Work In Progress / Sweatbox
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A:M Stills (85,631 visits to this link)
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Works In Progress (WIP) (58,639 visits to this link)
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5,143 topics in this forum
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Hi guys, I just wanted to show you my latest little project I was working on for the weekend. In 3dArtist (issue 20) there was a really amazing image of a very photoreal ladybug. I tried to archieve the same photorealism but could not archieve that till now. Anyway I think the result is still quite good and I wanted to show it to you guys. If someone of you can give me a few tips on how to make it look even more real, let me know... I would be happy to hear about it! I attached a preview-rendering and an wireframe of the scene. Hope you like it... Critiques are welcome! See you *Fuchur* PS: Just found the artist's website the image was fro…
Last reply by Xtaz, -
- 15 replies
- 764 views
I know it's no Nidoros cathedral but........................
Last reply by Meowx, -
- 1 follower
- 11 replies
- 901 views
I saw this on youtube and thought this would be cool to try. This is animated using 2 control bones, but I could get it to 1 with expressions. gear.mov
Last reply by williamgaylord, -
- 5 replies
- 650 views
I haven't posted in a while since I haven't had any AM problems recently but here is my latest short done with AM. Enjoy. Alan
Last reply by Rodney, -
- 1 follower
- 20 replies
- 1k views
Made these theater seats, not sure why. lol
Last reply by MJL, -
- 1 follower
- 32 replies
- 1.5k views
Hello thought I start out working on the twin Gecko I'm not going to let whip me this time I got a plan for him when I get done with him he won't be able to sale insurance.....LOL Just Kidding.
Last reply by tbenefi33, -
- 28 replies
- 2k views
I'm entering a little contest, so I decided to create a *really* simple char and do a 30 second animation. I decided I would do a snail. So, I'm going to post him as he is progressing. Let me know what you think. Here is the first screenshot:
Last reply by TheSpleen, -
- 1 follower
- 15 replies
- 1.1k views
my current work progress 3d modeling = 100% uv map = 0% rig = 0%
Last reply by cronos, -
- 2 followers
- 34 replies
- 1.5k views
i started this project almost two years ago and didn´t do anything with it the last year, i´ve just had too much work. but i decided to pick up on it again and to actually finish it! i think posting this here on the forums as a wip might help getting it done, and with your crits and suggestions i´m sure i will get better results. first of all, here´s the story: ----------------------------------------------------------------------------------------------------------------------------------------- scene01 (ca 90 sek) daylight shot. camera moves through the attic, slowly zooming in on the shoebox. the doll lies in the shoebox, surrounded by other toys …
Last reply by dblhelix, -
- 15 replies
- 1.1k views
Hello All- Came across this fascinating little animation which I think was done in another program. I think the actual revolving of the bones/parts might be fairly simple or straightforward but I can't figure out how they get the skin to not crease as the parts fold in on themselves... Any ideas how not to crease the outer skin as the parts rotate? Thanks for any info! Tom CubeSpin.wmv
Last reply by John Bigboote, -
- 37 replies
- 2.7k views
Couldn't resist two cents worth of punditry fun. Props to Mel Brooks, "Blazing Saddles" still rings out. iReport
Last reply by ruscular, -
- 32 replies
- 2.9k views
Hi guys First of all, thanks to everyone that voted for my entry:) The reason for modeling this car is that it is one of the coolest cars that I know of (next to Il Tempo Gigante). This image is rendered using IBL with HDRI from Dosch Design. The background image is also from the HDRI, only rendered out separate and used as a rotoscope -> frontproject target Here is a second view of the car and a wire. Let me know what you think. Best regards Stian *edit* As promised here is the IBL tutorial:) Keep in mind that I'm not very good writing tutorials, so this is an 'as is' product Hope you'll find it helpful anyway IBL_rendersetup.pdf
Last reply by TheSpleen, -
- 24 replies
- 1.4k views
Just as a quick break from modeling the Daedalus, I decided to model a somewhat simpler model, any guesses?
Last reply by Darkwing, -
- 18 replies
- 980 views
Well, it has been a busy quarter, and it was spent mostly building a scale model - no, not a digital one, a real one - of a sort of military interplanetary outpost. In order to utilize the footage shot of the model, I built a digital landscape (the group responsible for the model landscape utterly failed at building it) in a nameless Other Software package that specializes in landscapes. However, just a pretty picture won't do, so I brought a robot model I built in yet another Other Software package into A:M, rigged it, re-textured it, and now it looks ten times better than the original ever did. The animating & rigging is going to be a bit of a challenge, since t…
Last reply by frosteternal, -
- 28 replies
- 1.4k views
Hi all, I build a provisorical website for the development of one of my projects: "Marina Vonsee und der Schrecken der Südsee" The shootingboard in comicstripform is finished, now starting to do the animatic for sound and timing, see DEMO button. Also many models finished. On a sideeffect I published my comicbookscribbles as books from BoD (Books on Demand) just out of curiosity for these new possibilities. It`s all German for the time being... http://www.marinavonsee.de http://www.hash.com/forums/index.php?showt...RAND+MECHAJOUST
Last reply by jakerupert, -
- 2 followers
- 15 replies
- 720 views
Every now and then I get a call out of the blue from someone who wants me to be part of their project. These usually don't go anywhere and this is one of them. Anyway, this guy wants to make a movie, for money, using A:M! I read the screenplay, it's got problems but the core concept is a cute one. The main characters are water drops. What will that even look like? I made a quick test for him of what that might be and since there was never an NDA involved... here it is:
Last reply by robcat2075, -
- 11 replies
- 721 views
So I started this model in October and I figured I'd pick it up again:
Last reply by mouseman, -
- 1 follower
- 34 replies
- 1.6k views
Hello friends I felt like doing some experimenting the other day. I had a photo of New York taken from the Empire State building The photo is taken by a friend and colleague of me, Johanna Vaart So, I wanted to see if I was able to convert the photo to an anaglyph using A:M. First I used PFHoe, to "track" the photo, by doing so I got the camera position and angle, then I started to create simple proxymodels and placed them accordingly with the photo. When done I made a depthmap using fog. In PhotoShop I used the depthmap as a displacementmap to skew the red channel to the left and green and blue channel to the right. I also made a "tilt-shift miniature" vers…
Last reply by thefreshestever, -
- 1 follower
- 33 replies
- 1.3k views
I've started tackling a basic walk cycle for Old Man Willies. I'd like the forum's more critical view of the first (actually it's about the dozenth!) pass. I can already see some areas that need tweeking, but I want your crits first. walk_sample.mov
Last reply by HomeSlice, -
- 6 replies
- 578 views
d78c5e599c2a9c9d0bbd Man, I think I am guilty of NOT using AMFilms the way I should be... I just gave it another look, and it is pretty sweet. This is a test to see if the video shows here in the forum. Any A:M users in the Detroit/Lower Michigan area who are sports fans (Red Wings, Tigers, Pistons) have seen this spot to DEATH... it airs SO frequently. This is MY version of it... before the editors and sound effects guys did their work on it. I had 3 days to do this :30... a :15 and :10 versions as well. I was not present on the shoot, and the little girl did a wonderful job of 'dictating' where the Tireman character should be. There was lots of challenges with i…
Last reply by itsjustme, -
- 6 replies
- 683 views
So this is a finished project and not even a 3D project but I though it could go hear. So this is my first real animation. So enjoy. http://vimeo.com/12863115 Also: If you need any art or 2D animation done contact me. Cause I do freelance. To see more work go hear: http://lukeswindler.tumblr.com/
Last reply by animation man hi, -
- 2 replies
- 648 views
OK, I have been away for a bit. I got out of doing video and started faceting gemstones in the basement (the computer is in the house - not so sure it is a trade up ). Well, never say never again. The new hobby started meeting the old one. So now I am working on a video about a faceters' meeting (Franklin Faceter's Frolic 3 if you must). Back to old reliable for doing covers and titles, A:M. My new hobby has a tool, GemCad for Windows, for doing design work on stones. And there are large libraries of stones around (including famous diamonds). I noticed that it will export dxf files. Yippy! Well, not too fast. The plug-in import is a little clunky. Bu…
Last reply by robcat2075, -
- 18 replies
- 824 views
Hello! As always it has been a while since I've posted anything here but I have been lurking! I have a new project now that I figured I should post a WIP of. First a little background: As my forum handle suggests, I am a photographer. I shoot a lot of digital but have in the past year gotten into analog photography. I now shoot my own B/W film and develop myself. The very popular and famous film, Kodachrome, was discontinued last year by Kodak. This film which is truly unique will never be made again. Also the one lab in the world that can still process it will stop processing at the end of this year. I managed to get a hold of a single roll of K…
Last reply by fae_alba, -
- 3 followers
- 38 replies
- 1.7k views
When I was working on the "Bus Stop" set, for the forum project, there was a few people that wanted multiple sets. I had a few ideas, but there was not enough time with the deadline Robert set for the project. This was something I've been wanting to do for awhile, but never got around to it. There's still alot to do, but I figured I would post my progress on it.
Last reply by dblhelix, -
- 21 replies
- 1.4k views
I normally don't do this, but I think if I post how I go through the different processes of making a render, I think I can actually finish an entire scene for once. Last night I had a crazy vision of some lost and forgotten tricycle sitting outside of an abandoned grocery store. There were lots of earthen tones and bright white lights. I just drew up an image of what I saw, and I intend to make the whole scene in animation master! Here's what I have so far: I plan on coloring this image to get a better target for contrast in the image I have this delusion of rendering out the whole scene in radisoity, but I need to try and suppress that in order to actua…
Last reply by MattWBradbury, -
- 10 replies
- 383 views
anyone who has seen my work knows I like the bugeyes I use. What I am asking is to borrow some of you folks talents Would someone design me some killer bugeyes that look really good and I can alter in color to match the character I am making? in other words Some of you are true geniuses when modeling and I am not. I am just asking for some killer bugeyes like I use. But much better. lol just the eyes. and eyelids. Thanks! Gene P.S. this is gonna be interesting if anyone does it.
Last reply by TheSpleen, -
- 1 reply
- 289 views
I did a wedding video last month and just thought I'd try something a little different. For some reason it is awful dark here, have no clue why. keykatdance1.mov
Last reply by TheSpleen, -
- 7 replies
- 571 views
For a job, needs couple small tweaks but will eventually become an STL file for a resin cast model. The weird blob on the bottom is from a previous model they had and wanted to keep.
Last reply by John Bigboote, -
- 1 follower
- 7 replies
- 592 views
Helping out a friend This is his product. This is the motion graphic representation I made of the logo for him. I had to do the sprite like light paint strokes via apples motion. I think it can be done in am but until someone shows me how motion is extremely simple. The rest was done in AM. ZHU_Brand_01_Email_version.mov
Last reply by new guy, -
- 1 follower
- 44 replies
- 2.3k views
I was bored, so I through this together. Played with IBL and AO.
Last reply by new guy, -
- 1 follower
- 7 replies
- 652 views
Hello all... Thought I would share a test render of something I've been playing around with off and on The floors are a bit shiny, so I'll have to play with that a bit more
Last reply by Rodney, -
So after being deeply annoyed by some houseflies, I came up with this idea for a short animated piece about a dude trying to kill this one housefly. So I'm going ahead with it as a minor side project. So here are the two characters, my PC connected to the scanner is currently indisposed so I use my laptop webcam to take an picture of the drawings, so I'm sorry for the low res, the high res ones will be posted later
Last reply by Darkwing, -
- 2 replies
- 327 views
Hi guys! I have been away for a while, so I need to catch up :-) I'm preparing a new short film and I will probably use A:M to make it. I'm still using good old v13 (I purchased v14 but I didn't really use it). Is there anything really new in v15? Has anything changed regarding rendering? This new film will be technically much simpler than Chicory 'n' Coffee (I will mostly use A:M for 2D animation- only couple of objects will be made in 3D) so I believe I could do it just fine with version 13... but anyway I would very appreciate first-hand experiences with new version. Dusan
Last reply by Fuchur, -
- 1 follower
- 18 replies
- 1.4k views
Here are some snapshots of a piece inspired by the new Tron Legacy movie coming out. Still needs some work, but I think I'm getting there. Let me know what you think. Cheers, Shawn
Last reply by new guy, -
- 2 replies
- 251 views
right off the bat problem, it says to grab the BODY bone and use the AM scale tool to scale the rig to size. But nothing is working.
Last reply by robcat2075, -
- 1 follower
- 31 replies
- 2.1k views
Here is our latest collaboration. Gene has upped his game once again! Spleengene Animations proudly presents.......(Drumroll............)........... "BUILD ME A BOAT"
Last reply by largento, -
- 13 replies
- 1k views
Hi guys I wanted to recreate the metal material seen on the official iPhone 4 illustrations. While testing, I decided to model the whole phone. I did not manage to get the materials 100% correct, but I am satisfied with the result. Let me know what you think. Best regards Stian
Last reply by Fuchur, -
- 2 replies
- 473 views
im having some trouble with my dope sheets i was reworking all of the poses, editing the relationships for the lipsync in my animation. but when i attempted to test it about half of my lipsyncs stopped working i checked my dopesheets and they work fine there attempted to delete and reimport the dopesheet lipsync action thing and they still wouldnt work tested the lipsync inside a new choreography and the lipsyncs work fine their, they just no longer wish to work inside my old choreography does this mean im going to have to rebuild all the lipsyncs in my choreography from scratch? or what is going on?
Last reply by eptigo, -
- 10 replies
- 464 views
Hello - I know there is a "particle system /hair" that can simulate curls however for a variety of reasons I am attempting to create curly hair using a different method. If you look at the attached image you will see a "simple straight object" and then you will see a "twisted version" of that straight object. If I was just going to create hair using the straight model, I could easily assign a color to the object and then use a transparency map to simulate strands. I can't really apply a transparency map to the twisted version so I figure I will need to assign a Material to the twisted object. The only problem is my skills are weak at creating a materi…
Last reply by Tom, -
- 1 follower
- 11 replies
- 584 views
hi all, If i want to animate some thing like the vedio below, can any body tell me how to go about it. http://www.youtube.com/watch?v=lYokKMwMLgs...feature=related
Last reply by HomeSlice, -
- 6 replies
- 371 views
ok so my friend comes up to me with a drawing he made in paint tells me this is how i want my dream house to look like ( which is just a blueprint top down view) he really wanted to draw it like a sketch but his drawing skills are less than par. so i told him i would take it up and give him a better idea of what he wanted it to look like this is what i have so far any crits or ideas on how to make it look cleaner would be helpful. also making doors and windows ideas would be of great help.
Last reply by thejobe, -
- 24 replies
- 1.5k views
I really have taken a break from showing stuff on this forum after a little legal 'mishap'... anyways- I thought some of you would get a kick out of this... I'm (hoping) to complete a 2:30 music video for Myron Leroy's 'Rack Em Up' song. If things get tight, I may need help from willing forum members to help animate and render this puppy. Needs be done mid summer... I'll show some animation eventually, but here are some select stills from the first minute I have done. It's about an old pool shark (Sir Nigel) who ends-up getting himself hustled by an underdressed vixen. ALL images are WIP not final renders... Nuff said- HAPPY MD WEEKEND!
Last reply by TheSpleen, -
- 1 follower
- 4 replies
- 369 views
got some free time so I'm messing around fun but i have a bunch of rig cleanup to do on theses guys anyway here are some looks hit_the_ground.mov re20_2.mov
Last reply by jimd, -
- 2 replies
- 391 views
I still need to do colors and finish the bones and rig. (Anybody know how I can actually apply the rig I've made btw? http://www.hash.com/forums/index.php?showtopic=38266) How's it look?
Last reply by Nerdcore Steve, -
- 26 replies
- 1.6k views
Hello! Once again it has been a while since I have posted a new project. This one is more of a sketch. The idea came when I was daydreaming in class . Here is where I am at: I am using a z-buffed kleig as the sun light, AO for the indirect lighting, and a few fill lights here and there. Notice the wavyness in the shadows, thats from low z-buffer map resolution. I marked up what I plan to do now: Photoman
Last reply by MattWBradbury, -
- 3 replies
- 446 views
How does one trouble shoot an error (error loading string 128). Ref attached snapshot of the error. Where would the list of errors be found?
Last reply by rbjohnsn, -
- 13 replies
- 1.1k views
Animation practice. Lesson learned: must use IK when hands are interacting with other objects. Let me know what you think Knight_Falls_Hash.mov
Last reply by apprentice, -
- 2 followers
- 67 replies
- 6k views
I don't know whats really been going on lately.. I have projects that are going no where and seem to not understand what to work on.. So basically for the past few months I have had nothing to do.. So i wanted to get back to the animation I love.. even if its just for my own fun.. I decided to go with General Grievous.. a model I've been wanting to do since i just started my star wars movie project (a movie sadly to say may never be done...). but I wanted to go a different way with it this time.. as many of you may notice.. when I do WIP's I usually show you a LARGE chunk of the model done.. then minor tweeks.. or just finished parts of the model till the whole thin…
Last reply by largento, -
- 18 replies
- 945 views
I'm starting to do some experimentation into the dream sequence for my short film project (storyboard link in my signature). Before I start building I was wondering the best way to acheive certain looks. If you look at this video on YouTube which explains how spacetime curvature effects gravity, there are some parts that represent spacetime graphically as a grid or lines in a matrix. Here's a screen grab: If you want to see the whole clip that includes animation, here it is: I know that Animation Master has an option to render geometry as lines. I had a few questions about this. First of all, I tried a quick test to see if it would work. I selected…
Last reply by animas3D, -
- 10 replies
- 1k views
I'm working on an illustration of spin networks in Loop Quantum Gravity, a theory of quantum gravity that seems to be making substantially better progress than String Theory lately. (It is still in the realm of speculation so far, though, just as String Theory is...). The basic idea is to quantize space-time. The result is very much like a "foam" in certain respects (as John Archibald Wheeler first imagined it might be). So...I'm working on a visual model of the foam to help illustrate the basic ideas and principles developed so far. The quantized space is essentially like grains of space packed together like bubbles in a foam. It turns out the two most impo…
Last reply by pixelplucker,