Work In Progress / Sweatbox
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5,143 topics in this forum
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I was kind of hoping that AM's reflections would go further. This is with reflectivity at 100%, distance of 60000cm and a step of 10.
Last reply by Darkwing, -
- 8 replies
- 883 views
We have entered our latest completed video, done to another song from Franco Paletta's CD: "Can't Kick Love" The first one an award back in March, and this one is in the FINAL's to win this months award for the best music video for this month. So I am shamelessly soliciting your help to register with the site, and ask you to vote once a day to help us bring in a second illustrious award. thanks, here's the link to the site. "I Can't Stand It"
Last reply by Vertexspline, -
- 1 follower
- 29 replies
- 1.4k views
Hi, I hope everyone is well and happy. I'm too close to and involved with the model in the attached image to be a good judge anymore. I'm looking for feedback on what will make it look more realistic. Thanks for any help you can give! Rusty
Last reply by rusty, -
- 1 follower
- 5 replies
- 679 views
I'm working on a project where I will be using Lambrina (From the extra's CD), giving her creator, Den Beauvais, credit for her creation. The info file does not tell me what version she was created in. She will be in a red dress. My partner in crime, the esteemed Mr. Spleen, is working on the model and exploring the vagaries of cloth simulation. I on the other hand, am approaching things from a different tack. I wish to make a walk cycle of her in the red dress, and intend to manipulate the dress using Smartskin. Which brings me to my conundrum. The model in bones mode shows perfectly good right and left thigh bones. However when I go to create a pose to work …
Last reply by MJL, -
- 1 follower
- 3 replies
- 547 views
Hi, I assembled all the footage (you know what I mean) done for the Spiral Slayer Book Trailer--mostly screen or concept tests--and put all three musical scores behind it. Also added credits--the 5 or 6 Hash artists who helped with the designs, modeling, texturing, etc. In truth it's long and boring, LOL, but perhaps not so much to other Hash animators. Its here! Remember, play it full screen and have your sound on. Also, very few scenes are finished product and no story is really told. Cheers, Rusty
Last reply by Vertexspline, -
- 1 follower
- 18 replies
- 1.4k views
done just for fun .... newton+radiosity bolasdeluz.mov
Last reply by MMZ_TimeLord, -
- 1 follower
- 24 replies
- 1.2k views
please see the attached project below and see if you can narrow down what is causing the render lines.
Last reply by jason1025, -
- 17 replies
- 2.3k views
Hi guys I've just completed a fanart video. It is some kind of intro maybe? not sure what to call it. It is based of the game Minecraft which I have become an addict of. Heavy use of Newton
Last reply by Vertexspline, -
- 17 replies
- 1.9k views
I'm doing a short video for my band. I've been working on animating a guy in a space suit doing low-gravity jumping. I've rigged him with a simple rig based on Barry Zundel's, which he described in his A:M 2005 training video. The space suit is a lot simpler than a human body, because you would expect it to crumple in ways human skin will not, so there is not as much cosmetic bone work. Also, movement is somewhat restricted. Anyway, at the moment I'm trying to get the movement as natural as I can. You can see the action at the link below. I've been working on getting followthrough and overlapping action happening. I'd love to hear your views on what I've done …
Last reply by Glob Studios, -
- 1 follower
- 33 replies
- 2.4k views
This guy is inspired from the witch from T.W.O. Not done yet. There is creasing around the nostrils I need to fix and a whole lot of other things I want to add. Crits are always welcome though.
Last reply by Zaryin, -
- 1 follower
- 37 replies
- 3.9k views
Based on a suggestion by Rodney! EggBot_Warp.mov Basically... -Create a new Action for your model -in the Action create a new Distortion Box -in the D Box's properties select a "target" bone that is parent to all your model's mesh -edit the CPs of the D-Box to make the squshing you want -drop the Action on your model (previously animated to move around in the chor) -the D Box will normally move with the model, so it must be constrained to a Null in the chor to hold it in one place ( a place the model will pass thru)
Last reply by robcat2075, -
- 6 replies
- 492 views
Could a few people try this displacement map test? Load DisplacementShadingTest.prj and compare a Progressive render with a Final render. DisplacementShadingTest.zip I don't recall this not working before but i can't get this displacement map to shade properly in Final render In progressive render I get an expected result.... But in Final render i don't get the shading...
Last reply by NancyGormezano, -
- 1 follower
- 8 replies
- 632 views
I made this, well... because I can. Win7_Anim_Logo_TL_01.prj Not completely happy with it as I could not get the specularity on the lens to show properly, but my skills at lighting are not that great. *sigh* It's intended for widescreen 16:9 (1.35 Aspect setting in A:M's Camera) monitors as Windows 7 does NOT correct aspect ratio upon rendering the animation. The second image is an uncorrected 1:1 (1.0 Aspect setting in A:M's Camera)version here as well as the embedded project file (v14.0 only, sorry haven't upgraded yet) link. EDIT: Here are the videos, as promised. 16:9 and 1:1 respectively. test000_16.9.movtest000_1.1.mov My farm is current…
Last reply by robcat2075, -
- 23 replies
- 1.5k views
I just bought, downloaded, and installed v16.0a. I have been using AM since 95, and have never had this problem. I have, but it's been manageable. To summarize, it simply crashes. To be more specific, I am using Windows Vista SP1 x64. I am running it on a HP dv4 Entertainment Notebook PC. I am downloading, but haven't installed the latest graphics driver as well as SP2. However, I don't think the version of Windows is the problem. I have gone into the tools>options>global and tried to change my real time drivers but i only have one option: OpenGL. I am bewildered that this computer's graphics drivers only support that and not Direct3D as well, but it is what it is. …
Last reply by hostler, -
- 13 replies
- 1k views
Hey all, I've made a detour and am working on Captain Kirk for no good reason at all. Now I've started (was using a trackpad which isn't good for modeling BTW) but my main problem is lacking of good side and front views and ones with a higher resolution than 100 pixels. So if anyone knows of any, please direct me to them
Last reply by Darkwing, -
- 1 follower
- 7 replies
- 844 views
With everybody making head models, I felt the urge to play with making one today, going for more realistic than I normally do. I borrowed the ear from my v3 Krok model. Not liking the mouth right now, but still, fun to mess with... I should point out that I model the whole head rather than doing that face mask thing.
Last reply by RU2D4, -
- 1 follower
- 49 replies
- 1.8k views
I'm working on a character and was just giving him some abuse. I think i have a good start so far. any C&C's welcomed. bounce.mov
Last reply by Phil, -
- 2 followers
- 128 replies
- 12.6k views
Thanks for the help on face rigging! Now I'm running into some issues with cloth. I'm having to move the top spline of the cloth group WAY far off for the simulation to run. Problem is, it looks ridiculous when it's like that because the top spline doesn't actually simulate, it just sits there (which I assume is what it's supposed to do). (2nd image is normal, 1st image is "safe" area. When I have the spline moved way out there, it works just fine.) The "deflector" group is the legs. The cloth tutorial I've seen linked when I did a search is a broken .AVI link and a lengthy .pdf which is pretty hard to follow without the video (it looks to be just a word-fo…
Last reply by Phil, -
- 17 replies
- 1.4k views
The last word on my last bee, was that is was a copy of the Georgia Tech Hornet. My friend says that they copyrighted their logo with that bee on it and it should be ok to use. I still think that eventually there would be a challenge from G.T. I still wish to do an animated version of his logo, but I decided to make my own bee. When I am finished with it he can use it or not but I still wish to use it for a learning project. It may be another week or so before I will have the time to rig him and add some decals for flavor, but here is the start.
Last reply by MJL, -
- 2 followers
- 16 replies
- 1.2k views
Here's a test for a concept that didn't make its way into a BUS STOP segment. This was inspired by one of JohnL3D's experiments. UP_0000.mov It's all cloth.
Last reply by robcat2075, -
I think I should wait until I see some similar images first. Vehicle2.bmp
Last reply by RU2D4, -
- 1 reply
- 398 views
Was just playing around and done this old art wood manikin.
Last reply by robcat2075, -
- 1 follower
- 27 replies
- 1.7k views
I thought I'd just share a current WIP of one of the characters for Red Squad. I seem to be getting closer to conquering facial texturing which I'm quite proud of I must say The problem with how I did it though was that I only had two angles so in the future I would get more angles out of the actors before creating their facial map
Last reply by jason1025, -
- 6 replies
- 783 views
A:M 16a: I am trying to extrude a spline ring along a path, which is a simple sign wave, but I haven't had any success with any of these plugins. Is there a known issue with these plugins?
Last reply by phatso, -
- 13 replies
- 1.2k views
Here is one of a bunch of characters that my uncle had for some kids stories so I thought I would give 3d Coat a whirl for the rough model design. I manually retopo'd the model and exported an obj, brought that into am and with a little cleanup got this. Some small tweaks but already have it rigged. Where I needed hooks I made simple triangles so they were easy to spot.
Last reply by pixelplucker, -
- 36 replies
- 1.7k views
Hi Where can I download a complete character with a rigged face for animation practice ?
Last reply by Nik, -
- 1 follower
- 78 replies
- 6.3k views
Hi Friends..... Today I start a project, I want to accomplish since last year. This is an animation project I want to conclude by June 2012, to be presented at the 12th edition of Animamundi. The project is called "Trem do Pantanal 2020" and, of course, will happen in 2020. In the state where I live, is the largest flooded area in the world, a sanctuary of natural life, which houses hundreds of birds, mammals and a myriad of insects, this place is called the Pantanal. Had in past years, a train coming out of Campo Grande (capital) and went through this huge area bound for Santa Cruz de la Sierra in Bolivia (1500 km), his name was "Trem do Pantanal". Many attempts…
Last reply by robcat2075, -
- 9 replies
- 1.1k views
The Cookie Cutter is a great Idea. And it seems to work MOST OF THE TIME. But here is a case where it just breaks down. I have 1000's of Trees. Where I used rotated cross sections of photos of trees. This produces great looking - fast render. But there are some trees that do not render correctly. They display the Tree Image and black triangles get added randomly to areas that are transparent. When doing Locked Render - It displays good --------- But when doing full render the black triangles show up. It seems to occur as the objects / trees have crossing intersections with other trees. As the Camera moves - the locations where the triangles s…
Last reply by ovni1, -
- 9 replies
- 896 views
Hi guys, just wanted to show you a little bit of my latest A:M work... I started to model a audio-interface based on my new Roland VS-100. Most of the work was to create the texture for it. Comments are of course welcome . See you *Fuchur* PS: I although attached an image with the wireframe overlayed. As you can see, the geometry is really quite simple.
Last reply by Glob Studios, -
WIP continued 1 2
by Ilidrake- 1 follower
- 56 replies
- 4.9k views
This is continued from another thread. I'm am continuing this little experiment regardless weather it goes anywhere. Just my way of learning. Attached are shots of what I have so far of this character.
Last reply by Ilidrake, -
- 12 replies
- 1k views
I just purchased V16. In the forums there were several accounts about how it is significantly faster, and I have to admit I was a bit skeptical that it would be faster, even on something simple and straightforward. But it turns out, it is. I rendered one frame of a project I am working on using the Final preset in the 1080 HD format on a snazzy machine with an Intel i7 quad core 3.4GHz processor. I rendered on 15.0j+, 16.0a 32-bit and 16.0a 64-bit. Rendering a single frame does not do any overt parallel processing, but with V16 you can use NetRender to do 2 different frames at once, so in a real project you would likely get something like double the improvement…
Last reply by mouseman, -
- 15 replies
- 1.2k views
I saw oh Arnaldo Schwarzenegger thought I give it try. I like to make a music video of him using Britney Spear / Womanizer song can't make up my mind. I wrote it out when his trouble started never got a round to it. I'm thinking about doing it tough . Think it's to late to do it ?
Last reply by tbenefi33, -
- 1 follower
- 5 replies
- 858 views
Hi all, I am in the process of starting a new project, which will involve some rebranding. I was just after your opinion of the new animated logo: Triple Pill Interactive
Last reply by John Bigboote, -
- 1 follower
- 14 replies
- 1.2k views
If by chance you have an installer for one of those around and can run it... Select a light and hit N for the translate manipulator. Does the Translate manipulator appear correctly? A box with red, green and blue handles on each side and corner, like for any other bone or the camera. and if so, can you screen capture it?
Last reply by jason1025, -
- 9 replies
- 1k views
Back in 2004 I got an "Employee of the Month " award which took the form of a small gargoyle sculpture. I thought it would be a fun A:M modeling exercise so i began splining it out but hit a few road blocks and put it aside. The plan was that the recipient would get to have it on their desk for a month and then the next month's awardee would take it over but by the time I got laid off six months later no one else had done anything anyone wanted to talk about so I still have the trophy. Now I have some time, I think I'll try to finish it and see if I can rig him, possibly without straightening him into a T-pose.
Last reply by fae_alba, -
- 4 replies
- 949 views
A project I'm working on and was blown away with the render time. Original size 853x480 - 15 seconds - render time= 5 hours. VERY IMPRESSIVE A:M!!! render.mp4
Last reply by new guy, -
- 1 follower
- 21 replies
- 3.4k views
I have modeled a ski lift chair attached to a cable. I put in a path thinking i could constrain to it and the bones would carry the chair around the path. My problem is how to make the chair and cable move around the path. I have tried a few different relationship ideas - translate to, spin like, orient like, constraint to path - but haven't got it to work yet. I'm sure it is the wrong combination of relationships. Do i need to use cloth? I admit i don't know anything about cloth yet other than the flag waving tutorial. Here is an embedded project. Thank You. ski_lift_embed_all.prj
Last reply by Bobby, -
- 3 replies
- 517 views
An unexpected, not-quite-what-I-wanted, but interesting result from particle experimenting: turb.mov that's a force with turbulence blowing the sprites around
Last reply by Walter Baker, -
- 12 replies
- 931 views
I'm working on a music video for my band. The instrumental tune is called Escape from the Mines of Titan, and that pretty much spells out the plot. I just started work, and quickly put together a scene. I just created a surface, added some hills and valleys, and put on some color and roughness that gives it a sandy look. (Saturn behind it is an actual NASA photo.) The real Titan has a landscape more like that of the moon, but I would be OK with keeping it sandy. I'd love to hear any tips or suggestions you guys have about improving the look of Titan (maybe a material or image texture?) It's not bad for the small amount of time I've spent on it so far, but it can be…
Last reply by thejobe, -
- 1 follower
- 68 replies
- 6.6k views
my 3d game art - Game Models made in AM http://www.youtube.com/user/CronosJalisco#...u/1/5er7B258NFM
Last reply by Fuchur, -
- 8 replies
- 618 views
Small etched crystal award, was faster to model it than to retouch a photo of a real one.. Of course mine looks better
Last reply by pixelplucker, -
- 1 follower
- 15 replies
- 1.7k views
Right now I'm using the print screen method on my Decals,then painting them in PhotoShop or PaintShop Pro. However, the screen captures are all jaggy and make it impossible to make a clean detailed map at the edges. Does the Painter Program solve this issue? Can you get even edges on a spline?
Last reply by UNGLAUBLICHUSA, -
- 16 replies
- 1.7k views
I used A:M these last 2 weeks to procure and animate a semi-technical animation for a sales presentation on a new brand of cat litter. The thing they wanted to see was a granule of litter extremely close-up, and how the pores in the granule absorb, trap and contain the cat urine droplets. Features used in A:M... I used a Simbiont material called 'Chocalate Mine' and baked the results... turned a color map from the 'bake' to a high displacement map to get the 'craggy' finish. MatCaps were used on the droplets and the aqua shield that grows around the granule. A boolean-cutter was used for the reveal of the sphere. To get the small yellow spheres to look like orbu…
Last reply by Roger, -
- 19 replies
- 928 views
C' mon all you BUS STOP contributors. You can make a commentary track for your segment! I still want them! Load up your clip. Plug in a mic, press play, press record, and tell us about your segment.
Last reply by robcat2075, -
- 2 followers
- 31 replies
- 1.8k views
SOLUTION IN THIS POST Hi friends ... sometimes (50-50) when I use Render Mode ( Q ) the A:M freezes exactly on the 5 seconds of rendering .... sometimes it back but mostly I need to kill the proccess. This happens in both version V15 (home) and V16 (office) in two distincts computers ( both running windows 7/Nvidia ). someone else ?
Last reply by robcat2075, -
- 2 replies
- 546 views
I had made a request a few days ago if someone could create a film canister for me. I wanted to create a logo for a program I write. Well, PixelPlucker created one for me: http://www.hash.com/forums/index.php?showtopic=40098 So i have to give him credit for 90% of the modeling. I did modify a few thing on the roll and mapped a couple of decal. This is what I have right now. It is still not the finished product. I have not used Hash in the past 7 years so I need to relearn quite a few thing. A lot different than Journeyman on my amiga in 1990 !!! Pierre
Last reply by pierrotsc, -
- 7 replies
- 850 views
Been working on a commission for a friend and was running into a problem with the fire ring. I have created a circle spline path and attached a fire emitter on that path to create my "ring of fire". For some reason the path it takes looks like so: And the render: test2.mov I can't figure out why the streaks stay on a hexagonal path dispite it being attached to a circle. Any ideas?
Last reply by robcat2075, -
- 41 replies
- 2.5k views
I know that's a bit vague, but I've never baked hair before. I'm trying to bake the hair (tree leaves mostly) in that opening aerial shot in TWO. It's a big shot and it will take many minutes to compute the particles all the way to the last frame if I'm just scrubbing the timeline, but should baking the scene take much longer?
Last reply by robcat2075, -
- 1 follower
- 6 replies
- 1.2k views
Here is a brief test of rendering the aerial flyover of Winkieville from TWO in 3D. You'll need your red/blue glasses to view this 1_01_01__Stereo.mov I'm not sure who all was involved in creating that set but it's a nice looking opening shot!
Last reply by pixelplucker, -
- 1 reply
- 494 views
Hi everyone, I'm having an issue with X file export. here's 2 examples the AM one was exported with animation master, the FM one was exported using Frag Motion. I tried both exports in game engines and the one produced by frag motion works and the one from AM doesn't. One thing to note here is that the X file produced by AM was loaded into Frag Motion then immediately exported to a X file which made it work. What I can tell you about this problem: It is DEFINITELY the bone information that is causing this issue for if I uncheck the bone information section OR export to the older DX7 version (which doesn't hold bone information) it works. I w…
Last reply by pixelplucker,