Work In Progress / Sweatbox
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A:M Stills (81,496 visits to this link)
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Works In Progress (WIP) (56,532 visits to this link)
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5,143 topics in this forum
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Hey Everyone. With a cliffhanging, episodic feel, Stay tuned for a steampunkish adventure!! Attached is a character sneak peek preview. Cheers, William
Last reply by detbear, -
- 1 follower
- 11 replies
- 2k views
Happy new year, my beloved friends! and Merry Christmas! 2012 © hash.com
Last reply by serg2, -
- 42 replies
- 3.5k views
Hey guys, been a long time since I've posted anything.... still working on that audi model.... Or I should say still not working on it!!! lol. But had an itching to mess around with some displacement maps. Simple torso model with a displacement map and then used again as a diffuse map. 6minAbs.mov Mike Fitz www.3dartz.com
Last reply by itsjustme, -
- 48 replies
- 4.2k views
well i think its been about 5 or 7 years since i last tried at character animation. so i thought i would give it a go again when i saw this basic character model in the sharing page. last time i tried, i did a jump animation. so thought it would be good to try the same motion. i kept it pretty simple with the motions. can you who have been animating a while critique it for me and maybe give me a few pointers as to what I'm doing right or wrong. please be honest jump_test.mov Thanks
Last reply by robcat2075, -
- 3 replies
- 812 views
I thought Id try a bit of ballet ,not as easy as I first thought ballet.mov
Last reply by steve392, -
- 6 replies
- 1k views
I am trying to get the body movement better in this clip I done the hand on the head before I added the hair so will need to redo that all_the_way_2.mov
Last reply by steve392, -
This is the next lesson Robcat is teaching. Here is my first rough draft. This is just a first blocking pass. Refing to come. Feedback welcome. For learning purposes this was animated on 3's and is only 18 frames in length. The arms are hidden so I can concentrate on body and weight mechanics. jump.mov
Last reply by robcat2075, -
- 15 replies
- 1.4k views
Finally, that exciting moment when one begins to move into that phase known as animation! So, I figured I'd start a new thread dedicated to just the animation. I would very much like comments and criticism as animation is something I've pretty much not done before! To start off, here's the WIP of Scene 3, Shot 1. So far I've only animated Darren (on the left) and I've not animated his hand/fingers. These renders will just be animatics so that we can deal with just the animation and not have to worry about render times so much. So please, take a look, gimme the good, bad and ugly! Oh, I should mention, the goal is to be able to have about 2 minutes animated by Chris…
Last reply by Darkwing, -
This just a simple glock 9mm working on. I need to tweak it a little bit and texture it.
Last reply by itsjustme, -
- 3 replies
- 944 views
I separated the audio into bass, mid, high and top versions with the EQ filters in Audacity. After applying the plugin to the audio i deleted all the "bottom half" keyframes of the waveform and rescaled what was left to fit from 0% to 200%. WILh400.mov It has promise. I think it would benefit from some sort of smoothing or peak averaging to make the amplitude result more resemble the perceived volume of the sound rather than track the instantaneous level of the waveform itself.
Last reply by Fuchur, -
Hello how's every body doing haven't been here in a while. I got request to do a Obama model I found a good front and side view of him just using it for reference. If you need a good 3d photo reference of a model you wanna do just type in 3d model of the subject in goggle there probable on already done. I'm still tweaking the Obama model.
Last reply by tbenefi33, -
- 6 replies
- 1.1k views
A quick experiment for a tutorial i'm working on about "Texturing". A simple mesh made to look like an old fashioned barrel with just materials, no bitmap decals... How did these things not leak? I would think the quickest way to not have any rum would be to put it in a barrel made of wooden boards.
Last reply by Kamikaze, -
- 189 replies
- 17.1k views
With a big thank you to Nancy and Rob for their help last week. Here is the opening scene for a (very ) short I'm developing. Any feedback is very welcome., as critical as you can. Theres no sound yet regards simonLightening.mov
Last reply by Simon Edmondson, -
- 1 follower
- 18 replies
- 1.7k views
Hey Everyone.... I was hoping to avoid a boolean here. Is there a way to cut a circular opening in the side of a tube in A:M without using a boolean operation? Thanks so much for any suggestions.
Last reply by Gerry, -
- 15 replies
- 1.5k views
Hi guys, I am working on a small project I dont spoil too much about, but I liked the last rendering and wanted to show it to you. Let me know what you think . See you *Fuchur*
Last reply by rusty, -
- 7 replies
- 695 views
I was reading the thread in the WIP area about the Obama model and the section relating to inverted normals causing blackened sections when Porcelain was applied. It rang a bell with regards to a problem I had encountered, so I thought I would try to correct it. Here is the model with the normals showing and, they seem to be correctly displayed ? But this is what happens when I do a quick render. Might it be caused by another factor ? Also. The original colour was yellow and the porcelain has made it go white, over riding the original surface setting. Is that a common thing ? regards Simon V15J Mac OSX 10:68
Last reply by John Bigboote, -
- 9 replies
- 947 views
Hi, I'm only charging this female comedian whose in England $200 to put together an intro to her prod cast (first time I ever charge and 'money' for animation work). I took this project mostly so I could track my time and see how my estimate stacked up to reality. Estimate 8 hours/work hours to date 21 and still much to do, LOL. One thing I need to create are 'energy balls'--a special effect--either an animated material or an animated decal (or both). Here's the description: Spheres which are clear energy (almost look watery to give a hint of reflection but mostly clear, yet you don't see THROUGH them to other spheres) and the halo around is an almost fluor…
Last reply by rusty, -
- 10 replies
- 1.1k views
Hey guys! Just re-downloaded AM after a semester of learning Max and Maya ... haha Anyway for my illustration final I am supposed to create a delicious looking candy bar (based off of a real brand) Here's what I have got so far. Any CC as to how to make it more delicious looking? PS - I know there is a little bit of clipping from the wrapper on the left side and the reflection on the bottom right is .. odd.
Last reply by TheSpleen, -
- 1 follower
- 4 replies
- 758 views
Has anyone used Jenpy FakeAO with Jason Hamptons TechnoCrane? Steve
Last reply by Shelton, -
- 2 replies
- 872 views
While trying to come up with good tutorial examples...A cork material. Two really... one to make the color and another to depress the black spots like the little divots in cork. Material06b_Flaskand_Cork.prj
Last reply by Kamikaze, -
- 48 replies
- 4.8k views
This 'Manhattan Project' I am doing for Shawn Rogers (NewGuy) is coming along really nice... I decided that to do a proper NYC you need to also model what lies across the rivers... which is Staten Island, Brooklyn, Jersey, the Bronx and the Atlantic Ocean... among others. (Bridges, Statue of Liberty, ships...) The project is for the Major League Soccer's New York Red Bulls... and next I will be modeling their stadium... so the zoom can continue right into midfield! Texturing is minimal... all is heavily stylized... just needed to capture the 'feel' of the city. I will render a high res over the holiday weekend with particle trees, reflections and shadows at 720P…
Last reply by Kamikaze, -
Lighting Tests 1 2
by thejobe- 54 replies
- 4.8k views
Hey guys. Been working on some new things with some people and trying to get 3D into the mix to give them a better understanding what i have at my disposal. so i have a question for you all. out of these 2 images which do you think blends better with the photo. this First image was rendered using only blub lights with 16 buffers. render time 4 mins this second image was rendered using IBL only. render time 6 mins so what do you all think? and is there a way to merge them better? following weeks ill be applying these to Video so it will be alot of frames.
Last reply by thejobe, -
I am working on a simple animation of a hitman-type character. I have the poses worked out and before I go further, I would like to know if they read well enough to understand what is happening. If someone would take a minute to look at the attached animation and let me know if it is clear, I would appreciate it. hitman2a.mov
Last reply by RS3D, -
- 3 replies
- 861 views
got this so far ,this is an older model that I triede to put the squoch rig in and got so far then gave up ,I changed the head recantly and it now has part 2008 rig ,I think waight.mov waight_2.mov
Last reply by steve392, -
- 1 follower
- 43 replies
- 2.5k views
Here's a quick still of my holiday animation so far; still working on the layout. It will all be "white" (or grayscale anyway), and the three candles shoot off like roman candles, then snow drifts down over everything. Hopefully it will go quick as I don't have a lot of time this year.
Last reply by steve392, -
- 7 replies
- 952 views
This started out as a project to use to talk about extrusion and five-pointers and holes but got too complicated for that purpose. SpaceRay!
Last reply by Rodney, -
- 28 replies
- 2.8k views
brief question ...Does material effect work with particles ???
Last reply by NancyGormezano, -
- 5 replies
- 814 views
Never did finish it copletely created_final.mp4
Last reply by steve392, -
- 26 replies
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This is an outgrowth of an idea I originally floated in this post on the SDK forum. My objective is to create a sphere of randomly distributed stars 10 km in radius, where each star is a one-patch object with a diameter randomly ranging from 7.5 to 30 m. I also want to be able to control the size of all stars simultaneously with a pose slider, to ensure that the stars will always be rendered at about one pixel regardless of the resolution of the render or the focal length of the camera. After Yves put me on the track of a bones-based solution, I first tried to implement this idea in which each star has two bones, one to position it randomly and one to scale it, but…
Last reply by Rodney, -
- 10 replies
- 1.4k views
I've been trying to animate the color of a hair material that I'm using for pine needles. No image, just particle hair. But apparently you can't animate the color? I've been messing with this for awhile and then discovered that the settings I was changing in the pws weren't under the "actions" but were the settings for the instance. So I think I should change to an image that I can then animate like an animated decal. But does anyone know if particle hair color can change over time?
Last reply by Gerry, -
- 18 replies
- 1.1k views
One of the things I like about A:M is how we can develop our own approaches to things and extend the tools that we already have. Considering recent discussion on hair I thought I'd explore some of the area I hadn't pressed into yet with hair based on splines shapes. One of the primary reasons to use particles for hair is to gain some dynamic capability and to prevent intesections and pass throughs of the hair. With geometry based hair one approach to would be to use Simcloth to prevent the inter-penetration of each hair. Attached are a few of my tests as proof of concepts: Further refining the geometry and adding patch images or decals of hair to the actu…
Last reply by Simon Edmondson, -
- 16 replies
- 1.2k views
hello, I have finally a little time to model and go a little further in my characters. here is one, "grand mère" very toon. Now i have to do the textures
Last reply by mouseman, -
- 8 replies
- 1.2k views
I am trying to get a hang on weigthing right now... and find that I unvoluntrily loose the weigths again once in a while, that I just did before... also I once had all my bones doubled and I don`t know, what I did wrong. Any hints from the weigthwranglers around here, how to avoid these traps?
Last reply by robcat2075, -
Here's a model I started while working on my own Death for a film I'm working on. Anyone know what game this was from? It was 1998 and Lucas had something to do with it. Here's the almost completed model. Need to add textures and buttons but he's about 95% complete.
Last reply by Ilidrake, -
- 1 follower
- 144 replies
- 21.8k views
All righty, I've been meaning to do this for sometime and am only now just getting around to it. As mentioned before, I am assisting with a project known as Star Trek: Red Squad. It's a 4 episode web series that is on its final episode. The basic premise is after the destruction of Romulus, Starfleet is training the cadets of Red Squad aboard the USS Enterprise (which is beginning to near the end of its tenure.) Suddenly, Red Squad is thrown into saving the quadrant from a mad man Romulan by the name of Deitrix, who is using wormhole technology to wipe out the Federation and all of its allies once and for all. Red Squad simply started as a test sequence of animat…
Last reply by Darkwing, -
- 7 replies
- 684 views
Hello- I was attempting the tutorial on Newton Physics... the one where you have 3 cylinders that are supposed to tumble on themselves. http://www.hash.com/forums/index.php?act=A...st&id=19636 Each cylinder is set to be a dynamic object and the ground is static. Pretty basic stuff, but I get this error message when I right click on one of the cylinders in Choreography: I am using V17a and after receiving the error message I copied the "explode.hxt" from the V16 Hxt folder into the v17 Hxy folder ,thinking that might help...(because there was no "explode.hxt" in the v17 folder). Didn't help... Has anyone had similar issues...or any sugges…
Last reply by Tom, -
Here are the 3 poses I have done for Robcat's courses I am involved in. Just thought I'd toss'em out here to the masses, maybe get a little feedback and see what you guys think. They are just simple poses. Sitting, Leaning against a wall, and standing on one foot. How close or far did I get from the mark of showing "character"?
Last reply by Ilidrake, -
- 48 replies
- 1.3k views
Using V15J on an Imac with OSX 10.68 I am having trouble with the alpha channel on renders. This is a Jpg conversion of the TGA file rendered with the Alpha on This is the same frame ( again converted to jpg ) rendered with the alpha off. I rendered some exr sequences at the weekend with light buffers turned on but they are now turned off and the setting are 'normal' I have rendered out sequences with alpha included before and not had this problem, can anyone kindly suggest what the problem might be and how to correct it ? regards simon
Last reply by Simon Edmondson, -
- 26 replies
- 2.3k views
I didn't want to work today... and as I was looking at some artwork by Shawn Dickinson http://shawn-dickinson.blogspot.com/2012/07/blog-post.html I admired his skull designs and decided to reacquaint myself with A:M's great organic modeling tools. The texture is a matcap and the crack is a boolean, 'grunginess' is fastAO-GPU by Jenpy. skull.mov
Last reply by robcat2075, -
- 42 replies
- 2.6k views
Hello, I tried to put a bump mapping with bake texture to work in 3dpainter. And I also tried using a projection, with the projection, it is correct. you can see that if I use the bake, bump mapping is not correct rendering. we see al the coat of the patch with bake texture. Bake is for me very great to work with complex texture. And if i use normal map the problem is greater
Last reply by ludo_si, -
- 2 replies
- 1.3k views
I'm really looking forward to this movie so thought I'd try to WIP together Ralph... from the upcoming Disney feature 'Wreck it Ralph". Disney's response to the other 'it's good to be a badguy' films from other companies. This is as far as I got before getting a little bored with him. I'm not pleased with the likeness but I like the eyes and may use them again. Edit: I was trying to be clever by making a reference to 'Runaway Ralph'... the famous children's storybook mouse. Before I was done typing I had confused myself! Wreck it Ralph is the Disney movie coming soon to theaters. There are at least two trailes for the movie currently in circ…
Last reply by Rodney, -
- 18 replies
- 907 views
Just thought I would show it new_girl_hair.mov
Last reply by Simon Edmondson, -
- 26 replies
- 1.8k views
So here's my WIP so far. I'm using this scene to test the Latimer model I have. This is a very rough blocking and I'm simply looking at the timing of it now. I would have used the frame burn post effect but it doesn't seem to be working. Anyway I'm looking for feedback on initail poses and how I could make them stronger and better. finishes_here.mov
Last reply by mouseman, -
- 3 replies
- 815 views
I'm trying to get a car model in shape. Have been working around with the airplain example, and switched them into a Citroèn. Think I made some failure in the perspective, because it got some scratches. Made myself a bit difuse for keeping all part-names for decaling. Fun to do!
Last reply by Simon Edmondson, -
- 1 follower
- 23 replies
- 2.5k views
I spent some time staring at the mirror... lol... its a good thing i can laugh at myself... because its hard to be taken serious when your mother finds you in your room drawing on your face with eyeliner... ... yeahhh... its to study the lines of my face mom.... seriously.... lol.. anyways... this is what i have so far this afternoon.... i'll post some wires soon...
Last reply by Gerry, -
- 7 replies
- 1.2k views
Hi! Just wanted to share a small simulation I did with these cubes. It is a cloth-simulation... even if it does not look that much like one See you *Fuchur* rendering_box.wmv
Last reply by John Bigboote, -
- 3 replies
- 772 views
I found a new hobby using a:m I seen this video on jewelry making thought I give it try think god I went to dental lab school for a year...lol I started working on the 3d model of the skull ring trying figure out where to put the ring part that goes around your finger I wont something different hmmmm thought about adding led lights in the eyes or something like that. here a few pics of skull ring so far.
Last reply by tbenefi33, -
- 6 replies
- 870 views
I have been working on getting the lighting correct for compositing Hash characters into photo backgrounds. This can be tricky sometimes because you have to take the entire scene into account in selecting the lighting. Please look at the attached image and see if the characters appear to be be part of the background image.
Last reply by pixelplucker, -
- 37 replies
- 2.7k views
I'm playing with SSS in v17a and I'm having problems getting decent results. I didn't use SSS in A:M before (but I did use it in other 3D software). I found out that SSS doesn't work with "Global ambience colour". Can someone please confirm that? I would be very grateful if someone could send me a complete PRJ file with working SSS material that looks like skin or wax (of course model could be a simple ball or cube...). This would help me a lot! Maybe it would be good idea for one of the next contests, if the topic would be SSS materials. Now that A:M supports SSS materials, our community could use couple of good SSS materials. Thank you in advance! Duš…
Last reply by John Bigboote, -
- 3 replies
- 1.2k views
Well here he is before fur is added. I wonder how well it'll turn out after using Hairbrush on 'em? Hairbrush
Last reply by Rodney,