Work In Progress / Sweatbox
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Works In Progress (WIP) (59,167 visits to this link)
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Hi all, Does some of you have a model of the Starsky and Hutch Ford Gran Torino maybe , that he could share? Else maybe I could use an obj from turbosquid or similar and import as prop. Guess I would have to exchange the tires in order to rigg some suspension then. I want to experiment to pose it toonshaded for stills for some comicpages..... Thanks for some help and advise...
Last reply by Wildsided, -
- 1 follower
- 42 replies
- 3.1k views
If you've found something newly broken in V16, now's the time to ask about it here on the forum and confirm it and then report it to AMReports. Not feature requests, but things that actually worked before and suddenly stopped. I say that because Steffen is starting on V17 already and before long it will be impractical to put fixes into both both v16 updates and the v17 betas. So it's "speak now or hold your peace until v17." There shouldn't be much to find since v16 was in beta for more than a year. No, i don't know when the first v17 beta will surface or what new wonders it will contain.
Last reply by jo b., -
- 2 followers
- 9 replies
- 997 views
Working out the kinks in Netrender, and used an old project that had everything but the kitchen ink: reflections, transparencies, texture and bump maps, volumetrics, etc. Having some networking and software stabiity issues, which really put the "farm" into renderfarm! I submitted a still several years ago in the image contest, but it was up against very stiff competition. Works better when you see the whole dolly move IMHO. kgh Youtube video "Robot dolly test"
Last reply by khickman, -
- 1 follower
- 20 replies
- 2.5k views
*I've just renamed this thread from "Old barrels" to "Free textures", since I am going to use this thread for updates Hi guys Here is a simple barrel model I made while making textures for my new site. Please let me know what you think. I have attached the model in case anyone wants it, but you will have to download the textures from my site though http://nordicfx.net/?portfolio=barrel-texture-001 barrel.zip
Last reply by Vertexspline, -
- 15 replies
- 1.3k views
So I do not own a program yet that saves in "AI" and so I downloaded a demo of corelx5 draw to try out and make some shapes to use the Illustrator file import wizard in AM . It seem to me to be a pretty nifty way of saving some time on certain kinds of modeling. Especially for buildings, walls , windows , things with holes etc. I was kind of curious what others thought of this process. Do they use it often, seldom , never ? Are there any pitfalls , or issues . The splines it created so far for me seemed decent when imported and need little fixing but I have not really done a lot of this. So woul…
Last reply by John Bigboote, -
- 1 follower
- 7 replies
- 532 views
i needed to whip one up for the series that will run in a few weeks there will be an info banner under the mov when completed Trailer.mov
Last reply by jimd, -
Garrett 1 2
by frosteternal- 53 replies
- 5.6k views
So, I am now in my last two quarters, and for my Senior Project (a 2 quarter course) I have been given the green light to re-make a very old animation I did years ago. The original piece (keep in mind, I was working on borrowed computers and living on a friend's couch at the time) is posted below: garrett.mov My original poem will remain the same, but I was never happy with the way this one turned out. My instructor is very excited about the piece. I'll be doing all the character work in A:M and building sets in Photoshop to composite in AE. My major is Visual Effects & Motion Graphics, so I do want to keep the animation somewhat stylized, but not quite so..…
Last reply by frosteternal, -
- 1 follower
- 8 replies
- 1k views
This will be my first actual animation contribution to one of our Spleengene videos. Before it has always been "non-camera" stuff. The song references numerous local Portland-Vancouver venues and bands. BACK STORY: A local band that I wanted to promote but couldn't work into the song is the Mike Branch Band. A few months ago on Face Book he posted this picture of his logo as a "tattoo" and someone complained and he was asked to take it down. A later attempt ended with the same result. It was taken with good humor and became a running gag amongst those in the know. 4s_Mike_Branch_Glasses.mov
Last reply by Walter Baker, -
- 16 replies
- 2.2k views
Using the rig created to this machine I just modeled some emitters and playing with nulls I bring to you the Real Time Drawing System ..... pointless but funny. drawing_system.mov
Last reply by serg2, -
- 2 followers
- 21 replies
- 1.6k views
http://amfilms.hash.com/video/389/Lush-Lawn-TV-commercial This TV spot turned-out well... made in Animation:Master and Adobe After Effects. It is for a small local company called 'Lush Lawn'... and there was NO script or storyboard. The client just gave me a list of visuals... like this: CLIENT: First, we see Gary in front of a map of Michigan... I'll just do that in post with a map image... ME: No, no... I have a nice 3D model of the region already... you'll like it. CLIENT: Then he zooms into Grand Blanc and joins the logo and we see his nameplate... to introduce him. THEN he sinks into the soil and makes the grass grow... then we see examples of lawns…
Last reply by John Bigboote, -
- 1 follower
- 24 replies
- 2.2k views
There's been alot of talk about hair, so I've been playing around with it lately. Here's some test renders.
Last reply by Rodney, -
- 7 replies
- 657 views
AM to the rescue the mission complete 5 narrative animations for Dango Tango a web series for they're Halloween season the first 4 where done in another 2d program in 2009 and they needed to have certain scenes redone without changing styles and going back to 2d would have delayed the whole thing so i turned to good ole AM for the ans. the short mov shows the success of that I rebuilt the first scene and made a seamless match to the second in a matter of hours ( the cut the to bird is the 2nd scene ) other scenes where then rebuilt in a similar manner ok so it's not pixar but thats the look number 5 was all AM ( decals made in another app th…
Last reply by jimd, -
- 4 replies
- 573 views
just a real quick test 16b.mov not sure how to get to tinkering gnome part to post there
Last reply by Rodney, -
- 1 follower
- 8 replies
- 798 views
I was kind of hoping that AM's reflections would go further. This is with reflectivity at 100%, distance of 60000cm and a step of 10.
Last reply by Darkwing, -
- 8 replies
- 1k views
We have entered our latest completed video, done to another song from Franco Paletta's CD: "Can't Kick Love" The first one an award back in March, and this one is in the FINAL's to win this months award for the best music video for this month. So I am shamelessly soliciting your help to register with the site, and ask you to vote once a day to help us bring in a second illustrious award. thanks, here's the link to the site. "I Can't Stand It"
Last reply by Vertexspline, -
- 1 follower
- 29 replies
- 1.7k views
Hi, I hope everyone is well and happy. I'm too close to and involved with the model in the attached image to be a good judge anymore. I'm looking for feedback on what will make it look more realistic. Thanks for any help you can give! Rusty
Last reply by rusty, -
- 1 follower
- 5 replies
- 845 views
I'm working on a project where I will be using Lambrina (From the extra's CD), giving her creator, Den Beauvais, credit for her creation. The info file does not tell me what version she was created in. She will be in a red dress. My partner in crime, the esteemed Mr. Spleen, is working on the model and exploring the vagaries of cloth simulation. I on the other hand, am approaching things from a different tack. I wish to make a walk cycle of her in the red dress, and intend to manipulate the dress using Smartskin. Which brings me to my conundrum. The model in bones mode shows perfectly good right and left thigh bones. However when I go to create a pose to work …
Last reply by MJL, -
- 1 follower
- 3 replies
- 638 views
Hi, I assembled all the footage (you know what I mean) done for the Spiral Slayer Book Trailer--mostly screen or concept tests--and put all three musical scores behind it. Also added credits--the 5 or 6 Hash artists who helped with the designs, modeling, texturing, etc. In truth it's long and boring, LOL, but perhaps not so much to other Hash animators. Its here! Remember, play it full screen and have your sound on. Also, very few scenes are finished product and no story is really told. Cheers, Rusty
Last reply by Vertexspline, -
- 1 follower
- 18 replies
- 1.7k views
done just for fun .... newton+radiosity bolasdeluz.mov
Last reply by MMZ_TimeLord, -
- 1 follower
- 24 replies
- 1.3k views
please see the attached project below and see if you can narrow down what is causing the render lines.
Last reply by jason1025, -
- 17 replies
- 2.6k views
Hi guys I've just completed a fanart video. It is some kind of intro maybe? not sure what to call it. It is based of the game Minecraft which I have become an addict of. Heavy use of Newton
Last reply by Vertexspline, -
- 17 replies
- 2.2k views
I'm doing a short video for my band. I've been working on animating a guy in a space suit doing low-gravity jumping. I've rigged him with a simple rig based on Barry Zundel's, which he described in his A:M 2005 training video. The space suit is a lot simpler than a human body, because you would expect it to crumple in ways human skin will not, so there is not as much cosmetic bone work. Also, movement is somewhat restricted. Anyway, at the moment I'm trying to get the movement as natural as I can. You can see the action at the link below. I've been working on getting followthrough and overlapping action happening. I'd love to hear your views on what I've done …
Last reply by Glob Studios, -
- 1 follower
- 33 replies
- 2.9k views
This guy is inspired from the witch from T.W.O. Not done yet. There is creasing around the nostrils I need to fix and a whole lot of other things I want to add. Crits are always welcome though.
Last reply by Zaryin, -
- 1 follower
- 37 replies
- 4.8k views
Based on a suggestion by Rodney! EggBot_Warp.mov Basically... -Create a new Action for your model -in the Action create a new Distortion Box -in the D Box's properties select a "target" bone that is parent to all your model's mesh -edit the CPs of the D-Box to make the squshing you want -drop the Action on your model (previously animated to move around in the chor) -the D Box will normally move with the model, so it must be constrained to a Null in the chor to hold it in one place ( a place the model will pass thru)
Last reply by robcat2075, -
- 6 replies
- 581 views
Could a few people try this displacement map test? Load DisplacementShadingTest.prj and compare a Progressive render with a Final render. DisplacementShadingTest.zip I don't recall this not working before but i can't get this displacement map to shade properly in Final render In progressive render I get an expected result.... But in Final render i don't get the shading...
Last reply by NancyGormezano, -
- 1 follower
- 8 replies
- 775 views
I made this, well... because I can. Win7_Anim_Logo_TL_01.prj Not completely happy with it as I could not get the specularity on the lens to show properly, but my skills at lighting are not that great. *sigh* It's intended for widescreen 16:9 (1.35 Aspect setting in A:M's Camera) monitors as Windows 7 does NOT correct aspect ratio upon rendering the animation. The second image is an uncorrected 1:1 (1.0 Aspect setting in A:M's Camera)version here as well as the embedded project file (v14.0 only, sorry haven't upgraded yet) link. EDIT: Here are the videos, as promised. 16:9 and 1:1 respectively. test000_16.9.movtest000_1.1.mov My farm is current…
Last reply by robcat2075, -
- 23 replies
- 1.8k views
I just bought, downloaded, and installed v16.0a. I have been using AM since 95, and have never had this problem. I have, but it's been manageable. To summarize, it simply crashes. To be more specific, I am using Windows Vista SP1 x64. I am running it on a HP dv4 Entertainment Notebook PC. I am downloading, but haven't installed the latest graphics driver as well as SP2. However, I don't think the version of Windows is the problem. I have gone into the tools>options>global and tried to change my real time drivers but i only have one option: OpenGL. I am bewildered that this computer's graphics drivers only support that and not Direct3D as well, but it is what it is. …
Last reply by hostler, -
- 13 replies
- 1.2k views
Hey all, I've made a detour and am working on Captain Kirk for no good reason at all. Now I've started (was using a trackpad which isn't good for modeling BTW) but my main problem is lacking of good side and front views and ones with a higher resolution than 100 pixels. So if anyone knows of any, please direct me to them
Last reply by Darkwing, -
- 1 follower
- 7 replies
- 967 views
With everybody making head models, I felt the urge to play with making one today, going for more realistic than I normally do. I borrowed the ear from my v3 Krok model. Not liking the mouth right now, but still, fun to mess with... I should point out that I model the whole head rather than doing that face mask thing.
Last reply by RU2D4, -
- 1 follower
- 49 replies
- 2.2k views
I'm working on a character and was just giving him some abuse. I think i have a good start so far. any C&C's welcomed. bounce.mov
Last reply by Phil, -
- 2 followers
- 128 replies
- 13.6k views
Thanks for the help on face rigging! Now I'm running into some issues with cloth. I'm having to move the top spline of the cloth group WAY far off for the simulation to run. Problem is, it looks ridiculous when it's like that because the top spline doesn't actually simulate, it just sits there (which I assume is what it's supposed to do). (2nd image is normal, 1st image is "safe" area. When I have the spline moved way out there, it works just fine.) The "deflector" group is the legs. The cloth tutorial I've seen linked when I did a search is a broken .AVI link and a lengthy .pdf which is pretty hard to follow without the video (it looks to be just a word-fo…
Last reply by Phil, -
- 17 replies
- 1.6k views
The last word on my last bee, was that is was a copy of the Georgia Tech Hornet. My friend says that they copyrighted their logo with that bee on it and it should be ok to use. I still think that eventually there would be a challenge from G.T. I still wish to do an animated version of his logo, but I decided to make my own bee. When I am finished with it he can use it or not but I still wish to use it for a learning project. It may be another week or so before I will have the time to rig him and add some decals for flavor, but here is the start.
Last reply by MJL, -
- 2 followers
- 16 replies
- 1.4k views
Here's a test for a concept that didn't make its way into a BUS STOP segment. This was inspired by one of JohnL3D's experiments. UP_0000.mov It's all cloth.
Last reply by robcat2075, -
I think I should wait until I see some similar images first. Vehicle2.bmp
Last reply by RU2D4, -
- 1 reply
- 477 views
Was just playing around and done this old art wood manikin.
Last reply by robcat2075, -
- 1 follower
- 27 replies
- 1.9k views
I thought I'd just share a current WIP of one of the characters for Red Squad. I seem to be getting closer to conquering facial texturing which I'm quite proud of I must say The problem with how I did it though was that I only had two angles so in the future I would get more angles out of the actors before creating their facial map
Last reply by jason1025, -
- 6 replies
- 929 views
A:M 16a: I am trying to extrude a spline ring along a path, which is a simple sign wave, but I haven't had any success with any of these plugins. Is there a known issue with these plugins?
Last reply by phatso, -
- 13 replies
- 1.4k views
Here is one of a bunch of characters that my uncle had for some kids stories so I thought I would give 3d Coat a whirl for the rough model design. I manually retopo'd the model and exported an obj, brought that into am and with a little cleanup got this. Some small tweaks but already have it rigged. Where I needed hooks I made simple triangles so they were easy to spot.
Last reply by pixelplucker, -
- 36 replies
- 2.1k views
Hi Where can I download a complete character with a rigged face for animation practice ?
Last reply by Nik, -
- 1 follower
- 78 replies
- 7.7k views
Hi Friends..... Today I start a project, I want to accomplish since last year. This is an animation project I want to conclude by June 2012, to be presented at the 12th edition of Animamundi. The project is called "Trem do Pantanal 2020" and, of course, will happen in 2020. In the state where I live, is the largest flooded area in the world, a sanctuary of natural life, which houses hundreds of birds, mammals and a myriad of insects, this place is called the Pantanal. Had in past years, a train coming out of Campo Grande (capital) and went through this huge area bound for Santa Cruz de la Sierra in Bolivia (1500 km), his name was "Trem do Pantanal". Many attempts…
Last reply by robcat2075, -
- 9 replies
- 1.2k views
The Cookie Cutter is a great Idea. And it seems to work MOST OF THE TIME. But here is a case where it just breaks down. I have 1000's of Trees. Where I used rotated cross sections of photos of trees. This produces great looking - fast render. But there are some trees that do not render correctly. They display the Tree Image and black triangles get added randomly to areas that are transparent. When doing Locked Render - It displays good --------- But when doing full render the black triangles show up. It seems to occur as the objects / trees have crossing intersections with other trees. As the Camera moves - the locations where the triangles s…
Last reply by ovni1, -
- 9 replies
- 1k views
Hi guys, just wanted to show you a little bit of my latest A:M work... I started to model a audio-interface based on my new Roland VS-100. Most of the work was to create the texture for it. Comments are of course welcome . See you *Fuchur* PS: I although attached an image with the wireframe overlayed. As you can see, the geometry is really quite simple.
Last reply by Glob Studios, -
WIP continued 1 2
by Ilidrake- 1 follower
- 56 replies
- 5.3k views
This is continued from another thread. I'm am continuing this little experiment regardless weather it goes anywhere. Just my way of learning. Attached are shots of what I have so far of this character.
Last reply by Ilidrake, -
- 12 replies
- 1.2k views
I just purchased V16. In the forums there were several accounts about how it is significantly faster, and I have to admit I was a bit skeptical that it would be faster, even on something simple and straightforward. But it turns out, it is. I rendered one frame of a project I am working on using the Final preset in the 1080 HD format on a snazzy machine with an Intel i7 quad core 3.4GHz processor. I rendered on 15.0j+, 16.0a 32-bit and 16.0a 64-bit. Rendering a single frame does not do any overt parallel processing, but with V16 you can use NetRender to do 2 different frames at once, so in a real project you would likely get something like double the improvement…
Last reply by mouseman, -
- 15 replies
- 1.3k views
I saw oh Arnaldo Schwarzenegger thought I give it try. I like to make a music video of him using Britney Spear / Womanizer song can't make up my mind. I wrote it out when his trouble started never got a round to it. I'm thinking about doing it tough . Think it's to late to do it ?
Last reply by tbenefi33, -
- 1 follower
- 5 replies
- 983 views
Hi all, I am in the process of starting a new project, which will involve some rebranding. I was just after your opinion of the new animated logo: Triple Pill Interactive
Last reply by John Bigboote, -
- 1 follower
- 14 replies
- 1.4k views
If by chance you have an installer for one of those around and can run it... Select a light and hit N for the translate manipulator. Does the Translate manipulator appear correctly? A box with red, green and blue handles on each side and corner, like for any other bone or the camera. and if so, can you screen capture it?
Last reply by jason1025, -
- 9 replies
- 1.2k views
Back in 2004 I got an "Employee of the Month " award which took the form of a small gargoyle sculpture. I thought it would be a fun A:M modeling exercise so i began splining it out but hit a few road blocks and put it aside. The plan was that the recipient would get to have it on their desk for a month and then the next month's awardee would take it over but by the time I got laid off six months later no one else had done anything anyone wanted to talk about so I still have the trophy. Now I have some time, I think I'll try to finish it and see if I can rig him, possibly without straightening him into a T-pose.
Last reply by fae_alba, -
- 4 replies
- 1.1k views
A project I'm working on and was blown away with the render time. Original size 853x480 - 15 seconds - render time= 5 hours. VERY IMPRESSIVE A:M!!! render.mp4
Last reply by new guy, -
- 1 follower
- 21 replies
- 3.7k views
I have modeled a ski lift chair attached to a cable. I put in a path thinking i could constrain to it and the bones would carry the chair around the path. My problem is how to make the chair and cable move around the path. I have tried a few different relationship ideas - translate to, spin like, orient like, constraint to path - but haven't got it to work yet. I'm sure it is the wrong combination of relationships. Do i need to use cloth? I admit i don't know anything about cloth yet other than the flag waving tutorial. Here is an embedded project. Thank You. ski_lift_embed_all.prj
Last reply by Bobby,