". Here is the starting point of what it might look like. Thom surfing a wave out of a monitor....
Last reply by itsjustme, -
- 1 follower
- 28 replies
- 3.3k views
Kind of doing a version of Pipe Dreams but using archery. I'm kind of making it up as I go. Will the bow(s) be wood or metal? We'll see as the months go on. I have started school again https://www.cs.clemson.edu/dpa/msindpa.html Most of my time is being taken up with work, school, and Uber, so I am not sure how much time I am going to be able to devote to this. Attached is the beginnings of a bow. Next comes bones and movement.
Last reply by thumperness, -
- 27 replies
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From: "D.Joseph Design" <Mail@DJosephDesign.com> Mail@DJosephDesign.com Date: 2004-1-29 09:45:41 It is finally done! My "March of the Rubber Duckies" animation has been rendered and output with music, sound effects, and enhancements. The opening animation for Bethel Baptist Temple's annual Year in Review video is now complete! Checkout my animation at www.DJosephDesign.com/3D/SecretWIP.php. Once the video premieres on Sunday, February 15 (rescheduled), my Works-in-Progress page will renamed to "WIP.php" and the animation will be moved to my animations page, www.DJosephDesign.com/3D/Animations.php. Please tell me what you think! I'm sur…
Last reply by ZachBG, -
- 27 replies
- 2.4k views
I build simple models. I build a lot of them. and then I modify them to make more models I use basic construction methods most of which are based on 4 and eight point extrusions. So tonight I sat down to build a monster. Nothing hyperreal, just a fun little dinosaur. The bodyhas eight points in cross-section and the limbs are fourpoint extrusions. About halfway through the dinosaur I though"what if I built a whole lot of components...diffferent body types, legs, wings, different heads..so that you could easily stitch your own monster together . A few components later I had the griffin. So here's the challenge..... build a component body and heads to join using an ei…
Last reply by lazz, -
- 27 replies
- 2k views
I'm currently working on a project for school where I have to make some kind of room, in this case I'm making it an expensive condo in hawaii. I want it to look as photorealistic as I can. I'll have pictures very soon, I'm really happy with how its turning out! Anyways, I just have a quick question, one of the props is a wine bottle. I have the model all laid out now I'm working on the materials. I cant get the light to refract right through the glass! Is there any way to do this? I've tried the refraction and density setting, but they just dont cut it.. has anyone dealt with this before? Thanks! ::EDIT:: Alright I want to start this off with a picture, so …
Last reply by -TC-, -
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- 2k views
Jim said start posting! So here is my WIP A couple cartoon type characters. The male is basically what he is going to look like. The female still needs a lot of work just started her. I thought it might be fun to give her big saggy breast and rig them with dynamics
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Now when the Image Contest is finished I'd like to congratulate Colin, Noah, John and Mike. Very good work, indeed! To learn more, I also like everyone to tell me what's good and what's not so good with my entry. Don't be shy. I'd really like to improve the image and I think my ego can handle almost anything I'm interested in critique on everything: Lighting Composition Modelling (The full detailed engine took too long to render so I exchanged it with a proxy that has some issues that I'm aware of) The sky The ocean "Topic relevance" ... I'd really appreciate it if you gave it some time Thanks, /Anders
Last reply by Hutch, -
- 27 replies
- 1.5k views
Last reply by Vash,