Work In Progress / Sweatbox
Subforums
-
Showcase (56,766 visits to this link)
-
- 530
- posts
-
A:M Stills (85,596 visits to this link)
-
Works In Progress (WIP) (58,630 visits to this link)
-
- 3.1k
- posts
5,143 topics in this forum
-
- 31 replies
- 2.2k views
Hey Hashers! I'm sure this has been posted somewhere, so I apologize if that's the case. Does anyone have a step by step on how to utilize multicore rendering? A way to render multiple frames at once? I can't seem to figure it out. I work on both Macs and PCs. Would there be a different way for each or are they the same? Thanks in advance! Shawn
Last reply by bubba, -
- 10 replies
- 1.1k views
It seem like forever since I've had the time to play with my favorite program. One of these day's I'll get to try to animate. Here is an image I created to make a poster for my friends Blues Jam.
Last reply by MJL, -
- 2 replies
- 548 views
Working on a treasure chest right now. So far, I have extruded 2 shapes to make up the lid and the body of the chest. I chose to do it this way since I wanted the chest to have some depth to it, and not a knife edge on the walls that make up the lid and body. However, now I'm left with the problem of closing the ends off. What would be the best way to go about doing this? I know I can probably come up with something that will work, but not sure it will look "nice". Is there an existing "best practice" for capping surfaces like this?
Last reply by John Bigboote, -
- 38 replies
- 3.4k views
It's a classic, the heavy push... I don't think they let you get an animator's license without one. [attachmentid=14573] Edit: The above file is in H.264 here's a smaller version in Sorenson3 [attachmentid=14596] heavypushsmall.mov heavypushsor250.mov
Last reply by Nik, -
- 4 followers
- 23 replies
- 1.9k views
....
Last reply by Shelton, -
- 5 replies
- 496 views
These two coins have displacement maps on them with similar settings. Both maps attempt to create details raised above the main surface. The top one with the simple bumps on it shades as expected for the light coming from above the camera's left shoulder. The more complex one, with the monkey image, has a varied result with different details seeming to be lit from different directions. Does anyone know why? DisplacementTest.zip
Last reply by R Reynolds, -
- 15 replies
- 1.3k views
I'm working on a rat project where I'm gonna freak out my mom's friend who is terror fie of rats. She lives with my Uncle and they got a pool thinking about having a bunch of rats around the pool or in the pool when they take there little trip I'll make the clip of the rats in the pool and send it to there email and say something like look what was in yall's yard....LOL Yap I got to much time on my hands... No rats will be harm making this project all CGI. any way here the model of the rat I'm working on.
Last reply by tbenefi33, -
- 22 replies
- 1.4k views
A DJ from our local NPR radio affiliate asked me to do a cartoon for his page on the station web site. He does a weekly punk rock show on Friday nights called "Suddenly the Sidewalk". He wanted something surreal. Anyway, I have made some progress on the first two of three scenes and thought I get some critique if I have made any egregious animation errors. Let me know what you think. KRCC.mov Thanx in advance Bruce
Last reply by Bruce Del Porte, -
- 1 follower
- 41 replies
- 3.4k views
I have been following the various threads on walk cycles by Robcat and others. I put together the attached walk cycle for a couple of characters. I have looked at them for so long I don't know if they look right or not. I would appreciate it if someone would please take a look and let me know if they look realistic.110416Walk.mov
Last reply by RS3D, -
- 7 replies
- 730 views
I've always dreaded going back and editing the geometry of "finished" models because it typically involves breaking decals. Is it possible to work around this by storing decal stamp data on a CP by CP basis, rather than a patch by patch basis? Now, bear with me for a second here. My programming knowledge is pretty limited, so I have no idea how feasible something like this is; if it would work, if it would create ridiculously bloated files, what have you. But I DO know that this is a feature I've wanted for a long, long time and it just kind of occurred to me how one might go about doing it. Here's what I'm thinking. Here's a simple little model made up of fo…
Last reply by pixelplucker, -
- 6 replies
- 853 views
I have tried deleting splines & re-adding them. This has solved a couple of the problem spots where I cannot make a 5 point patch. The others are stubborn...could I have some duplicate control points or something - if so how would I find them? Also, on four 5 point patches there are squiggly line artifacts even with porcelain. again - none of my attempts to fix have worked. Any suggestions? Problem_Shell.zip
Last reply by robcat2075, -
Here are my latest, used A:M v. 12
Last reply by Gerry, -
- 21 replies
- 1.3k views
I did a quick test animation for a car ride. Its just one keyframe at frame 100 and the wheelrotateexpression on. Somehow the ride of the car is all jerky. What may possibly cause this? I have 5% motionblurr and tried 12 ,30 even 60 frame Quicktimesetting, no difference. Where have I to look. Codec is Animation, but its the same, when I render out png frames.... BannerCapCarB.mov
Last reply by NancyGormezano, -
rough dragon model 1 2 3
by Roger- 138 replies
- 10.8k views
OK Well, he's not exactly cute or endearing yet, I think the pupils are too tiny..... And I still have a few things to add. I think I will just give him paddle feet, or modify the hands and make feet out of those. I've made horns, I just didn't bother to put them on. I'll be putting some decals on him at some point, nothing too fancy just something to punch him up a bit. He'll still be clay shaded. One thing I am not entirely happy with is the snout....this one is true to my original sketches, I didn't want to have a beak or anything with teeth, like an alligator or t-rex. I guess I could give him like a little anteater mouth with a tou…
Last reply by robcat2075, -
- 1 reply
- 661 views
Hey Gang! Here's an iPhone model. Originally it was .obj I used the new and improved import wizard... WOW! Our Hash team did one heck of a job improving the import tool. Cheers to all! Shawn iPhone.zip
Last reply by Rodney, -
- 2 replies
- 1k views
Hello: I am trying to rig a book I designed. I am wondering if I should be building it from a closed form then use a pose slider/precent to get the book to open pivoting on bones. I know that if I hold teh book up like you do when reading it and put the bone up/down the book spine and associate front cover CPs I can then rotate in Z axi to 'close' the book. but then I get stuck with the binding AND when I close the book, the PADDING page overlaps and doesn't close on top of the padding page. The front padding can be removed but being a dictionary book with the word definitions I ant being in the middle, I can't realistically have the middle of the dictionar…
Last reply by Larry J B, -
- 16 replies
- 899 views
Hi folks, I am trying to make a light shine out of a window in a wall. I made a test with two wallsides each normals sticking outwards and was expecting that the light couldn`t pass through, but it does. Here is my test so far. What am I doing possibly wrong here? Thanks for your help. Testwall.mdl Walltest.cho
Last reply by robcat2075, -
- 1 reply
- 526 views
Well, I finally think I have a good reel version of my best stuff. I'm a little weary of the reel( but I always will be, its my nature ) As I've went through I've tried to go by these standard rules: Your reel should be no more than 3-4 minutes Mine is running a bit over, almost pushing five with the long holds for the title cards (the version here has shorter ones for a small file size to upload) I'm pondering if I should shorten the opening segment; though I feel its one of my strongest. Music and sound track is secondary. I have a full music track going though the whole demo. In my older ones it was just music on top of everything. This one I d…
Last reply by robcat2075, -
- 1 follower
- 39 replies
- 4.2k views
I just noticed when I right click on a model in a chor and go to Plugins > Export, there is the option "Export MDD Data". I searched the forum for MDD but got no results. Does anyone know what MDD data is and how I can use it?
Last reply by ernesttx, -
- 15 replies
- 921 views
Occasionally when I'm animating the splines on my model will stop smoothly interpolating thru their CPs. Suppose several patches are twisted then straightened out. The CPs move to their correct places but the splines going thru them don't' quite adjust right it's as if the angles of intersection has frozen. like this. I've marked the corresponding angles with red green and blue arcs. So far, saving and reloading is the only sure remedy. Anyone seen this and know what causes it?
Last reply by detbear, -
- 7 replies
- 858 views
Been feverishly trying to update my portfolio and I backtracked to an old project I've always liked. I've posted this one before ,but I did some touch up on certain areas and added a proper ending... C & C always welcome Corrected version Tech_Boogie_Redux_web.mov
Last reply by robcat2075, -
- 9 replies
- 844 views
Hi guys, I donate this vehicle to this great comunity here for free use. I created many poses for every handling possible. Special thanks to David and Carlos for the Expression Wheel Rotate Tutorial. Please testdrive and examine this baby as hard as you can. Comments welcome. Maybe we could make a new comunity short animation project with it? Just an idea. By the way, I tried to write some notes and description in the fileinfo, no succsess. Is there some special trick to do so? ChromeTrecker040303.MAT Farmertrecker_Jake150411.mdl TreckerShake150411.act GreenTreckerT002.mov
Last reply by jakerupert, -
- 1 follower
- 26 replies
- 1.6k views
Hi, I'm a 'rusty' old 'old timer' but I'm back and trying to animate and get some video of a bunch of models (space ships for the most part) created for my last AM project (a book trailer for my sci-fi book). To give credit where due, some models were created by AM users from all around the world. I'm using V14 NetRender (I plan to upgrade shortly), however, so far, I've only tried rendering right out of AM. I'm encountering a problem I've not seen before and it's happening on all three of the scenes I've tried to render (so that means 3 different sets of prj files, model files, etc). Things are 'shimmering' on finals renders (this best description I can come u…
Last reply by rusty, -
- 4 replies
- 1.2k views
I have a logo that was created in Photoshop and has a Drop Shadow effect around the CD and the word "METRONOME." I've made a short animation for it, but I cannot get that Drop Shadow Effect. Does anyone have any way of creating this effect in A:M? http://www.youtube.com/watch?v=-o9rheradE4 Also, if you have any suggestions on how to improve the animation, I would be glad to hear it. Thanks, Nima
Last reply by Nima Anvar, -
- 90 replies
- 7.3k views
I thought it would be relatively simple - but how wrong I was! But I have learned a lot so far; but I know that I have a long way to go. Side_View_Dust_v10_sphere.mov Front_View_Dust_v10_sphere.mov I am trying to weaponize it now. I found the tutorials on making an electric arc in a Jacobs Ladder and I thought this would serve as the output of the PPCs. Having trouble though.
Last reply by bubba, -
- 22 replies
- 2.2k views
Always adding to the old portfolio, wanted to try at some "physical" comedy. Hoping to get some crits and opinions from the first segment. mirrors.mov Here's what I see: I can tighten the walk cycle a bit... it's slipping on the stride. The transitions between poses might need some re-thinking. Some of the holds...(mostly the ones toward the end) are a little off.
Last reply by mouseman, -
- 7 replies
- 1k views
Count Draggula, that is. He's a new charecter that I will feature in the next Super Mega Fox cartoon. I don't want to reveil too much but let's just say his name says alot about him.
Last reply by ChuckGram, -
- 3 followers
- 15 replies
- 2.1k views
Dispersion is how refraction bends the different colors of white light differently causing the color fringing you see in prisms, cheap camera lenses and other irregularly shaped transparent objects. This is an attempt to simulate it by changing the Index of refraction of the glass material as the color of the light is swept across the spectrum during a multipass render. I also moved the light to fringe the shadow a bit. This is not a fast process, but if you need dispersion, it can be done.
Last reply by robcat2075, -
- 43 replies
- 2.9k views
EDIT: Link deleted.
Last reply by mouseman, -
- 3 followers
- 43 replies
- 3.4k views
Hi Fellow Hashers I believe this was made with AM because about 5 to 7 years ago I saw a guy demonstrating some AM Technics and he had this or something very close to this on his desktop. Can anyone duplicate this? I honestly don't know where to start. This is such a high dollar look yet I see very little examples of AM user doing stuff like this. AM has had the ability to made impressive caustics like this for years yet it seems like the community as a whole has some sort of roadblock. Would some like to post the settings to create this or a project, or better yet a Video tut that explores caustics further so that as a community we can start using this …
Last reply by robcat2075, -
- 4 replies
- 693 views
I still have some more work but it is comming along
Last reply by jakerupert, -
- 10 replies
- 1.2k views
Hello this is just an house crow I'm playing around with.
Last reply by tbenefi33, -
- 5 replies
- 674 views
how can in improve or shapen the quality of my render. c vedio below. and how can i also fix the sliding problem, the sliding thing can from the copy and paste action i did . help please check.mov
Last reply by robcat2075, -
- 1 reply
- 533 views
I have actions set that go beyond the length of where I need the Chor Lengh to be. I set the length of Chor to 1:20:00 and that is fine while the project is opened and things render correctly. I have several items that move along a path. But then when I exit and restart, the Chor Length goes back to a very long time. I know what the issues is - it is resetting to the longest action in my project. I have 1000's of items that were dropped in ( TREES ). Each Tree was added as I found the camera angle to be exposing areas where I needed to see trees. I know what someone is going to say - go edit each tree / item and reduce the action line for each on…
Last reply by liveimpact, -
- 43 replies
- 3.7k views
I'm working on an animation demo reel. It was all animated in A:M, so I thought the WIP forum would be appropriate. What I have now is about 5 min in length. I've heard that 2-3 minutes is optimal for a demo reel, so I would like to trim it down to that. I would be grateful if you will look at what I have and tell me what clips you like and what clips ... not so much. Here is the link to a low resolution version with frame numbers: http://www.holmesbryant.com/files/video/Ho...Demo_draft1.mov (27MB) Thanks
Last reply by robcat2075, -
- 1 follower
- 43 replies
- 2.1k views
thought I'd try converting the cougar model, from the extra cd, to a lion.
Last reply by mtpeak2, -
- 18 replies
- 769 views
OK so, for the past 3 months ive been working on this project for a friend of mine he is going to be building an apartment in his basement and came to me as a cheaper alternative to a architect. first half was taking measurements (got about 6 pages worth), then i had to get the base drawings down (took me weeks!). now im finally up to building the model to scale. theres 2 more steps before i complete this project. next step is to get full size renders of the finished basement. then is to design a program for a virtual walkthru of the basement. right now im doing the test renders of the finished basement. wanted to get some opinions and ideas on the best w…
Last reply by thejobe, -
- 1 follower
- 10 replies
- 1.1k views
I did the Flying South tutorial and added a fire and character. When i render in 3d it looks like it should, but if i render in 2d part of my flock flys into an area that lightens the color of the birds. I've attached a still shot of a few birds towards the top of the screen in an area affected by both the lighter and darker. Does anyone have an idea what could be causing the lightening of my birds? I've also attached the project. Thank You Jeff flying_south14.prj
Last reply by jnord71, -
- 12 replies
- 1k views
See the finished BUS STOP movie Original layout: 2nd revision: 3rd take:
Last reply by robcat2075, -
Lara Croft 1 2
by mtpeak2- 2 followers
- 59 replies
- 3.8k views
Here's something I've been working on. The model is a modified "Jungle Queen" model, modeled by Jim Talbot. The glasses were modeled Ken Citron (pixelplucker) and the boots were modeled by Eric Camden (Eric2575). Thanks guys for your contributions. Now I just need some handguns. The model was rerigged with the 2008 rig including the face. The outfit still needs weighting. The hair is A:M hair. The holster still needs work. And I hope to build a set. The things you can do with the available resources.
Last reply by Walter Baker, -
- 5 replies
- 746 views
This is a test of importing some .3ds ships into AM. The blooms were originally gonna be done in AM (finally figured out how to use AM composite and was quite impressed) however, I liked the blooms in FCE more, so I went with those blooms instead. But the lens dirt and all that are AM, so yeah, have a look see EDIT- Whoops, I always forget this place doesn't have a youtube embed, I'm so used to putting in the tags
Last reply by Darkwing, -
- 7 replies
- 444 views
I made this mode in Ver 16 RC 1 ans all seemed to work fine till i tried to pose the pose in Choreography when i click anywhere out side of the mode i'm unable to select or pose the model. I can use any other model from a previous version without any problem. any way to fix this model? Here's some pictures and the model. gy_mod_rig_07.mdl
Last reply by Phil, -
Park bench
by Animus- 9 replies
- 832 views
Hi! I haven't work much animation this last year. A friend who saw a clip done a few years ago offered to do a soundtrack, so I did a few touch ups. I had tried to do a soundtrack at the time, but with no success, I think he did much better. Park_bench.mp4 Michel
Last reply by Animus, -
- 13 replies
- 1k views
Hey everyone, I have about 6 weeks left in my first year at the Cleveland Institute of Art and have recently started using Animation Master pretty heavily again. I'd like to share some of my projects. My first project using was re-purposing or increasing the aesthetic qualities of some object for my 3D design course. I used AM for previsualization (helping me better understand aesthetic and ergonomic variations) and then crafted the final object with wood. My next project was to make a game of some sort. I choose to make a board game. Again AM was used to previsualize the game and settle on a final aesthetic theme before sending the obj…
Last reply by NancyGormezano, -
- 3 followers
- 43 replies
- 2.4k views
Hi all I was just wondering what you think of these backgrounds. If you notice, my web page is only set up to show the images at this time. I set up the images with one of the copies with a fog, to get the feeling of a misty coast line. Any critical comments are welcome also. I've always wanted to so some stories with these stylized backgrounds. http://dwaynejensen.shawwebspace.ca/
Last reply by NancyGormezano, -
- 14 replies
- 1k views
Been trying to improve my Splinemanship as of late. Looking for suggestions or major "no-nos" I did on this model. I have alot of hard lines(creases) I can't seem to get rid of. I'm concerned with the breast area(that's where I see the most issues).
Last reply by UNGLAUBLICHUSA, -
- 2 followers
- 114 replies
- 11.8k views
Hi to all, I´m modeling a new character it´s kinda superhero whit big muscles in a cartooning style, here are some screen captures, working the middle copy and paste to see how it looks for now, any comments are welcome
Last reply by nino banano, -
- 3 replies
- 687 views
I`m aware, that my mascot entry doesn`t stand a chance in that fabolous competition, nevertheless I tried to make a little pr over at cg-talk: http://forums.cgsociety.org/showthread.php...791#post6884791
Last reply by nino banano, -
- 1 follower
- 27 replies
- 2.3k views
mascot contest - my entry for the contest Work In Progress finish = 90% Good Luck all!
Last reply by nino banano, -
- 25 replies
- 1.7k views
Here's a shot of the model so far. I think I'm going to do a technique I've been wanting to experiment with, painting the decals to look like painted brushstrokes. Go watch the animation at AtomFilms to see where my shot is!
Last reply by Gerry,